#shadergraph — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #shadergraph, aggregated by home.social.
-
Inspired by Shader Graph. Built for geometry.
MeshNodes — visual procedural meshes for Unity.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
-
Inspired by Shader Graph. Built for geometry.
MeshNodes — visual procedural meshes for Unity.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
-
Inspired by Shader Graph. Built for geometry.
MeshNodes — visual procedural meshes for Unity.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
-
Inspired by Shader Graph. Built for geometry.
MeshNodes — visual procedural meshes for Unity.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
-
Just for (my own) future reference: A render (downsized from 4k res to 2k, made with the tool linked above) of this favorite area of mine, incl. many of the last remaining glaciers in this part of the Alps...
-
Just for (my own) future reference: A render (downsized from 4k res to 2k, made with the tool linked above) of this favorite area of mine, incl. many of the last remaining glaciers in this part of the Alps...
-
This time with video (hopefully)... I found a 5 meter resolution digital elevation model of a part of the Austrian Alps (Tyrol[1]) and quickly visualized the region around the aforementioned Hintereisferner glacier using my https://shadergraph.thi.ng/ editor. The glacier itself is visible in the bottom left corner of the cropped terrain. The picture I posted earlier[2] was taken just north-east of the valley confluence nearest to the glacier tongue. Neighboring Kesselwandferner and Gepatschferner (the largest of the remaining glaciers in the Eastern Alps) are visible too...
If you want to try it with your own DEMs, just drag the image (as PNG) into the browser window, then create shader nodes: Normal map, Ambient Occlusion, Bump and Multiply (and set respective inputs for each node/pass)
[1] https://www.tirol.gv.at/sicherheit/geoinformationen-karten/freie-laserscandaten-und-orthofotos/
[2] https://mastodon.thi.ng/@toxi/117054172520918467
#ThingUmbrella #WebGL #ShaderGraph #DEM #GIS #Terrain #Glacier #Tyrol
-
This time with video (hopefully)... I found a 5 meter resolution digital elevation model of a part of the Austrian Alps (Tyrol[1]) and quickly visualized the region around the aforementioned Hintereisferner glacier using my https://shadergraph.thi.ng/ editor. The glacier itself is visible in the bottom left corner of the cropped terrain. The picture I posted earlier[2] was taken just north-east of the valley confluence nearest to the glacier tongue. Neighboring Kesselwandferner and Gepatschferner (the largest of the remaining glaciers in the Eastern Alps) are visible too...
If you want to try it with your own DEMs, just drag the image (as PNG) into the browser window, then create shader nodes: Normal map, Ambient Occlusion, Bump and Multiply (and set respective inputs for each node/pass)
[1] https://www.tirol.gv.at/sicherheit/geoinformationen-karten/freie-laserscandaten-und-orthofotos/
[2] https://mastodon.thi.ng/@toxi/117054172520918467
#ThingUmbrella #WebGL #ShaderGraph #DEM #GIS #Terrain #Glacier #Tyrol
-
Inspired by Shader Graph. Built for geometry.
MeshNodes — visual procedural meshes for Unity.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
-
Inspired by Shader Graph. Built for geometry.
MeshNodes — visual procedural meshes for Unity.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
-
Inspired by Shader Graph. Built for geometry.
MeshNodes — visual procedural meshes for Unity.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
-
Inspired by Shader Graph. Built for geometry.
MeshNodes — visual procedural meshes for Unity.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
-
Inspired by Shader Graph. Built for geometry.
MeshNodes — visual procedural meshes for Unity.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
-
Inspired by Shader Graph. Built for geometry.
MeshNodes — visual procedural meshes for Unity.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
-
Inspired by Shader Graph. Built for geometry.
MeshNodes — visual procedural meshes for Unity.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
-
Inspired by Shader Graph. Built for geometry.
MeshNodes — visual procedural meshes for Unity.
https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635
-
Stylized Godrays: Add Depth and Mood to Your Scene #Godrays #Stylized #Volumetriclight #Shader #Shadergraph #2D #3D #Texture #Fog #Fading #Depth #Mood #Magic #Custom #Prefabs #AssetStore
https://u3dn.com/packages/stylized-godrays-add-depth-and-mood-to-your-scene-226451
-
Anime Elements and Transitions for Unity #Unity #Prefabs #Particlesystem #Animation #Transitions #Customization #Shaders #Shadergraph #Materials #Textures #Spritesheets #AssetStore
https://u3dn.com/packages/anime-elements-and-transitions-for-unity-282559
-
Cartoon Hands 11-20: A Versatile Animation Pack #Cartoon #Hands #Animation #Unity #Prefabs #Customization #Games #Renderpipelines #Shadergraph #Particlesystem #Transparentpng #AssetStore
https://u3dn.com/packages/cartoon-hands-11-20-a-versatile-animation-pack-271411
-
ArchVizPRO Interior Vol.2 URP - Industrial Loft #Archviz #Interior #Loft #Urp #Unity #Industrial #Lighting #Texture #Prefabs #Script #Shadergraph #Vfxgraph #AssetStore
https://u3dn.com/packages/archvizpro-interior-vol-2-urp-industrial-loft-281948
-
Digital HUD Elements Pack for Unity #Unity #Hud #Prefabs #Particlesystem #Shaders #Shadergraph #Renderpipeline #Customization #Games #Graphics #Ui #Uielements #AssetStore
https://u3dn.com/packages/digital-hud-elements-pack-for-unity-315708
-
Animated Toon Humanoid Robot Charcaters : 10 ... #Mobileoptimized #Character #Lowpolyrobot #Animatedrobot #Robotcharacter #3Drobot #Humanoid #Robotanimations #Scificharacter #Humanoidrobot #Robot #Stylized #Animated #Lowpoly #Shadergraph #AssetStore
-
World Alchemy FX: Transform Your Game's Visuals #Unity #Shaders #Scripts #3Dworldmasks #Seethrougheffects #Visualeffects #Gamedevelopment #Shadergraph #AssetStore
https://u3dn.com/packages/world-alchemy-fx-transform-your-games-visuals-263175
-
Mofumofu Effect: Create Fluffy Fur-Like Textures #Fur #Texture #Effect #Unity #Shader #Visualeffectgraph #Shadergraph #Animation #Physics #AssetStore
https://u3dn.com/packages/mofumofu-effect-create-fluffy-fur-like-textures-243584
-
Shader Bubbles HDRP: Customizable Bubble Particle Effects #Bubble #Particle #Effects #Hdrp #Unity #Shadergraph #Customizable #Materials #Textures #Unityparticles #AssetStore
https://u3dn.com/packages/shader-bubbles-hdrp-customizable-bubble-particle-effects-315107
-
Rewrote my fog plane shader breakdown a bit 🌫️
More up to date, consistent between render pipelines & persp vs ortho camera projections
🔗 https://cyanilux.com/tutorials/fog-plane-shader-breakdown/
#unity3d #shadergraph #gamedev -
Rewrote my fog plane shader breakdown a bit 🌫️
More up to date, consistent between render pipelines & persp vs ortho camera projections
🔗 https://cyanilux.com/tutorials/fog-plane-shader-breakdown/
#unity3d #shadergraph #gamedev -
E485 (Pt2): "Jason Derulo Last Dance World Tour (London O2 Arena)"
🎵 Jason Derulo - Ridin' SoloSo, it's been a crazy couple of weeks...
#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
-
E521: "Dad-Dancing in the Living Room"
🎵 Phibes - Get the Fuck Up
Testing some test lighting variants with audio input and got a bit carried away. Nearly fell over the chair at one point. Think I need to work on my cardio.
Perf not bad for a laptop 3070 GPU!#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
-
E512: "Swirly Particles 8 (Screen Test)"
🎵 NIGHT manoeuvres - Work It OutTesting swirly particles big screen.
#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
-
Experiment 478: "Clone Room"
Quick and dirty test using #vfxgraph to clone depth camera mesh multiple times. Kinda fun with the motion in and out, but gotta be real careful with any kind of 4-way symmetry because you can easily get Bad Shapes.
#creativecoding #unity #unity3d #madewithunity #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
-
Users: “How many animations are we going to have?”
Me: YES.Finally got the hide-animation system for grid cells feeling right.
Block icons will be category-based too to appeal to different player types; currently testing chess and animal sets.#Unity3d Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #UnityUI #gamedevelopers #BlockPuzzle #uidesign
-
GPU-Instanced Grass 🌱
Old video but just published a proper/full tutorial with info for multiple unity versions~🔗 https://www.cyanilux.com/tutorials/gpu-instanced-grass-breakdown/
-
This week I worked on some neat visuals for my bouncing platforms 💫
#screenshotSaturday #idieGameDev #shaderGraph #puzzleGame -
Remake of a shoreline shader~ 🌊🏖️
Breakdown here!
🔗 https://www.cyanilux.com/tutorials/shoreline-shader-breakdown/ -
Just published a breakdown of this light/god rays shader effect~
#unity3d #shaders #shadergraphhttps://www.cyanilux.com/tutorials/god-rays-shader-breakdown/
-
I have to say I'm not unhappy with this invisibility effect!
-
@amplifycreations Right now at 30% of the GameDevTV
Shader Graph course. Dropped Blender, but still doing it in #ShaderGraph, #AmplifyShaderEditor and #UnrealEngine5 at the same time 😁Current progress: https://www.youtube.com/watch?v=O6OmhGqR_J4
-
Dusting off and leveling up my shader graph skills! 🛠️ Appreciating GDTV's beginner-friendly approach. To spice things up, I'm tackling the course using both @amplifycreations Shader Editor and Unreal's Material Editor as well. #GameDev #ShaderGraph #Unity3D #UnrealEngine #AmplifyShader #ASE
-
Wrote a breakdown for this~ ✨
https://www.cyanilux.com/tutorials/2d-water-shader-breakdown/
-
Heya~
Published a new post earlier today showing methods to obtain 0-1 UVs across sprites that are part of sprite sheets (or packed in atlas) ✨
https://www.cyanilux.com/tutorials/sprite-local-uv/
#unity3D #shaders #shadergraph -
Warm fuzzy monday morning feeling after someone sent you a link to a blog post describing your project (https://thi.ng/umbrella) as "the most beautiful open source project I've ever seen" and "it's bloody fantastic"... 🤩🥹
https://polar.sh/emilwidlund/posts/alma-an-experimental-playground-for-generative-graphics
Btw. Related to https://alma.sh (the main topic of the above blog post), here's my own older (less flashy) interactive shader playground here (the basics of which were developed in a YT live stream):
#ThingUmbrella #OpenSource #ShaderAST #ShaderGraph #WebGL #ScreenRecording
-
A new tutorial/breakdown is live!~ 🔍🖐️🔦
I've been thinking about effects that reveal hidden objects/decals, such as special lenses using stencil and ultraviolet lights (e.g. revealing ghostly handprints in Phasmophobia)🔗https://www.cyanilux.com/tutorials/ultraviolet-lights-invisible-ink/
-
New tutorial alert! A walkthrough for creating a cel shader in Reality Composer Pro using nodes in the shader graph.
https://youtu.be/6189fF-mago
#RealityComposerPro #ShaderGraph #CaughtMePickingMyNodes #Tutorial #visionOS