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#realtimevfx — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #realtimevfx, aggregated by home.social.

  1. youtu.be/cb810ehivv4

    E673: “Bamf Pop 3 (sequential colour)”
    🎵 Kwazi - Real Good
    Testing colour bamfs - currently just cycling the hue shift REALLY fast so it's semi-random, but needs a better solve so that each burst is distinct colour (eg cycle hue by golden ratio).

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart

  2. youtu.be/cb810ehivv4

    E673: “Bamf Pop 3 (sequential colour)”
    🎵 Kwazi - Real Good
    Testing colour bamfs - currently just cycling the hue shift REALLY fast so it's semi-random, but needs a better solve so that each burst is distinct colour (eg cycle hue by golden ratio).

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart

  3. youtu.be/HvBHvPVUn34

    E668: “Turntable Outlines 1”
    🎵 Das EFX - They Want EFX (stripped from youtube upload due to copyright)

    Spinning carousel outlines were kinda begging for a proper turntable.
    Tried a couple waveform style effects on the surface and the turning spectrogram one worked nicest and showed the turning best.

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart

  4. youtu.be/HvBHvPVUn34

    E668: “Turntable Outlines 1”
    🎵 Das EFX - They Want EFX (stripped from youtube upload due to copyright)

    Spinning carousel outlines were kinda begging for a proper turntable.
    Tried a couple waveform style effects on the surface and the turning spectrogram one worked nicest and showed the turning best.

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart

  5. youtu.be/0nTrRIYyMCE

    E665: "Outlines 2"
    🎵 Skeewiff - Little Spot of Soul
    Some more "outline clone" tests.

    Clip1: In-place clones, in NFOV mode to test higher resolution depth (compared to WFOV mode). Also switches to the "flat" 2D outline carousel.

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart

  6. youtu.be/0nTrRIYyMCE

    E665: "Outlines 2"
    🎵 Skeewiff - Little Spot of Soul
    Some more "outline clone" tests.

    Clip1: In-place clones, in NFOV mode to test higher resolution depth (compared to WFOV mode). Also switches to the "flat" 2D outline carousel.

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart

  7. youtu.be/owQp3do0f44

    E664: "Outlines"
    🎵 Little Simz - Gorilla
    Testing some "outline only" particle clones.
    Clip1: In-place clones. Quite nice if there's enough lateral motion, otherwise can end up visually noisy/confusing if stood in one place as all end up overlapping

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart

  8. youtu.be/owQp3do0f44

    E664: "Outlines"
    🎵 Little Simz - Gorilla
    Testing some "outline only" particle clones.
    Clip1: In-place clones. Quite nice if there's enough lateral motion, otherwise can end up visually noisy/confusing if stood in one place as all end up overlapping

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart

  9. youtu.be/rrjc843dFJE

    E662: "Burning Logos"
    One fun part was that because the fluid sim "dye/substrate" buffer is added to by motion, the logos already add motion (and thus dye) to the sim, so they burn by default :-)
    Also, audio spectrum making letters/logos shift more also makes them burn more.

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #motiongraphics #immersive #immersiveexperience #immersiveart

  10. youtu.be/rrjc843dFJE

    E662: "Burning Logos"
    One fun part was that because the fluid sim "dye/substrate" buffer is added to by motion, the logos already add motion (and thus dye) to the sim, so they burn by default :-)
    Also, audio spectrum making letters/logos shift more also makes them burn more.

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #motiongraphics #immersive #immersiveexperience #immersiveart

  11. youtu.be/hyz7L5yhsfw

    E661: "Convection Currents"
    Cycling through test VFX with the fire layer and while most don't work (except the one that moved a bit like embers) the vertical "wall" style particle sims show off the convection current generated by the rising fire (and forced screen edge obstacle/pressure boundary).

    #creativecoding #realtime #realtimegraphics #realtimevfx #procedural #generative #interactive #motiongraphics #immersive #immersiveexperience #immersiveart

  12. youtu.be/hyz7L5yhsfw

    E661: "Convection Currents"
    Cycling through test VFX with the fire layer and while most don't work (except the one that moved a bit like embers) the vertical "wall" style particle sims show off the convection current generated by the rising fire (and forced screen edge obstacle/pressure boundary).

    #creativecoding #realtime #realtimegraphics #realtimevfx #procedural #generative #interactive #motiongraphics #immersive #immersiveexperience #immersiveart

  13. youtu.be/P5I0RX3RGB8

    E659: "FIRE!"
    One simple tweak to the fluid sim - allowing the "dye/substrate" buffer value to add velocity vector during each frame motion input stage - and now can have motion (which adds "dye") add fire that leads to upwards convection.

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #motiongraphics #immersive #immersiveexperience #immersiveart

  14. youtu.be/P5I0RX3RGB8

    E659: "FIRE!"
    One simple tweak to the fluid sim - allowing the "dye/substrate" buffer value to add velocity vector during each frame motion input stage - and now can have motion (which adds "dye") add fire that leads to upwards convection.

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #motiongraphics #immersive #immersiveexperience #immersiveart

  15. youtu.be/-a98U6VpbmA

    E657: "Bloodbending Practice"
    More metaball messing around. Added a sphere attractor force at center of volume and found that with some whirly arm action it sets up a fun vortex thingy.
    Goggled the Avatar show (never seen it) and it seems like doing waterbending on the blood inside people's bodies is a bit taboo.

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics

  16. youtu.be/-a98U6VpbmA

    E657: "Bloodbending Practice"
    More metaball messing around. Added a sphere attractor force at center of volume and found that with some whirly arm action it sets up a fun vortex thingy.
    Goggled the Avatar show (never seen it) and it seems like doing waterbending on the blood inside people's bodies is a bit taboo.

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics

  17. youtu.be/X6C0ns74X68

    E656: "(Splashing In) Bloody Puddles"
    Spawn metaball particles in floor circle (matched to screen/interactive volume dimensions) with some upwards gravity, dial in a bit of curl noise and the fluid sim velocity and it's a weird magic blood puddle thing. Because why not, eh?

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics

  18. youtu.be/X6C0ns74X68

    E656: "(Splashing In) Bloody Puddles"
    Spawn metaball particles in floor circle (matched to screen/interactive volume dimensions) with some upwards gravity, dial in a bit of curl noise and the fluid sim velocity and it's a weird magic blood puddle thing. Because why not, eh?

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics

  19. youtu.be/chc9vD_JVF0

    E655: "Metaball Optimisation"
    Needed to make the metaball surfacing code more flexible to handle whatever screen size/aspect ratio it's run on, so took the opportunity to optimise some bits.

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics

  20. youtu.be/chc9vD_JVF0

    E655: "Metaball Optimisation"
    Needed to make the metaball surfacing code more flexible to handle whatever screen size/aspect ratio it's run on, so took the opportunity to optimise some bits.

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics

  21. youtu.be/0m7ictKa-Vk

    E651: "Still Chucking Stuff About"
    🎵 Source Direct - Call & Response
    🎵 Arthur Adams - You Hit the Nail on the Head
    Yup, still chucking my cap around to test depth camera, tracking speed and VFX responsiveness.
    Some work better than others, natch.

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart

  22. youtu.be/0m7ictKa-Vk

    E651: "Still Chucking Stuff About"
    🎵 Source Direct - Call & Response
    🎵 Arthur Adams - You Hit the Nail on the Head
    Yup, still chucking my cap around to test depth camera, tracking speed and VFX responsiveness.
    Some work better than others, natch.

    #creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart

  23. youtu.be/eHwIy8loCvY

    E649: "Collapsing Clones 2"
    🎵 Deeperlove, Hutcher - Renegade Master (Back Once Again) [Hutcher Remix]
    Testing side-to-side coverage in the "Wide FOV" camera mode - 120 degree frustum for very wide coverage (compared to 65 degree in Narrow FOV) but cuts down overall resolution and maximum usable depth (from over 6 meters to about 3).

    #creativecoding #madewithunity #realtime #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive

  24. youtu.be/eHwIy8loCvY

    E649: "Collapsing Clones 2"
    🎵 Deeperlove, Hutcher - Renegade Master (Back Once Again) [Hutcher Remix]
    Testing side-to-side coverage in the "Wide FOV" camera mode - 120 degree frustum for very wide coverage (compared to 65 degree in Narrow FOV) but cuts down overall resolution and maximum usable depth (from over 6 meters to about 3).

    #creativecoding #madewithunity #realtime #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive