#realtimevfx — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #realtimevfx, aggregated by home.social.
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E697: “Caustic Overlay 3 (Foggy Trails)”
🎵 Superlative - The Wave
Slightly longer clip testing caustic overlay with trails (monochrome and heat/red).#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart
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E697: “Caustic Overlay 3 (Foggy Trails)”
🎵 Superlative - The Wave
Slightly longer clip testing caustic overlay with trails (monochrome and heat/red).#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart
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E696: “Caustic Overlay 2 (Particles n Bass)”
🎵 Gydra - Lava Run
🎵 Paige Julia - Indisputable
Seeing how the "caustic" fluid plane layer combines with some audio-reactive stuff.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart
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E696: “Caustic Overlay 2 (Particles n Bass)”
🎵 Gydra - Lava Run
🎵 Paige Julia - Indisputable
Seeing how the "caustic" fluid plane layer combines with some audio-reactive stuff.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart
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E695: “Caustic Overlay 1"
Standard procedure when I make some new thing is to try it with other stuff - turns out the translucent caustic layer works pretty nicely with the opaque particle sims!#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E695: “Caustic Overlay 1"
Standard procedure when I make some new thing is to try it with other stuff - turns out the translucent caustic layer works pretty nicely with the opaque particle sims!#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E694: “Scene Transitions 2"
Replumbed the scene capture to fix the missing alpha-pass/transparents/UI object in the transition VFX.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E694: “Scene Transitions 2"
Replumbed the scene capture to fix the missing alpha-pass/transparents/UI object in the transition VFX.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E693: “Scene Transitions 1"
Finally got round to some polish I've been meaning to do for months - scene transitions.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E693: “Scene Transitions 1"
Finally got round to some polish I've been meaning to do for months - scene transitions.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E692: “Swishy Caustics 2"
In-editor motion tests with the translucent fluid ink surfaces - switching between the faked caustics, plain translucent, alpha blend variants.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E692: “Swishy Caustics 2"
In-editor motion tests with the translucent fluid ink surfaces - switching between the faked caustics, plain translucent, alpha blend variants.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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Updated my #godot Magic Areas too with 6 new effects!
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Updated my #godot Magic Areas too with 6 new effects!
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Updated my #godot Magic Areas too with 6 new effects!
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Updated my #godot Magic Areas too with 6 new effects!
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Updated my #godot Magic Areas too with 6 new effects!
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Updated one of my first #godot vfx packs with some bug fixes and new effects!
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Updated one of my first #godot vfx packs with some bug fixes and new effects!
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Updated one of my first #godot vfx packs with some bug fixes and new effects!
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Updated one of my first #godot vfx packs with some bug fixes and new effects!
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Updated one of my first #godot vfx packs with some bug fixes and new effects!
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E691: “Swishy Caustics 1"
Playing around with HDRP translucent/thickness materials to try and get an "internal energy glow" to the ink/dye - similar to the glowy metaball experiments.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E691: “Swishy Caustics 1"
Playing around with HDRP translucent/thickness materials to try and get an "internal energy glow" to the ink/dye - similar to the glowy metaball experiments.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E690: “Swishy Stuff 9 (Underwater Blood Lookdev)"
Tweaked the dark blue colour to red and the "ink in water" look is more of a billowing blood.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E690: “Swishy Stuff 9 (Underwater Blood Lookdev)"
Tweaked the dark blue colour to red and the "ink in water" look is more of a billowing blood.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E689: “Swishy Stuff 8 (Underwater Ink Lookdev)"
With the volumetric lighting and alpha clip/blend, the random dark blue I chose started to look like squid ink released into water.
Messing about to dial in on the look a bit.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E689: “Swishy Stuff 8 (Underwater Ink Lookdev)"
With the volumetric lighting and alpha clip/blend, the random dark blue I chose started to look like squid ink released into water.
Messing about to dial in on the look a bit.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E688: “Swishy Stuff 7 (3D ink drawing)"
Moment during testing where I noticed that the "ShortThrow" fluid sim preset that has high velocity dissipation (so that fluid motion doesn't get pushed very far) gives some fun shapes with the mouse cursor click and drag response -#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E688: “Swishy Stuff 7 (3D ink drawing)"
Moment during testing where I noticed that the "ShortThrow" fluid sim preset that has high velocity dissipation (so that fluid motion doesn't get pushed very far) gives some fun shapes with the mouse cursor click and drag response -#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E687: “Swishy Stuff 8 (alpha clip WIP)"
Playing around with surface material params - using alpha clip on ink/dye amount gave some interesting looks.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E687: “Swishy Stuff 8 (alpha clip WIP)"
Playing around with surface material params - using alpha clip on ink/dye amount gave some interesting looks.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E686: “Swishy Stuff 5 (fluid sim param tweaks)"
Clip1: Twiddling about with fluid sim vorticity and convection force parameters to see what the more extreme ranges look like.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E686: “Swishy Stuff 5 (fluid sim param tweaks)"
Clip1: Twiddling about with fluid sim vorticity and convection force parameters to see what the more extreme ranges look like.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E685: “Swishy Stuff 4 (ink and velocity displacement)"
Wasn't quite getting enough reaction from the visible surface when vertex displacement was based just on the ink/dye buffer, so added velocity (speed) displacement.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E685: “Swishy Stuff 4 (ink and velocity displacement)"
Wasn't quite getting enough reaction from the visible surface when vertex displacement was based just on the ink/dye buffer, so added velocity (speed) displacement.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E684: “Swishy Stuff 3 (Ignition Point)"
Prior experiment noticed that mouse cursor ink/dye input looked like hot lava when the hue cycled round to orange and the surface shader was set to push inwards with ink level - as the occluded inner parts looked like they were glowing.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E684: “Swishy Stuff 3 (Ignition Point)"
Prior experiment noticed that mouse cursor ink/dye input looked like hot lava when the hue cycled round to orange and the surface shader was set to push inwards with ink level - as the occluded inner parts looked like they were glowing.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E683: “Swishy Stuff 2 (inverse push and offscreen noise)”
Twiddling with shader params and liking the surface more when the dye buffer pushes it down/backwards (into the screen) rather than up/forwards (towards the camera).#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E683: “Swishy Stuff 2 (inverse push and offscreen noise)”
Twiddling with shader params and liking the surface more when the dye buffer pushes it down/backwards (into the screen) rather than up/forwards (towards the camera).#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E682: “Swishy Stuff 1 (initial surface tests)”
Working on a thing for a thing, so I'm upgrading fluid sim "dye/ink" substrate buffer from scalar (single float value) to RGB colour.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E682: “Swishy Stuff 1 (initial surface tests)”
Working on a thing for a thing, so I'm upgrading fluid sim "dye/ink" substrate buffer from scalar (single float value) to RGB colour.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #motiongraphics #immersive #immersiveexperience #immersiveart
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E681: “Super Wide Flow”
🎵 Too Many Zoos, Too Many T's - Mad
🎵 Mocean Worker - My Own Little World (Feat Lyrics Born and Mindi Abair)
Couple of tests trying to get interesting flow on super wide aspect ratio.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart
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E681: “Super Wide Flow”
🎵 Too Many Zoos, Too Many T's - Mad
🎵 Mocean Worker - My Own Little World (Feat Lyrics Born and Mindi Abair)
Couple of tests trying to get interesting flow on super wide aspect ratio.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart
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E680: “Bamf Carousel 4 (just vibing)”
🎵 Youngblood Brass Band - Street Ritual
Just another test vid - not quite hitting the gulal/Holi festival powder burst look I was aiming for.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart
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E680: “Bamf Carousel 4 (just vibing)”
🎵 Youngblood Brass Band - Street Ritual
Just another test vid - not quite hitting the gulal/Holi festival powder burst look I was aiming for.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart
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E679: "Bamf Pop 6 (smoke motion test)"
🎵 Oliver Night, Roots Manuva, EVM128 - Boss (EVM128 Basement Remix)
Just checking the motion/force balancing changes still look okay with the grey smoke variant.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart #newmediaart
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E679: "Bamf Pop 6 (smoke motion test)"
🎵 Oliver Night, Roots Manuva, EVM128 - Boss (EVM128 Basement Remix)
Just checking the motion/force balancing changes still look okay with the grey smoke variant.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart #newmediaart
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E678: "Bamf Pop 5 (balancing forces)"
🎵 Kak Hatt, Zdot - I'm Back (Kak Summer)
🎵 Kak Hatt, Zdot - What You Drinking
Live param tweaking session testing/dialing in particle motion forces - applies to the colour bamf/burst particles#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart #newmediaart
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E678: "Bamf Pop 5 (balancing forces)"
🎵 Kak Hatt, Zdot - I'm Back (Kak Summer)
🎵 Kak Hatt, Zdot - What You Drinking
Live param tweaking session testing/dialing in particle motion forces - applies to the colour bamf/burst particles#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart #newmediaart
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E677: "Coffee Bamf"
🎵 Arthur Adams - You Hit the Nail on the Head
Those times when you're in the middle of a test but the coffee can't wait.
Clip1: carousel
Clip2: 8x sequential left to right (with pop after every 6)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart #newmediaart
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E677: "Coffee Bamf"
🎵 Arthur Adams - You Hit the Nail on the Head
Those times when you're in the middle of a test but the coffee can't wait.
Clip1: carousel
Clip2: 8x sequential left to right (with pop after every 6)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart #newmediaart
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E676: “Bamf Pop 4 (colour convection)"
🎵 Pep Love - Act. Phenom
Testing a couple of different fluid sim presents with the in-place clones with colour bamf/pop, same as in E674.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart #newmediaart
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E676: “Bamf Pop 4 (colour convection)"
🎵 Pep Love - Act. Phenom
Testing a couple of different fluid sim presents with the in-place clones with colour bamf/pop, same as in E674.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart #newmediaart
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E675: “Bamf Carousel 3 (colour bursts)”
🎵 Kwazi - Real Good
Testing the "bamf" colour bursts on big screen. Kinda gone away from the idea of the Nightcrawler "Bamf" teleport effect at this point but I suck at naming things so I'm just gonna stick with it.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart
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E675: “Bamf Carousel 3 (colour bursts)”
🎵 Kwazi - Real Good
Testing the "bamf" colour bursts on big screen. Kinda gone away from the idea of the Nightcrawler "Bamf" teleport effect at this point but I suck at naming things so I'm just gonna stick with it.#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart
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E674: “Bamf Carousel 2 (moody lighting test)”
🎵 Napes - Tracking
Unity editor screen capture testing colour bamfs on dev laptop - seeing which test lighting rig works best to give the illusion of volumetric smoke from each clone "pop".#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart
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E674: “Bamf Carousel 2 (moody lighting test)”
🎵 Napes - Tracking
Unity editor screen capture testing colour bamfs on dev laptop - seeing which test lighting rig works best to give the illusion of volumetric smoke from each clone "pop".#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart
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E673: “Bamf Pop 3 (sequential colour)”
🎵 Kwazi - Real Good
Testing colour bamfs - currently just cycling the hue shift REALLY fast so it's semi-random, but needs a better solve so that each burst is distinct colour (eg cycle hue by golden ratio).#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart
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E673: “Bamf Pop 3 (sequential colour)”
🎵 Kwazi - Real Good
Testing colour bamfs - currently just cycling the hue shift REALLY fast so it's semi-random, but needs a better solve so that each burst is distinct colour (eg cycle hue by golden ratio).#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart