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#realtimevfx — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #realtimevfx, aggregated by home.social.

  1. Released my #godot electric effects today!

    As usual the shaders are free along with a few customizable presets: binbun3d.itch.io/electric-fx

    #godotengine #realtimevfx #gamedev #indiedev

  2. youtu.be/Of5nSEOL1as

    E572: "Frozen Sim Buffers 6 (Floor Spawn)"
    Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen. I should probably make a version where the particle motion completely freezes up as well and see how that compares (probably easier to visually read).

    #creativecoding #madewithunity #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  3. youtu.be/Of5nSEOL1as

    E572: "Frozen Sim Buffers 6 (Floor Spawn)"
    Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen. I should probably make a version where the particle motion completely freezes up as well and see how that compares (probably easier to visually read).

    #creativecoding #madewithunity #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  4. youtu.be/BLMzZTzDYLU

    E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
    Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  5. youtu.be/BLMzZTzDYLU

    E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
    Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  6. youtu.be/vmq8m5R7KCs

    E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
    Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  7. youtu.be/vmq8m5R7KCs

    E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
    Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  8. youtu.be/cZ-4ngjc1pU

    E565: "Super Ultra Mega Wide 2 (Colour Variants)"
    Working on stuff for a 17m wide x 3m tall video screen - testing some different colour variants.
    Comped several test renders together as 17:3 aspect ratio means I can fit 3x into 16:9 frame.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  9. youtu.be/cZ-4ngjc1pU

    E565: "Super Ultra Mega Wide 2 (Colour Variants)"
    Working on stuff for a 17m wide x 3m tall video screen - testing some different colour variants.
    Comped several test renders together as 17:3 aspect ratio means I can fit 3x into 16:9 frame.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  10. Started working on tornadoes but got sidetracked and now I'm making beams.

    Also I'm not sure how glow changed in Godot 4.6, but I find it much easier to add subtle glow to effects.

    #godot #realtimevfx #godotengine

  11. I've been seeing these kinds of breakdowns of godot vfx, so I made my own!

    You can grab the shaders for free here: binbun3d.itch.io/godot-portal-

    #godot #realtimevfx #vfx #shader

  12. youtu.be/eh36xoaSAp0

    E556: "Wobbly Lads 3 (motion to fluid sim)"
    🎵 Krafty Kuts, Dynamite MC - The Remedy
    While testing the wavy arm fellas it felt lacking that their motion didn't input into the fluid sim the way person-in-front-of-camera's motion did.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

  13. youtu.be/eh36xoaSAp0

    E556: "Wobbly Lads 3 (motion to fluid sim)"
    🎵 Krafty Kuts, Dynamite MC - The Remedy
    While testing the wavy arm fellas it felt lacking that their motion didn't input into the fluid sim the way person-in-front-of-camera's motion did.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

  14. youtu.be/4ab3dt6yEuw

    E555: "Wobbly Lads 2"
    🎵 Red Astaire - Bounce 2 Da Beatbox
    Testing the inflatable wobbly fellas on the big screen.
    My legs are invisible because I'm wearing black denim jeans, which absorb IR so the Azure Kinect camera doesn't see them (unless get right up close) :-)

    #creativecoding #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

  15. youtu.be/4ab3dt6yEuw

    E555: "Wobbly Lads 2"
    🎵 Red Astaire - Bounce 2 Da Beatbox
    Testing the inflatable wobbly fellas on the big screen.
    My legs are invisible because I'm wearing black denim jeans, which absorb IR so the Azure Kinect camera doesn't see them (unless get right up close) :-)

    #creativecoding #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

  16. youtu.be/TAzzySZ5Lb8

    E554: "Wobbly Lads 1"
    🎵 Leo NXT - Hands Up
    While making the kelp stalks there was a point when just the main stalk and a single branch/leaf reminded me of the inflatable car forecourt arm-wavy things, and it was one of those ideas that I just had to chase down.

    #creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

  17. youtu.be/TAzzySZ5Lb8

    E554: "Wobbly Lads 1"
    🎵 Leo NXT - Hands Up
    While making the kelp stalks there was a point when just the main stalk and a single branch/leaf reminded me of the inflatable car forecourt arm-wavy things, and it was one of those ideas that I just had to chase down.

    #creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

  18. youtu.be/yq5tly4zErQ

    E552: "Kelp (Final, v2)"
    Polishing with some tweaks and changes.
    - Fixed leaf surface alignment issues leading to folded/twisted glitch on leaf end verts when in motion
    - Added interactive fish (simple boids sim, using custom HLSL block proximity cache built out for plexus links VFX)

    #creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  19. youtu.be/yq5tly4zErQ

    E552: "Kelp (Final, v2)"
    Polishing with some tweaks and changes.
    - Fixed leaf surface alignment issues leading to folded/twisted glitch on leaf end verts when in motion
    - Added interactive fish (simple boids sim, using custom HLSL block proximity cache built out for plexus links VFX)

    #creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  20. youtu.be/c62jlDPAm2s

    Kelp VFX Devlog - Director's Cut
    🎵 Blue Boy - Remember Me
    🎵 Fdel - Get Up On Ya Feet
    Compiled video of all 5 parts of the Kelp VFX devlog into 1 video.
    Including some of the more notable fails along the way #normalizefailure

    #creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

  21. youtu.be/tNJwTQ971rg

    E550: "Won't You Please, Please Kelp Me"
    🎵 Fdel - Get Up On Ya Feet
    Kelp VFX devlog - part 5 of 5.
    Work to get the leaves looking a bit more like kelp, some quick and dirty audio-reactive motion and simple underwater(ish) lighting.

    #creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

  22. youtu.be/tNJwTQ971rg

    E550: "Won't You Please, Please Kelp Me"
    🎵 Fdel - Get Up On Ya Feet
    Kelp VFX devlog - part 5 of 5.
    Work to get the leaves looking a bit more like kelp, some quick and dirty audio-reactive motion and simple underwater(ish) lighting.

    #creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

  23. youtu.be/V2_WpNKKod0

    E549: "Kelp (Me Get My Feet Back On The Ground)"
    Kelp VFX devlog - part 4 of 5.
    Plopping the seagrass down and then going back to the kelp strands - main stalk physics and how to spawn and attach leaves/branches.

    #creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  24. youtu.be/V2_WpNKKod0

    E549: "Kelp (Me Get My Feet Back On The Ground)"
    Kelp VFX devlog - part 4 of 5.
    Plopping the seagrass down and then going back to the kelp strands - main stalk physics and how to spawn and attach leaves/branches.

    #creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  25. youtu.be/kcGpbhXlLXg

    E548: "Kelp! (You Know I Need Someone)"
    Kelp VFX devlog - part 3 of 5.
    First pass material lookdev to go from debug lines to a better looking kelp strand. Just sticking even a basic HDRP lit material with self-shadow on it made a huge difference.

    #creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  26. youtu.be/kcGpbhXlLXg

    E548: "Kelp! (You Know I Need Someone)"
    Kelp VFX devlog - part 3 of 5.
    First pass material lookdev to go from debug lines to a better looking kelp strand. Just sticking even a basic HDRP lit material with self-shadow on it made a huge difference.

    #creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  27. youtu.be/dXYx4U461VA

    E547: "Kelp! (Not Just Anybody)"
    Kelp VFX devlog - part 2 of 5.
    Rough testing how many strips/strands/particles we can afford.
    Working on overall motion and adding more physics (per strip stiffness, propagating directionality down the particle chain).

    #creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive