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#hdrp — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #hdrp, aggregated by home.social.

  1. youtu.be/Of5nSEOL1as

    E572: "Frozen Sim Buffers 6 (Floor Spawn)"
    Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen. I should probably make a version where the particle motion completely freezes up as well and see how that compares (probably easier to visually read).

    #creativecoding #madewithunity #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  2. youtu.be/Of5nSEOL1as

    E572: "Frozen Sim Buffers 6 (Floor Spawn)"
    Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen. I should probably make a version where the particle motion completely freezes up as well and see how that compares (probably easier to visually read).

    #creativecoding #madewithunity #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  3. youtu.be/BLMzZTzDYLU

    E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
    Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  4. youtu.be/BLMzZTzDYLU

    E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
    Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  5. youtu.be/vmq8m5R7KCs

    E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
    Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  6. youtu.be/vmq8m5R7KCs

    E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
    Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  7. youtu.be/cZ-4ngjc1pU

    E565: "Super Ultra Mega Wide 2 (Colour Variants)"
    Working on stuff for a 17m wide x 3m tall video screen - testing some different colour variants.
    Comped several test renders together as 17:3 aspect ratio means I can fit 3x into 16:9 frame.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

  8. youtu.be/cZ-4ngjc1pU

    E565: "Super Ultra Mega Wide 2 (Colour Variants)"
    Working on stuff for a 17m wide x 3m tall video screen - testing some different colour variants.
    Comped several test renders together as 17:3 aspect ratio means I can fit 3x into 16:9 frame.

    #creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive