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  1. Exploring more and more these days. Wrote my own shader for so we can actually utilise them directly in the render engine itself. I am excited to stress test it more, and see how reliable they are!

  2. Some shots from the 'Create without Limits' event in this week. Super interesting talks from some of our local companies!

  3. Time to knock off early! Heading to the 'Create without Limits' event in tonight. Always good to network with the industry in SA. We dont do it enough!

  4. Spent the afternoon building an hda to automate the fx dept USD exports, from SOPs, following the standards. This is going to help lookdev massively as now all assets follow the same structure 💪

  5. The fools at Incredible Connection just lost a sale from me! I'm not going to be forced to join your loyalty system just to get your special offer price! They just wanting to build a user database. I wanted to support a brick & mortar store, but I guess I will order it online now.

  6. Nailed it! 💪 Added an export script to our publish tools to convert a graph to a clean unseralised file! Handles point_position, scale, orientation, point_frame and instancing of animated
    This allows us to deliver clean repathable assets down pipe and to the external studio!

  7. So this weeks focus was user testing the edit pipeline/tools. We've been using pymiere - github.com/qmasingarbe/pymiere which has been pretty successful tbh. Edit is starting to feel nicely like a first class citizen in our supported DCCs using

    When not testing edit, I have been hard at work writing code to export our models so that they perfectly layer in with lookdev. This means I have successfully decoupled LD & MDL usd version files.