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#gameengines — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gameengines, aggregated by home.social.

  1. PC Gamer: Open source game engine Godot will no longer accept AI-authored code contributions: ‘We can’t trust heavy users of AI to understand their code enough to fix it’. “Today, after months of discussion, the Godot Foundation and its maintainers are drawing a line in the sand. In a blog post, the Foundation announced that Godot’s guidelines for contributors will soon be amended to forbid […]

    https://rbfirehose.com/2026/07/06/open-source-game-engine-godot-will-no-longer-accept-ai-authored-code-contributions-we-cant-trust-heavy-users-of-ai-to-understand-their-code-enough-to-fix-it-pc-gamer/
  2. PC Gamer: Open source game engine Godot will no longer accept AI-authored code contributions: ‘We can’t trust heavy users of AI to understand their code enough to fix it’. “Today, after months of discussion, the Godot Foundation and its maintainers are drawing a line in the sand. In a blog post, the Foundation announced that Godot’s guidelines for contributors will soon be amended to forbid […]

    https://rbfirehose.com/2026/07/06/open-source-game-engine-godot-will-no-longer-accept-ai-authored-code-contributions-we-cant-trust-heavy-users-of-ai-to-understand-their-code-enough-to-fix-it-pc-gamer/
  3. PC Gamer: Open source game engine Godot will no longer accept AI-authored code contributions: ‘We can’t trust heavy users of AI to understand their code enough to fix it’. “Today, after months of discussion, the Godot Foundation and its maintainers are drawing a line in the sand. In a blog post, the Foundation announced that Godot’s guidelines for contributors will soon be amended to forbid […]

    https://rbfirehose.com/2026/07/06/open-source-game-engine-godot-will-no-longer-accept-ai-authored-code-contributions-we-cant-trust-heavy-users-of-ai-to-understand-their-code-enough-to-fix-it-pc-gamer/
  4. PC Gamer: Open source game engine Godot will no longer accept AI-authored code contributions: ‘We can’t trust heavy users of AI to understand their code enough to fix it’. “Today, after months of discussion, the Godot Foundation and its maintainers are drawing a line in the sand. In a blog post, the Foundation announced that Godot’s guidelines for contributors will soon be amended to forbid […]

    https://rbfirehose.com/2026/07/06/open-source-game-engine-godot-will-no-longer-accept-ai-authored-code-contributions-we-cant-trust-heavy-users-of-ai-to-understand-their-code-enough-to-fix-it-pc-gamer/
  5. PC Gamer: Open source game engine Godot will no longer accept AI-authored code contributions: ‘We can’t trust heavy users of AI to understand their code enough to fix it’. “Today, after months of discussion, the Godot Foundation and its maintainers are drawing a line in the sand. In a blog post, the Foundation announced that Godot’s guidelines for contributors will soon be amended to forbid […]

    https://rbfirehose.com/2026/07/06/open-source-game-engine-godot-will-no-longer-accept-ai-authored-code-contributions-we-cant-trust-heavy-users-of-ai-to-understand-their-code-enough-to-fix-it-pc-gamer/
  6. Read our latest article on The NEXARDA™ Blog - your one-stop source for free gaming articles. Subscribe to our newsletter on our website for notifications of new game releases and exclusive content.

    ➔ Link: nexarda.co/bp/29

    #VideoGames #Gaming #GameEngines

  7. Read our latest article on The NEXARDA™ Blog - your one-stop source for free gaming articles. Subscribe to our newsletter on our website for notifications of new game releases and exclusive content.

    ➔ Link: nexarda.co/bp/29

    #VideoGames #Gaming #GameEngines

  8. Read our latest article on The NEXARDA™ Blog - your one-stop source for free gaming articles. Subscribe to our newsletter on our website for notifications of new game releases and exclusive content.

    ➔ Link: nexarda.co/bp/29

    #VideoGames #Gaming #GameEngines

  9. Read our latest article on The NEXARDA™ Blog - your one-stop source for free gaming articles. Subscribe to our newsletter on our website for notifications of new game releases and exclusive content.

