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#volumetric — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #volumetric, aggregated by home.social.

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  1. I had an hour of Blender fun.

    Make of this what you will. There are many possible interpretations. I hope you find a thoughtful one.

    I don't know enough about geometry nodes, so this has some compromises.

    #Blender #Blender3D #art #volumetric

  2. I had an hour of Blender fun.

    Make of this what you will. There are many possible interpretations. I hope you find a thoughtful one.

    I don't know enough about geometry nodes, so this has some compromises.

    #Blender #Blender3D #art #volumetric

  3. I had an hour of Blender fun.

    Make of this what you will. There are many possible interpretations. I hope you find a thoughtful one.

    I don't know enough about geometry nodes, so this has some compromises.

    #Blender #Blender3D #art #volumetric

  4. I had an hour of Blender fun.

    Make of this what you will. There are many possible interpretations. I hope you find a thoughtful one.

    I don't know enough about geometry nodes, so this has some compromises.

    #Blender #Blender3D #art #volumetric

  5. I had an hour of Blender fun.

    Make of this what you will. There are many possible interpretations. I hope you find a thoughtful one.

    I don't know enough about geometry nodes, so this has some compromises.

    #Blender #Blender3D #art #volumetric

  6. We are live at #AWE2026! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up.

    Learn more about Khronos' activities at AWE: khronos.org/events/highlights2
    #glTF #OpenXR #Vulkan #XR #gaussian #splatting #volumetric #KTX #spatial

  7. We are live at ! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up.

    Learn more about Khronos' activities at AWE: khronos.org/events/highlights2

  8. We are live at #AWE2026! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up.

    Learn more about Khronos' activities at AWE: khronos.org/events/highlights2
    #glTF #OpenXR #Vulkan #XR #gaussian #splatting #volumetric #KTX #spatial

  9. We are live at #AWE2026! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up.

    Learn more about Khronos' activities at AWE: khronos.org/events/highlights2
    #glTF #OpenXR #Vulkan #XR #gaussian #splatting #volumetric #KTX #spatial

  10. We are live at #AWE2026! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up.

    Learn more about Khronos' activities at AWE: khronos.org/events/highlights2
    #glTF #OpenXR #Vulkan #XR #gaussian #splatting #volumetric #KTX #spatial

  11. Khronos has formed a Volumetric Media Subgroup to extend glTF for interoperability across the volumetric pipeline — capture, encoding, streaming, and playback. The effort includes a liaison agreement with the Volumetric Format Association, which will adopt glTF as its primary format for future specifications.

    Any organization is welcome to join and contribute. Full details at the link.

    khr.io/1o3
    #glTF #Khronos #Volumetric #OpenStandards

  12. Khronos has formed a Volumetric Media Subgroup to extend glTF for interoperability across the volumetric pipeline — capture, encoding, streaming, and playback. The effort includes a liaison agreement with the Volumetric Format Association, which will adopt glTF as its primary format for future specifications.

    Any organization is welcome to join and contribute. Full details at the link.

    khr.io/1o3

  13. Khronos has formed a Volumetric Media Subgroup to extend glTF for interoperability across the volumetric pipeline — capture, encoding, streaming, and playback. The effort includes a liaison agreement with the Volumetric Format Association, which will adopt glTF as its primary format for future specifications.

    Any organization is welcome to join and contribute. Full details at the link.

    khr.io/1o3
    #glTF #Khronos #Volumetric #OpenStandards

  14. Khronos has formed a Volumetric Media Subgroup to extend glTF for interoperability across the volumetric pipeline — capture, encoding, streaming, and playback. The effort includes a liaison agreement with the Volumetric Format Association, which will adopt glTF as its primary format for future specifications.

    Any organization is welcome to join and contribute. Full details at the link.

    khr.io/1o3
    #glTF #Khronos #Volumetric #OpenStandards

  15. Khronos has formed a Volumetric Media Subgroup to extend glTF for interoperability across the volumetric pipeline — capture, encoding, streaming, and playback. The effort includes a liaison agreement with the Volumetric Format Association, which will adopt glTF as its primary format for future specifications.

