#scenekit — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #scenekit, aggregated by home.social.
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I'm looking for some suggestions on where to get started with drawing Core Graphics-like (or similar) primitives onto 3D objects (like SceneKit objects?) -- like painted a filled shape onto a spherical surface.
Any help would be appreciated.
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I'm looking for some suggestions on where to get started with drawing Core Graphics-like (or similar) primitives onto 3D objects (like SceneKit objects?) -- like painted a filled shape onto a spherical surface.
Any help would be appreciated.
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I am impressed by #SceneKit's performance! My Swift Student Challenge app displays up to 11 models simultaneously and runs smoothly on the nearly 9-year-old A10 chip. AR lags slightly, and because I’ve only tested with LiDAR so far, I forgot to add a message prompting surface detection.
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Here’s a look at #3D on Apple platforms. Some thoughts:
The #SceneKit/#VisionOS cell is empty because, well, it aint real 3D.
I *really* want to get tappr.tv content running inside #RealityKit (think 3D UI dance editor). For that to happen, I either need CustomMaterial or next-gen #ShaderGraphMaterial.
(With ContinuityCamera, I can imagine all kinds of uses for RealityKit on #tvOS.)
Ultimately, this is me making peace with my code base for the next few years :-)
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Here’s a look at #3D on Apple platforms. Some thoughts:
The #SceneKit/#VisionOS cell is empty because, well, it aint real 3D.
I *really* want to get tappr.tv content running inside #RealityKit (think 3D UI dance editor). For that to happen, I either need CustomMaterial or next-gen #ShaderGraphMaterial.
(With ContinuityCamera, I can imagine all kinds of uses for RealityKit on #tvOS.)
Ultimately, this is me making peace with my code base for the next few years :-)
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Multiplicatoons 1.4 is out!
Optimized for iOS 17.
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It's Launch day for Multiplicatoons !
A fun and cute educational game to learn multiplications.
https://apps.apple.com/app/apple-store/id6449829272?pt=38514&ct=twitter&mt=8
Stars or reviews appreciated 🙏
DM for promo codes!#ios #gamedev #iosdev #indiedev #scenekit #arkit #buildinpublic #SwiftUI #indiegame #TrailerTuesday
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It's Launch day for Multiplicatoons !
A fun and cute educational game to learn multiplications.
https://apps.apple.com/app/apple-store/id6449829272?pt=38514&ct=twitter&mt=8
Stars or reviews appreciated 🙏
DM for promo codes!#ios #gamedev #iosdev #indiedev #scenekit #arkit #buildinpublic #SwiftUI #indiegame #TrailerTuesday
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Hello,
I know it's not the best time with everybody looking at #wwdc and vision Pro but I'm launching the first beta of Multiplicatoons:
https://testflight.apple.com/join/APbDWECg
#ios #gamedev #iosdev #indiedev #scenekit #arkit #buildinpublic #SwiftUI #indiegame
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Hello,
I know it's not the best time with everybody looking at #wwdc and vision Pro but I'm launching the first beta of Multiplicatoons:
https://testflight.apple.com/join/APbDWECg
#ios #gamedev #iosdev #indiedev #scenekit #arkit #buildinpublic #SwiftUI #indiegame
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I just successfully imported a #FinalCutPro’s Audio Analyzer plug-in’s proprietary sampled data (in JSON format) into my #SceneKit animation. Now I can use it to drive custom motion graphics that I modeled programmatically in #Swift. Those graphics will then sync to a song like a combination of MIDI and DMX.
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I just successfully imported a #FinalCutPro’s Audio Analyzer plug-in’s proprietary sampled data (in JSON format) into my #SceneKit animation. Now I can use it to drive custom motion graphics that I modeled programmatically in #Swift. Those graphics will then sync to a song like a combination of MIDI and DMX.
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Anyone with some knowledge of #SceneKit who has some idea how to deal with large worlds? I am porting a spacecraft simulator from C to #Swiftlang and am currently using SceneKit and it’s physics simulation for this, but I am concerned about this considering the lack of double precision properties for positions.
How does scenekit deal with planetary scale worlds? E.g camera and physics body positions far from the origin, Are there some tricks for handling this?
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Added banking to the new game. Next up are weapons! #SceneKit #Swift #SwiftUI #AppleWatch
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Added banking to the new game. Next up are weapons! #SceneKit #Swift #SwiftUI #AppleWatch
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My new game is built with #SwiftUI and #SceneKit. Getting touch controls with SCNScene inside a SceneView isn't as straight forward as it is with SKScene inside a SpriteView. With SKScene I use touchesBegan() and touchesMoved(). I wanted to use the same code across all the games, so created a SpriteKitHUD class that is SKScene with just touch methods, then stacked that on top of the 3D scene... feels a bit of a hack, but it works.
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My new game is built with #SwiftUI and #SceneKit. Getting touch controls with SCNScene inside a SceneView isn't as straight forward as it is with SKScene inside a SpriteView. With SKScene I use touchesBegan() and touchesMoved(). I wanted to use the same code across all the games, so created a SpriteKitHUD class that is SKScene with just touch methods, then stacked that on top of the 3D scene... feels a bit of a hack, but it works.
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Trying a ‘Desert Strike’ camera angle for the new game but the jet may be too small on the Watch. I need to play around with it some more. #AppleWatch #SwiftUI #SceneKit
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Trying a ‘Desert Strike’ camera angle for the new game but the jet may be too small on the Watch. I need to play around with it some more. #AppleWatch #SwiftUI #SceneKit
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Okay, I’m going to try adding a 3D game next to Retro Arcade - here’s a test I did. I’m thinking less city and more Area 51 desert with gameplay inspired by Time Pilot 😀#applewatch #iosgame #swiftui #scenekit
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Okay, I’m going to try adding a 3D game next to Retro Arcade - here’s a test I did. I’m thinking less city and more Area 51 desert with gameplay inspired by Time Pilot 😀#applewatch #iosgame #swiftui #scenekit
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Why can't see my USDZ file it scene kit? Help and boosts are appreciated!
https://github.com/below/SceneKitUSDZSample -
Why can't see my USDZ file it scene kit? Help and boosts are appreciated!
https://github.com/below/SceneKitUSDZSample