#pipelinetd — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #pipelinetd, aggregated by home.social.
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Spent my afternoon delving into the #materialx api! Interested to see what I can do with it.
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Spent my afternoon delving into the #materialx api! Interested to see what I can do with it.
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Spent my afternoon delving into the #materialx api! Interested to see what I can do with it.
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Spent my afternoon delving into the #materialx api! Interested to see what I can do with it.
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Spent my afternoon delving into the #materialx api! Interested to see what I can do with it.
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Created a new hda today. Lets lookdev target specific selections or faces for material binding. Basically makes the process of creating `geomsubsets` more artist friendly whilst keeping them usd compliant!
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Created a new hda today. Lets lookdev target specific selections or faces for material binding. Basically makes the process of creating `geomsubsets` more artist friendly whilst keeping them usd compliant!
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Created a new hda today. Lets lookdev target specific selections or faces for material binding. Basically makes the process of creating `geomsubsets` more artist friendly whilst keeping them usd compliant!
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Created a new hda today. Lets lookdev target specific selections or faces for material binding. Basically makes the process of creating `geomsubsets` more artist friendly whilst keeping them usd compliant!
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Created a new hda today. Lets lookdev target specific selections or faces for material binding. Basically makes the process of creating `geomsubsets` more artist friendly whilst keeping them usd compliant!
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Blender 4.0 glTF export removed the option to export glTF embedded.
This option is less optimal than the 2 others (glb or separated glTF).
Since the release, we got periodically have some question about it.
It's now time to get your feedback.Why the Embedded option was your preferred choice?
We want to understand why this option was better than anything else in your pipeline/workflow.
Please comment here: -
Blender 4.0 glTF export removed the option to export glTF embedded.
This option is less optimal than the 2 others (glb or separated glTF).
Since the release, we got periodically have some question about it.
It's now time to get your feedback.Why the Embedded option was your preferred choice?
We want to understand why this option was better than anything else in your pipeline/workflow.
Please comment here: -
Blender 4.0 glTF export removed the option to export glTF embedded.
This option is less optimal than the 2 others (glb or separated glTF).
Since the release, we got periodically have some question about it.
It's now time to get your feedback.Why the Embedded option was your preferred choice?
We want to understand why this option was better than anything else in your pipeline/workflow.
Please comment here: -
Blender 4.0 glTF export removed the option to export glTF embedded.
This option is less optimal than the 2 others (glb or separated glTF).
Since the release, we got periodically have some question about it.
It's now time to get your feedback.Why the Embedded option was your preferred choice?
We want to understand why this option was better than anything else in your pipeline/workflow.
Please comment here: -
Blender 4.0 glTF export removed the option to export glTF embedded.
This option is less optimal than the 2 others (glb or separated glTF).
Since the release, we got periodically have some question about it.
It's now time to get your feedback.Why the Embedded option was your preferred choice?
We want to understand why this option was better than anything else in your pipeline/workflow.
Please comment here: -
Nailed it! 💪 Added an export script to our publish tools to convert a #bifrost graph to a clean unseralised #arnold #standin file! Handles point_position, scale, orientation, point_frame and instancing of animated #standins
This allows us to deliver clean repathable assets down pipe and to the external studio! -
Busy writing a python script to convert a bifrost graph to a native human readable arnold standin file (not like the serialized version that the native arnold exporter creates).
Its nearly done, just need to get my math right converting the point pos, scale and rot to the arnold 4x4 matrix.
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In your #3D animation #pipeline do you seperate 'working' and 'published' files?
If not, why not?
If yes, do you do it at asset level or just below the project level of your directory structure?
#PipelineSurvey #Animation #PipelineTD #PipelineArchitecture #VFX
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Building bifrost graphs via python! Got the core of it working 💪
This is going to let the dressing artists rapidly add assets to the graph (all correctly setup without human error) directly from our asset import tools.
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Is there a blazingly fast cli mesh processor out there? Think ffmpeg for #3D data?
My use case, generate decimated (low res mesh, tri's are fine) geo from an input #alembic
Has anyone worked with #OpenMesh at all? Is it worth exploring?
#Maya via #Mayapy is painfully slow. I could also consider #blender via it pypi package, or #houdini but will need to test those.
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Yes! That may have taken longer than it should have, but got it working! 💪 Cull Points based on Camera Frustum in vanilla Maya 2020, Bifrost 2.2.0.1!
Its much easier in Maya 2023 and Bifrost 2.6+ but here we are! -
So on an Attribute Wrangle node you can Get a value from a channel with:
float cam_hieght = chf("camera_hieght");
but does anyone know if I can Set a value, so basically the reverse?
I'm trying something, but it might not work ;)
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Happy #FollowFriday Everyone! 😃
I'm Chris 👋 I'm currently #CGSupervisor & #PipelineTD at an #Animation studio in #CapeTown #SouthAfrica
I've worked on multiple #Films & #TVSeries over the years. Using #Maya #Houdini #Blender & #OpenUSD recently for #StarWars, #Disney & the #Lego Movie 2. My focus is #pipeline tech/dev writing tools in #python as well as #cinematography
I'm a #photographer & #travel junkie at heart, spending my weekends exploring new places or learning #rust
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Okay I have found a way to rename prims and the primpath as required... Its a brute force technique but thankfully having this working opens up so many options for our workflow.
Sadly this due to #Blender not allowing objects at different locations in the scene graph tree to have identical names, like #maya and #houdini -
Are you using Blender glTF I/O at work?
I am looking freelances, studios, e-shops, apps, pipeline TD, etc.. that are using it daily.
I want to better understand how you use it, and what are your pain. -
Saturday poll!
Are you using attributes in @Blender ouside of geometry node?
#b3d #Blender3d #geometrynodes
#techart #pipelineTD -
5 years ago, I changed my career path.
It was not the first.
I will maybe not the last.During March, I will share 5 big learning about that.
#b3d #glTF #Blender3D #careerdevelopment
#pipelineTD #techArt #learning