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#game-engines — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #game-engines, aggregated by home.social.

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  1. I'm slowly getting back into my old game engine project. Dependencies are upgraded and now one project is running.

    Oh boy, I certainly did some programming crime right there. Many good memories too. Should I start a YouTube series of me upgrading this old engine? Streaming maybe?

    #gamedev #GameDevelopment #gameengines

  2. I'm slowly getting back into my old game engine project. Dependencies are upgraded and now one project is running.

    Oh boy, I certainly did some programming crime right there. Many good memories too. Should I start a YouTube series of me upgrading this old engine? Streaming maybe?

    #gamedev #GameDevelopment #gameengines

  3. Congrats to GoMud on another year of development! 🎂

    GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.

    In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂

    writing-games.org/gomud-text-g

    #TextGames #OpenSource #GoLang #GameEngines

  4. Congrats to GoMud on another year of development! 🎂

    GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.

    In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂

    writing-games.org/gomud-text-g

    #TextGames #OpenSource #GoLang #GameEngines

  5. 🎮 Ah, the dream of creating games without coding—because who needs to understand what they're doing when they can just haphazardly drag and drop pretty shapes? 😏 Play Maker: the Fisher-Price of game engines, boasting it's 50x easier than Unity for those allergic to actual skill. 🙄
    play-maker.io #gameDevelopment #dragAndDrop #noCode #gameEngines #PlayMaker #UnityAlternatives #HackerNews #ngated

  6. 🎮 Ah, the dream of creating games without coding—because who needs to understand what they're doing when they can just haphazardly drag and drop pretty shapes? 😏 Play Maker: the Fisher-Price of game engines, boasting it's 50x easier than Unity for those allergic to actual skill. 🙄
    play-maker.io #gameDevelopment #dragAndDrop #noCode #gameEngines #PlayMaker #UnityAlternatives #HackerNews #ngated

  7. This week in Game Engines #18! enginesdatabase.com/blog/this-

    This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!

    #gamedev #gameengines

  8. This week in Game Engines #18! enginesdatabase.com/blog/this-

    This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!

    #gamedev #gameengines

  9. In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.

    #GameDev #Modding #IndieDev #GZDoom #GameEngines #LevelDesign #RetroDev #StandaloneMods #IndieGames #GameDesign

  10. In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.

    #GameDev #Modding #IndieDev #GZDoom #GameEngines #LevelDesign #RetroDev #StandaloneMods #IndieGames #GameDesign

  11. From our experience Godot is a nice boi to use, Gdevelop is nice for juniors, annoying for senior dev and in general if you are specific about your game and unity is a shady friend.

    What is your experience with games engines? Have you tried GBstudio? UnrealEngine maybe? WE WANNA KNOW
    #indiegame #gamedev #gamedevelopment #gameengines #programing #gaming

  12. From our experience Godot is a nice boi to use, Gdevelop is nice for juniors, annoying for senior dev and in general if you are specific about your game and unity is a shady friend.

    What is your experience with games engines? Have you tried GBstudio? UnrealEngine maybe? WE WANNA KNOW
    #indiegame #gamedev #gamedevelopment #gameengines #programing #gaming

  13. 🚀🎮 Oh look, another "production-ready" game engine that promises to deliver infinite levels of gaming bliss with zero setup! Just download and bask in the glory of its infinite features, because who #needs documentation when you have endless buzzwords? 😂🙄
    defold.com #gameengines #buzzwordbliss #infinitegaming #documentationwho #gaminghumor #HackerNews #ngated

  14. 🚀🎮 Oh look, another "production-ready" game engine that promises to deliver infinite levels of gaming bliss with zero setup! Just download and bask in the glory of its infinite features, because who #needs documentation when you have endless buzzwords? 😂🙄
    defold.com #gameengines #buzzwordbliss #infinitegaming #documentationwho #gaminghumor #HackerNews #ngated

  15. For example, imagine id Tech 6 being used to power #Starfield.

    - You would need to create the modules to handle quests, open world, rework the rendering pipeline, add inventory, branching paths, etc.
    - You would have to create tools to push content to these modules.
    - You would need to retrain your workforce to use these tools.

