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#shadergraph — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #shadergraph, aggregated by home.social.

  1. youtu.be/BLMzZTzDYLU

    E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
    Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  2. youtu.be/BLMzZTzDYLU

    E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
    Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  3. youtu.be/vmq8m5R7KCs

    E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
    Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  4. youtu.be/vmq8m5R7KCs

    E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
    Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  5. youtu.be/cZ-4ngjc1pU

    E565: "Super Ultra Mega Wide 2 (Colour Variants)"
    Working on stuff for a 17m wide x 3m tall video screen - testing some different colour variants.
    Comped several test renders together as 17:3 aspect ratio means I can fit 3x into 16:9 frame.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  6. youtu.be/cZ-4ngjc1pU

    E565: "Super Ultra Mega Wide 2 (Colour Variants)"
    Working on stuff for a 17m wide x 3m tall video screen - testing some different colour variants.
    Comped several test renders together as 17:3 aspect ratio means I can fit 3x into 16:9 frame.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  7. youtu.be/eh36xoaSAp0

    E556: "Wobbly Lads 3 (motion to fluid sim)"
    🎵 Krafty Kuts, Dynamite MC - The Remedy
    While testing the wavy arm fellas it felt lacking that their motion didn't input into the fluid sim the way person-in-front-of-camera's motion did.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

  8. youtu.be/eh36xoaSAp0

    E556: "Wobbly Lads 3 (motion to fluid sim)"
    🎵 Krafty Kuts, Dynamite MC - The Remedy
    While testing the wavy arm fellas it felt lacking that their motion didn't input into the fluid sim the way person-in-front-of-camera's motion did.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

  9. youtu.be/4ab3dt6yEuw

    E555: "Wobbly Lads 2"
    🎵 Red Astaire - Bounce 2 Da Beatbox
    Testing the inflatable wobbly fellas on the big screen.
    My legs are invisible because I'm wearing black denim jeans, which absorb IR so the Azure Kinect camera doesn't see them (unless get right up close) :-)

    #creativecoding #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

  10. youtu.be/4ab3dt6yEuw

    E555: "Wobbly Lads 2"
    🎵 Red Astaire - Bounce 2 Da Beatbox
    Testing the inflatable wobbly fellas on the big screen.
    My legs are invisible because I'm wearing black denim jeans, which absorb IR so the Azure Kinect camera doesn't see them (unless get right up close) :-)

    #creativecoding #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

  11. youtu.be/TAzzySZ5Lb8

    E554: "Wobbly Lads 1"
    🎵 Leo NXT - Hands Up
    While making the kelp stalks there was a point when just the main stalk and a single branch/leaf reminded me of the inflatable car forecourt arm-wavy things, and it was one of those ideas that I just had to chase down.

    #creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

  12. youtu.be/TAzzySZ5Lb8

    E554: "Wobbly Lads 1"
    🎵 Leo NXT - Hands Up
    While making the kelp stalks there was a point when just the main stalk and a single branch/leaf reminded me of the inflatable car forecourt arm-wavy things, and it was one of those ideas that I just had to chase down.

    #creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

  13. youtu.be/yq5tly4zErQ

    E552: "Kelp (Final, v2)"
    Polishing with some tweaks and changes.
    - Fixed leaf surface alignment issues leading to folded/twisted glitch on leaf end verts when in motion
    - Added interactive fish (simple boids sim, using custom HLSL block proximity cache built out for plexus links VFX)

    #creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  14. youtu.be/yq5tly4zErQ

    E552: "Kelp (Final, v2)"
    Polishing with some tweaks and changes.
    - Fixed leaf surface alignment issues leading to folded/twisted glitch on leaf end verts when in motion
    - Added interactive fish (simple boids sim, using custom HLSL block proximity cache built out for plexus links VFX)

    #creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive