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#gameui — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gameui, aggregated by home.social.

  1. We added headers for most of our UI, so closing and generally managing windows is a bit more intuitive and convenient now. #rpg #gamedev #pixelart #godot #gaming #mana #ui #gameui

  2. 💡 #UnityTips: Create engaging and interactive game UI with Unity's UI System! 🎨 Design UI elements, manage canvas scaling, and handle user input with ease. #unity #unity3d #gamedev #gameUI #IndieDev #IndieGame Learn more: docs.unity3d.com/Manual/UISyst

  3. 💡 #UnityTips: Create engaging and interactive game UI with Unity's UI System! 🎨 Design UI elements, manage canvas scaling, and handle user input with ease. #unity #unity3d #gamedev #gameUI #IndieDev #IndieGame Learn more: docs.unity3d.com/Manual/UISyst

  4. Small QoL update -- universal button prompts are now in the UI (confirm/cancel etc).
    Next step: add a tutorial and a proper controls description.

    #tic80 #gamedev #pixelart #indiedev #gameui

  5. Small QoL update -- universal button prompts are now in the UI (confirm/cancel etc).
    Next step: add a tutorial and a proper controls description.

    #tic80 #gamedev #pixelart #indiedev #gameui

  6. Small QoL update -- universal button prompts are now in the UI (confirm/cancel etc).
    Next step: add a tutorial and a proper controls description.

    #tic80 #gamedev #pixelart #indiedev #gameui

  7. Small QoL update -- universal button prompts are now in the UI (confirm/cancel etc).
    Next step: add a tutorial and a proper controls description.

    #tic80 #gamedev #pixelart #indiedev #gameui

  8. Excited to share progress on the PGC build, recently presented at Pocket Gamer Connects London. The focus was on solid iOS support across both iPhone and iPad, smoother navigation, sound selection, haptics, preferences, real stat tracking, and refining drag-and-drop.

    youtube.com/watch?v=8g8jBw0NsG4

    #Unity3D #Unity2D #ShaderGraph #UnityUI #GameDev #TechArt #IndieDev #IndieGameDev #MobileGameDevelopment #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #iOsDevelopment

  9. A couple of things I've been working on:
    - Background with moving stars and planets
    - Changed Warp icon + SFX and VFX
    - Stats as icons with counter

    #godot #gamedev #indiedev #gameui #gamedesign

  10. Made a v2 of upgrade icons. I believe I made a better use of the icon's space now, what do you think? The last picture shows the v1.

    On the other hand, I'm still unsure about how to show the stats, that's why they're hidden now.

    #godot #gamedev #indiedev #gameui

  11. Working on Bubble Mode UI for my block-puzzle game. Bubbles are the main objective, but score still matters for leaderboards.
    Right now the score is in the top-left corner. For a bubble-focused mode, does that placement make sense?

    Would love quick UI feedback.

    #gamedev #indiedev #gameui #uxdesign #buildinpublic #madewithunity #unity3d #unity2d

  12. Block Puzzle Reaches Fully Playable Core Loop on Mobile, Set for Pocket Gamer Connects London 2026

    In previous updates, I mostly shared theme visuals without showing real gameplay. This time, the core systems are finally coming together.

    More updates soon.

    youtube.com/watch?v=yX3EisM75ew

    #unity3d #unity2d #shadergraph #unityui #gamedev #techart #IndieDev #indiegamedev #blockpuzzle #gamedesign #shaders #proceduralart #gameui #madewithunity #appdevelopment #buildinpublic

  13. This fall continues to do everything it can to slow down dev (RSI wheee!) so for #screenshotsaturday here's another #GoblinGirlGame early mockup I haven't posted, showing off a potential outdoor tileset for the dungeon.

    #indiedev #gameui #pixelart #ドット絵

  14. This fall continues to do everything it can to slow down dev (RSI wheee!) so for #screenshotsaturday here's another #GoblinGirlGame early mockup I haven't posted, showing off a potential outdoor tileset for the dungeon.

    #indiedev #gameui #pixelart #ドット絵

  15. This fall continues to do everything it can to slow down dev (RSI wheee!) so for #screenshotsaturday here's another #GoblinGirlGame early mockup I haven't posted, showing off a potential outdoor tileset for the dungeon.

    #indiedev #gameui #pixelart #ドット絵

  16. This fall continues to do everything it can to slow down dev (RSI wheee!) so for #screenshotsaturday here's another #GoblinGirlGame early mockup I haven't posted, showing off a potential outdoor tileset for the dungeon.

    #indiedev #gameui #pixelart #ドット絵

  17. This fall continues to do everything it can to slow down dev (RSI wheee!) so for #screenshotsaturday here's another #GoblinGirlGame early mockup I haven't posted, showing off a potential outdoor tileset for the dungeon.

    #indiedev #gameui #pixelart #ドット絵

  18. Making changes to the upgrade scene. Now it has icons and shows what upgrades the player picked. Though, still working on improving the icons.

    Images show the comparison of now and before.

    #godot #gamedev #indiedev #gameui

  19. Users: “How many animations are we going to have?”
    Me: YES.

    Finally got the hide-animation system for grid cells feeling right.
    Block icons will be category-based too to appeal to different player types; currently testing chess and animal sets.

    #Unity3d Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #UnityUI #gamedevelopers #BlockPuzzle #uidesign

  20. Users: “How many animations are we going to have?”
    Me: YES.

    Finally got the hide-animation system for grid cells feeling right.
    Block icons will be category-based too to appeal to different player types; currently testing chess and animal sets.

