#realtimevfx — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #realtimevfx, aggregated by home.social.
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Released my #godot electric effects today!
As usual the shaders are free along with a few customizable presets: https://binbun3d.itch.io/electric-fx
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E618: "Friday Afternoon Test Session 1"
🎵 Bruno Mars - Runaway Baby
Testing stuff on a Friday afternoon so could crank the sound system a bit :-)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E618: "Friday Afternoon Test Session 1"
🎵 Bruno Mars - Runaway Baby
Testing stuff on a Friday afternoon so could crank the sound system a bit :-)#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics
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E572: "Frozen Sim Buffers 6 (Floor Spawn)"
Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen. I should probably make a version where the particle motion completely freezes up as well and see how that compares (probably easier to visually read).#creativecoding #madewithunity #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E572: "Frozen Sim Buffers 6 (Floor Spawn)"
Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen. I should probably make a version where the particle motion completely freezes up as well and see how that compares (probably easier to visually read).#creativecoding #madewithunity #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E570: "It's Over 5,000! (Followers on Instagram)"
Wowzers! 5,000 followers, eh?#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E570: "It's Over 5,000! (Followers on Instagram)"
Wowzers! 5,000 followers, eh?#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E569: "Emissive Particles Test"
Testing some of the particle sims with no or(or minimal) lighting. The third one is egregiously bright, but I kinda dig it.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E569: "Emissive Particles Test"
Testing some of the particle sims with no or(or minimal) lighting. The third one is egregiously bright, but I kinda dig it.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E565: "Super Ultra Mega Wide 2 (Colour Variants)"
Working on stuff for a 17m wide x 3m tall video screen - testing some different colour variants.
Comped several test renders together as 17:3 aspect ratio means I can fit 3x into 16:9 frame.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E565: "Super Ultra Mega Wide 2 (Colour Variants)"
Working on stuff for a 17m wide x 3m tall video screen - testing some different colour variants.
Comped several test renders together as 17:3 aspect ratio means I can fit 3x into 16:9 frame.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E564: "Super Ultra Mega Wide (Motion Sim Freeze)"
Working on stuff for a 17m wide x 3m tall video screen.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E564: "Super Ultra Mega Wide (Motion Sim Freeze)"
Working on stuff for a 17m wide x 3m tall video screen.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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Started working on tornadoes but got sidetracked and now I'm making beams.
Also I'm not sure how glow changed in Godot 4.6, but I find it much easier to add subtle glow to effects.
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E563: "Swishers"
Taking another pass over fluid sim motion so I needed some objects to swish stuff about#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E563: "Swishers"
Taking another pass over fluid sim motion so I needed some objects to swish stuff about#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E562: "Unstable Sim"
You can probably tell my fluid sim isn't totally physically accurate - doesn't really understand real world unit distances (meters etc),#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E562: "Unstable Sim"
You can probably tell my fluid sim isn't totally physically accurate - doesn't really understand real world unit distances (meters etc),#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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I've been seeing these kinds of breakdowns of godot vfx, so I made my own!
You can grab the shaders for free here: https://binbun3d.itch.io/godot-portal-vfx
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E560: "Frozen Sim Buffers 1"
Found some nice motion/forms from frozen sim buffers.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E560: "Frozen Sim Buffers 1"
Found some nice motion/forms from frozen sim buffers.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E559: "Music and Motion Testing"
🎵 Honey Claws - Zookeeper
Friday afternoon test session - getting into it to see how it responds to dancing about. Notes below.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E559: "Music and Motion Testing"
🎵 Honey Claws - Zookeeper
Friday afternoon test session - getting into it to see how it responds to dancing about. Notes below.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E558: "Kelp Motion and Audio Testing"
🎵 Krafty Kuts, Dynamite MC - The Remedy
Testing the kelp with some of the floor spawn particle sims, with various depth camera VFX.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E558: "Kelp Motion and Audio Testing"
🎵 Krafty Kuts, Dynamite MC - The Remedy
Testing the kelp with some of the floor spawn particle sims, with various depth camera VFX.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E556: "Wobbly Lads 3 (motion to fluid sim)"
🎵 Krafty Kuts, Dynamite MC - The Remedy
While testing the wavy arm fellas it felt lacking that their motion didn't input into the fluid sim the way person-in-front-of-camera's motion did.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E556: "Wobbly Lads 3 (motion to fluid sim)"
🎵 Krafty Kuts, Dynamite MC - The Remedy
While testing the wavy arm fellas it felt lacking that their motion didn't input into the fluid sim the way person-in-front-of-camera's motion did.#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E555: "Wobbly Lads 2"
🎵 Red Astaire - Bounce 2 Da Beatbox
Testing the inflatable wobbly fellas on the big screen.