    Any organization is welcome to join and contribute. Full details at the link.

    khr.io/1o3
    #glTF #Khronos #Volumetric #OpenStandards

  16. HTA Design completes modular co-living tower with pub at base

    HTA Design has completed Enclave: Acton, a 32-storey co-living tower in North Acton. It is the second volumetric…
    #NewsBeep #News #Artsanddesign #Arts #ArtsAndDesign #Co-living #Design #Entertainment #Housing #HTADesign #Modular #NorthActon #UK #UnitedKingdom #volumetric
    newsbeep.com/uk/422174/

  17. Volumetric light rendering and mandelbox. Realtime 25fps. Not quite physically accurate, but enough to be believable... just barely. :) (Shadows practically nonexistent)
    #shader #programming #volumetric #light #mandelbox

  18. Volumetric light rendering and mandelbox. Realtime 25fps. Not quite physically accurate, but enough to be believable... just barely. :) (Shadows practically nonexistent)
    #shader #programming #volumetric #light #mandelbox

  19. Volumetric light rendering and mandelbox. Realtime 25fps. Not quite physically accurate, but enough to be believable... just barely. :) (Shadows practically nonexistent)
    #shader #programming #volumetric #light #mandelbox

  20. Volumetric light rendering and mandelbox. Realtime 25fps. Not quite physically accurate, but enough to be believable... just barely. :) (Shadows practically nonexistent)
    #shader #programming #volumetric #light #mandelbox

  21. Volumetric light rendering and mandelbox. Realtime 25fps. Not quite physically accurate, but enough to be believable... just barely. :) (Shadows practically nonexistent)
    #shader #programming #volumetric #light #mandelbox

  22. Here's a new experiment: Opulent carpet design, created by a volumetric density and color algorithm.

    Hier ein neues Experiment: Opulenter Teppichentwurf, erzeugt durch einen volumetrischen Dichte- und Farbbalgorithmus.

    #artificial #red #flower #carpet #design #3D #volumetric #rendering #GenerativeArt

  23. Here's a new experiment: Opulent carpet design, created by a volumetric density and color algorithm.

    Hier ein neues Experiment: Opulenter Teppichentwurf, erzeugt durch einen volumetrischen Dichte- und Farbbalgorithmus.

    #artificial #red #flower #carpet #design #3D #volumetric #rendering #GenerativeArt

  24. Here's a new experiment: Opulent carpet design, created by a volumetric density and color algorithm.

    Hier ein neues Experiment: Opulenter Teppichentwurf, erzeugt durch einen volumetrischen Dichte- und Farbbalgorithmus.

    #artificial #red #flower #carpet #design #3D #volumetric #rendering #GenerativeArt

  25. Here's a new experiment: Opulent carpet design, created by a volumetric density and color algorithm.

    Hier ein neues Experiment: Opulenter Teppichentwurf, erzeugt durch einen volumetrischen Dichte- und Farbbalgorithmus.

    #artificial #red #flower #carpet #design #3D #volumetric #rendering #GenerativeArt

  26. Fog And Godrays - Oh My! Volumetrics in Blender

    In this short tutorial I show you how to add volumetrics to a scene in Blender. But we do something more than just dropping a cube into the setup and add a Volume Scatter node in the Shader Editor. We add another Scatter node, spice it up with some noise and mix it with the first Scatter to add some fog.

    youtu.be/vNM8SoXLhug

    #Blender #Blender3D #volumetric #volumetrics #fog #godrays #scatter #VolumeScatter #ScatterNode #Xanathon #3D #render #rendering #3Drender #Xanathon

  27. Fog And Godrays - Oh My! Volumetrics in Blender

    In this short tutorial I show you how to add volumetrics to a scene in Blender. But we do something more than just dropping a cube into the setup and add a Volume Scatter node in the Shader Editor. We add another Scatter node, spice it up with some noise and mix it with the first Scatter to add some fog.

    youtu.be/vNM8SoXLhug

    #Blender #Blender3D #volumetric #volumetrics #fog #godrays #scatter #VolumeScatter #ScatterNode #Xanathon #3D #render #rendering #3Drender #Xanathon

  28. Fog And Godrays - Oh My! Volumetrics in Blender

    In this short tutorial I show you how to add volumetrics to a scene in Blender. But we do something more than just dropping a cube into the setup and add a Volume Scatter node in the Shader Editor. We add another Scatter node, spice it up with some noise and mix it with the first Scatter to add some fog.

    youtu.be/vNM8SoXLhug

    #Blender #Blender3D #volumetric #volumetrics #fog #godrays #scatter #VolumeScatter #ScatterNode #Xanathon #3D #render #rendering #3Drender #Xanathon

  29. Fog And Godrays - Oh My! Volumetrics in Blender

    In this short tutorial I show you how to add volumetrics to a scene in Blender. But we do something more than just dropping a cube into the setup and add a Volume Scatter node in the Shader Editor. We add another Scatter node, spice it up with some noise and mix it with the first Scatter to add some fog.

    youtu.be/vNM8SoXLhug

    #Blender #Blender3D #volumetric #volumetrics #fog #godrays #scatter #VolumeScatter #ScatterNode #Xanathon #3D #render #rendering #3Drender #Xanathon