    ➔ Link: nexarda.co/bp/29

    #VideoGames #Gaming #GameEngines

  10. Read our latest article on The NEXARDA™ Blog - your one-stop source for free gaming articles. Subscribe to our newsletter on our website for notifications of new game releases and exclusive content.

    ➔ Link: nexarda.co/bp/29

    #VideoGames #Gaming #GameEngines

  11. I'm slowly getting back into my old game engine project. Dependencies are upgraded and now one project is running.

    Oh boy, I certainly did some programming crime right there. Many good memories too. Should I start a YouTube series of me upgrading this old engine? Streaming maybe?

    #gamedev #GameDevelopment #gameengines

  12. I'm slowly getting back into my old game engine project. Dependencies are upgraded and now one project is running.

    Oh boy, I certainly did some programming crime right there. Many good memories too. Should I start a YouTube series of me upgrading this old engine? Streaming maybe?

    #gamedev #GameDevelopment #gameengines

  13. I'm slowly getting back into my old game engine project. Dependencies are upgraded and now one project is running.

    Oh boy, I certainly did some programming crime right there. Many good memories too. Should I start a YouTube series of me upgrading this old engine? Streaming maybe?

    #gamedev #GameDevelopment #gameengines

  14. I'm slowly getting back into my old game engine project. Dependencies are upgraded and now one project is running.

    Oh boy, I certainly did some programming crime right there. Many good memories too. Should I start a YouTube series of me upgrading this old engine? Streaming maybe?

    #gamedev #GameDevelopment #gameengines

  15. Congrats to GoMud on another year of development! 🎂

    GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.

    In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂

    writing-games.org/gomud-text-g

    #TextGames #OpenSource #GoLang #GameEngines

  16. Congrats to GoMud on another year of development! 🎂

    GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.

    In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂

    writing-games.org/gomud-text-g

    #TextGames #OpenSource #GoLang #GameEngines

  17. Congrats to GoMud on another year of development! 🎂

    GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.

    In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂

    writing-games.org/gomud-text-g

    #TextGames #OpenSource #GoLang #GameEngines

  18. Congrats to GoMud on another year of development! 🎂

    GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.

    In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂

    writing-games.org/gomud-text-g

    #TextGames #OpenSource #GoLang #GameEngines

  19. Congrats to GoMud on another year of development! 🎂

    GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.

    In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. 😂

    writing-games.org/gomud-text-g

    #TextGames #OpenSource #GoLang #GameEngines

  20. MegaLights are live in Fortnite now! Epic has not officially mentioned it, but in today's video I'll show you why I'm pretty sure they are already active today

    youtube.com/watch?v=zBeDz5gDcp4

    #megaLights #unreal #unrealEngine #ue5 #fortnite #graphics #gaming #videogames #gamedev #gameengines #raytracing

  21. MegaLights are live in Fortnite now! Epic has not officially mentioned it, but in today's video I'll show you why I'm pretty sure they are already active today

    youtube.com/watch?v=zBeDz5gDcp4

    #megaLights #unreal #unrealEngine #ue5 #fortnite #graphics #gaming #videogames #gamedev #gameengines #raytracing

  22. MegaLights are live in Fortnite now! Epic has not officially mentioned it, but in today's video I'll show you why I'm pretty sure they are already active today

    youtube.com/watch?v=zBeDz5gDcp4

    #megaLights #unreal #unrealEngine #ue5 #fortnite #graphics #gaming #videogames #gamedev #gameengines #raytracing

  23. 🎮 Ah, the dream of creating games without coding—because who needs to understand what they're doing when they can just haphazardly drag and drop pretty shapes? 😏 Play Maker: the Fisher-Price of game engines, boasting it's 50x easier than Unity for those allergic to actual skill. 🙄
    play-maker.io #gameDevelopment #dragAndDrop #noCode #gameEngines #PlayMaker #UnityAlternatives #HackerNews #ngated

