#gameux โ Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gameux, aggregated by home.social.
-
Game design is simple, actually https://www.raphkoster.com/2025/11/03/game-design-is-simple-actually/ #Fun, #GameDesign, #GameGrammar, #GameNarrative, #GameStudies, #GameUx, #TheoryOfFun, #Ux
-
-
"GUI improvements often surprise us with just how impactful they can be, even for simple cases, they can really compound on the quality of life."
From Factorio Blog https://factorio.com/blog/post/fff-423
#gamedev #gameux #gameui -
#gameui should also be responsive. This will give your game more flexibility later (and easy ultrawide or 4:3 screen support).
-
#GameUX should not be clean and sleek, but it should be fun! Not fun for the sake of it, but for the sake of immersion into the game aesthetics and environment.
-
I loved that the first Crysis showed your laptop battery in the game HUD
#GameUX -
The videos from the Game UX Summit 2023 are now live!
Enjoy and feel free to share :)https://www.youtube.com/playlist?list=PLetOKfueQ61CN6uduWq0zsx8Kv11wi31B
-
I think I finally understood Themes and #ui design in #godotengine
Thanks to this video: https://www.youtube.com/watch?v=1_OFJLyqlXI
-
We've heard your feedback! You can now change items directly from the end game screen in Super BAWK BAWK Chicken! ๐
We've also simplified the navigation across all input types based on observing players at #PAXAus ๐ฎ -
Who'd be interested in an in-person masterclass in #NewYorkCity (on #gameUX, #gamification, or implicit biases/inclusion), mid July before or after @G4C fest?
Please let me know in the comments below if you're interested, thanks! -
I'm coming to Sรฃo Paulo in October (and potentially Manaus). If you'd like to hire me for #UX, #gamification, or #gameUX consulting work at your company/studio, or for a training/masterclass session, lmk very soon so that I can plan my trip accordingly!
Muito obrigado ๐ -
I'm running my online #gameUX masterclass series in 2 weeks (May 23-24). This #masterclass in 2 parts (3h each) proposes to delve into game-based #UX strategy using lessons from fun & engaging video games such as #Fortnite. Part 1 (May 23) explores cognitive science and psychology to understand how the brain works and, more specifically, how it learns. Cognitive science is the foundation of #UX, since the experience of a product or service happens in people's minds.
-
I think this is the first #FinalFantasy with a clean, good-looking, and usable #UI, fonts that kern correctly, as well as accessible options. The Grand Cast chart is one of the best #datavisualization I've seen for explaining relationships between characters.
-
I've just found out that my website celiahodent.com had been under malware attack in the past days. Apologies if you tried to use it! It's all back to normal now ๐
And yes, I'm still available for #UX consulting (UX strategy for your company or your project, UX evaluation of your game/product), or #gameUX training for your team(s) (for game studios or companies working on "gamified" projects). ๐
-
I'll be in France / Europe from mid-December to mid-January. If you're based there and wish to hire me for #UX strategy consulting work, train your teams in #gameUX or "game-based UX" (aka "gamification"), or give a talk at your org, now's the time to let me know as I'm finalizing my schedule! ๐
You'll find a summary of my consulting services here:
celiahodent.com/consulting