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#scenekit — Public Fediverse posts

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  1. I'm looking for some suggestions on where to get started with drawing Core Graphics-like (or similar) primitives onto 3D objects (like SceneKit objects?) -- like painted a filled shape onto a spherical surface.

    Any help would be appreciated.

    #macos #ios #CoreGraphics #SceneKit #3D

  2. I'm looking for some suggestions on where to get started with drawing Core Graphics-like (or similar) primitives onto 3D objects (like SceneKit objects?) -- like painted a filled shape onto a spherical surface.

    Any help would be appreciated.

    #macos #ios #CoreGraphics #SceneKit #3D

  3. So apparently #Lego bricks have different colours in them, which is big if true, but I got it working in the #SceneKit renderer just on the off chance. And printed parts are also working too

  4. I am impressed by #SceneKit's performance! My Swift Student Challenge app displays up to 11 models simultaneously and runs smoothly on the nearly 9-year-old A10 chip. AR lags slightly, and because I’ve only tested with LiDAR so far, I forgot to add a message prompting surface detection.

    #iOSDev

  5. Here’s a look at #3D on Apple platforms. Some thoughts:

    The #SceneKit/#VisionOS cell is empty because, well, it aint real 3D.

    I *really* want to get tappr.tv content running inside #RealityKit (think 3D UI dance editor). For that to happen, I either need CustomMaterial or next-gen #ShaderGraphMaterial.

    (With ContinuityCamera, I can imagine all kinds of uses for RealityKit on #tvOS.)

    Ultimately, this is me making peace with my code base for the next few years :-)

  6. Here’s a look at #3D on Apple platforms. Some thoughts:

    The #SceneKit/#VisionOS cell is empty because, well, it aint real 3D.

    I *really* want to get tappr.tv content running inside #RealityKit (think 3D UI dance editor). For that to happen, I either need CustomMaterial or next-gen #ShaderGraphMaterial.

    (With ContinuityCamera, I can imagine all kinds of uses for RealityKit on #tvOS.)

    Ultimately, this is me making peace with my code base for the next few years :-)

  7. When using a #SceneKit Area light type, I can see the rectangular light in the scene, at least the side emitting light. Is there a way to hide the light entirely, but keep the lighting effects on the geometry in the scene? #Swift

  8. When using a #SceneKit Area light type, I can see the rectangular light in the scene, at least the side emitting light. Is there a way to hide the light entirely, but keep the lighting effects on the geometry in the scene? #Swift

  9. I’ve got a question for anyone that has worked with #visionOS yet: Would you still recommend using #SceneKit? I‘m planning to use it for 2D content but I read multiple sources saying „Apple neglected SceneKit“.

  10. I’ve got a question for anyone that has worked with #visionOS yet: Would you still recommend using #SceneKit? I‘m planning to use it for 2D content but I read multiple sources saying „Apple neglected SceneKit“.

  11. Hello,

    I know it's not the best time with everybody looking at #wwdc and vision Pro but I'm launching the first beta of Multiplicatoons:

    testflight.apple.com/join/APbD

    #ios #gamedev #iosdev #indiedev #scenekit #arkit #buildinpublic #SwiftUI #indiegame

  12. Hello,

    I know it's not the best time with everybody looking at #wwdc and vision Pro but I'm launching the first beta of Multiplicatoons:

    testflight.apple.com/join/APbD

    #ios #gamedev #iosdev #indiedev #scenekit #arkit #buildinpublic #SwiftUI #indiegame

  13. I’m finishing off the Area 51 game for Retro Arcade while I wait for Brainiversity to launch. #Swift #SceneKit #SwiftUI

  14. I’m finishing off the Area 51 game for Retro Arcade while I wait for Brainiversity to launch. #Swift #SceneKit #SwiftUI

  15. Face Fighters is now on the App Store!

    Control your character with your face :) 1 or 2 players on the same iPhone/iPad.

    Built completely natively (Swift, SwiftUI, SceneKit, ARKit)!

    #ios #gamedev #iosdev #indiedev #scenekit #arkit #buildinpublic #SwiftUI

    t.co/hh8jYihm2o

  16. Face Fighters is now on the App Store!

    Control your character with your face :) 1 or 2 players on the same iPhone/iPad.

    Built completely natively (Swift, SwiftUI, SceneKit, ARKit)!

    #ios #gamedev #iosdev #indiedev #scenekit #arkit #buildinpublic #SwiftUI

    t.co/hh8jYihm2o

  17. I can easily change the color of a material for an SCNode in Xcode's "Materials" inspector.
    But I have not found a way to do that programmatically. How would I do that?
    #iosdev #arkit #scenekit #boostme

  18. I can easily change the color of a material for an SCNode in Xcode's "Materials" inspector.
    But I have not found a way to do that programmatically. How would I do that?
    #iosdev #arkit #scenekit #boostme

  19. I just successfully imported a #FinalCutPro’s Audio Analyzer plug-in’s proprietary sampled data (in JSON format) into my #SceneKit animation. Now I can use it to drive custom motion graphics that I modeled programmatically in #Swift. Those graphics will then sync to a song like a combination of MIDI and DMX.

  20. I just successfully imported a #FinalCutPro’s Audio Analyzer plug-in’s proprietary sampled data (in JSON format) into my #SceneKit animation. Now I can use it to drive custom motion graphics that I modeled programmatically in #Swift. Those graphics will then sync to a song like a combination of MIDI and DMX.

  21. Searching for SceneKit examples yields so few results compared to Unity, so I tried asking AI and man, it works (mostly). I am getting examples of how to use SceneKit functions that I wasn’t aware of or didn’t know how to use. Anyway, new 3D game is progressing well! #SceneKit #Swift

  22. Searching for SceneKit examples yields so few results compared to Unity, so I tried asking AI and man, it works (mostly). I am getting examples of how to use SceneKit functions that I wasn’t aware of or didn’t know how to use. Anyway, new 3D game is progressing well! #SceneKit #Swift

  23. Anyone with some knowledge of #SceneKit who has some idea how to deal with large worlds? I am porting a spacecraft simulator from C to #Swiftlang and am currently using SceneKit and it’s physics simulation for this, but I am concerned about this considering the lack of double precision properties for positions.

    How does scenekit deal with planetary scale worlds? E.g camera and physics body positions far from the origin, Are there some tricks for handling this?

  24. I am posting short developer WIP videos of upcoming Retro Arcade games to TikTok because TikTok lets me make video content fast! I finally got the desert town into the new mini-game. #swiftUI #SceneKit #Swift

  25. I am posting short developer WIP videos of upcoming Retro Arcade games to TikTok because TikTok lets me make video content fast! I finally got the desert town into the new mini-game. #swiftUI #SceneKit #Swift

  26. My new game is built with #SwiftUI and #SceneKit. Getting touch controls with SCNScene inside a SceneView isn't as straight forward as it is with SKScene inside a SpriteView. With SKScene I use touchesBegan() and touchesMoved(). I wanted to use the same code across all the games, so created a SpriteKitHUD class that is SKScene with just touch methods, then stacked that on top of the 3D scene... feels a bit of a hack, but it works.

  27. My new game is built with #SwiftUI and #SceneKit. Getting touch controls with SCNScene inside a SceneView isn't as straight forward as it is with SKScene inside a SpriteView. With SKScene I use touchesBegan() and touchesMoved(). I wanted to use the same code across all the games, so created a SpriteKitHUD class that is SKScene with just touch methods, then stacked that on top of the 3D scene... feels a bit of a hack, but it works.

  28. Trying a ‘Desert Strike’ camera angle for the new game but the jet may be too small on the Watch. I need to play around with it some more. #AppleWatch #SwiftUI #SceneKit

  29. Trying a ‘Desert Strike’ camera angle for the new game but the jet may be too small on the Watch. I need to play around with it some more. #AppleWatch #SwiftUI #SceneKit

  30. Okay, I’m going to try adding a 3D game next to Retro Arcade - here’s a test I did. I’m thinking less city and more Area 51 desert with gameplay inspired by Time Pilot 😀#applewatch #iosgame #swiftui #scenekit

  31. Okay, I’m going to try adding a 3D game next to Retro Arcade - here’s a test I did. I’m thinking less city and more Area 51 desert with gameplay inspired by Time Pilot 😀#applewatch #iosgame #swiftui #scenekit