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#gameui — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gameui, aggregated by home.social.

  1. 💡 #UnityTips: Create engaging and interactive game UI with Unity's UI System! 🎨 Design UI elements, manage canvas scaling, and handle user input with ease. #unity #unity3d #gamedev #gameUI #IndieDev #IndieGame Learn more: docs.unity3d.com/Manual/UISyst

  2. Small QoL update -- universal button prompts are now in the UI (confirm/cancel etc).
    Next step: add a tutorial and a proper controls description.

    #tic80 #gamedev #pixelart #indiedev #gameui

  3. Excited to share progress on the PGC build, recently presented at Pocket Gamer Connects London. The focus was on solid iOS support across both iPhone and iPad, smoother navigation, sound selection, haptics, preferences, real stat tracking, and refining drag-and-drop.

    youtube.com/watch?v=8g8jBw0NsG4

    #Unity3D #Unity2D #ShaderGraph #UnityUI #GameDev #TechArt #IndieDev #IndieGameDev #MobileGameDevelopment #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #iOsDevelopment

  4. Working on Bubble Mode UI for my block-puzzle game. Bubbles are the main objective, but score still matters for leaderboards.
    Right now the score is in the top-left corner. For a bubble-focused mode, does that placement make sense?

    Would love quick UI feedback.

    #gamedev #indiedev #gameui #uxdesign #buildinpublic #madewithunity #unity3d #unity2d

  5. Block Puzzle Reaches Fully Playable Core Loop on Mobile, Set for Pocket Gamer Connects London 2026

    In previous updates, I mostly shared theme visuals without showing real gameplay. This time, the core systems are finally coming together.

    More updates soon.

    youtube.com/watch?v=yX3EisM75ew

    #unity3d #unity2d #shadergraph #unityui #gamedev #techart #IndieDev #indiegamedev #blockpuzzle #gamedesign #shaders #proceduralart #gameui #madewithunity #appdevelopment #buildinpublic

  6. Users: “How many animations are we going to have?”
    Me: YES.

    Finally got the hide-animation system for grid cells feeling right.
    Block icons will be category-based too to appeal to different player types; currently testing chess and animal sets.

    #Unity3d Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #UnityUI #gamedevelopers #BlockPuzzle #uidesign

  7. Users: “How many animations are we going to have?”
    Me: YES.

    Finally got the hide-animation system for grid cells feeling right.
    Block icons will be category-based too to appeal to different player types; currently testing chess and animal sets.

    #Unity3d Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #UnityUI #gamedevelopers #BlockPuzzle #uidesign

  8. Users: “How many animations are we going to have?”
    Me: YES.

    Finally got the hide-animation system for grid cells feeling right.
    Block icons will be category-based too to appeal to different player types; currently testing chess and animal sets.

    #Unity3d Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #UnityUI #gamedevelopers #BlockPuzzle #uidesign

  9. Users: “How many animations are we going to have?”
    Me: YES.

    Finally got the hide-animation system for grid cells feeling right.
    Block icons will be category-based too to appeal to different player types; currently testing chess and animal sets.

    #Unity3d Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #UnityUI #gamedevelopers #BlockPuzzle #uidesign

  10. Improved the look of the draggable items and started exploring ways to make them more color-blind friendly.
    Still learning, so feedback from color-blind players would really help.
    Also polished the disappearing animation and prepared the system for adding more variety.

    #Unity3D #Unity #Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #BlockPuzzle #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic

  11. I’m thrilled to share the new App-UI-style theme for our block puzzle game, and I’m so happy with how it gives the entire puzzle a cleaner, more modern look — almost like a polished mobile app rather than a traditional game.

    #Unity3D #Unity #Unity2D #ShaderGraph #UnityUI #GameDev #TechArt #IndieDev #IndieGameDev #BlockPuzzle #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #PrimeTween #VContainer

  12. Come work with me to define the future of product design education in Aotearoa!

    We’re looking for an early career or mid career researcher with a strong background in teaching and design practice and experience delivering apps with modern web platform or game engine technology. We’d also love to hear from researchers with deep expertise in type design and font engineering; information architecture and data visualisation; or similar niches adjacent to product design who might thrive in our unique interdisciplinary context.

    jobs.canterbury.ac.nz/jobdetai

    #AcademicJobs #UX #ProductDesign #DesignEngineering #FontEngineering #Accessibility #DesignSystems #GameUI #DataVis #InformationArchitecture

  13. Java devs:
    How would you design a UI for a chat-driven RPG with spells, stats, inventory, and AI responses?
    Minimalist? Tabs? Retro terminal look?
    Drop your ideas ⬇️
    #GameUI #JavaDev #IndieDev #AIUX