#gameui — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gameui, aggregated by home.social.
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💡 #UnityTips: Create engaging and interactive game UI with Unity's UI System! 🎨 Design UI elements, manage canvas scaling, and handle user input with ease. #unity #unity3d #gamedev #gameUI #IndieDev #IndieGame Learn more: https://docs.unity3d.com/Manual/UISystem.html
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💡 #UnityTips: Create engaging and interactive game UI with Unity's UI System! 🎨 Design UI elements, manage canvas scaling, and handle user input with ease. #unity #unity3d #gamedev #gameUI #IndieDev #IndieGame Learn more: https://docs.unity3d.com/Manual/UISystem.html
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Made new hint screen dioramas for #GoblinGirlGame and decided the hint screen intro needed some JUICE!
#screenshotsaturday #GoblinGirlGame #gameui #gamemaker #indiedev #gamedev
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Made new hint screen dioramas for #GoblinGirlGame and decided the hint screen intro needed some JUICE!
#screenshotsaturday #GoblinGirlGame #gameui #gamemaker #indiedev #gamedev
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Made new hint screen dioramas for #GoblinGirlGame and decided the hint screen intro needed some JUICE!
#screenshotsaturday #GoblinGirlGame #gameui #gamemaker #indiedev #gamedev
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Made new hint screen dioramas for #GoblinGirlGame and decided the hint screen intro needed some JUICE!
#screenshotsaturday #GoblinGirlGame #gameui #gamemaker #indiedev #gamedev
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Made new hint screen dioramas for #GoblinGirlGame and decided the hint screen intro needed some JUICE!
#screenshotsaturday #GoblinGirlGame #gameui #gamemaker #indiedev #gamedev
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Wooden GUI Pack for Unity #Woodengui #Unity #Fantasy #Adventure #Gameui #Guipack #Premadescreens #Psdfiles #Atlases #Buttons #Chests #Icons #Hud #Loadingbar #AssetStore
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Excited to share progress on the PGC build, recently presented at Pocket Gamer Connects London. The focus was on solid iOS support across both iPhone and iPad, smoother navigation, sound selection, haptics, preferences, real stat tracking, and refining drag-and-drop.
https://www.youtube.com/watch?v=8g8jBw0NsG4
#Unity3D #Unity2D #ShaderGraph #UnityUI #GameDev #TechArt #IndieDev #IndieGameDev #MobileGameDevelopment #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #iOsDevelopment
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A couple of things I've been working on:
- Background with moving stars and planets
- Changed Warp icon + SFX and VFX
- Stats as icons with counter -
Made a v2 of upgrade icons. I believe I made a better use of the icon's space now, what do you think? The last picture shows the v1.
On the other hand, I'm still unsure about how to show the stats, that's why they're hidden now.
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Working on Bubble Mode UI for my block-puzzle game. Bubbles are the main objective, but score still matters for leaderboards.
Right now the score is in the top-left corner. For a bubble-focused mode, does that placement make sense?Would love quick UI feedback.
#gamedev #indiedev #gameui #uxdesign #buildinpublic #madewithunity #unity3d #unity2d
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Block Puzzle Reaches Fully Playable Core Loop on Mobile, Set for Pocket Gamer Connects London 2026
In previous updates, I mostly shared theme visuals without showing real gameplay. This time, the core systems are finally coming together.
More updates soon.
https://www.youtube.com/watch?v=yX3EisM75ew
#unity3d #unity2d #shadergraph #unityui #gamedev #techart #IndieDev #indiegamedev #blockpuzzle #gamedesign #shaders #proceduralart #gameui #madewithunity #appdevelopment #buildinpublic
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This fall continues to do everything it can to slow down dev (RSI wheee!) so for #screenshotsaturday here's another #GoblinGirlGame early mockup I haven't posted, showing off a potential outdoor tileset for the dungeon.
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This fall continues to do everything it can to slow down dev (RSI wheee!) so for #screenshotsaturday here's another #GoblinGirlGame early mockup I haven't posted, showing off a potential outdoor tileset for the dungeon.
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This fall continues to do everything it can to slow down dev (RSI wheee!) so for #screenshotsaturday here's another #GoblinGirlGame early mockup I haven't posted, showing off a potential outdoor tileset for the dungeon.
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This fall continues to do everything it can to slow down dev (RSI wheee!) so for #screenshotsaturday here's another #GoblinGirlGame early mockup I haven't posted, showing off a potential outdoor tileset for the dungeon.
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This fall continues to do everything it can to slow down dev (RSI wheee!) so for #screenshotsaturday here's another #GoblinGirlGame early mockup I haven't posted, showing off a potential outdoor tileset for the dungeon.
