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#pipelinetd — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #pipelinetd, aggregated by home.social.

  1. Spent my afternoon delving into the api! Interested to see what I can do with it.

  2. Nailed it! 💪 Added an export script to our publish tools to convert a #bifrost graph to a clean unseralised #arnold #standin file! Handles point_position, scale, orientation, point_frame and instancing of animated #standins
    This allows us to deliver clean repathable assets down pipe and to the external studio!

    #python #maya #pipelinetd #vfx

  3. Nailed it! 💪 Added an export script to our publish tools to convert a graph to a clean unseralised file! Handles point_position, scale, orientation, point_frame and instancing of animated
    This allows us to deliver clean repathable assets down pipe and to the external studio!

  4. Nailed it! 💪 Added an export script to our publish tools to convert a #bifrost graph to a clean unseralised #arnold #standin file! Handles point_position, scale, orientation, point_frame and instancing of animated #standins
    This allows us to deliver clean repathable assets down pipe and to the external studio!

    #python #maya #pipelinetd #vfx

  5. Nailed it! 💪 Added an export script to our publish tools to convert a #bifrost graph to a clean unseralised #arnold #standin file! Handles point_position, scale, orientation, point_frame and instancing of animated #standins
    This allows us to deliver clean repathable assets down pipe and to the external studio!

    #python #maya #pipelinetd #vfx

  6. Nailed it! 💪 Added an export script to our publish tools to convert a #bifrost graph to a clean unseralised #arnold #standin file! Handles point_position, scale, orientation, point_frame and instancing of animated #standins
    This allows us to deliver clean repathable assets down pipe and to the external studio!

    #python #maya #pipelinetd #vfx

  7. Is there a blazingly fast cli mesh processor out there? Think ffmpeg for data?

    My use case, generate decimated (low res mesh, tri's are fine) geo from an input

    Has anyone worked with at all? Is it worth exploring?

    via is painfully slow. I could also consider via it pypi package, or but will need to test those.