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#shadergraph — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #shadergraph, aggregated by home.social.

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  1. Just for (my own) future reference: A render (downsized from 4k res to 2k, made with the tool linked above) of this favorite area of mine, incl. many of the last remaining glaciers in this part of the Alps...

    #DEM #GIS #WebGL #ShaderGraph #Alps #Glacier

  2. Just for (my own) future reference: A render (downsized from 4k res to 2k, made with the tool linked above) of this favorite area of mine, incl. many of the last remaining glaciers in this part of the Alps...

    #DEM #GIS #WebGL #ShaderGraph #Alps #Glacier

  3. This time with video (hopefully)... I found a 5 meter resolution digital elevation model of a part of the Austrian Alps (Tyrol[1]) and quickly visualized the region around the aforementioned Hintereisferner glacier using my shadergraph.thi.ng/ editor. The glacier itself is visible in the bottom left corner of the cropped terrain. The picture I posted earlier[2] was taken just north-east of the valley confluence nearest to the glacier tongue. Neighboring Kesselwandferner and Gepatschferner (the largest of the remaining glaciers in the Eastern Alps) are visible too...

    If you want to try it with your own DEMs, just drag the image (as PNG) into the browser window, then create shader nodes: Normal map, Ambient Occlusion, Bump and Multiply (and set respective inputs for each node/pass)

    [1] tirol.gv.at/sicherheit/geoinfo

    [2] mastodon.thi.ng/@toxi/11705417

    #ThingUmbrella #WebGL #ShaderGraph #DEM #GIS #Terrain #Glacier #Tyrol

  4. This time with video (hopefully)... I found a 5 meter resolution digital elevation model of a part of the Austrian Alps (Tyrol[1]) and quickly visualized the region around the aforementioned Hintereisferner glacier using my shadergraph.thi.ng/ editor. The glacier itself is visible in the bottom left corner of the cropped terrain. The picture I posted earlier[2] was taken just north-east of the valley confluence nearest to the glacier tongue. Neighboring Kesselwandferner and Gepatschferner (the largest of the remaining glaciers in the Eastern Alps) are visible too...

    If you want to try it with your own DEMs, just drag the image (as PNG) into the browser window, then create shader nodes: Normal map, Ambient Occlusion, Bump and Multiply (and set respective inputs for each node/pass)

    [1] tirol.gv.at/sicherheit/geoinfo

    [2] mastodon.thi.ng/@toxi/11705417

    #ThingUmbrella #WebGL #ShaderGraph #DEM #GIS #Terrain #Glacier #Tyrol

  5. Rewrote my fog plane shader breakdown a bit 🌫️
    More up to date, consistent between render pipelines & persp vs ortho camera projections
    🔗 cyanilux.com/tutorials/fog-pla
    #unity3d #shadergraph #gamedev

  6. Rewrote my fog plane shader breakdown a bit 🌫️
    More up to date, consistent between render pipelines & persp vs ortho camera projections
    🔗 cyanilux.com/tutorials/fog-pla
    #unity3d #shadergraph #gamedev

  7. youtu.be/nLFBF4OONNE

    E521: "Dad-Dancing in the Living Room"
    🎵 Phibes - Get the Fuck Up
    Testing some test lighting variants with audio input and got a bit carried away. Nearly fell over the chair at one point. Think I need to work on my cardio.
    Perf not bad for a laptop 3070 GPU!

    #creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

  8. youtu.be/EJBbt8MyTFI

    Experiment 478: "Clone Room"

    Quick and dirty test using #vfxgraph to clone depth camera mesh multiple times. Kinda fun with the motion in and out, but gotta be real careful with any kind of 4-way symmetry because you can easily get Bad Shapes.

    #creativecoding #unity #unity3d #madewithunity #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  9. Users: “How many animations are we going to have?”
    Me: YES.

    Finally got the hide-animation system for grid cells feeling right.
    Block icons will be category-based too to appeal to different player types; currently testing chess and animal sets.

    #Unity3d Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #UnityUI #gamedevelopers #BlockPuzzle #uidesign

  10. GPU-Instanced Grass 🌱
    Old video but just published a proper/full tutorial with info for multiple unity versions~

    🔗 cyanilux.com/tutorials/gpu-ins

    #unity3D #shaders #shadergraph

  11. @amplifycreations Right now at 30% of the GameDevTV
    Shader Graph course. Dropped Blender, but still doing it in #ShaderGraph, #AmplifyShaderEditor and #UnrealEngine5 at the same time 😁

    Current progress: youtube.com/watch?v=O6OmhGqR_J

  12. Dusting off and leveling up my shader graph skills! 🛠️ Appreciating GDTV's beginner-friendly approach. To spice things up, I'm tackling the course using both @amplifycreations Shader Editor and Unreal's Material Editor as well. #GameDev #ShaderGraph #Unity3D #UnrealEngine #AmplifyShader #ASE

  13. Heya~
    Published a new post earlier today showing methods to obtain 0-1 UVs across sprites that are part of sprite sheets (or packed in atlas) ✨
    cyanilux.com/tutorials/sprite-
    #unity3D #shaders #shadergraph

  14. Warm fuzzy monday morning feeling after someone sent you a link to a blog post describing your project (thi.ng/umbrella) as "the most beautiful open source project I've ever seen" and "it's bloody fantastic"... 🤩🥹

    polar.sh/emilwidlund/posts/alm

    Btw. Related to alma.sh (the main topic of the above blog post), here's my own older (less flashy) interactive shader playground here (the basics of which were developed in a YT live stream):

    shadergraph.thi.ng/

    #ThingUmbrella #OpenSource #ShaderAST #ShaderGraph #WebGL #ScreenRecording

  15. A new tutorial/breakdown is live!~ 🔍🖐️🔦
    I've been thinking about effects that reveal hidden objects/decals, such as special lenses using stencil and ultraviolet lights (e.g. revealing ghostly handprints in Phasmophobia)

    🔗cyanilux.com/tutorials/ultravi

    #unity3D #shaders #shadergraph #URP