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#muck — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #muck, aggregated by home.social.

  1. Tried out #Evennia with some friends yesterday - it's a popular #MUD / #MOO / #MUCK / etc construction set - we bounced around the tutorial world a bit and tried creating objects / rooms to play around with it. Seemed like an OK starting point but I wished it was more "opinionated" - there's a lot of class inheritance and Python needed to add functionality, which the authors assume you'd want to customize for your game in ways they couldn't predict.

    But, idk, I wish that either it took some firmer stances on things (e.g. why am I allowed to teleport into another player's inventory? yes, "any Object can be a container for more Objects" is a theoretical design idea, but cmon really?) - OR - I wish it shipped with more "batteries". Would have been nice to have e.g. a stock object with a "use" verb that fires a canned phrase, instead of having to code that. Or one that teleports you, or a "clothes" you can "wear", and so on.

  2. Tried out #Evennia with some friends yesterday - it's a popular #MUD / #MOO / #MUCK / etc construction set - we bounced around the tutorial world a bit and tried creating objects / rooms to play around with it. Seemed like an OK starting point but I wished it was more "opinionated" - there's a lot of class inheritance and Python needed to add functionality, which the authors assume you'd want to customize for your game in ways they couldn't predict.

    But, idk, I wish that either it took some firmer stances on things (e.g. why am I allowed to teleport into another player's inventory? yes, "any Object can be a container for more Objects" is a theoretical design idea, but cmon really?) - OR - I wish it shipped with more "batteries". Would have been nice to have e.g. a stock object with a "use" verb that fires a canned phrase, instead of having to code that. Or one that teleports you, or a "clothes" you can "wear", and so on.

  3. Tried out #Evennia with some friends yesterday - it's a popular #MUD / #MOO / #MUCK / etc construction set - we bounced around the tutorial world a bit and tried creating objects / rooms to play around with it. Seemed like an OK starting point but I wished it was more "opinionated" - there's a lot of class inheritance and Python needed to add functionality, which the authors assume you'd want to customize for your game in ways they couldn't predict.

    But, idk, I wish that either it took some firmer stances on things (e.g. why am I allowed to teleport into another player's inventory? yes, "any Object can be a container for more Objects" is a theoretical design idea, but cmon really?) - OR - I wish it shipped with more "batteries". Would have been nice to have e.g. a stock object with a "use" verb that fires a canned phrase, instead of having to code that. Or one that teleports you, or a "clothes" you can "wear", and so on.

  4. Tried out #Evennia with some friends yesterday - it's a popular #MUD / #MOO / #MUCK / etc construction set - we bounced around the tutorial world a bit and tried creating objects / rooms to play around with it. Seemed like an OK starting point but I wished it was more "opinionated" - there's a lot of class inheritance and Python needed to add functionality, which the authors assume you'd want to customize for your game in ways they couldn't predict.

    But, idk, I wish that either it took some firmer stances on things (e.g. why am I allowed to teleport into another player's inventory? yes, "any Object can be a container for more Objects" is a theoretical design idea, but cmon really?) - OR - I wish it shipped with more "batteries". Would have been nice to have e.g. a stock object with a "use" verb that fires a canned phrase, instead of having to code that. Or one that teleports you, or a "clothes" you can "wear", and so on.

  5. after a lot of digging, TIL that the original programmer of MOO was Stephen White, a canadian who was a student at the U of Waterloo in ontario at the time. he also wrote TinyMUCK (a descendent of TinyMUD) in the same period, but it’s not clear to me how much overlap there was between those codebases.

    edit: in case you’re unfamiliar with MOOs, MUCKs, MUSHes: en.wikipedia.org/wiki/MOO

    his AlphaMOO was then picked up by Pavel Curtis at Xerox PARC and rewritten into (beta, and then) LambdaMOO. everyone remembers Curtis’s contributions but I never see White mentioned.

    what I find fascinating about this is that on the basis of pure code and design, MOOs and MUCKs are generally written with an eye for social interaction, creative expression, society-building and cooperation. compare that with the many descendents of MUDs which prioritize PvP and PvE combat/killing over all else.

    the canadian connection is fascinating to me, because i don’t think this is accidental. there’s an implicit value shift in virtual world design at the code level. sure, people *can* build combat modules for MOOs and MUCKs, but they were not part of the base loadout.

    when it comes to design, what you leave out is just as loud as what you put in.

    #muck #moo #mud #virtualworld #canada

  6. after a lot of digging, TIL that the original programmer of MOO was Stephen White, a canadian who was a student at the U of Waterloo in ontario at the time. he also wrote TinyMUCK (a descendent of TinyMUD) in the same period, but it’s not clear to me how much overlap there was between those codebases.

    edit: in case you’re unfamiliar with MOOs, MUCKs, MUSHes: en.wikipedia.org/wiki/MOO

    his AlphaMOO was then picked up by Pavel Curtis at Xerox PARC and rewritten into (beta, and then) LambdaMOO. everyone remembers Curtis’s contributions but I never see White mentioned.

    what I find fascinating about this is that on the basis of pure code and design, MOOs and MUCKs are generally written with an eye for social interaction, creative expression, society-building and cooperation. compare that with the many descendents of MUDs which prioritize PvP and PvE combat/killing over all else.

    the canadian connection is fascinating to me, because i don’t think this is accidental. there’s an implicit value shift in virtual world design at the code level. sure, people *can* build combat modules for MOOs and MUCKs, but they were not part of the base loadout.

    when it comes to design, what you leave out is just as loud as what you put in.

    #muck #moo #mud #virtualworld #canada

  7. after a lot of digging, TIL that the original programmer of MOO was Stephen White, a canadian who was a student at the U of Waterloo in ontario at the time. he also wrote TinyMUCK (a descendent of TinyMUD) in the same period, but it’s not clear to me how much overlap there was between those codebases.

    edit: in case you’re unfamiliar with MOOs, MUCKs, MUSHes: en.wikipedia.org/wiki/MOO

    his AlphaMOO was then picked up by Pavel Curtis at Xerox PARC and rewritten into (beta, and then) LambdaMOO. everyone remembers Curtis’s contributions but I never see White mentioned.

    what I find fascinating about this is that on the basis of pure code and design, MOOs and MUCKs are generally written with an eye for social interaction, creative expression, society-building and cooperation. compare that with the many descendents of MUDs which prioritize PvP and PvE combat/killing over all else.

    the canadian connection is fascinating to me, because i don’t think this is accidental. there’s an implicit value shift in virtual world design at the code level. sure, people *can* build combat modules for MOOs and MUCKs, but they were not part of the base loadout.

    when it comes to design, what you leave out is just as loud as what you put in.

    #muck #moo #mud #virtualworld #canada

  8. after a lot of digging, TIL that the original programmer of MOO was Stephen White, a canadian who was a student at the U of Waterloo in ontario at the time. he also wrote TinyMUCK (a descendent of TinyMUD) in the same period, but it’s not clear to me how much overlap there was between those codebases.

    edit: in case you’re unfamiliar with MOOs, MUCKs, MUSHes: en.wikipedia.org/wiki/MOO

    his AlphaMOO was then picked up by Pavel Curtis at Xerox PARC and rewritten into (beta, and then) LambdaMOO. everyone remembers Curtis’s contributions but I never see White mentioned.

    what I find fascinating about this is that on the basis of pure code and design, MOOs and MUCKs are generally written with an eye for social interaction, creative expression, society-building and cooperation. compare that with the many descendents of MUDs which prioritize PvP and PvE combat/killing over all else.

    the canadian connection is fascinating to me, because i don’t think this is accidental. there’s an implicit value shift in virtual world design at the code level. sure, people *can* build combat modules for MOOs and MUCKs, but they were not part of the base loadout.

    when it comes to design, what you leave out is just as loud as what you put in.

    #muck #moo #mud #virtualworld #canada

  9. after a lot of digging, TIL that the original programmer of MOO was Stephen White, a canadian who was a student at the U of Waterloo in ontario at the time. he also wrote TinyMUCK (a descendent of TinyMUD) in the same period, but it’s not clear to me how much overlap there was between those codebases.

    edit: in case you’re unfamiliar with MOOs, MUCKs, MUSHes: en.wikipedia.org/wiki/MOO

    his AlphaMOO was then picked up by Pavel Curtis at Xerox PARC and rewritten into (beta, and then) LambdaMOO. everyone remembers Curtis’s contributions but I never see White mentioned.

    what I find fascinating about this is that on the basis of pure code and design, MOOs and MUCKs are generally written with an eye for social interaction, creative expression, society-building and cooperation. compare that with the many descendents of MUDs which prioritize PvP and PvE combat/killing over all else.

    the canadian connection is fascinating to me, because i don’t think this is accidental. there’s an implicit value shift in virtual world design at the code level. sure, people *can* build combat modules for MOOs and MUCKs, but they were not part of the base loadout.

    when it comes to design, what you leave out is just as loud as what you put in.

    #muck #moo #mud #virtualworld #canada

  10. I feel absolutely ancient, having to explain a MUCK to someone and them laughing about it being an interesting concept...

    #MUCK

  11. Work, Sadamasa Motonaga
    oil and gravel on canvas.

    Back to work today. This seems vaguely human-shaped which would make the messy top part the head and so maybe the mental state. It could be that the artist had something else in mind but that's my reaction to it. I love that they used gravel to get that texture.

    #art #stress #work #grind #road #tar #muck #existence #exploitation #participation #bread #money #commute #hell #life #transcendence #zen

  12. vantaMOO grand reopening!!!!!

    it's back! after three long years!!! :3

    WTF IS A MOO? it's a multiplayer text adventure! think zork with other people, but with more focus on socializing and building stuff and less on killing monsters or whatever

    if you're chill i can give you permissions so you can make cool stuff and help the place grow! i hope bringing it back will give me the opportunity to continue learning more python

    WEBCLIENT: moo.vantaa.black/webclient

    TELNET: port 4201

    you can connect as a guest too btw!!!

    #vantaMOO #mush #muck #mud #moo

  13. Hey, we were only semi-literate
    ourselves; we meant to head for Mull, not
    where the blessed Kevin miscarried us,
    a rank bad place with no words at all…

    —listen to Mick Imlah read his poem “Muck” on The Poetry Archive – recorded at the Bodleian Library, Oct 2007

    2/5

    poetryarchive.org/poem/muck/

    #Scottish #literature #poetry #islands #hebrides #Muck

  14. Trying to spread awareness again for Tilemap Town, my visual #furry MU* and hangout: novasquirrel.com/town/

    It's open source and has a documented protocol, and is designed around the idea of collaboratively designing 2D maps with other players. You can use custom graphics for map tiles, and custom player graphics (if you can make a 32x32 doodle of a character, you can play as them!)

    I've been working on it since 2017 so the software has had a lot of time to mature, but I've had a hard time helping it find its audience. If anyone knows how to reach people interested in lighthearted SFW furry #roleplay I'd really like to know. I'm also hoping to specifically establish fantasy themes if possible!

    #rp #roleplaying #furryrp #furryroleplay #muck

  15. There's a new #muck! Its web based, uses a lot of the familiar muck commands but has a rather nice layout, works in browsers and also supports images.

    wolfery.com/

  16. More of this, please...!

    The Isle of #Eigg: The #communityowned island that powers itself

    By Hugh Tucker
    31st October 2023

    "Eigg is one of a collection of islands in the Scottish Inner Hebrides called the Small Isles. It lies 15 miles from the mainland and is reliant on a ferry that runs a few times a week, weather dependent, for supplies and transport. As such, waste isn't an option here and #sustainability is a necessity.

    "'Sustainability has always been a part of island and crofting life here,' explained Norah Barnes, Scottish Wildlife Trust ranger on Eigg. 'You're a bit more aware of what you're using. You can't just go to a shop down the road to get something. Everything that we want, we literally have to lift off the boat.'

    "Combined, the Small Isles of Eigg, #Canna, #Sanday, #Rùm and #Muck have a population of just 150-200 people. Measuring five miles by three, Eigg is the second largest in size but by far the most populous with around 110 residents, and this has helped to foster a community that has collectively been able to take charge of the future of the island.

    "Launched in 2008, Eigg was the world's first community to launch an #offgrid electric system powered by #wind, #water and #solar. The three systems complement each other so that almost any #weather condition is conducive to producing electricity. To ensure supply, there are still backup generators, but the overwhelming majority comes from #renewable sources. 'How much #renewables we use varies depending on the weather, but we've done as much as 90%,' Fyffe explained.

