#pipelinetd — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #pipelinetd, aggregated by home.social.
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Spent my afternoon delving into the #materialx api! Interested to see what I can do with it.
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Nailed it! 💪 Added an export script to our publish tools to convert a #bifrost graph to a clean unseralised #arnold #standin file! Handles point_position, scale, orientation, point_frame and instancing of animated #standins
This allows us to deliver clean repathable assets down pipe and to the external studio! -
Nailed it! 💪 Added an export script to our publish tools to convert a #bifrost graph to a clean unseralised #arnold #standin file! Handles point_position, scale, orientation, point_frame and instancing of animated #standins
This allows us to deliver clean repathable assets down pipe and to the external studio! -
Nailed it! 💪 Added an export script to our publish tools to convert a #bifrost graph to a clean unseralised #arnold #standin file! Handles point_position, scale, orientation, point_frame and instancing of animated #standins
This allows us to deliver clean repathable assets down pipe and to the external studio! -
Nailed it! 💪 Added an export script to our publish tools to convert a #bifrost graph to a clean unseralised #arnold #standin file! Handles point_position, scale, orientation, point_frame and instancing of animated #standins
This allows us to deliver clean repathable assets down pipe and to the external studio! -
Nailed it! 💪 Added an export script to our publish tools to convert a #bifrost graph to a clean unseralised #arnold #standin file! Handles point_position, scale, orientation, point_frame and instancing of animated #standins
This allows us to deliver clean repathable assets down pipe and to the external studio! -
Is there a blazingly fast cli mesh processor out there? Think ffmpeg for #3D data?
My use case, generate decimated (low res mesh, tri's are fine) geo from an input #alembic
Has anyone worked with #OpenMesh at all? Is it worth exploring?
#Maya via #Mayapy is painfully slow. I could also consider #blender via it pypi package, or #houdini but will need to test those.