#gameengines — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gameengines, aggregated by home.social.
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Sci-Fi Rooms - Low Poly 3D Models Pack #Scifi #Lowpoly #3Dmodels #Gameassets #Gameengines #Vr #Ar #3Dprinting #Interiordesign #Architecture #Gamedevelopment #Unity #Unrealengine #AssetStore
https://u3dn.com/packages/sci-fi-rooms-low-poly-3d-models-pack-239505
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Improving the Microcontroller Gaming Performance with PicoGame
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Improving the Microcontroller Gaming Performance with PicoGame
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Improving the Microcontroller Gaming Performance with PicoGame
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Ah, the cutting-edge #innovation we've all been waiting for: running Mario 64 in other game engines. Because what we really need is Super Mario doing a guest appearance in #Fortnite, right? 🚀🎮 Only a true #visionary could dream up the quintessential 'solution' to a problem absolutely nobody had. 👏
https://github.com/libsm64/libsm64 #Mario64 #GameEngines #GuestAppearance #HackerNews #ngated -
Ah, the cutting-edge #innovation we've all been waiting for: running Mario 64 in other game engines. Because what we really need is Super Mario doing a guest appearance in #Fortnite, right? 🚀🎮 Only a true #visionary could dream up the quintessential 'solution' to a problem absolutely nobody had. 👏
https://github.com/libsm64/libsm64 #Mario64 #GameEngines #GuestAppearance #HackerNews #ngated -
Ah, the cutting-edge #innovation we've all been waiting for: running Mario 64 in other game engines. Because what we really need is Super Mario doing a guest appearance in #Fortnite, right? 🚀🎮 Only a true #visionary could dream up the quintessential 'solution' to a problem absolutely nobody had. 👏
https://github.com/libsm64/libsm64 #Mario64 #GameEngines #GuestAppearance #HackerNews #ngated -
Ah, the cutting-edge #innovation we've all been waiting for: running Mario 64 in other game engines. Because what we really need is Super Mario doing a guest appearance in #Fortnite, right? 🚀🎮 Only a true #visionary could dream up the quintessential 'solution' to a problem absolutely nobody had. 👏
https://github.com/libsm64/libsm64 #Mario64 #GameEngines #GuestAppearance #HackerNews #ngated -
Ah, the cutting-edge #innovation we've all been waiting for: running Mario 64 in other game engines. Because what we really need is Super Mario doing a guest appearance in #Fortnite, right? 🚀🎮 Only a true #visionary could dream up the quintessential 'solution' to a problem absolutely nobody had. 👏
https://github.com/libsm64/libsm64 #Mario64 #GameEngines #GuestAppearance #HackerNews #ngated -
Libsm64: Mario 64 as a library for use in external game engines
https://github.com/libsm64/libsm64
Comments: https://news.ycombinator.com/item?id=49067352
#HackerNews #Libsm64 #Mario64 #GameEngines #OpenSource #GamingLibrary #Emulator
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Libsm64: Mario 64 as a library for use in external game engines
https://github.com/libsm64/libsm64
Comments: https://news.ycombinator.com/item?id=49067352
#HackerNews #Libsm64 #Mario64 #GameEngines #OpenSource #GamingLibrary #Emulator
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Libsm64: Mario 64 as a library for use in external game engines
https://github.com/libsm64/libsm64
Comments: https://news.ycombinator.com/item?id=49067352
#HackerNews #Libsm64 #Mario64 #GameEngines #OpenSource #GamingLibrary #Emulator
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Libsm64: Mario 64 as a library for use in external game engines
https://github.com/libsm64/libsm64
Comments: https://news.ycombinator.com/item?id=49067352
#HackerNews #Libsm64 #Mario64 #GameEngines #OpenSource #GamingLibrary #Emulator
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Libsm64: Mario 64 as a library for use in external game engines
https://github.com/libsm64/libsm64
Comments: https://news.ycombinator.com/item?id=49067352
#HackerNews #Libsm64 #Mario64 #GameEngines #OpenSource #GamingLibrary #Emulator
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PC Gamer: Open source game engine Godot will no longer accept AI-authored code contributions: ‘We can’t trust heavy users of AI to understand their code enough to fix it’. “Today, after months of discussion, the Godot Foundation and its maintainers are drawing a line in the sand. In a blog post, the Foundation announced that Godot’s guidelines for contributors will soon be amended to forbid […]
https://rbfirehose.com/2026/07/06/open-source-game-engine-godot-will-no-longer-accept-ai-authored-code-contributions-we-cant-trust-heavy-users-of-ai-to-understand-their-code-enough-to-fix-it-pc-gamer/ -
PC Gamer: Open source game engine Godot will no longer accept AI-authored code contributions: ‘We can’t trust heavy users of AI to understand their code enough to fix it’. “Today, after months of discussion, the Godot Foundation and its maintainers are drawing a line in the sand. In a blog post, the Foundation announced that Godot’s guidelines for contributors will soon be amended to forbid […]
https://rbfirehose.com/2026/07/06/open-source-game-engine-godot-will-no-longer-accept-ai-authored-code-contributions-we-cant-trust-heavy-users-of-ai-to-understand-their-code-enough-to-fix-it-pc-gamer/ -
PC Gamer: Open source game engine Godot will no longer accept AI-authored code contributions: ‘We can’t trust heavy users of AI to understand their code enough to fix it’. “Today, after months of discussion, the Godot Foundation and its maintainers are drawing a line in the sand. In a blog post, the Foundation announced that Godot’s guidelines for contributors will soon be amended to forbid […]
https://rbfirehose.com/2026/07/06/open-source-game-engine-godot-will-no-longer-accept-ai-authored-code-contributions-we-cant-trust-heavy-users-of-ai-to-understand-their-code-enough-to-fix-it-pc-gamer/ -
PC Gamer: Open source game engine Godot will no longer accept AI-authored code contributions: ‘We can’t trust heavy users of AI to understand their code enough to fix it’. “Today, after months of discussion, the Godot Foundation and its maintainers are drawing a line in the sand. In a blog post, the Foundation announced that Godot’s guidelines for contributors will soon be amended to forbid […]
https://rbfirehose.com/2026/07/06/open-source-game-engine-godot-will-no-longer-accept-ai-authored-code-contributions-we-cant-trust-heavy-users-of-ai-to-understand-their-code-enough-to-fix-it-pc-gamer/ -
PC Gamer: Open source game engine Godot will no longer accept AI-authored code contributions: ‘We can’t trust heavy users of AI to understand their code enough to fix it’. “Today, after months of discussion, the Godot Foundation and its maintainers are drawing a line in the sand. In a blog post, the Foundation announced that Godot’s guidelines for contributors will soon be amended to forbid […]
https://rbfirehose.com/2026/07/06/open-source-game-engine-godot-will-no-longer-accept-ai-authored-code-contributions-we-cant-trust-heavy-users-of-ai-to-understand-their-code-enough-to-fix-it-pc-gamer/ -
Read our latest article on The NEXARDA™ Blog - your one-stop source for free gaming articles. Subscribe to our newsletter on our website for notifications of new game releases and exclusive content.
➔ Link: https://nexarda.co/bp/29
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Read our latest article on The NEXARDA™ Blog - your one-stop source for free gaming articles. Subscribe to our newsletter on our website for notifications of new game releases and exclusive content.
➔ Link: https://nexarda.co/bp/29
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Read our latest article on The NEXARDA™ Blog - your one-stop source for free gaming articles. Subscribe to our newsletter on our website for notifications of new game releases and exclusive content.
➔ Link: https://nexarda.co/bp/29
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Read our latest article on The NEXARDA™ Blog - your one-stop source for free gaming articles. Subscribe to our newsletter on our website for notifications of new game releases and exclusive content.