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Making changes to the upgrade scene. Now it has icons and shows what upgrades the player picked. Though, still working on improving the icons.
Images show the comparison of now and before.
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Users: “How many animations are we going to have?”
Me: YES.Finally got the hide-animation system for grid cells feeling right.
Block icons will be category-based too to appeal to different player types; currently testing chess and animal sets.#Unity3d Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #UnityUI #gamedevelopers #BlockPuzzle #uidesign
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Users: “How many animations are we going to have?”
Me: YES.Finally got the hide-animation system for grid cells feeling right.
Block icons will be category-based too to appeal to different player types; currently testing chess and animal sets.#Unity3d Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #UnityUI #gamedevelopers #BlockPuzzle #uidesign
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Users: “How many animations are we going to have?”
Me: YES.Finally got the hide-animation system for grid cells feeling right.
Block icons will be category-based too to appeal to different player types; currently testing chess and animal sets.#Unity3d Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #UnityUI #gamedevelopers #BlockPuzzle #uidesign
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Users: “How many animations are we going to have?”
Me: YES.Finally got the hide-animation system for grid cells feeling right.
Block icons will be category-based too to appeal to different player types; currently testing chess and animal sets.#Unity3d Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #UnityUI #gamedevelopers #BlockPuzzle #uidesign
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Improved the look of the draggable items and started exploring ways to make them more color-blind friendly.
Still learning, so feedback from color-blind players would really help.
Also polished the disappearing animation and prepared the system for adding more variety.#Unity3D #Unity #Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #BlockPuzzle #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic
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I’m thrilled to share the new App-UI-style theme for our block puzzle game, and I’m so happy with how it gives the entire puzzle a cleaner, more modern look — almost like a polished mobile app rather than a traditional game.
#Unity3D #Unity #Unity2D #ShaderGraph #UnityUI #GameDev #TechArt #IndieDev #IndieGameDev #BlockPuzzle #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #PrimeTween #VContainer
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This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame
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This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame
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This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame
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This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame
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This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame
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Come work with me to define the future of product design education in Aotearoa!
We’re looking for an early career or mid career researcher with a strong background in teaching and design practice and experience delivering apps with modern web platform or game engine technology. We’d also love to hear from researchers with deep expertise in type design and font engineering; information architecture and data visualisation; or similar niches adjacent to product design who might thrive in our unique interdisciplinary context.
#AcademicJobs #UX #ProductDesign #DesignEngineering #FontEngineering #Accessibility #DesignSystems #GameUI #DataVis #InformationArchitecture
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Come work with me to define the future of product design education in Aotearoa!
We’re looking for an early career or mid career researcher with a strong background in teaching and design practice and experience delivering apps with modern web platform or game engine technology. We’d also love to hear from researchers with deep expertise in type design and font engineering; information architecture and data visualisation; or similar niches adjacent to product design who might thrive in our unique interdisciplinary context.
#AcademicJobs #UX #ProductDesign #DesignEngineering #FontEngineering #Accessibility #DesignSystems #GameUI #DataVis #InformationArchitecture
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Come work with me to define the future of product design education in Aotearoa!
We’re looking for an early career or mid career researcher with a strong background in teaching and design practice and experience delivering apps with modern web platform or game engine technology. We’d also love to hear from researchers with deep expertise in type design and font engineering; information architecture and data visualisation; or similar niches adjacent to product design who might thrive in our unique interdisciplinary context.
#AcademicJobs #UX #ProductDesign #DesignEngineering #FontEngineering #Accessibility #DesignSystems #GameUI #DataVis #InformationArchitecture
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Come work with me to define the future of product design education in Aotearoa!
We’re looking for an early career or mid career researcher with a strong background in teaching and design practice and experience delivering apps with modern web platform or game engine technology. We’d also love to hear from researchers with deep expertise in type design and font engineering; information architecture and data visualisation; or similar niches adjacent to product design who might thrive in our unique interdisciplinary context.
#AcademicJobs #UX #ProductDesign #DesignEngineering #FontEngineering #Accessibility #DesignSystems #GameUI #DataVis #InformationArchitecture
-
Come work with me to define the future of product design education in Aotearoa!
We’re looking for an early career or mid career researcher with a strong background in teaching and design practice and experience delivering apps with modern web platform or game engine technology. We’d also love to hear from researchers with deep expertise in type design and font engineering; information architecture and data visualisation; or similar niches adjacent to product design who might thrive in our unique interdisciplinary context.
#AcademicJobs #UX #ProductDesign #DesignEngineering #FontEngineering #Accessibility #DesignSystems #GameUI #DataVis #InformationArchitecture