#madewithunity — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #madewithunity, aggregated by home.social.
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I think I've finally finished working on this feature, and it's truly done 🦆 #gamedev #indiedev #madewithunity
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We are excited to announce that we will be participating in the Cerebral Puzzle Showcase with our games Quadrata, Lovux Netoo and Pight, which will take place from May 28th to June 4th!
#gamedev #indiedev #indiegame #logic #minimal #puzzle #puzzlegame #madewithunity
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This is starting to look and feel like a proper map 🦆 #gamedev #indiedev #madewithunity
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E618: "Friday Afternoon Test Session 1"
🎵 Bruno Mars - Runaway Baby
Testing stuff on a Friday afternoon so could crank the sound system a bit :-)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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https://www.youtube.com/watch?v=ZEaUDdvfd_0
Dalija je hrabra djevojčica sa bosanskog sela. Pohlepni kapitalisti
su došli — zagadili su rijeke i ogradili šume.DEMO: aaaclabs.itch.io/dalija
#indiegame #indiedev #unity3d #unitygame
#platformer #3dplatformer #childrensgame #soloDev #gamedev #madewithunity -
I started work on the full-size map since I didn't know how to continue with the minimap ✨ And now I'm stuck with the unfinished map as well 🦆 #gamedev #indiedev #madewithunity
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For the past 3 years I've been making yet-another™ 3D file-format, called STF.
Find out why, and how it compares to glTF, FBX, and others:
https://youtu.be/DDQjbSaDbkM#stf #stf3d #gamedev #programming #opensource #foss #interoperability #3dart #b3d #blender3d #godot #godotengine #madewithunity
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Working on the minimap user interface may have caused a few issues 🦆 #gamedev #indiedev #madewithunity
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A rainy afternoon in the Nascent Grove
Rain falls gently through the trees while our little slime carries on its journey. Every biome in The Slime King has its own dynamic weather — and there's something special about exploring a forest in the rain.
In development
#ScreenshotSaturday #indiedev #gamedev #pixelart #MadeWithUnity #cozygames #actionrpg #2dgames #devlog
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How do we feel about boss door puzzles like Skyward Sword?
#screenshotsaturday #trailertuesday #indiegame #indiedev #solodev #art #gameart #gameplay #gamedesign #videogames #gaming #games #retrogaming #zelda #zeldalike #metroidvania #adventure #gamecube #ps2 #nintendo #madewithunity #unity #3d #wolf #bird #cute #puzzle #exploration #action #actionadventure
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I am currently reworking most of the user interface elements ✨ Someone has got to stop me 🦆 #gamedev #indiedev #madewithunity
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RE: https://mastodon.gamedev.place/@JohannaMakesGames/116386044255629859
Any #Linux #indiedev wants to help with #unity3d import from Windows ?
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I really need to think of something I can do with the cut-off pathways 🦆 #gamedev #indiedev #madewithunity
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Just a few bug fixes and minor visual changes ✨ It's so small that I can't even remember what I did 🦆 #gamedev #indiedev #madewithunity
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I added some effects, but the real change is noticable in the UI: I'm reworking the loading system so the game actually works when I hit play. That way, I don't have to avoid moneybags in my GIFs anymore... #gamedev #unity3d #madewithunity
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👀
#screenshotsaturday #trailertuesday #indiegame #indiedev #solodev #art #gameart #gameplay #gamedesign #videogames #gaming #games #retrogaming #zelda #zeldalike #metroidvania #adventure #gamecube #ps2 #nintendo #madewithunity #unity #3d #wolf #bird #cute #puzzle #exploration #action #actionadventure
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E572: "Frozen Sim Buffers 6 (Floor Spawn)"
Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen. I should probably make a version where the particle motion completely freezes up as well and see how that compares (probably easier to visually read).#creativecoding #madewithunity #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E572: "Frozen Sim Buffers 6 (Floor Spawn)"
Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen. I should probably make a version where the particle motion completely freezes up as well and see how that compares (probably easier to visually read).#creativecoding #madewithunity #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E570: "It's Over 5,000! (Followers on Instagram)"
Wowzers! 5,000 followers, eh?#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E570: "It's Over 5,000! (Followers on Instagram)"
Wowzers! 5,000 followers, eh?#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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Since I added motion controls for TM64, it seemed only natural to add them to Seed of Life as well! 🐺👀
#screenshotsaturday #trailertuesday #indiegame #indiedev #solodev #art #gameart #gameplay #gamedesign #videogames #gaming #games #retrogaming #zelda #zeldalike #metroidvania #adventure #gamecube #ps2 #nintendo #madewithunity #unity #3d #wolf #bird #cute #puzzle #exploration #action #actionadventure
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E569: "Emissive Particles Test"
Testing some of the particle sims with no or(or minimal) lighting. The third one is egregiously bright, but I kinda dig it.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E569: "Emissive Particles Test"
Testing some of the particle sims with no or(or minimal) lighting. The third one is egregiously bright, but I kinda dig it.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E565: "Super Ultra Mega Wide 2 (Colour Variants)"
Working on stuff for a 17m wide x 3m tall video screen - testing some different colour variants.
Comped several test renders together as 17:3 aspect ratio means I can fit 3x into 16:9 frame.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E565: "Super Ultra Mega Wide 2 (Colour Variants)"
Working on stuff for a 17m wide x 3m tall video screen - testing some different colour variants.
Comped several test renders together as 17:3 aspect ratio means I can fit 3x into 16:9 frame.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E564: "Super Ultra Mega Wide (Motion Sim Freeze)"
Working on stuff for a 17m wide x 3m tall video screen.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E564: "Super Ultra Mega Wide (Motion Sim Freeze)"
Working on stuff for a 17m wide x 3m tall video screen.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E563: "Swishers"
Taking another pass over fluid sim motion so I needed some objects to swish stuff about#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E563: "Swishers"
Taking another pass over fluid sim motion so I needed some objects to swish stuff about#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E562: "Unstable Sim"
You can probably tell my fluid sim isn't totally physically accurate - doesn't really understand real world unit distances (meters etc),#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E562: "Unstable Sim"
You can probably tell my fluid sim isn't totally physically accurate - doesn't really understand real world unit distances (meters etc),#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive