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#gameengines — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gameengines, aggregated by home.social.

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  1. Ah, the cutting-edge #innovation we've all been waiting for: running Mario 64 in other game engines. Because what we really need is Super Mario doing a guest appearance in #Fortnite, right? 🚀🎮 Only a true #visionary could dream up the quintessential 'solution' to a problem absolutely nobody had. 👏
    github.com/libsm64/libsm64 #Mario64 #GameEngines #GuestAppearance #HackerNews #ngated

  2. Ah, the cutting-edge #innovation we've all been waiting for: running Mario 64 in other game engines. Because what we really need is Super Mario doing a guest appearance in #Fortnite, right? 🚀🎮 Only a true #visionary could dream up the quintessential 'solution' to a problem absolutely nobody had. 👏
    github.com/libsm64/libsm64 #Mario64 #GameEngines #GuestAppearance #HackerNews #ngated

  3. PC Gamer: Open source game engine Godot will no longer accept AI-authored code contributions: ‘We can’t trust heavy users of AI to understand their code enough to fix it’. “Today, after months of discussion, the Godot Foundation and its maintainers are drawing a line in the sand. In a blog post, the Foundation announced that Godot’s guidelines for contributors will soon be amended to forbid […]

    https://rbfirehose.com/2026/07/06/open-source-game-engine-godot-will-no-longer-accept-ai-authored-code-contributions-we-cant-trust-heavy-users-of-ai-to-understand-their-code-enough-to-fix-it-pc-gamer/
  4. PC Gamer: Open source game engine Godot will no longer accept AI-authored code contributions: ‘We can’t trust heavy users of AI to understand their code enough to fix it’. “Today, after months of discussion, the Godot Foundation and its maintainers are drawing a line in the sand. In a blog post, the Foundation announced that Godot’s guidelines for contributors will soon be amended to forbid […]

    https://rbfirehose.com/2026/07/06/open-source-game-engine-godot-will-no-longer-accept-ai-authored-code-contributions-we-cant-trust-heavy-users-of-ai-to-understand-their-code-enough-to-fix-it-pc-gamer/
  5. Read our latest article on The NEXARDA™ Blog - your one-stop source for free gaming articles. Subscribe to our newsletter on our website for notifications of new game releases and exclusive content.

    ➔ Link: nexarda.co/bp/29

    #VideoGames #Gaming #GameEngines

  6. Read our latest article on The NEXARDA™ Blog - your one-stop source for free gaming articles. Subscribe to our newsletter on our website for notifications of new game releases and exclusive content.

    ➔ Link: nexarda.co/bp/29

    #VideoGames #Gaming #GameEngines

  7. I'm slowly getting back into my old game engine project. Dependencies are upgraded and now one project is running.

    Oh boy, I certainly did some programming crime right there. Many good memories too. Should I start a YouTube series of me upgrading this old engine? Streaming maybe?

    #gamedev #GameDevelopment #gameengines

  8. I'm slowly getting back into my old game engine project. Dependencies are upgraded and now one project is running.

    Oh boy, I certainly did some programming crime right there. Many good memories too. Should I start a YouTube series of me upgrading this old engine? Streaming maybe?

    #gamedev #GameDevelopment #gameengines

  9. Congrats to GoMud on another year of development! 🎂

    GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.

    In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂

    writing-games.org/gomud-text-g

    #TextGames #OpenSource #GoLang #GameEngines

  10. Congrats to GoMud on another year of development! 🎂

    GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.

    In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂

    writing-games.org/gomud-text-g

    #TextGames #OpenSource #GoLang #GameEngines

  11. 🎮 Ah, the dream of creating games without coding—because who needs to understand what they're doing when they can just haphazardly drag and drop pretty shapes? 😏 Play Maker: the Fisher-Price of game engines, boasting it's 50x easier than Unity for those allergic to actual skill. 🙄
    play-maker.io #gameDevelopment #dragAndDrop #noCode #gameEngines #PlayMaker #UnityAlternatives #HackerNews #ngated

  12. 🎮 Ah, the dream of creating games without coding—because who needs to understand what they're doing when they can just haphazardly drag and drop pretty shapes? 😏 Play Maker: the Fisher-Price of game engines, boasting it's 50x easier than Unity for those allergic to actual skill. 🙄
    play-maker.io #gameDevelopment #dragAndDrop #noCode #gameEngines #PlayMaker #UnityAlternatives #HackerNews #ngated

  13. This week in Game Engines #18! enginesdatabase.com/blog/this-

    This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!

    #gamedev #gameengines

  14. This week in Game Engines #18! enginesdatabase.com/blog/this-

    This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!

    #gamedev #gameengines

  15. In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.

    #GameDev #Modding #IndieDev #GZDoom #GameEngines #LevelDesign #RetroDev #StandaloneMods #IndieGames #GameDesign

  16. In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.

    #GameDev #Modding #IndieDev #GZDoom #GameEngines #LevelDesign #RetroDev #StandaloneMods #IndieGames #GameDesign

  17. From our experience Godot is a nice boi to use, Gdevelop is nice for juniors, annoying for senior dev and in general if you are specific about your game and unity is a shady friend.

    What is your experience with games engines? Have you tried GBstudio? UnrealEngine maybe? WE WANNA KNOW
    #indiegame #gamedev #gamedevelopment #gameengines #programing #gaming

  18. From our experience Godot is a nice boi to use, Gdevelop is nice for juniors, annoying for senior dev and in general if you are specific about your game and unity is a shady friend.

    What is your experience with games engines? Have you tried GBstudio? UnrealEngine maybe? WE WANNA KNOW
    #indiegame #gamedev #gamedevelopment #gameengines #programing #gaming

  19. 🚀🎮 Oh look, another "production-ready" game engine that promises to deliver infinite levels of gaming bliss with zero setup! Just download and bask in the glory of its infinite features, because who #needs documentation when you have endless buzzwords? 😂🙄
    defold.com #gameengines #buzzwordbliss #infinitegaming #documentationwho #gaminghumor #HackerNews #ngated

  20. 🚀🎮 Oh look, another "production-ready" game engine that promises to deliver infinite levels of gaming bliss with zero setup! Just download and bask in the glory of its infinite features, because who #needs documentation when you have endless buzzwords? 😂🙄
    defold.com #gameengines #buzzwordbliss #infinitegaming #documentationwho #gaminghumor #HackerNews #ngated

  21. For example, imagine id Tech 6 being used to power #Starfield.

    - You would need to create the modules to handle quests, open world, rework the rendering pipeline, add inventory, branching paths, etc.
    - You would have to create tools to push content to these modules.
    - You would need to retrain your workforce to use these tools.

    Or you don't and stick with #CreationEngine

    #Videogames #Gaming #Games #TheElderScrollsVI #Bethesda #Xbox #GameEngine #GameEngines

  22. For example, imagine id Tech 6 being used to power #Starfield.

    - You would need to create the modules to handle quests, open world, rework the rendering pipeline, add inventory, branching paths, etc.
    - You would have to create tools to push content to these modules.
    - You would need to retrain your workforce to use these tools.

    Or you don't and stick with #CreationEngine

    #Videogames #Gaming #Games #TheElderScrollsVI #Bethesda #Xbox #GameEngine #GameEngines

  23. 👀 Do you know? The Raspberry Pi 5 can run #Unvanquished in 1920×1080 at more than 60fps! 🚀

    Here at 70~80fps with #Mesa 25.
    We even have some model #optimizations to come!

    #indiedev #gamedev #indiegame #floss #idtech #raspberrypi5 #arm #opengl #gameengines #daemon
  24. 👀 Do you know? The Raspberry Pi 5 can run #Unvanquished in 1920×1080 at more than 60fps! 🚀

    Here at 70~80fps with #Mesa 25.
    We even have some model #optimizations to come!

    #indiedev #gamedev #indiegame #floss #idtech #raspberrypi5 #arm #opengl #gameengines #daemon
  25. Here's an unexpected (by me) development! BB Studio is an early proof-of-concept fork of GB Studio targeting the NES!

    Still in alpha but looking very exciting!

    #BBStudio #GBStudio #NESDev #GameEngines #GameDev #RetroDev #HomeBrew

  26. Here's an unexpected (by me) development! BB Studio is an early proof-of-concept fork of GB Studio targeting the NES!

    Still in alpha but looking very exciting!

    #BBStudio #GBStudio #NESDev #GameEngines #GameDev #RetroDev #HomeBrew

  27. As mentioned in a later post, I'm going to make both entries in spanish and english on my blog, and separate them with tags for easy filtering.

    So here's my first post in english 😊

    #Blog #Blogging #GameDev #Retro #GameEngines #Panda3D

    mehc-devlog.bearblog.dev/chapt

  28. As mentioned in a later post, I'm going to make both entries in spanish and english on my blog, and separate them with tags for easy filtering.

    So here's my first post in english 😊

    #Blog #Blogging #GameDev #Retro #GameEngines #Panda3D

    mehc-devlog.bearblog.dev/chapt

  29. If #GameEngines were boys #UnrealEngine would be the hard-to-get guy with much outer beauty.
    #Unity would be the seemingly sweet but increasingly manipulative boy.
    And
    #Godot would just go to do his own shit

    #GameDev

  30. Looking forward to reconnecting with old friends and making new ones at the Esri UK Annual Conference tomorrow! I'm always open to a discussion about #3DGIS, #urban and #rural #digitaltwin and of course #CityEngine. GD3D® is helping local authorities and private clients with project support and knowledge transfer to create digital twins for #geospatial and #gameengines. #planning #architecture #geodesign #unrealengine #twinmotion #procedural

  31. Looking forward to reconnecting with old friends and making new ones at the Esri UK Annual Conference tomorrow! I'm always open to a discussion about #3DGIS, #urban and #rural #digitaltwin and of course #CityEngine. GD3D® is helping local authorities and private clients with project support and knowledge transfer to create digital twins for #geospatial and #gameengines. #planning #architecture #geodesign #unrealengine #twinmotion #procedural

  32. #VideoGames #GameEngines #Physics #SImulation: "A key part of many game engines is the physics engine, which mathematically models everything we’ve learned about the physical world. A strong wind can be simulated using velocity. An animated bubble might take into account surface tension. Last year, Epic released Lego Fortnite, a family-friendly mode in which players can build—and destroy with dynamite—their own Lego constructions. The game is cartoonish, but its mechanics are grounded in reality. “When the building falls, everybody knows what that’s supposed to look like,” Saxs Persson, an executive at Epic, told me. “It looks good because they got the mass right.
    They got the collision volumes right. They got the gravity right. They got friction, which is really hard. They got wind, terrain. All of it has to be perfect.” Even the precise tension of pulling Legos apart, a common muscle memory, has been simulated. “It’s all math,” he said.

    Yet certain things remain hard to simulate. There are multiple types of water renderers—an ocean demands a kind of simulation different from that of a river or a swimming pool—but buoyancy is challenging, as are waves and currents."

    newyorker.com/magazine/2024/04

  33. #VideoGames #GameEngines #Physics #SImulation: "A key part of many game engines is the physics engine, which mathematically models everything we’ve learned about the physical world. A strong wind can be simulated using velocity. An animated bubble might take into account surface tension. Last year, Epic released Lego Fortnite, a family-friendly mode in which players can build—and destroy with dynamite—their own Lego constructions. The game is cartoonish, but its mechanics are grounded in reality. “When the building falls, everybody knows what that’s supposed to look like,” Saxs Persson, an executive at Epic, told me. “It looks good because they got the mass right.
    They got the collision volumes right. They got the gravity right. They got friction, which is really hard. They got wind, terrain. All of it has to be perfect.” Even the precise tension of pulling Legos apart, a common muscle memory, has been simulated. “It’s all math,” he said.

    Yet certain things remain hard to simulate. There are multiple types of water renderers—an ocean demands a kind of simulation different from that of a river or a swimming pool—but buoyancy is challenging, as are waves and currents."

    newyorker.com/magazine/2024/04

  34. #GameEngines picks of the day:

    ➡️ @narrat - Beginner-friendly engine for narrative games (RPGs, visual novels, interactive fiction etc)

    ➡️ @godotengine (main) & @godotcon (conference) & @godotassetstore (asset store) & @godotfoundation (foundation) - FOSS 3D & 2D multiplatform game engine

    ➡️ @solarus - Free open source 2D game engine mainly for RPGs

    ➡️ @bevy - Simple data-driven FOSS game engine built in Rust

    ➡️ @bitsy - FOSS engine for little games made & played within browser.

    🧵 1/2

  35. GameMaker makes its 2D engine free for tinkering, $100 for non-console games - Enlarge / Risk of Rain was the work of two college students and GameMak... - arstechnica.com/?p=1986093 #unrealengine #gameengines #unityengine #gameengine #gamemaker #yoyogames #gaming #unity