➔ Link: https://nexarda.co/bp/29
-
Read our latest article on The NEXARDA™ Blog - your one-stop source for free gaming articles. Subscribe to our newsletter on our website for notifications of new game releases and exclusive content.
➔ Link: https://nexarda.co/bp/29
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I'm slowly getting back into my old game engine project. Dependencies are upgraded and now one project is running.
Oh boy, I certainly did some programming crime right there. Many good memories too. Should I start a YouTube series of me upgrading this old engine? Streaming maybe?
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I'm slowly getting back into my old game engine project. Dependencies are upgraded and now one project is running.
Oh boy, I certainly did some programming crime right there. Many good memories too. Should I start a YouTube series of me upgrading this old engine? Streaming maybe?
-
I'm slowly getting back into my old game engine project. Dependencies are upgraded and now one project is running.
Oh boy, I certainly did some programming crime right there. Many good memories too. Should I start a YouTube series of me upgrading this old engine? Streaming maybe?
-
I'm slowly getting back into my old game engine project. Dependencies are upgraded and now one project is running.
Oh boy, I certainly did some programming crime right there. Many good memories too. Should I start a YouTube series of me upgrading this old engine? Streaming maybe?
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What Game Engines Know About Data That Databases Forgot
https://nockawa.github.io/blog/what-game-engines-know-about-data/
#HackerNews #GameEngines #DataManagement #Databases #GamingTech #Insights
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What Game Engines Know About Data That Databases Forgot
https://nockawa.github.io/blog/what-game-engines-know-about-data/
#HackerNews #GameEngines #DataManagement #Databases #GamingTech #Insights
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What Game Engines Know About Data That Databases Forgot
https://nockawa.github.io/blog/what-game-engines-know-about-data/
#HackerNews #GameEngines #DataManagement #Databases #GamingTech #Insights
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What Game Engines Know About Data That Databases Forgot
https://nockawa.github.io/blog/what-game-engines-know-about-data/
#HackerNews #GameEngines #DataManagement #Databases #GamingTech #Insights
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What Game Engines Know About Data That Databases Forgot
https://nockawa.github.io/blog/what-game-engines-know-about-data/
#HackerNews #GameEngines #DataManagement #Databases #GamingTech #Insights
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Congrats to GoMud on another year of development! 🎂
GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.
In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂
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Congrats to GoMud on another year of development! 🎂
GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.
In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂
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Congrats to GoMud on another year of development! 🎂
GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.
In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂
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Congrats to GoMud on another year of development! 🎂
GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.
In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂
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Congrats to GoMud on another year of development! 🎂
GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.
In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂
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MegaLights are live in Fortnite now! Epic has not officially mentioned it, but in today's video I'll show you why I'm pretty sure they are already active today
https://www.youtube.com/watch?v=zBeDz5gDcp4
#megaLights #unreal #unrealEngine #ue5 #fortnite #graphics #gaming #videogames #gamedev #gameengines #raytracing
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MegaLights are live in Fortnite now! Epic has not officially mentioned it, but in today's video I'll show you why I'm pretty sure they are already active today
https://www.youtube.com/watch?v=zBeDz5gDcp4
#megaLights #unreal #unrealEngine #ue5 #fortnite #graphics #gaming #videogames #gamedev #gameengines #raytracing
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MegaLights are live in Fortnite now! Epic has not officially mentioned it, but in today's video I'll show you why I'm pretty sure they are already active today
https://www.youtube.com/watch?v=zBeDz5gDcp4