My legs are invisible because I'm wearing black denim jeans, which absorb IR so the Azure Kinect camera doesn't see them (unless get right up close) :-)#creativecoding #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E555: "Wobbly Lads 2"
🎵 Red Astaire - Bounce 2 Da Beatbox
Testing the inflatable wobbly fellas on the big screen.
My legs are invisible because I'm wearing black denim jeans, which absorb IR so the Azure Kinect camera doesn't see them (unless get right up close) :-)#creativecoding #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E554: "Wobbly Lads 1"
🎵 Leo NXT - Hands Up
While making the kelp stalks there was a point when just the main stalk and a single branch/leaf reminded me of the inflatable car forecourt arm-wavy things, and it was one of those ideas that I just had to chase down.#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E554: "Wobbly Lads 1"
🎵 Leo NXT - Hands Up
While making the kelp stalks there was a point when just the main stalk and a single branch/leaf reminded me of the inflatable car forecourt arm-wavy things, and it was one of those ideas that I just had to chase down.#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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https://youtu.be/1PVEDR9FDlQ
E553: "Kelp (Final, v2, Side-by-side)"
I know it shouldn't, but it always amazes me how much difference a bunch of polish and lighting tweaks can make.#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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https://youtu.be/1PVEDR9FDlQ
E553: "Kelp (Final, v2, Side-by-side)"
I know it shouldn't, but it always amazes me how much difference a bunch of polish and lighting tweaks can make.#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E552: "Kelp (Final, v2)"
Polishing with some tweaks and changes.
- Fixed leaf surface alignment issues leading to folded/twisted glitch on leaf end verts when in motion
- Added interactive fish (simple boids sim, using custom HLSL block proximity cache built out for plexus links VFX)#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E552: "Kelp (Final, v2)"
Polishing with some tweaks and changes.
- Fixed leaf surface alignment issues leading to folded/twisted glitch on leaf end verts when in motion
- Added interactive fish (simple boids sim, using custom HLSL block proximity cache built out for plexus links VFX)#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E551: "Kelp (Final)"
Laptop screen capture of the finished (?) kelp VFX.#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E551: "Kelp (Final)"
Laptop screen capture of the finished (?) kelp VFX.#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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Kelp VFX Devlog - Director's Cut
🎵 Blue Boy - Remember Me
🎵 Fdel - Get Up On Ya Feet
Compiled video of all 5 parts of the Kelp VFX devlog into 1 video.
Including some of the more notable fails along the way #normalizefailure#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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Kelp VFX Devlog - Director's Cut
🎵 Blue Boy - Remember Me
🎵 Fdel - Get Up On Ya Feet
Compiled video of all 5 parts of the Kelp VFX devlog into 1 video.
Including some of the more notable fails along the way #normalizefailure#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E550: "Won't You Please, Please Kelp Me"
🎵 Fdel - Get Up On Ya Feet
Kelp VFX devlog - part 5 of 5.
Work to get the leaves looking a bit more like kelp, some quick and dirty audio-reactive motion and simple underwater(ish) lighting.#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E550: "Won't You Please, Please Kelp Me"
🎵 Fdel - Get Up On Ya Feet
Kelp VFX devlog - part 5 of 5.
Work to get the leaves looking a bit more like kelp, some quick and dirty audio-reactive motion and simple underwater(ish) lighting.#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
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E549: "Kelp (Me Get My Feet Back On The Ground)"
Kelp VFX devlog - part 4 of 5.
Plopping the seagrass down and then going back to the kelp strands - main stalk physics and how to spawn and attach leaves/branches.#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E549: "Kelp (Me Get My Feet Back On The Ground)"
Kelp VFX devlog - part 4 of 5.
Plopping the seagrass down and then going back to the kelp strands - main stalk physics and how to spawn and attach leaves/branches.#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E548: "Kelp! (You Know I Need Someone)"
Kelp VFX devlog - part 3 of 5.
First pass material lookdev to go from debug lines to a better looking kelp strand. Just sticking even a basic HDRP lit material with self-shadow on it made a huge difference.#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E548: "Kelp! (You Know I Need Someone)"
Kelp VFX devlog - part 3 of 5.
First pass material lookdev to go from debug lines to a better looking kelp strand. Just sticking even a basic HDRP lit material with self-shadow on it made a huge difference.#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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E547: "Kelp! (Not Just Anybody)"
Kelp VFX devlog - part 2 of 5.
Rough testing how many strips/strands/particles we can afford.
Working on overall motion and adding more physics (per strip stiffness, propagating directionality down the particle chain).#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive