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#pioneer_space_sim — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #pioneer_space_sim, aggregated by home.social.

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  1. Started sketching the redesign of the Pumpkinseed from Pioneer. Still playing with the shapes and proportions.
    #pioneer_space_sim #sketch #spaceship #krita

  2. Started sketching the redesign of the Pumpkinseed from Pioneer. Still playing with the shapes and proportions.
    #pioneer_space_sim #sketch #spaceship #krita

  3. Started sketching the redesign of the Pumpkinseed from Pioneer. Still playing with the shapes and proportions.
    #pioneer_space_sim #sketch #spaceship #krita

  4. Started sketching the redesign of the Pumpkinseed from Pioneer. Still playing with the shapes and proportions.
    #pioneer_space_sim #sketch #spaceship #krita

  5. We've been working on a Notion based ship designer, and it is shaping up nicely. Previously we were using a spreadsheet, but with equipment slots, that would not work.

    The designer can calculate a lot of data including deltaVs, and will be a useful tool for balance. It even includes a price calculator!
    The site is public, and can be copied, if anybody wants to play with it (CC-BY-SA):
    bszlrd.notion.site/Ship-of-Pio

    #pioneer_space_sim #opensource_gaming #gamebalance #spaceship #notion #spacegame

  6. We've been working on a Notion based ship designer, and it is shaping up nicely. Previously we were using a spreadsheet, but with equipment slots, that would not work.

    The designer can calculate a lot of data including deltaVs, and will be a useful tool for balance. It even includes a price calculator!
    The site is public, and can be copied, if anybody wants to play with it (CC-BY-SA):
    bszlrd.notion.site/Ship-of-Pio

    #pioneer_space_sim #opensource_gaming #gamebalance #spaceship #notion #spacegame

  7. We've been working on a Notion based ship designer, and it is shaping up nicely. Previously we were using a spreadsheet, but with equipment slots, that would not work.

    The designer can calculate a lot of data including deltaVs, and will be a useful tool for balance. It even includes a price calculator!
    The site is public, and can be copied, if anybody wants to play with it (CC-BY-SA):
    bszlrd.notion.site/Ship-of-Pio

    #pioneer_space_sim #opensource_gaming #gamebalance #spaceship #notion #spacegame

  8. We've been working on a Notion based ship designer, and it is shaping up nicely. Previously we were using a spreadsheet, but with equipment slots, that would not work.

    The designer can calculate a lot of data including deltaVs, and will be a useful tool for balance. It even includes a price calculator!
    The site is public, and can be copied, if anybody wants to play with it (CC-BY-SA):
    bszlrd.notion.site/Ship-of-Pio

    #pioneer_space_sim #opensource_gaming #gamebalance #spaceship #notion #spacegame

  9. We've been working on a Notion based ship designer, and it is shaping up nicely. Previously we were using a spreadsheet, but with equipment slots, that would not work.

    The designer can calculate a lot of data including deltaVs, and will be a useful tool for balance. It even includes a price calculator!
    The site is public, and can be copied, if anybody wants to play with it (CC-BY-SA):
    bszlrd.notion.site/Ship-of-Pio

    #pioneer_space_sim #opensource_gaming #gamebalance #spaceship #notion #spacegame

  10. Sturnclaw, one of our core crew is hard at work on the equipment system and its UI right now. This screenshot shows the current status of the equipment market.

    Still lots to do, but this part of Pioneer is shaping up nicely.

    #pioneer_space_sim #opensource #gameUI #scifi #spacegame

  11. Sturnclaw, one of our core crew is hard at work on the equipment system and its UI right now. This screenshot shows the current status of the equipment market.

    Still lots to do, but this part of Pioneer is shaping up nicely.

    #pioneer_space_sim #opensource #gameUI #scifi #spacegame

  12. Sturnclaw, one of our core crew is hard at work on the equipment system and its UI right now. This screenshot shows the current status of the equipment market.

    Still lots to do, but this part of Pioneer is shaping up nicely.

    #pioneer_space_sim #opensource #gameUI #scifi #spacegame

  13. Sturnclaw, one of our core crew is hard at work on the equipment system and its UI right now. This screenshot shows the current status of the equipment market.

    Still lots to do, but this part of Pioneer is shaping up nicely.

    #pioneer_space_sim #opensource #gameUI #scifi #spacegame

  14. Another iteration on yesterday's mockup, adding a way to set the amount to pump. Also checking scalablity.
    #pioneer_space_sim #gameui #scifi

  15. Another iteration on yesterday's mockup, adding a way to set the amount to pump. Also checking scalablity.
    #pioneer_space_sim #gameui #scifi

  16. Another iteration on yesterday's mockup, adding a way to set the amount to pump. Also checking scalablity.
    #pioneer_space_sim #gameui #scifi

  17. Another iteration on yesterday's mockup, adding a way to set the amount to pump. Also checking scalablity.
    #pioneer_space_sim #gameui #scifi

  18. We've been iterating on the desing and UI/UX mockups for the fuel system tonight.
    I think we have it mostly figured out, but it still needs a way to transfer set quantities of fuel from one tank/stage to another.
    #pioneer_space_sim #gameui #scifi

  19. We've been iterating on the desing and UI/UX mockups for the fuel system tonight.
    I think we have it mostly figured out, but it still needs a way to transfer set quantities of fuel from one tank/stage to another.
    #pioneer_space_sim #gameui #scifi

  20. We've been iterating on the desing and UI/UX mockups for the fuel system tonight.
    I think we have it mostly figured out, but it still needs a way to transfer set quantities of fuel from one tank/stage to another.
    #pioneer_space_sim #gameui #scifi

  21. We've been iterating on the desing and UI/UX mockups for the fuel system tonight.
    I think we have it mostly figured out, but it still needs a way to transfer set quantities of fuel from one tank/stage to another.
    #pioneer_space_sim #gameui #scifi

  22. We've been iterating on the desing and UI/UX mockups for the fuel system tonight.
    I think we have it mostly figured out, but it still needs a way to transfer set quantities of fuel from one tank/stage to another.
    #pioneer_space_sim #gameui #scifi

  23. Our dev Sturnclaw clicks through the new unified and more colorblind friendly color scheme he created for the UI and HUD. Less saturated, but more consistent, with still a hint of purple.

    #GameUI #pioneer #pioneer_space_sim

    youtube.com/watch?v=n-3nqNxgH3

  24. Our dev Sturnclaw clicks through the new unified and more colorblind friendly color scheme he created for the UI and HUD. Less saturated, but more consistent, with still a hint of purple.

    #GameUI #pioneer #pioneer_space_sim

    youtube.com/watch?v=n-3nqNxgH3

  25. Our dev Sturnclaw clicks through the new unified and more colorblind friendly color scheme he created for the UI and HUD. Less saturated, but more consistent, with still a hint of purple.

    #GameUI #pioneer #pioneer_space_sim

    youtube.com/watch?v=n-3nqNxgH3

  26. Our dev Sturnclaw clicks through the new unified and more colorblind friendly color scheme he created for the UI and HUD. Less saturated, but more consistent, with still a hint of purple.

    #GameUI #pioneer #pioneer_space_sim

    youtube.com/watch?v=n-3nqNxgH3

  27. This year's Pioneer Day brings with it plenty of new exciting features, but also many changes under the hood for Pioneer Space Sim. Among them is a new game window for some customization, savefile recovery from older versions, manual landing on orbitals a system editor, a handful of new music tracks and more realistic atmospheric scattering.

    Download:
    github.com/pioneerspacesim/pio

    youtube.com/watch?v=J8gghBtXgs

    Music: Distant Home by diduuz

    #pioneer_space_sim #pioneer #space #opensource #spaceship

  28. This year's Pioneer Day brings with it plenty of new exciting features, but also many changes under the hood for Pioneer Space Sim. Among them is a new game window for some customization, savefile recovery from older versions, manual landing on orbitals a system editor, a handful of new music tracks and more realistic atmospheric scattering.

    Download:
    github.com/pioneerspacesim/pio

    youtube.com/watch?v=J8gghBtXgs

    Music: Distant Home by diduuz

    #pioneer_space_sim #pioneer #space #opensource #spaceship

  29. This year's Pioneer Day brings with it plenty of new exciting features, but also many changes under the hood for Pioneer Space Sim. Among them is a new game window for some customization, savefile recovery from older versions, manual landing on orbitals a system editor, a handful of new music tracks and more realistic atmospheric scattering.

    Download:
    github.com/pioneerspacesim/pio

    youtube.com/watch?v=J8gghBtXgs

    Music: Distant Home by diduuz

    #pioneer_space_sim #pioneer #space #opensource #spaceship

  30. This year's Pioneer Day brings with it plenty of new exciting features, but also many changes under the hood for Pioneer Space Sim. Among them is a new game window for some customization, savefile recovery from older versions, manual landing on orbitals a system editor, a handful of new music tracks and more realistic atmospheric scattering.

    Download:
    github.com/pioneerspacesim/pio

    youtube.com/watch?v=J8gghBtXgs

    Music: Distant Home by diduuz

    #pioneer_space_sim #pioneer #space #opensource #spaceship

  31. Mockup of a suggested landing aid UI.
    Shows up on the radar when cleared for landing. The size of the circle indicates altitude over the landing pad.
    #GameUI #HUD #pioneer_space_sim #scifi

  32. Mockup of a suggested landing aid UI.
    Shows up on the radar when cleared for landing. The size of the circle indicates altitude over the landing pad.
    #GameUI #HUD #pioneer_space_sim #scifi

  33. Mockup of a suggested landing aid UI.
    Shows up on the radar when cleared for landing. The size of the circle indicates altitude over the landing pad.
    #GameUI #HUD #pioneer_space_sim #scifi

  34. Mockup of a suggested landing aid UI.
    Shows up on the radar when cleared for landing. The size of the circle indicates altitude over the landing pad.
    #GameUI #HUD #pioneer_space_sim #scifi

  35. Mockup of a suggested landing aid UI.
    Shows up on the radar when cleared for landing. The size of the circle indicates altitude over the landing pad.
    #GameUI #HUD #pioneer_space_sim #scifi

  36. Started sketching out the rework of the Natrix from @pioneerspacesim
    The larger sister ship of Sinonatrix and Coronatrix, the largest courier built by OPLI Barnard's (the two ships to its left on the comparison image).
    To its right is the original model which was a reimagination of the original Adder from Frontier Elite II and was made by TerranLiason in 2011. To the far right is the Fowlea Freighter blockout from the same manifacturer.
    #SpaceShip #Pioneer_Space_Sim #blender #SciFi

  37. Started sketching out the rework of the Natrix from @pioneerspacesim
    The larger sister ship of Sinonatrix and Coronatrix, the largest courier built by OPLI Barnard's (the two ships to its left on the comparison image).
    To its right is the original model which was a reimagination of the original Adder from Frontier Elite II and was made by TerranLiason in 2011. To the far right is the Fowlea Freighter blockout from the same manifacturer.
    #SpaceShip #Pioneer_Space_Sim #blender #SciFi

  38. Started sketching out the rework of the Natrix from @pioneerspacesim
    The larger sister ship of Sinonatrix and Coronatrix, the largest courier built by OPLI Barnard's (the two ships to its left on the comparison image).
    To its right is the original model which was a reimagination of the original Adder from Frontier Elite II and was made by TerranLiason in 2011. To the far right is the Fowlea Freighter blockout from the same manifacturer.
    #SpaceShip #Pioneer_Space_Sim #blender #SciFi

  39. Started sketching out the rework of the Natrix from @pioneerspacesim
    The larger sister ship of Sinonatrix and Coronatrix, the largest courier built by OPLI Barnard's (the two ships to its left on the comparison image).
    To its right is the original model which was a reimagination of the original Adder from Frontier Elite II and was made by TerranLiason in 2011. To the far right is the Fowlea Freighter blockout from the same manifacturer.
    #SpaceShip #Pioneer_Space_Sim #blender #SciFi

  40. Sketch/blockout of a new cargo ship for Pioneer Space Sim. Or rather a reimagining of the Natrix, the upper reference on the image.

    #SpaceShip #pioneer_space_sim #blender3d

  41. Sketch/blockout of a new cargo ship for Pioneer Space Sim. Or rather a reimagining of the Natrix, the upper reference on the image.

    #SpaceShip #pioneer_space_sim #blender3d

  42. Sketch/blockout of a new cargo ship for Pioneer Space Sim. Or rather a reimagining of the Natrix, the upper reference on the image.

    #SpaceShip #pioneer_space_sim #blender3d

  43. Sketch/blockout of a new cargo ship for Pioneer Space Sim. Or rather a reimagining of the Natrix, the upper reference on the image.

    #SpaceShip #pioneer_space_sim #blender3d