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#gameengines — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gameengines, aggregated by home.social.

  1. I'm slowly getting back into my old game engine project. Dependencies are upgraded and now one project is running.

    Oh boy, I certainly did some programming crime right there. Many good memories too. Should I start a YouTube series of me upgrading this old engine? Streaming maybe?

    #gamedev #GameDevelopment #gameengines

  2. Congrats to GoMud on another year of development! 🎂

    GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.

    In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂

    writing-games.org/gomud-text-g

    #TextGames #OpenSource #GoLang #GameEngines

  3. 🎮 Ah, the dream of creating games without coding—because who needs to understand what they're doing when they can just haphazardly drag and drop pretty shapes? 😏 Play Maker: the Fisher-Price of game engines, boasting it's 50x easier than Unity for those allergic to actual skill. 🙄
    play-maker.io #gameDevelopment #dragAndDrop #noCode #gameEngines #PlayMaker #UnityAlternatives #HackerNews #ngated

  4. For example, imagine id Tech 6 being used to power #Starfield.

    - You would need to create the modules to handle quests, open world, rework the rendering pipeline, add inventory, branching paths, etc.
    - You would have to create tools to push content to these modules.
    - You would need to retrain your workforce to use these tools.

    Or you don't and stick with #CreationEngine

    #Videogames #Gaming #Games #TheElderScrollsVI #Bethesda #Xbox #GameEngine #GameEngines

  5. For example, imagine id Tech 6 being used to power #Starfield.

    - You would need to create the modules to handle quests, open world, rework the rendering pipeline, add inventory, branching paths, etc.
    - You would have to create tools to push content to these modules.
    - You would need to retrain your workforce to use these tools.

    Or you don't and stick with #CreationEngine

    #Videogames #Gaming #Games #TheElderScrollsVI #Bethesda #Xbox #GameEngine #GameEngines

  6. For example, imagine id Tech 6 being used to power #Starfield.

    - You would need to create the modules to handle quests, open world, rework the rendering pipeline, add inventory, branching paths, etc.
    - You would have to create tools to push content to these modules.
    - You would need to retrain your workforce to use these tools.

    Or you don't and stick with #CreationEngine

    #Videogames #Gaming #Games #TheElderScrollsVI #Bethesda #Xbox #GameEngine #GameEngines

  7. For example, imagine id Tech 6 being used to power #Starfield.

    - You would need to create the modules to handle quests, open world, rework the rendering pipeline, add inventory, branching paths, etc.
    - You would have to create tools to push content to these modules.
    - You would need to retrain your workforce to use these tools.

    Or you don't and stick with #CreationEngine

    #Videogames #Gaming #Games #TheElderScrollsVI #Bethesda #Xbox #GameEngine #GameEngines

  8. For example, imagine id Tech 6 being used to power #Starfield.

    - You would need to create the modules to handle quests, open world, rework the rendering pipeline, add inventory, branching paths, etc.
    - You would have to create tools to push content to these modules.
    - You would need to retrain your workforce to use these tools.

    Or you don't and stick with #CreationEngine

    #Videogames #Gaming #Games #TheElderScrollsVI #Bethesda #Xbox #GameEngine #GameEngines

  9. 👀 Do you know? The Raspberry Pi 5 can run #Unvanquished in 1920×1080 at more than 60fps! 🚀

    Here at 70~80fps with #Mesa 25.
    We even have some model #optimizations to come!

    #indiedev #gamedev #indiegame #floss #idtech #raspberrypi5 #arm #opengl #gameengines #daemon
  10. 👀 Do you know? The Raspberry Pi 5 can run #Unvanquished in 1920×1080 at more than 60fps! 🚀

    Here at 70~80fps with #Mesa 25.
    We even have some model #optimizations to come!

    #indiedev #gamedev #indiegame #floss #idtech #raspberrypi5 #arm #opengl #gameengines #daemon
  11. 👀 Do you know? The Raspberry Pi 5 can run #Unvanquished in 1920×1080 at more than 60fps! 🚀

    Here at 70~80fps with #Mesa 25.
    We even have some model #optimizations to come!

    #indiedev #gamedev #indiegame #floss #idtech #raspberrypi5 #arm #opengl #gameengines #daemon
  12. 👀 Do you know? The Raspberry Pi 5 can run #Unvanquished in 1920×1080 at more than 60fps! 🚀

    Here at 70~80fps with #Mesa 25.
    We even have some model #optimizations to come!

    #indiedev #gamedev #indiegame #floss #idtech #raspberrypi5 #arm #opengl #gameengines #daemon
  13. 👀 Do you know? The Raspberry Pi 5 can run #Unvanquished in 1920×1080 at more than 60fps! 🚀

    Here at 70~80fps with #Mesa 25.
    We even have some model #optimizations to come!

    #indiedev #gamedev #indiegame #floss #idtech #raspberrypi5 #arm #opengl #gameengines #daemon
  14. As mentioned in a later post, I'm going to make both entries in spanish and english on my blog, and separate them with tags for easy filtering.

    So here's my first post in english 😊

    #Blog #Blogging #GameDev #Retro #GameEngines #Panda3D

    mehc-devlog.bearblog.dev/chapt

  15. GameMaker makes its 2D engine free for tinkering, $100 for non-console games - Enlarge / Risk of Rain was the work of two college students and GameMak... - arstechnica.com/?p=1986093 #unrealengine #gameengines #unityengine #gameengine #gamemaker #yoyogames #gaming #unity

  16. #introduction
    Hi, I'm Peter - by day I'm a #Sciartist, developing different types of #Science and #Art #Visualizations using #GameEngines #Fulldome #XR. I have a PhD in #ComputationalGeophysics, specialising in #DataVisualization, and another in #Semiotics and #ArtHistory. I'm fascinated by #Antarctica #Wilderness #DigitalHeritage and worried about #ClimateChange, so I try and make work that explores these to aid understanding. I've made #Fulldome movies about #DarkMatter and #AboriginalSonglines, and experiment with novel types of #ImmersiveMedia and #HCI for #Museum and #GLAM applications. By night my magpie interests range across #Astrodon to #ml and #CognitiveNeuroscience, #Mathstodon #Consilience #Literature #Philosophy - I read a lot. When I have a free moment, I'm trying to builld an #OffGrid home. Well OK, #shack :)
    I'll approve follows if I can get an idea of who you are from your #introduction. I'd like friendly polite quality in my feed, not random quantity. That seems to be one of the best things about #mastodon! #lists!

  17. Unity purchases Weta Digital’s visual-effects tool suite for $1.65 billion - Enlarge / A preciousssss deal for all involved.

    Unity, the co... - arstechnica.com/?p=1811842 #gaming&culture #visualeffects #gameengines #wetadigital #hollywood #effect #unity #vfx