    Or you don't and stick with #CreationEngine

    #Videogames #Gaming #Games #TheElderScrollsVI #Bethesda #Xbox #GameEngine #GameEngines

  16. For example, imagine id Tech 6 being used to power #Starfield.

    - You would need to create the modules to handle quests, open world, rework the rendering pipeline, add inventory, branching paths, etc.
    - You would have to create tools to push content to these modules.
    - You would need to retrain your workforce to use these tools.

    Or you don't and stick with #CreationEngine

    #Videogames #Gaming #Games #TheElderScrollsVI #Bethesda #Xbox #GameEngine #GameEngines

  17. 👀 Do you know? The Raspberry Pi 5 can run #Unvanquished in 1920×1080 at more than 60fps! 🚀

    Here at 70~80fps with #Mesa 25.
    We even have some model #optimizations to come!

    #indiedev #gamedev #indiegame #floss #idtech #raspberrypi5 #arm #opengl #gameengines #daemon
  18. 👀 Do you know? The Raspberry Pi 5 can run #Unvanquished in 1920×1080 at more than 60fps! 🚀

    Here at 70~80fps with #Mesa 25.
    We even have some model #optimizations to come!

    #indiedev #gamedev #indiegame #floss #idtech #raspberrypi5 #arm #opengl #gameengines #daemon
  19. Here's an unexpected (by me) development! BB Studio is an early proof-of-concept fork of GB Studio targeting the NES!

    Still in alpha but looking very exciting!

    #BBStudio #GBStudio #NESDev #GameEngines #GameDev #RetroDev #HomeBrew

  20. Here's an unexpected (by me) development! BB Studio is an early proof-of-concept fork of GB Studio targeting the NES!

    Still in alpha but looking very exciting!

    #BBStudio #GBStudio #NESDev #GameEngines #GameDev #RetroDev #HomeBrew

  21. As mentioned in a later post, I'm going to make both entries in spanish and english on my blog, and separate them with tags for easy filtering.

    So here's my first post in english 😊

    #Blog #Blogging #GameDev #Retro #GameEngines #Panda3D

    mehc-devlog.bearblog.dev/chapt

  22. As mentioned in a later post, I'm going to make both entries in spanish and english on my blog, and separate them with tags for easy filtering.

    So here's my first post in english 😊

    #Blog #Blogging #GameDev #Retro #GameEngines #Panda3D

    mehc-devlog.bearblog.dev/chapt

  23. If #GameEngines were boys #UnrealEngine would be the hard-to-get guy with much outer beauty.
    #Unity would be the seemingly sweet but increasingly manipulative boy.
    And
    #Godot would just go to do his own shit

    #GameDev

  24. Looking forward to reconnecting with old friends and making new ones at the Esri UK Annual Conference tomorrow! I'm always open to a discussion about #3DGIS, #urban and #rural #digitaltwin and of course #CityEngine. GD3D® is helping local authorities and private clients with project support and knowledge transfer to create digital twins for #geospatial and #gameengines. #planning #architecture #geodesign #unrealengine #twinmotion #procedural

  25. Looking forward to reconnecting with old friends and making new ones at the Esri UK Annual Conference tomorrow! I'm always open to a discussion about #3DGIS, #urban and #rural #digitaltwin and of course #CityEngine. GD3D® is helping local authorities and private clients with project support and knowledge transfer to create digital twins for #geospatial and #gameengines. #planning #architecture #geodesign #unrealengine #twinmotion #procedural

  26. #VideoGames #GameEngines #Physics #SImulation: "A key part of many game engines is the physics engine, which mathematically models everything we’ve learned about the physical world. A strong wind can be simulated using velocity. An animated bubble might take into account surface tension. Last year, Epic released Lego Fortnite, a family-friendly mode in which players can build—and destroy with dynamite—their own Lego constructions. The game is cartoonish, but its mechanics are grounded in reality. “When the building falls, everybody knows what that’s supposed to look like,” Saxs Persson, an executive at Epic, told me. “It looks good because they got the mass right.
    They got the collision volumes right. They got the gravity right. They got friction, which is really hard. They got wind, terrain. All of it has to be perfect.” Even the precise tension of pulling Legos apart, a common muscle memory, has been simulated. “It’s all math,” he said.

    Yet certain things remain hard to simulate. There are multiple types of water renderers—an ocean demands a kind of simulation different from that of a river or a swimming pool—but buoyancy is challenging, as are waves and currents."

    newyorker.com/magazine/2024/04

  27. #VideoGames #GameEngines #Physics #SImulation: "A key part of many game engines is the physics engine, which mathematically models everything we’ve learned about the physical world. A strong wind can be simulated using velocity. An animated bubble might take into account surface tension. Last year, Epic released Lego Fortnite, a family-friendly mode in which players can build—and destroy with dynamite—their own Lego constructions. The game is cartoonish, but its mechanics are grounded in reality. “When the building falls, everybody knows what that’s supposed to look like,” Saxs Persson, an executive at Epic, told me. “It looks good because they got the mass right.
    They got the collision volumes right. They got the gravity right. They got friction, which is really hard. They got wind, terrain. All of it has to be perfect.” Even the precise tension of pulling Legos apart, a common muscle memory, has been simulated. “It’s all math,” he said.

    Yet certain things remain hard to simulate. There are multiple types of water renderers—an ocean demands a kind of simulation different from that of a river or a swimming pool—but buoyancy is challenging, as are waves and currents."

    newyorker.com/magazine/2024/04

  28. 🎮 🤖 Godot | Next in the liberation: GAME ENGINES ✅

    ◉Simple & powerful 3D
    > Godot's 3D nodes give you everything needed to build, animate your 3D worlds / characters
    ◉Release on all platforms
    > Deploy your game on desktop, mobile & the web in seconds! Godot even supports consoles via 3rd party publishers
    ◉Open & fast development
    > Anyone contributing to Godot benefits from others’ contributions

    godotengine.org/features

    #GameEngines #Godot #GodotEngine #free #Linux #Windows #Android #PC #gaming

  29. #GameEngines picks of the day:

    ➡️ @narrat - Beginner-friendly engine for narrative games (RPGs, visual novels, interactive fiction etc)

    ➡️ @godotengine (main) & @godotcon (conference) & @godotassetstore (asset store) & @godotfoundation (foundation) - FOSS 3D & 2D multiplatform game engine

    ➡️ @solarus - Free open source 2D game engine mainly for RPGs

    ➡️ @bevy - Simple data-driven FOSS game engine built in Rust

    ➡️ @bitsy - FOSS engine for little games made & played within browser.

    🧵 1/2

  30. #GameEngines picks of the day:

    ➡️ @narrat - Beginner-friendly engine for narrative games (RPGs, visual novels, interactive fiction etc)

    ➡️ @godotengine (main) & @godotcon (conference) & @godotassetstore (asset store) & @godotfoundation (foundation) - FOSS 3D & 2D multiplatform game engine

    ➡️ @solarus - Free open source 2D game engine mainly for RPGs

    ➡️ @bevy - Simple data-driven FOSS game engine built in Rust

    ➡️ @bitsy - FOSS engine for little games made & played within browser.

    🧵 1/2

  31. Retro Puzzle Maker is an amazing little free game engine. It’s a web-based tool that allows you to make Sokoban style games that output as playable NES ROM files. The engine is code-free and any beginner can use it, and while means that while you can’t change much in terms of the type of game you’re making, there are some variations to the level goals you can select and a robust level editor to make the game feel like a creation that you yourself have made.

    When you first arrive at the homepage for Retro Puzzle Maker, you have the option of starting a new game, or loading a creation you’ve previously worked on if you’ve downloaded your game as a .json file before. Clicking on the new game option will let you enter basic info like the title before picking your main character from a large premade selection as well as the type of game tiles you’d like to use to build your game. Both your game character and the game tiles can be completely replaced with your original art however, as long as it follows the capabilities of the NES. The ‘graphics’ section of the game lets you change all of those, as well as gives you an FAQ on what you’ll need if you want to supply your own graphics.

    There are three gameplay styles you can choose from. The most basic is simply get to the exit to get to the next level. The second is pushing all boxes into holes, then getting to the exit. The third is collecting all coins on the screen, then getting to the exit. All the gameplay styles are played from a top-down perspective and are single screen levels. You can have up to 64 levels in your game, so you can make these pretty meaty if you’d like!