  30. Fog And Godrays - Oh My! Volumetrics in Blender

    In this short tutorial I show you how to add volumetrics to a scene in Blender. But we do something more than just dropping a cube into the setup and add a Volume Scatter node in the Shader Editor. We add another Scatter node, spice it up with some noise and mix it with the first Scatter to add some fog.

    youtu.be/vNM8SoXLhug

    #Blender #Blender3D #volumetric #volumetrics #fog #godrays #scatter #VolumeScatter #ScatterNode #Xanathon #3D #render #rendering #3Drender #Xanathon

  31. Just found the video again of an old experiment from 2009, showcasing the volumetric voxel brush and mesh conversion of my Java geometry libraries. Even though it's very different, but as for the overall aesthetics, this is the first thing I thought of when seeing the White Tower...

    mastodon.thi.ng/@toxi/11467007

    #Architecture #Voxel #Volumetric #3D #3DPprint

  32. Just found the video again of an old experiment from 2009, showcasing the volumetric voxel brush and mesh conversion of my Java geometry libraries. Even though it's very different, but as for the overall aesthetics, this is the first thing I thought of when seeing the White Tower...

    mastodon.thi.ng/@toxi/11467007

    #Architecture #Voxel #Volumetric #3D #3DPprint

  33. Just found the video again of an old experiment from 2009, showcasing the volumetric voxel brush and mesh conversion of my Java geometry libraries. Even though it's very different, but as for the overall aesthetics, this is the first thing I thought of when seeing the White Tower...

    mastodon.thi.ng/@toxi/11467007

    #Architecture #Voxel #Volumetric #3D #3DPprint

  34. Just found the video again of an old experiment from 2009, showcasing the volumetric voxel brush and mesh conversion of my Java geometry libraries. Even though it's very different, but as for the overall aesthetics, this is the first thing I thought of when seeing the White Tower...

    mastodon.thi.ng/@toxi/11467007

    #Architecture #Voxel #Volumetric #3D #3DPprint

  35. Just found the video again of an old experiment from 2009, showcasing the volumetric voxel brush and mesh conversion of my Java geometry libraries. Even though it's very different, but as for the overall aesthetics, this is the first thing I thought of when seeing the White Tower...

    mastodon.thi.ng/@toxi/11467007

    #Architecture #Voxel #Volumetric #3D #3DPprint

  36. Really fascinating paper with techniques for dramatically speeding up raytracing of FBM-based procedural scenes

    inria.hal.science/hal-05046040

    Fabrice Neyret is one of the authors, and I'm a huge fan of their work

    Volumetric rendering is one of my favorite topics in computer graphics, and I'd love to try implementing this technique in my three.js work

    The authors shared a shadertoy with a working implementation already too shadertoy.com/view/MXyBDW

    #3d #graphics #shaders #3drendering #volumetric

  37. Really fascinating paper with techniques for dramatically speeding up raytracing of FBM-based procedural scenes

    inria.hal.science/hal-05046040

    Fabrice Neyret is one of the authors, and I'm a huge fan of their work

    Volumetric rendering is one of my favorite topics in computer graphics, and I'd love to try implementing this technique in my three.js work

    The authors shared a shadertoy with a working implementation already too shadertoy.com/view/MXyBDW

    #3d #graphics #shaders #3drendering #volumetric

  38. Really fascinating paper with techniques for dramatically speeding up raytracing of FBM-based procedural scenes

    inria.hal.science/hal-05046040

    Fabrice Neyret is one of the authors, and I'm a huge fan of their work

    Volumetric rendering is one of my favorite topics in computer graphics, and I'd love to try implementing this technique in my three.js work

    The authors shared a shadertoy with a working implementation already too shadertoy.com/view/MXyBDW

    #3d #graphics #shaders #3drendering #volumetric

  39. Really fascinating paper with techniques for dramatically speeding up raytracing of FBM-based procedural scenes

    inria.hal.science/hal-05046040

    Fabrice Neyret is one of the authors, and I'm a huge fan of their work

    Volumetric rendering is one of my favorite topics in computer graphics, and I'd love to try implementing this technique in my three.js work

    The authors shared a shadertoy with a working implementation already too shadertoy.com/view/MXyBDW

    #3d #graphics #shaders #3drendering #volumetric

  40. Really fascinating paper with techniques for dramatically speeding up raytracing of FBM-based procedural scenes

    inria.hal.science/hal-05046040

    Fabrice Neyret is one of the authors, and I'm a huge fan of their work

    Volumetric rendering is one of my favorite topics in computer graphics, and I'd love to try implementing this technique in my three.js work

    The authors shared a shadertoy with a working implementation already too shadertoy.com/view/MXyBDW

    #3d #graphics #shaders #3drendering #volumetric