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#madewithunity — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #madewithunity, aggregated by home.social.

  1. I think I've finally finished working on this feature, and it's truly done 🦆 #gamedev #indiedev #madewithunity

  2. We are excited to announce that we will be participating in the Cerebral Puzzle Showcase with our games Quadrata, Lovux Netoo and Pight, which will take place from May 28th to June 4th!

    @PuzzleShowcase

    #gamedev #indiedev #indiegame #logic #minimal #puzzle #puzzlegame #madewithunity

  3. I started work on the full-size map since I didn't know how to continue with the minimap ✨ And now I'm stuck with the unfinished map as well 🦆 #gamedev #indiedev #madewithunity

  4. Working on the minimap user interface may have caused a few issues 🦆 #gamedev #indiedev #madewithunity

  5. A rainy afternoon in the Nascent Grove

    Rain falls gently through the trees while our little slime carries on its journey. Every biome in The Slime King has its own dynamic weather — and there's something special about exploring a forest in the rain.

    In development

    #ScreenshotSaturday #indiedev #gamedev #pixelart #MadeWithUnity #cozygames #actionrpg #2dgames #devlog

  6. I am currently reworking most of the user interface elements ✨ Someone has got to stop me 🦆 #gamedev #indiedev #madewithunity

  7. I really need to think of something I can do with the cut-off pathways 🦆 #gamedev #indiedev #madewithunity

  8. Just a few bug fixes and minor visual changes ✨ It's so small that I can't even remember what I did 🦆 #gamedev #indiedev #madewithunity

  9. I added some effects, but the real change is noticable in the UI: I'm reworking the loading system so the game actually works when I hit play. That way, I don't have to avoid moneybags in my GIFs anymore... #gamedev #unity3d #madewithunity

  10. youtu.be/Of5nSEOL1as

    E572: "Frozen Sim Buffers 6 (Floor Spawn)"
    Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen. I should probably make a version where the particle motion completely freezes up as well and see how that compares (probably easier to visually read).

    #creativecoding #madewithunity #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  11. youtu.be/Of5nSEOL1as

    E572: "Frozen Sim Buffers 6 (Floor Spawn)"
    Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen. I should probably make a version where the particle motion completely freezes up as well and see how that compares (probably easier to visually read).

    #creativecoding #madewithunity #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  12. youtu.be/BLMzZTzDYLU

    E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
    Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  13. youtu.be/BLMzZTzDYLU

    E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
    Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  14. youtu.be/vmq8m5R7KCs

    E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
    Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  15. youtu.be/vmq8m5R7KCs

    E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
    Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  16. youtu.be/cZ-4ngjc1pU

    E565: "Super Ultra Mega Wide 2 (Colour Variants)"
    Working on stuff for a 17m wide x 3m tall video screen - testing some different colour variants.
    Comped several test renders together as 17:3 aspect ratio means I can fit 3x into 16:9 frame.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  17. youtu.be/cZ-4ngjc1pU

    E565: "Super Ultra Mega Wide 2 (Colour Variants)"
    Working on stuff for a 17m wide x 3m tall video screen - testing some different colour variants.
    Comped several test renders together as 17:3 aspect ratio means I can fit 3x into 16:9 frame.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive