home.social

#mayafail — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #mayafail, aggregated by home.social.

  1. I find it very strange that supports creation of and importing of a UsdPreviewSurface yet simply renders it as pink. Yet Arnold via as has no problem interpreting the UsdPreviewSurface. too has no issue with the UsdPreviewSurface.

    Just to note I created the file I am importing into Maya, in Maya to start with. If you use a UsdPreviewSurface it renders pink, but if you use a 'StandardShader' (not aiSS) it converts to UsdPreview upon export.

  2. I find it very strange that #Maya supports creation of and importing of a UsdPreviewSurface yet #Arnold simply renders it as pink. Yet Arnold via #Houdini as has no problem interpreting the UsdPreviewSurface. #Blender too has no issue with the UsdPreviewSurface.

    Just to note I created the file I am importing into Maya, in Maya to start with. If you use a UsdPreviewSurface it renders pink, but if you use a 'StandardShader' (not aiSS) it converts to UsdPreview upon export.

    #OpenUSD #MayaFail

  3. I find it very strange that #Maya supports creation of and importing of a UsdPreviewSurface yet #Arnold simply renders it as pink. Yet Arnold via #Houdini as has no problem interpreting the UsdPreviewSurface. #Blender too has no issue with the UsdPreviewSurface.

    Just to note I created the file I am importing into Maya, in Maya to start with. If you use a UsdPreviewSurface it renders pink, but if you use a 'StandardShader' (not aiSS) it converts to UsdPreview upon export.

    #OpenUSD #MayaFail

  4. I find it very strange that #Maya supports creation of and importing of a UsdPreviewSurface yet #Arnold simply renders it as pink. Yet Arnold via #Houdini as has no problem interpreting the UsdPreviewSurface. #Blender too has no issue with the UsdPreviewSurface.

    Just to note I created the file I am importing into Maya, in Maya to start with. If you use a UsdPreviewSurface it renders pink, but if you use a 'StandardShader' (not aiSS) it converts to UsdPreview upon export.

    #OpenUSD #MayaFail

  5. I find it very strange that #Maya supports creation of and importing of a UsdPreviewSurface yet #Arnold simply renders it as pink. Yet Arnold via #Houdini as has no problem interpreting the UsdPreviewSurface. #Blender too has no issue with the UsdPreviewSurface.

    Just to note I created the file I am importing into Maya, in Maya to start with. If you use a UsdPreviewSurface it renders pink, but if you use a 'StandardShader' (not aiSS) it converts to UsdPreview upon export.

    #OpenUSD #MayaFail