    "The benefits of the new renewable system have been numerous. Before, the island was reliant on diesel generators, which Barnes explained was a logistical headache. 'You had to get the diesel shipped over, decant it into barrels, get the barrels to your house and fill up your generator. It was a massive job. Using renewable energy has improved things a lot for people's daily lives as well as the environment.'

    "It's also a step towards self-sufficiency, and, with the global energy crisis pushing prices up around the world, Fyffe described how it's helped protect the island from the increased cost of living. 'To begin with, our unit charge was higher than the mainland, but we're probably cheaper now. We put it up slightly from time to time, but we haven't done this the last couple of years as it's been so tough for everyone.'

    "The island isn't resting on its laurels. Eigg is continuing to work towards becoming more sustainable. 'We're involved with another feasibility study looking at how we could become #CarbonNeutral,' Fyffe said. 'We're hoping to build a house and renovate the old doctor's surgery for rent, and we're going to trial air source heat pumps [running off the electricity grid] to see how efficient they are. Then, people can move in that direction. We'd need more supply for this, probably three big turbines, although this is early days.'"

    Read more:
    bbc.com/travel/article/2023102

    #Scotland #SolarPunk

  17. A woman in Canberra, Australia, arrived late to her flight, and tried to flag down the plane, as it began to taxi out.

    Awhile back, Andy Borowitz labelled the condition of today's society a "celebration of #ignorance". In my view, it is more a "celebration of #arrogance".

    But, of course, these two conditions are related:

    • Ignorance springs from arrogance; exhibit, Donald #Rump
    • Arrogance is but wilful ignorance; exhibit, Elon #Muck

    bbc.com/news/av/world-australi

  18. CW: Contains two scalies sinking in quicksand rubbing bulges

    A YCH drawing for Resi-Chibi and Samagthra of Geckoad sinking Sama down with him, while stuffing their pouch with mud. I think I did a pretty good job trying for that smooth creamy quarry clay texture.

    #quicksand #mud #creamy #clay #quarry #ooze #muck #sink #sinking #gay #nsfw #twink #muscle #muscles #muscleworship #pouch #stuff #stuffing #geckoad #dragon #tongue #grinding #bulge

  19. For various new research projects, I now have trips lined up for #Eigg, #Muck, and #Canna later in the spring. I don't want to offend anyone by saying the Small Isles is my favourite group of islands, but... well, they are pretty spectacular, aren't they?

    #SmallIsles #InnerHebrides #Scotland #ScottishIslands #ScottishHighlands

  20. i've made so many objects in vantaMOO that're permanent fixtures in the landscape and also just references to some of my fave songs lmao

    like a bottle of little blue pills, a bowl of doritos and fritos, a small pink taxidermy dog with a nametag reading "breakfast" -- the list goes on!

    #vantaMOO #mush #muck #mud #moo

  21. i always forget... i'm a video editor

    HOLY SHIT WHAT IF I EDITED TOGETHER A TRAILER FOR VANTAMOO

    #vantaMOO #mush #muck #mud #moo

  22. so y'know how we have a Witch's Tower on vantaMOO?

    i made... a Mitch's Tower!!! like mitch hedberg lmao

    (there's also a Bitch's Tower and all three are linked by portals!)

    #vantaMOO #mush #muck #mud #moo

  23. i'd like to announce the official grand opening of... vantaMOO!!! 🎉

    WHAT THE FUCK IS A MOO? it's a multiplayer text adventure -- think zork with other people, but with more focus on socializing and creating and less on killing monsters or whatever (MOO = MUD Object Oriented)

    if you're chill i can give you permissions so you can make cool stuff and help the place grow!

    it's here moo.vantaa.black/webclient

    or telnet at port 4201

    you can connect as a guest too btw

    #vantaMOO #mush #muck #mud #moo

  24. Why aren’t universities hosting Mastodon instances? Back in the day, that is who was hosting #usenet and #MOO #TinyMOO #MUCK and #IRC and stuff. Why not mastodon.utexas.edu or mstdn.ucsb.edu or masto.mit.edu? Instances would have instant affinity group.