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#goblingirlgame — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #goblingirlgame, aggregated by home.social.

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  1. Refactoring my trigger objects for a new feature and realized I can now setup some fun scenarios with very little effort.

    Here some knights are guarding a key. They don't care if you grab it, but try running away with it and they attack!

    #screenshotsaturday #GoblinGirlGame #gamemaker #gamedev

  2. Longer gif of the HUD portrait animations used during action segments in #GoblinGirlGame.

    Created for the latest newsletter where I talk inspiration for going all out on her portrait.
    Read: mailchi.mp/8e161d7dfdf3/spooky
    Subscribe: eepurl.com/cHiZen

    #screenshotsaturday #gamedev #pixelart #ドット絵

  3. This week I finally added some animations to the spit "ammo" and life-bar HUD elements. Makes them significantly more noticeable during play!

    #screenshotsaturday #GoblinGirlGame #gameui #indiedev #gamedev

  4. If you're wondering if I created variations of the portrait handling different damage states and running out of goblin drool. Yes, yes I did.

    #ScreenshotSaturday #GoblinGirlGame #indiedev #monstergirl #pixelart #goblin

  5. Last Saturday's video with its smooth fades between screens made me realize I was missing some sort of player spawning animation. So I fixed that!

    mastodon.social/@spookysquid/1

    #GoblinGirlGame

  6. For #GoblinGirlGame I'm taking a screenshot part way through the draw calls, before the UI and portrait are rendered. Then deactivating everything below the pause object's layer. That object then draws the screenshot till you un-pause the game.

    It's a minor twist on a common GameMaker approach.

  7. The treasure moth circles a chest when you're far away but zips over to hover above it when you get close.

    This helps make them feel more like a living creature, and less like just a functional HUD upgrade you gained.

    #GoblinGirlGame #screenshotsaturday #gameui #gamedev #pixelart #GameMaker

  8. 🚨NEW SPOOKY SQUID NEWSLETTER🚨

    Summer events in Toronto and Montreal!

    Plus I yell about some of the inspiration and influences behind Goblin Girl Game!

    mailchi.mp/5d5a138d5b7e/spooky

    #GoblinGirlGame

  9. Almost forgot because I'm eager to run off to TCAF. Detail of the diorama section for smaller screens!

    #pixelart #GoblinGirlGame

  10. I'm going to be sending out a Spooky Squid Games newsletter about Summer events in the next week and plan to include some writing about the inspiration behind #GoblinGirlGame as well.

    eepurl.com/cHiZen

    Subscribe if you want some in depth Goblin dev insights!

  11. Oh no. That is WAY too many mushrooms!

    Designed a new level, which also means I need a new riddle diorama screen! Close to finishing up a modest #GoblinGirlGame demo for #torontogamesweek

    #pixelart #screenshotsaturday #gamedev

  12. Reminder that we have a Spooky Squid Games mailing list and I only send the newsletter out when there are major announcements like game releases or events!

    eepurl.com/cHiZen

    I'll be sending one out soon with Summer event plans and I'm going to include some long form writing about #GoblinGirlGame dev as a bonus!

  13. Introducing the treasure moth!

    Acquire this little friend to help you locate secret chests when they spawn off screen.

    #screenshotsaturday #GoblinGirlGame #indiedev #gamemaker

  14. Posting another recent #GoblinGirlGame hint screen diorama for #screenshotsaturday.

    I deliberately designed the side tower to have multiple "theatrical stages" I could pose the characters on and it seems to be working well so far!

    #indiedev #gamedev #pixelart

  15. Getting some playback issues with that video for some reason, also the downside of posting video of a screen intro that fades from black is that the thumbnail is just a black screen.

    So here's a close up of that new diorama!

    #screenshotsaturday #GoblinGirlGame #pixelart

  16. Didn't manage to have a #GoblinGirlGame screenshot Saturday ready this week. But just made a big improvement to my object spawning system. Can now easily do stuff like spawn a bunch of mushrooms in specific locations and have 2 of them randomly be monster mushrooms.

    #indiedev #gamemaker #gamedev

  17. Just remembered I'd started pixeling a mocking up for a Cave Noire-like a few years back. Some of the ideas I had for this are ending up in #goblingirlgame now.

    Also I guess I've been itching to create a micro dungeon game of some sort for over half a decade now?😬

  18. Also in big, kinda related news, you can now play the NES version of Tower of Druaga if you have Switch online!

    #GoblinGirlGame is more inspired by the newbie / home console friendly, PC-Engine remake of Druaga, while the NES version is closer to the original arcade game.

  19. The initiative stat determines how quickly you swap between attack and defense.

    This can have a big effect on how easily you can take out some enemies!

    #screenshotsaturday #GoblinGirlGame
    #gamemaker #indiedev #gamedev