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#goblingirlgame — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #goblingirlgame, aggregated by home.social.

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  1. If YOU can trigger a pressure plate, THEY can trigger a pressure plate! Uhh... unless they can float?!

    #GoblinGirlGame #screenshotsaturday #indiegame #indiedev

  2. If YOU can trigger a pressure plate, THEY can trigger a pressure plate! Uhh... unless they can float?!

    #GoblinGirlGame #screenshotsaturday #indiegame #indiedev

  3. If YOU can trigger a pressure plate, THEY can trigger a pressure plate! Uhh... unless they can float?!

    #GoblinGirlGame #screenshotsaturday #indiegame #indiedev

  4. If YOU can trigger a pressure plate, THEY can trigger a pressure plate! Uhh... unless they can float?!

    #GoblinGirlGame #screenshotsaturday #indiegame #indiedev

  5. Refactoring my trigger objects for a new feature and realized I can now setup some fun scenarios with very little effort.

    Here some knights are guarding a key. They don't care if you grab it, but try running away with it and they attack!

    #screenshotsaturday #GoblinGirlGame #gamemaker #gamedev

  6. Refactoring my trigger objects for a new feature and realized I can now setup some fun scenarios with very little effort.

    Here some knights are guarding a key. They don't care if you grab it, but try running away with it and they attack!

    #screenshotsaturday #GoblinGirlGame #gamemaker #gamedev

  7. Refactoring my trigger objects for a new feature and realized I can now setup some fun scenarios with very little effort.

    Here some knights are guarding a key. They don't care if you grab it, but try running away with it and they attack!

    #screenshotsaturday #GoblinGirlGame #gamemaker #gamedev

  8. Refactoring my trigger objects for a new feature and realized I can now setup some fun scenarios with very little effort.

    Here some knights are guarding a key. They don't care if you grab it, but try running away with it and they attack!

    #screenshotsaturday #GoblinGirlGame #gamemaker #gamedev

  9. Longer gif of the HUD portrait animations used during action segments in #GoblinGirlGame.

    Created for the latest newsletter where I talk inspiration for going all out on her portrait.
    Read: mailchi.mp/8e161d7dfdf3/spooky
    Subscribe: eepurl.com/cHiZen

    #screenshotsaturday #gamedev #pixelart #ドット絵

  10. Longer gif of the HUD portrait animations used during action segments in #GoblinGirlGame.

    Created for the latest newsletter where I talk inspiration for going all out on her portrait.
    Read: mailchi.mp/8e161d7dfdf3/spooky
    Subscribe: eepurl.com/cHiZen

    #screenshotsaturday #gamedev #pixelart #ドット絵

  11. Longer gif of the HUD portrait animations used during action segments in #GoblinGirlGame.

    Created for the latest newsletter where I talk inspiration for going all out on her portrait.
    Read: mailchi.mp/8e161d7dfdf3/spooky
    Subscribe: eepurl.com/cHiZen

    #screenshotsaturday #gamedev #pixelart #ドット絵

  12. Longer gif of the HUD portrait animations used during action segments in #GoblinGirlGame.

    Created for the latest newsletter where I talk inspiration for going all out on her portrait.
    Read: mailchi.mp/8e161d7dfdf3/spooky
    Subscribe: eepurl.com/cHiZen

    #screenshotsaturday #gamedev #pixelart #ドット絵

  13. This week I finally added some animations to the spit "ammo" and life-bar HUD elements. Makes them significantly more noticeable during play!

    #screenshotsaturday #GoblinGirlGame #gameui #indiedev #gamedev

  14. This week I finally added some animations to the spit "ammo" and life-bar HUD elements. Makes them significantly more noticeable during play!

    #screenshotsaturday #GoblinGirlGame #gameui #indiedev #gamedev

  15. This week I finally added some animations to the spit "ammo" and life-bar HUD elements. Makes them significantly more noticeable during play!

    #screenshotsaturday #GoblinGirlGame #gameui #indiedev #gamedev

  16. This week I finally added some animations to the spit "ammo" and life-bar HUD elements. Makes them significantly more noticeable during play!

    #screenshotsaturday #GoblinGirlGame #gameui #indiedev #gamedev

  17. If you're wondering if I created variations of the portrait handling different damage states and running out of goblin drool. Yes, yes I did.

    #ScreenshotSaturday #GoblinGirlGame #indiedev #monstergirl #pixelart #goblin

  18. If you're wondering if I created variations of the portrait handling different damage states and running out of goblin drool. Yes, yes I did.

    #ScreenshotSaturday #GoblinGirlGame #indiedev #monstergirl #pixelart #goblin

  19. If you're wondering if I created variations of the portrait handling different damage states and running out of goblin drool. Yes, yes I did.

    #ScreenshotSaturday #GoblinGirlGame #indiedev #monstergirl #pixelart #goblin

  20. If you're wondering if I created variations of the portrait handling different damage states and running out of goblin drool. Yes, yes I did.

    #ScreenshotSaturday #GoblinGirlGame #indiedev #monstergirl #pixelart #goblin

  21. Last Saturday's video with its smooth fades between screens made me realize I was missing some sort of player spawning animation. So I fixed that!

    mastodon.social/@spookysquid/1

    #GoblinGirlGame

  22. Last Saturday's video with its smooth fades between screens made me realize I was missing some sort of player spawning animation. So I fixed that!

    mastodon.social/@spookysquid/1

    #GoblinGirlGame

  23. Last Saturday's video with its smooth fades between screens made me realize I was missing some sort of player spawning animation. So I fixed that!

    mastodon.social/@spookysquid/1

    #GoblinGirlGame

  24. Last Saturday's video with its smooth fades between screens made me realize I was missing some sort of player spawning animation. So I fixed that!

    mastodon.social/@spookysquid/1

    #GoblinGirlGame

  25. For #GoblinGirlGame I'm taking a screenshot part way through the draw calls, before the UI and portrait are rendered. Then deactivating everything below the pause object's layer. That object then draws the screenshot till you un-pause the game.

    It's a minor twist on a common GameMaker approach.

  26. For #GoblinGirlGame I'm taking a screenshot part way through the draw calls, before the UI and portrait are rendered. Then deactivating everything below the pause object's layer. That object then draws the screenshot till you un-pause the game.

    It's a minor twist on a common GameMaker approach.

  27. For #GoblinGirlGame I'm taking a screenshot part way through the draw calls, before the UI and portrait are rendered. Then deactivating everything below the pause object's layer. That object then draws the screenshot till you un-pause the game.

    It's a minor twist on a common GameMaker approach.

  28. For #GoblinGirlGame I'm taking a screenshot part way through the draw calls, before the UI and portrait are rendered. Then deactivating everything below the pause object's layer. That object then draws the screenshot till you un-pause the game.

    It's a minor twist on a common GameMaker approach.

  29. The treasure moth circles a chest when you're far away but zips over to hover above it when you get close.

    This helps make them feel more like a living creature, and less like just a functional HUD upgrade you gained.

    #GoblinGirlGame #screenshotsaturday #gameui #gamedev #pixelart #GameMaker

  30. The treasure moth circles a chest when you're far away but zips over to hover above it when you get close.

    This helps make them feel more like a living creature, and less like just a functional HUD upgrade you gained.

    #GoblinGirlGame #screenshotsaturday #gameui #gamedev #pixelart #GameMaker

  31. The treasure moth circles a chest when you're far away but zips over to hover above it when you get close.

    This helps make them feel more like a living creature, and less like just a functional HUD upgrade you gained.

    #GoblinGirlGame #screenshotsaturday #gameui #gamedev #pixelart #GameMaker

  32. The treasure moth circles a chest when you're far away but zips over to hover above it when you get close.

    This helps make them feel more like a living creature, and less like just a functional HUD upgrade you gained.

    #GoblinGirlGame #screenshotsaturday #gameui #gamedev #pixelart #GameMaker