    I decided to try making a Christmas themed game last year just to see how the engine worked and was quite happy with the experience. First off, I changed all the graphics to be Christmas or Wintery themed. I chose the ‘collect all the coins’ style of gameplay, only in my game’s story, you’re Santa’s helper snowman and you’re trying to collect all the presents and put them at the tree, the tree being the exit for each stage after collecting the coins.

    The editor gives you several types of tiles to use in your level design to make things interesting. There’s the crates you can push into holes, and after you do the hole is filled and can be walked across. There are also ice tiles which make your character slide across all of them until they land on a different style tile or run into a wall. There are lock tiles that require you to get a key. And there are tiles that can be walked over once but then collapse into a hole after you do so you can’t go back. Using all of these you can make some pretty unique style levels!

    You can upload your own custom music as well, but making NES music is something that I have an interest in learning more about, but is still currently out of my wheelhouse. Luckily it has five built in songs with some variety in tone.

    There’s a simple sidebar to the left of the screen letting you access all the different parts of the game easily. Level editor, graphics, music, title screen, end screen, hud info is all there and with some simple documentation to answer any questions you might have. There’s also a ‘play’ button on the left, and at any time you can try your NES game right in the browser.

    Overall this is a great little engine for making a small puzzle game (or, if you use all 64 levels, a quite large puzzle game). I’ve seen a number of NES games pop up on itch.io that are clearly made using it, and there’s even a tag available now to search for them. Speaking of which, I put my game, Santa’s Snowman, up on itch.io, so give it a try! The ROM is also available to download for free, so you can play it in your browser or on your emulator of choice.

    https://paintedpixelsblog.wordpress.com/2023/12/11/retro-puzzle-maker-the-easiest-way-to-make-an-nes-game/

    #christmas #gameDev #gameEngines #NES #nintendo #retroGames

  32. GameMaker makes its 2D engine free for tinkering, $100 for non-console games - Enlarge / Risk of Rain was the work of two college students and GameMak... - arstechnica.com/?p=1986093 #unrealengine #gameengines #unityengine #gameengine #gamemaker #yoyogames #gaming #unity

  33. GameMaker makes its 2D engine free for tinkering, $100 for non-console games - Enlarge / Risk of Rain was the work of two college students and GameMak... - arstechnica.com/?p=1986093 #unrealengine #gameengines #unityengine #gameengine #gamemaker #yoyogames #gaming #unity

  34. Need some help with an engine description!

    Someone suggested engine.lol/alpha/ on Engines Database. Problem is, I can't find any description of it anywhere, not even if it is open-source or not!

    Does anyone knows about it or ever used it? #gamedev #gameengines

  35. Need some help with an engine description!

    Someone suggested engine.lol/alpha/ on Engines Database. Problem is, I can't find any description of it anywhere, not even if it is open-source or not!

    Does anyone knows about it or ever used it? #gamedev #gameengines

  36. I've (literally) got news on enginesdatabase.com/news/!

    My intention on Engines Database is to be a reference for all things Game Engine related. Now you can check news on all the engines listed there - from official GitHub releases to blog posts on the engines official websites.

    #gamedev #gameengines

  37. I've (literally) got news on enginesdatabase.com/news/!

    My intention on Engines Database is to be a reference for all things Game Engine related. Now you can check news on all the engines listed there - from official GitHub releases to blog posts on the engines official websites.

    #gamedev #gameengines

  38. Unity CEO John Riccitiello is retiring, effective immediately - Enlarge / Former Unity CEO John Riccitiello. (credit: Unity)

    J... - arstechnica.com/?p=1974554 #gamedevelopment #johnriccitiello #gameengines #unityengine #gameengine #gaming #unity #tech

  39. Unity CEO John Riccitiello is retiring, effective immediately - Enlarge / Former Unity CEO John Riccitiello. (credit: Unity)

    J... - arstechnica.com/?p=1974554 #gamedevelopment #johnriccitiello #gameengines #unityengine #gameengine #gaming #unity #tech

  40. I downloaded GODOT yesterday and am extremely surprised at how small the install file is. Can it be that GODOT is really so compactly small? I have been working with the UNREAL-ENGINE for many years, until recently with the CRY-ENGINE, but the installation processes and the size of the respective engines of several GB is extremely huge compared to GODOT.
    #gameengines #game_engines #godot #godotengine #3dcg #3d