#hdrp — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #hdrp, aggregated by home.social.
-
E485 (Pt2): "Jason Derulo Last Dance World Tour (London O2 Arena)"
🎵 Jason Derulo - Ridin' SoloSo, it's been a crazy couple of weeks...
#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
-
E521: "Dad-Dancing in the Living Room"
🎵 Phibes - Get the Fuck Up
Testing some test lighting variants with audio input and got a bit carried away. Nearly fell over the chair at one point. Think I need to work on my cardio.
Perf not bad for a laptop 3070 GPU!#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
-
E512: "Swirly Particles 8 (Screen Test)"
🎵 NIGHT manoeuvres - Work It OutTesting swirly particles big screen.
#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
-
Work in progress: a tool for switching visual materials between render pipelines in Unity. This allows the Vehicle Physics packages to work across all three supported render pipelines by simply pressing the appropriate button, with materials specifically configured for each pipeline.
#VPPDev #Unity #Unity6 #MadeWithUnity #URP #HDRP #IndieDev #GameDev
-
Experiment 478: "Clone Room"
Quick and dirty test using #vfxgraph to clone depth camera mesh multiple times. Kinda fun with the motion in and out, but gotta be real careful with any kind of 4-way symmetry because you can easily get Bad Shapes.
#creativecoding #unity #unity3d #madewithunity #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
-
Experiment 424: "Long Audio-Reactive Logo and Fluid Particles Variation Test"
Testing out a bunch of different audio-reactive logo styles with different interactive particle sims, mesh instance backgrounds visuals.
🎵 Janelle Monáe - Make Me Feel
🎵 Betty Davis - Anti Love Song#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #realtime #realtimegraphics #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
-
О графике в Unity: Графический конвейер
Всем привет! Меня зовут Григорий Дядиченко , я уже что-то разрабатываю на Unity десять лет. Давно ничего не писал, и тут собрался с силами и решил, что хочу написать про компьютерную графику. А точнее пройтись по её базе в контексте Unity. Если интересуетесь темой — добро пожаловать под кат!
https://habr.com/ru/articles/927304/
#графический_конвейер #рендеринг #unity #unity3d #urp #hdrp #builtin #шейдеры
-
Testing new lamp posts in Unity/HDRP - I'm not expert on HDRP lighting in Unity 3D, but I'm quite satisfied how the new low poly lamp posts look in HDRP. Models made for upcoming Forgotten Graveyards🪦asset pack
#screenshotsaturday #indiedev #indiegamedev #gameasset #assetpack #lowpoly #gameart #unity3d #unity #u3d #hdrp #gameart #indiegame #gamedev
-
HDRP magic in action! 🎩✨ Testing out the demo map for Low Poly Nature Essentials. Still tweaking, but the results are promising!
#lowpoly #gameasset #indiedev #nature #GameArt #AssetPack #unity3d #unity #assetstore #b3d #MadeWithUnity #screenshotsaturday #hdrp
-
Continuing my Unity3D lighting study. This time during the night...
Lighting night-time scenes is hard.
#HDRP #URP #indiedev #Volumetric #lighting #lightshafts #MadeWithUnity #lowpoly
-
#Volumetric #lighting lovers Unite! Lighting study in #unity3d in #lowpoly environment.
-
@tentaclehead must be tricky finding any good up to date shaders for Unity built in. All the packs I’ve looked at lately are looking dated. Seems like everyone is working on #URP #HDRP
-
Having just released our announce trailer, it still blows my mind that we can render out something like that in-engine with ray-traced shadows, reflections and GI. The amount of iteration time that afforded the art team was tremendous. Also being able to re-purpose game assets is super cool. #HDRP #Unity3d #gamedev https://www.youtube.com/watch?v=y5c-KV4ALFY
-
Ok, let's make an #introduction post! 🎉
I'm Tim, #gamedev from Ukraine 🇺🇦 since 2010 🚀
Currently I'm involved in AAA game and I'll post about it a lot soon, after announcement, specifically about #Unity #HDRP #TechArt #VFX 💫
Also I'm doing some #pixelart , cause I love it, and I hope to release some small scale platformer in foreseeable future with this guy down below🕹️
-
Muzzle flashes are now being triggered from an animation event. User input next, then audio and blood effects.
#madewithunity #unity3d #screenshotsunday #horror #residentevil #silenthill #dinocrisis #cathode #hdrp #gamedev #indiedev
-
Yesterday I continued to work on the player animator controller and added a muzzle flash and a laser sight.
#madewithunity #unity #unity3d #hdrp #horror #residentevil #silenthill #dinocrisis #pixelart #lighting #postprocessing
-
I've been building out an animator controller for a fixed camera style horror game. Locomotion is working I'm just adding weapon stuff now, and will hook it up to player input next.
This is using an environment from Manufactura K4, with animations and a character from Profactor. The VHS post processing is Cathode again.
#madewithunity #unity3d #unity #hdrp #residentevil #silenthill #dinocrisis #alien #horror #animation #graphics
-
[Help needed]: https://github.com/mlavik1/UnityVolumeRendering/discussions/130
If someone here has experience with supporting multiple render pipelines in Unity, please have a read and let me know if you have any suggestions!