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#realitycomposerpro — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #realitycomposerpro, aggregated by home.social.

  1. @dhruvgovil You recently announced #b3d 4.2 to support USD+MaterialX export. That's great. Unfortunately I could not bring those shaders into the latest #realitycomposerpro.

    As I rarely get any reply on the FeedbackAssistant or the Forum, I hope you might answer.

    Is this related to Blender supporting OpenPBR (aka MaterialX 1.39) and RealityKit still using 1.38?

  2. I downloaded a model of a tin cup from Sketchfab that I want to use in a VisionOS app (as USDZ). It imports into Reality Composer Pro just fine, but unfortunately there are two cups, a green and a red one, and I want just one. Reality Composer Pro won't let me delete the deep nodes corresponding to one of the cups (not sure why, but Delete is disabled).

    So I figure I gotta learn Blender. I download the latest 4.0.2, import the the Sketchfab file, delete one of the cups, and then try to re-export it as USDZ. When i drop it onto Reality Composer Pro, it warns me that the file has multiple root objects and that it will pick one at random.

    I've tried exporting the file different ways (selection only, deleting other objects like the camera and light Blender adds by default, exporting only visible objects, etc.).

    In Blender, the tree goes Scene Collection->Collection->Scene->Materials, Meshes. But what I get in RCP is two top level nodes: “scene" and “_materials”. The preview in RCP shows the cup, but if I drag it into my scene, whatever it places is invisible.

    Does anyone know of a tutorial for this kind of flow? Or at the very least for exporting from Blender and into RCP? Or know how to do it? Seems like this is a workflow many of us should learn.

    #VisionOS #Blender #RealityComposerPro

  3. 你好 Nǐ hǎo. Let me know if you're in Beijing on Mar 30 - 31, 2024. We can hang out.
    I'll be speaking about developing for #VisionPro

    letsvisionos24.swiftgg.team/en

    #visionOS #realitycomposerpro

  4. Just found out Apple has a new visionOS sample project (Swift Splash). Of course first thing I did was dig into how they set up the materials… 😂
    #visionOS #RealityComposerPro
    developer.apple.com/documentat

  5. Dynamic non-uniform 3D model box resizing.

    The box can be any size, but some of the features (such as the label or the tape) remain in the right spot and at the right size.

    #visionOS #AR #RealityComposerPro #shader

  6. Testing out visionOS SDK today 🥳

    Very, very small steps, but here's a first shot at loading a RealityKit volume in the simulator. Wish I could try this with a Vision Pro.

    Asset created with Reality Composer Pro.

    #visionos #visionpro #apple #realitykit #realityview #realitycomposerpro

  7. Seems like Reality Composer Pro will be part of the Xcode bundle. It would be cool if you can export its projects not only for the AppleVisionPro but also as an usdz or reality file to run the creations on an iPhone or iPad as well.

    It will further be interesting what is going to happen to the existing Reality Composer.

    #apple #RealityComposerPro #AR #AppleVisionPro #usdz #iPad #iPhone #realty