#megaLights #unreal #unrealEngine #ue5 #fortnite #graphics #gaming #videogames #gamedev #gameengines #raytracing
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🎮 Ah, the dream of creating games without coding—because who needs to understand what they're doing when they can just haphazardly drag and drop pretty shapes? 😏 Play Maker: the Fisher-Price of game engines, boasting it's 50x easier than Unity for those allergic to actual skill. 🙄
https://play-maker.io #gameDevelopment #dragAndDrop #noCode #gameEngines #PlayMaker #UnityAlternatives #HackerNews #ngated -
🎮 Ah, the dream of creating games without coding—because who needs to understand what they're doing when they can just haphazardly drag and drop pretty shapes? 😏 Play Maker: the Fisher-Price of game engines, boasting it's 50x easier than Unity for those allergic to actual skill. 🙄
https://play-maker.io #gameDevelopment #dragAndDrop #noCode #gameEngines #PlayMaker #UnityAlternatives #HackerNews #ngated -
🎮 Ah, the dream of creating games without coding—because who needs to understand what they're doing when they can just haphazardly drag and drop pretty shapes? 😏 Play Maker: the Fisher-Price of game engines, boasting it's 50x easier than Unity for those allergic to actual skill. 🙄
https://play-maker.io #gameDevelopment #dragAndDrop #noCode #gameEngines #PlayMaker #UnityAlternatives #HackerNews #ngated -
🎮 Ah, the dream of creating games without coding—because who needs to understand what they're doing when they can just haphazardly drag and drop pretty shapes? 😏 Play Maker: the Fisher-Price of game engines, boasting it's 50x easier than Unity for those allergic to actual skill. 🙄
https://play-maker.io #gameDevelopment #dragAndDrop #noCode #gameEngines #PlayMaker #UnityAlternatives #HackerNews #ngated -
This week in Game Engines #18! https://enginesdatabase.com/blog/this-week-in-game-engines-18/
This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!
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This week in Game Engines #18! https://enginesdatabase.com/blog/this-week-in-game-engines-18/
This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!
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This week in Game Engines #18! https://enginesdatabase.com/blog/this-week-in-game-engines-18/
This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!
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This week in Game Engines #18! https://enginesdatabase.com/blog/this-week-in-game-engines-18/
This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!
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This week in Game Engines #18! https://enginesdatabase.com/blog/this-week-in-game-engines-18/
This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!
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In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.
#GameDev #Modding #IndieDev #GZDoom #GameEngines #LevelDesign #RetroDev #StandaloneMods #IndieGames #GameDesign
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In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.
#GameDev #Modding #IndieDev #GZDoom #GameEngines #LevelDesign #RetroDev #StandaloneMods #IndieGames #GameDesign
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In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.
#GameDev #Modding #IndieDev #GZDoom #GameEngines #LevelDesign #RetroDev #StandaloneMods #IndieGames #GameDesign
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In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.
#GameDev #Modding #IndieDev #GZDoom #GameEngines #LevelDesign #RetroDev #StandaloneMods #IndieGames #GameDesign
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In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.
#GameDev #Modding #IndieDev #GZDoom #GameEngines #LevelDesign #RetroDev #StandaloneMods #IndieGames #GameDesign
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Speedtree is gone, enter Nanite Foliage.
https://www.youtube.com/watch?v=FJtF3wzPSrY
#Videogames #Gaming #Games #UnrealEngine #UnrealEngine5 #UE #Unreal #UE56 #StateOfUnreal #GameEngines #GameEngine
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Speedtree is gone, enter Nanite Foliage.
https://www.youtube.com/watch?v=FJtF3wzPSrY
#Videogames #Gaming #Games #UnrealEngine #UnrealEngine5 #UE #Unreal #UE56 #StateOfUnreal #GameEngines #GameEngine
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Speedtree is gone, enter Nanite Foliage.
https://www.youtube.com/watch?v=FJtF3wzPSrY
#Videogames #Gaming #Games #UnrealEngine #UnrealEngine5 #UE #Unreal #UE56 #StateOfUnreal #GameEngines #GameEngine
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Speedtree is gone, enter Nanite Foliage.
https://www.youtube.com/watch?v=FJtF3wzPSrY
#Videogames #Gaming #Games #UnrealEngine #UnrealEngine5 #UE #Unreal #UE56 #StateOfUnreal #GameEngines #GameEngine