  24. 🎮 Ah, the dream of creating games without coding—because who needs to understand what they're doing when they can just haphazardly drag and drop pretty shapes? 😏 Play Maker: the Fisher-Price of game engines, boasting it's 50x easier than Unity for those allergic to actual skill. 🙄
    play-maker.io #gameDevelopment #dragAndDrop #noCode #gameEngines #PlayMaker #UnityAlternatives #HackerNews #ngated

  25. 🎮 Ah, the dream of creating games without coding—because who needs to understand what they're doing when they can just haphazardly drag and drop pretty shapes? 😏 Play Maker: the Fisher-Price of game engines, boasting it's 50x easier than Unity for those allergic to actual skill. 🙄
    play-maker.io #gameDevelopment #dragAndDrop #noCode #gameEngines #PlayMaker #UnityAlternatives #HackerNews #ngated

  26. 🎮 Ah, the dream of creating games without coding—because who needs to understand what they're doing when they can just haphazardly drag and drop pretty shapes? 😏 Play Maker: the Fisher-Price of game engines, boasting it's 50x easier than Unity for those allergic to actual skill. 🙄
    play-maker.io #gameDevelopment #dragAndDrop #noCode #gameEngines #PlayMaker #UnityAlternatives #HackerNews #ngated

  27. This week in Game Engines #18! enginesdatabase.com/blog/this-

    This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!

    #gamedev #gameengines

  28. This week in Game Engines #18! enginesdatabase.com/blog/this-

    This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!

    #gamedev #gameengines

  29. This week in Game Engines #18! enginesdatabase.com/blog/this-

    This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!

    #gamedev #gameengines

  30. This week in Game Engines #18! enginesdatabase.com/blog/this-

    This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!

    #gamedev #gameengines

  31. This week in Game Engines #18! enginesdatabase.com/blog/this-

    This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!

    #gamedev #gameengines

  32. In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.

    #GameDev #Modding #IndieDev #GZDoom #GameEngines #LevelDesign #RetroDev #StandaloneMods #IndieGames #GameDesign

  33. In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.

    #GameDev #Modding #IndieDev #GZDoom #GameEngines #LevelDesign #RetroDev #StandaloneMods #IndieGames #GameDesign

  34. In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.

    #GameDev #Modding #IndieDev #GZDoom #GameEngines #LevelDesign #RetroDev #StandaloneMods #IndieGames #GameDesign

  35. In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.

    #GameDev #Modding #IndieDev #GZDoom #GameEngines #LevelDesign #RetroDev #StandaloneMods #IndieGames #GameDesign

  36. In practice, the most effective game engines are often moddable games. Unlike traditional engines, they already implement core systems—AI, physics, maps, behaviors—so developers only need to define content instead of implementing it from scratch. A clear example is GZDoom, whose modding framework enables the creation of fully standalone games.

    #GameDev #Modding #IndieDev #GZDoom #GameEngines #LevelDesign #RetroDev #StandaloneMods #IndieGames #GameDesign

  37. From our experience Godot is a nice boi to use, Gdevelop is nice for juniors, annoying for senior dev and in general if you are specific about your game and unity is a shady friend.

    What is your experience with games engines? Have you tried GBstudio? UnrealEngine maybe? WE WANNA KNOW
    #indiegame #gamedev #gamedevelopment #gameengines #programing #gaming

  38. From our experience Godot is a nice boi to use, Gdevelop is nice for juniors, annoying for senior dev and in general if you are specific about your game and unity is a shady friend.

    What is your experience with games engines? Have you tried GBstudio? UnrealEngine maybe? WE WANNA KNOW
    #indiegame #gamedev #gamedevelopment #gameengines #programing #gaming

  39. From our experience Godot is a nice boi to use, Gdevelop is nice for juniors, annoying for senior dev and in general if you are specific about your game and unity is a shady friend.

    What is your experience with games engines? Have you tried GBstudio? UnrealEngine maybe? WE WANNA KNOW
    #indiegame #gamedev #gamedevelopment #gameengines #programing #gaming