    #Unity3d Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #UnityUI #gamedevelopers #BlockPuzzle #uidesign

  21. Users: “How many animations are we going to have?”
    Me: YES.

    Finally got the hide-animation system for grid cells feeling right.
    Block icons will be category-based too to appeal to different player types; currently testing chess and animal sets.

    #Unity3d Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #UnityUI #gamedevelopers #BlockPuzzle #uidesign

  22. Users: “How many animations are we going to have?”
    Me: YES.

    Finally got the hide-animation system for grid cells feeling right.
    Block icons will be category-based too to appeal to different player types; currently testing chess and animal sets.

    #Unity3d Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #UnityUI #gamedevelopers #BlockPuzzle #uidesign

  23. :minecraft_name_tag: Yes, games really WERE cooler years ago
    :minecraft_axolotl_bucket: f4mi

    :minecraft_chain: YouTube
    :minecraft_lantern: Invidious

    #видиво #GameUI

  24. :minecraft_name_tag: Yes, games really WERE cooler years ago
    :minecraft_axolotl_bucket: f4mi

    :minecraft_chain: YouTube
    :minecraft_lantern: Invidious

    #видиво #GameUI

  25. :minecraft_name_tag: Yes, games really WERE cooler years ago
    :minecraft_axolotl_bucket: f4mi

    :minecraft_chain: YouTube
    :minecraft_lantern: Invidious

    #видиво #GameUI

  26. :minecraft_name_tag: Yes, games really WERE cooler years ago
    :minecraft_axolotl_bucket: f4mi

    :minecraft_chain: YouTube
    :minecraft_lantern: Invidious

    #видиво #GameUI

  27. Improved the look of the draggable items and started exploring ways to make them more color-blind friendly.
    Still learning, so feedback from color-blind players would really help.
    Also polished the disappearing animation and prepared the system for adding more variety.

    #Unity3D #Unity #Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #BlockPuzzle #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic

  28. I’m thrilled to share the new App-UI-style theme for our block puzzle game, and I’m so happy with how it gives the entire puzzle a cleaner, more modern look — almost like a polished mobile app rather than a traditional game.

    #Unity3D #Unity #Unity2D #ShaderGraph #UnityUI #GameDev #TechArt #IndieDev #IndieGameDev #BlockPuzzle #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #PrimeTween #VContainer

  29. This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame

    #gameui #pixelart #ドット絵 #indiedev

  30. This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame

    #gameui #pixelart #ドット絵 #indiedev

  31. This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame

    #gameui #pixelart #ドット絵 #indiedev

  32. This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame

    #gameui #pixelart #ドット絵 #indiedev

  33. This week I'm sharing an older mockup I haven't shared in full before for #screenshotsaturday. This is 1/2 of a two screen character respec menu you access between dungeon floors in #GoblinGirlGame

    #gameui #pixelart #ドット絵 #indiedev

  34. Come work with me to define the future of product design education in Aotearoa!

    We’re looking for an early career or mid career researcher with a strong background in teaching and design practice and experience delivering apps with modern web platform or game engine technology. We’d also love to hear from researchers with deep expertise in type design and font engineering; information architecture and data visualisation; or similar niches adjacent to product design who might thrive in our unique interdisciplinary context.

    jobs.canterbury.ac.nz/jobdetai

    #AcademicJobs #UX #ProductDesign #DesignEngineering #FontEngineering #Accessibility #DesignSystems #GameUI #DataVis #InformationArchitecture

  35. Come work with me to define the future of product design education in Aotearoa!

    We’re looking for an early career or mid career researcher with a strong background in teaching and design practice and experience delivering apps with modern web platform or game engine technology. We’d also love to hear from researchers with deep expertise in type design and font engineering; information architecture and data visualisation; or similar niches adjacent to product design who might thrive in our unique interdisciplinary context.

    jobs.canterbury.ac.nz/jobdetai

    #AcademicJobs #UX #ProductDesign #DesignEngineering #FontEngineering #Accessibility #DesignSystems #GameUI #DataVis #InformationArchitecture

  36. Come work with me to define the future of product design education in Aotearoa!

    We’re looking for an early career or mid career researcher with a strong background in teaching and design practice and experience delivering apps with modern web platform or game engine technology. We’d also love to hear from researchers with deep expertise in type design and font engineering; information architecture and data visualisation; or similar niches adjacent to product design who might thrive in our unique interdisciplinary context.

    jobs.canterbury.ac.nz/jobdetai

    #AcademicJobs #UX #ProductDesign #DesignEngineering #FontEngineering #Accessibility #DesignSystems #GameUI #DataVis #InformationArchitecture

  37. Come work with me to define the future of product design education in Aotearoa!

    We’re looking for an early career or mid career researcher with a strong background in teaching and design practice and experience delivering apps with modern web platform or game engine technology. We’d also love to hear from researchers with deep expertise in type design and font engineering; information architecture and data visualisation; or similar niches adjacent to product design who might thrive in our unique interdisciplinary context.

    jobs.canterbury.ac.nz/jobdetai

    #AcademicJobs #UX #ProductDesign #DesignEngineering #FontEngineering #Accessibility #DesignSystems #GameUI #DataVis #InformationArchitecture

  38. Come work with me to define the future of product design education in Aotearoa!

    We’re looking for an early career or mid career researcher with a strong background in teaching and design practice and experience delivering apps with modern web platform or game engine technology. We’d also love to hear from researchers with deep expertise in type design and font engineering; information architecture and data visualisation; or similar niches adjacent to product design who might thrive in our unique interdisciplinary context.

    jobs.canterbury.ac.nz/jobdetai

    #AcademicJobs #UX #ProductDesign #DesignEngineering #FontEngineering #Accessibility #DesignSystems #GameUI #DataVis #InformationArchitecture