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  1. A spoOoOoky shader I cooked up in Reality Composer Pro that transforms a simple plane into a ghost. Martha Stewart would be proud… 👻
    #RealityComposerPro #Shaders #visionOS #CaughtMePickingMyNodes

  2. A spoOoOoky shader I cooked up in Reality Composer Pro that transforms a simple plane into a ghost. Martha Stewart would be proud… 👻
    #RealityComposerPro #Shaders #visionOS #CaughtMePickingMyNodes

  3. @dhruvgovil You recently announced #b3d 4.2 to support USD+MaterialX export. That's great. Unfortunately I could not bring those shaders into the latest #realitycomposerpro.

    As I rarely get any reply on the FeedbackAssistant or the Forum, I hope you might answer.

    Is this related to Blender supporting OpenPBR (aka MaterialX 1.39) and RealityKit still using 1.38?

  4. @dhruvgovil You recently announced #b3d 4.2 to support USD+MaterialX export. That's great. Unfortunately I could not bring those shaders into the latest #realitycomposerpro.

    As I rarely get any reply on the FeedbackAssistant or the Forum, I hope you might answer.

    Is this related to Blender supporting OpenPBR (aka MaterialX 1.39) and RealityKit still using 1.38?

  5. I downloaded a model of a tin cup from Sketchfab that I want to use in a VisionOS app (as USDZ). It imports into Reality Composer Pro just fine, but unfortunately there are two cups, a green and a red one, and I want just one. Reality Composer Pro won't let me delete the deep nodes corresponding to one of the cups (not sure why, but Delete is disabled).

    So I figure I gotta learn Blender. I download the latest 4.0.2, import the the Sketchfab file, delete one of the cups, and then try to re-export it as USDZ. When i drop it onto Reality Composer Pro, it warns me that the file has multiple root objects and that it will pick one at random.

    I've tried exporting the file different ways (selection only, deleting other objects like the camera and light Blender adds by default, exporting only visible objects, etc.).

    In Blender, the tree goes Scene Collection->Collection->Scene->Materials, Meshes. But what I get in RCP is two top level nodes: “scene" and “_materials”. The preview in RCP shows the cup, but if I drag it into my scene, whatever it places is invisible.

    Does anyone know of a tutorial for this kind of flow? Or at the very least for exporting from Blender and into RCP? Or know how to do it? Seems like this is a workflow many of us should learn.

    #VisionOS #Blender #RealityComposerPro

  6. I downloaded a model of a tin cup from Sketchfab that I want to use in a VisionOS app (as USDZ). It imports into Reality Composer Pro just fine, but unfortunately there are two cups, a green and a red one, and I want just one. Reality Composer Pro won't let me delete the deep nodes corresponding to one of the cups (not sure why, but Delete is disabled).

    So I figure I gotta learn Blender. I download the latest 4.0.2, import the the Sketchfab file, delete one of the cups, and then try to re-export it as USDZ. When i drop it onto Reality Composer Pro, it warns me that the file has multiple root objects and that it will pick one at random.

    I've tried exporting the file different ways (selection only, deleting other objects like the camera and light Blender adds by default, exporting only visible objects, etc.).

    In Blender, the tree goes Scene Collection->Collection->Scene->Materials, Meshes. But what I get in RCP is two top level nodes: “scene" and “_materials”. The preview in RCP shows the cup, but if I drag it into my scene, whatever it places is invisible.

    Does anyone know of a tutorial for this kind of flow? Or at the very least for exporting from Blender and into RCP? Or know how to do it? Seems like this is a workflow many of us should learn.

    #VisionOS #Blender #RealityComposerPro

  7. I downloaded a model of a tin cup from Sketchfab that I want to use in a VisionOS app (as USDZ). It imports into Reality Composer Pro just fine, but unfortunately there are two cups, a green and a red one, and I want just one. Reality Composer Pro won't let me delete the deep nodes corresponding to one of the cups (not sure why, but Delete is disabled).

    So I figure I gotta learn Blender. I download the latest 4.0.2, import the the Sketchfab file, delete one of the cups, and then try to re-export it as USDZ. When i drop it onto Reality Composer Pro, it warns me that the file has multiple root objects and that it will pick one at random.

    I've tried exporting the file different ways (selection only, deleting other objects like the camera and light Blender adds by default, exporting only visible objects, etc.).

    In Blender, the tree goes Scene Collection->Collection->Scene->Materials, Meshes. But what I get in RCP is two top level nodes: “scene" and “_materials”. The preview in RCP shows the cup, but if I drag it into my scene, whatever it places is invisible.

    Does anyone know of a tutorial for this kind of flow? Or at the very least for exporting from Blender and into RCP? Or know how to do it? Seems like this is a workflow many of us should learn.

    #VisionOS #Blender #RealityComposerPro

  8. I downloaded a model of a tin cup from Sketchfab that I want to use in a VisionOS app (as USDZ). It imports into Reality Composer Pro just fine, but unfortunately there are two cups, a green and a red one, and I want just one. Reality Composer Pro won't let me delete the deep nodes corresponding to one of the cups (not sure why, but Delete is disabled).

    So I figure I gotta learn Blender. I download the latest 4.0.2, import the the Sketchfab file, delete one of the cups, and then try to re-export it as USDZ. When i drop it onto Reality Composer Pro, it warns me that the file has multiple root objects and that it will pick one at random.

    I've tried exporting the file different ways (selection only, deleting other objects like the camera and light Blender adds by default, exporting only visible objects, etc.).

    In Blender, the tree goes Scene Collection->Collection->Scene->Materials, Meshes. But what I get in RCP is two top level nodes: “scene" and “_materials”. The preview in RCP shows the cup, but if I drag it into my scene, whatever it places is invisible.

    Does anyone know of a tutorial for this kind of flow? Or at the very least for exporting from Blender and into RCP? Or know how to do it? Seems like this is a workflow many of us should learn.

    #VisionOS #Blender #RealityComposerPro

  9. I downloaded a model of a tin cup from Sketchfab that I want to use in a VisionOS app (as USDZ). It imports into Reality Composer Pro just fine, but unfortunately there are two cups, a green and a red one, and I want just one. Reality Composer Pro won't let me delete the deep nodes corresponding to one of the cups (not sure why, but Delete is disabled).

    So I figure I gotta learn Blender. I download the latest 4.0.2, import the the Sketchfab file, delete one of the cups, and then try to re-export it as USDZ. When i drop it onto Reality Composer Pro, it warns me that the file has multiple root objects and that it will pick one at random.

    I've tried exporting the file different ways (selection only, deleting other objects like the camera and light Blender adds by default, exporting only visible objects, etc.).

    In Blender, the tree goes Scene Collection->Collection->Scene->Materials, Meshes. But what I get in RCP is two top level nodes: “scene" and “_materials”. The preview in RCP shows the cup, but if I drag it into my scene, whatever it places is invisible.

    Does anyone know of a tutorial for this kind of flow? Or at the very least for exporting from Blender and into RCP? Or know how to do it? Seems like this is a workflow many of us should learn.

    #VisionOS #Blender #RealityComposerPro

  10. 你好 Nǐ hǎo. Let me know if you're in Beijing on Mar 30 - 31, 2024. We can hang out.
    I'll be speaking about developing for #VisionPro

    letsvisionos24.swiftgg.team/en

    #visionOS #realitycomposerpro

  11. 你好 Nǐ hǎo. Let me know if you're in Beijing on Mar 30 - 31, 2024. We can hang out.
    I'll be speaking about developing for #VisionPro

    letsvisionos24.swiftgg.team/en

    #visionOS #realitycomposerpro

  12. 你好 Nǐ hǎo. Let me know if you're in Beijing on Mar 30 - 31, 2024. We can hang out.
    I'll be speaking about developing for #VisionPro

    letsvisionos24.swiftgg.team/en

    #visionOS #realitycomposerpro

  13. 你好 Nǐ hǎo. Let me know if you're in Beijing on Mar 30 - 31, 2024. We can hang out.
    I'll be speaking about developing for #VisionPro

    letsvisionos24.swiftgg.team/en

    #visionOS #realitycomposerpro

  14. 你好 Nǐ hǎo. Let me know if you're in Beijing on Mar 30 - 31, 2024. We can hang out.
    I'll be speaking about developing for #VisionPro

    letsvisionos24.swiftgg.team/en

    #visionOS #realitycomposerpro

  15. Just found out Apple has a new visionOS sample project (Swift Splash). Of course first thing I did was dig into how they set up the materials… 😂
    #visionOS #RealityComposerPro
    developer.apple.com/documentat

  16. Just found out Apple has a new visionOS sample project (Swift Splash). Of course first thing I did was dig into how they set up the materials… 😂
    #visionOS #RealityComposerPro
    developer.apple.com/documentat

  17. Just found out Apple has a new visionOS sample project (Swift Splash). Of course first thing I did was dig into how they set up the materials… 😂
    #visionOS #RealityComposerPro
    developer.apple.com/documentat

  18. Just found out Apple has a new visionOS sample project (Swift Splash). Of course first thing I did was dig into how they set up the materials… 😂
    #visionOS #RealityComposerPro
    developer.apple.com/documentat

  19. Dynamic non-uniform 3D model box resizing.

    The box can be any size, but some of the features (such as the label or the tape) remain in the right spot and at the right size.

    #visionOS #AR #RealityComposerPro #shader

  20. Dynamic non-uniform 3D model box resizing.

    The box can be any size, but some of the features (such as the label or the tape) remain in the right spot and at the right size.

    #visionOS #AR #RealityComposerPro #shader

  21. Dynamic non-uniform 3D model box resizing.

    The box can be any size, but some of the features (such as the label or the tape) remain in the right spot and at the right size.

    #visionOS #AR #RealityComposerPro #shader

  22. Dynamic non-uniform 3D model box resizing.

    The box can be any size, but some of the features (such as the label or the tape) remain in the right spot and at the right size.

    #visionOS #AR #RealityComposerPro #shader

  23. Dynamic non-uniform 3D model box resizing.

    The box can be any size, but some of the features (such as the label or the tape) remain in the right spot and at the right size.

    #visionOS #AR #RealityComposerPro #shader

  24. Made a custom fresnel shader in Reality Composer Pro; especially helpful for adding some depth / separation to otherwise flat 'Unlit' materials.
    #visionOS #RealityComposerPro #ShaderGraph #CaughtMePickingMyNodes #VisionPro #AugmentedReality #AR

  25. Testing out visionOS SDK today 🥳

    Very, very small steps, but here's a first shot at loading a RealityKit volume in the simulator. Wish I could try this with a Vision Pro.

    Asset created with Reality Composer Pro.

  26. Testing out visionOS SDK today 🥳

    Very, very small steps, but here's a first shot at loading a RealityKit volume in the simulator. Wish I could try this with a Vision Pro.

    Asset created with Reality Composer Pro.

    #visionos #visionpro #apple #realitykit #realityview #realitycomposerpro

  27. Testing out visionOS SDK today 🥳

    Very, very small steps, but here's a first shot at loading a RealityKit volume in the simulator. Wish I could try this with a Vision Pro.

    Asset created with Reality Composer Pro.

    #visionos #visionpro #apple #realitykit #realityview #realitycomposerpro

  28. Testing out visionOS SDK today 🥳

    Very, very small steps, but here's a first shot at loading a RealityKit volume in the simulator. Wish I could try this with a Vision Pro.

    Asset created with Reality Composer Pro.

    #visionos #visionpro #apple #realitykit #realityview #realitycomposerpro

  29. Testing out visionOS SDK today 🥳

    Very, very small steps, but here's a first shot at loading a RealityKit volume in the simulator. Wish I could try this with a Vision Pro.

    Asset created with Reality Composer Pro.

    #visionos #visionpro #apple #realitykit #realityview #realitycomposerpro

  30. Well that's weird - a later this month release is announced here for the #RealityComposerPro .

  31. Seems like Reality Composer Pro will be part of the Xcode bundle. It would be cool if you can export its projects not only for the AppleVisionPro but also as an usdz or reality file to run the creations on an iPhone or iPad as well.

    It will further be interesting what is going to happen to the existing Reality Composer.

    #apple #RealityComposerPro #AR #AppleVisionPro #usdz #iPad #iPhone #realty

  32. Seems like Reality Composer Pro will be part of the Xcode bundle. It would be cool if you can export its projects not only for the AppleVisionPro but also as an usdz or reality file to run the creations on an iPhone or iPad as well.

    It will further be interesting what is going to happen to the existing Reality Composer.

    #apple #RealityComposerPro #AR #AppleVisionPro #usdz #iPad #iPhone #realty

  33. Seems like Reality Composer Pro will be part of the Xcode bundle. It would be cool if you can export its projects not only for the AppleVisionPro but also as an usdz or reality file to run the creations on an iPhone or iPad as well.

    It will further be interesting what is going to happen to the existing Reality Composer.

    #apple #RealityComposerPro #AR #AppleVisionPro #usdz #iPad #iPhone #realty

  34. Seems like Reality Composer Pro will be part of the Xcode bundle. It would be cool if you can export its projects not only for the AppleVisionPro but also as an usdz or reality file to run the creations on an iPhone or iPad as well.

    It will further be interesting what is going to happen to the existing Reality Composer.

    #apple #RealityComposerPro #AR #AppleVisionPro #usdz #iPad #iPhone #realty

  35. Seems like Reality Composer Pro will be part of the Xcode bundle. It would be cool if you can export its projects not only for the AppleVisionPro but also as an usdz or reality file to run the creations on an iPhone or iPad as well.

    It will further be interesting what is going to happen to the existing Reality Composer.

    #apple #RealityComposerPro #AR #AppleVisionPro #usdz #iPad #iPhone #realty

  36. visionOS ist das neue Betriebssystem
    visionOS ist das neue Betriebssystem für Vision Pro. Ein neues Betriebssystem – komplett neu entwickelt für Spatial Computing.

    Um es vorwegzunehmen: visionOS vereint Elemente aus iOS, iPadOS und macOS. Konsequenterweise lernt Apple endlich Unity.

    Ganz einfach: Apple vereint das wichtigste und beste aus seinen B
    apfeltalk.de/magazin/news/visi
    #Mac #News #TV #Zubehr #RealityComposerPro #visionOS

  37. visionOS ist das neue Betriebssystem
    visionOS ist das neue Betriebssystem für Vision Pro. Ein neues Betriebssystem – komplett neu entwickelt für Spatial Computing.

    Um es vorwegzunehmen: visionOS vereint Elemente aus iOS, iPadOS und macOS. Konsequenterweise lernt Apple endlich Unity.

    Ganz einfach: Apple vereint das wichtigste und beste aus seinen B
    apfeltalk.de/magazin/news/visi
    #Mac #News #TV #Zubehr #RealityComposerPro #visionOS

  38. visionOS ist das neue Betriebssystem
    visionOS ist das neue Betriebssystem für Vision Pro. Ein neues Betriebssystem – komplett neu entwickelt für Spatial Computing.

    Um es vorwegzunehmen: visionOS vereint Elemente aus iOS, iPadOS und macOS. Konsequenterweise lernt Apple endlich Unity.

    Ganz einfach: Apple vereint das wichtigste und beste aus seinen B
    apfeltalk.de/magazin/news/visi
    #Mac #News #TV #Zubehr #RealityComposerPro #visionOS

  39. visionOS ist das neue Betriebssystem
    visionOS ist das neue Betriebssystem für Vision Pro. Ein neues Betriebssystem – komplett neu entwickelt für Spatial Computing.

    Um es vorwegzunehmen: visionOS vereint Elemente aus iOS, iPadOS und macOS. Konsequenterweise lernt Apple endlich Unity.

    Ganz einfach: Apple vereint das wichtigste und beste aus seinen B
    apfeltalk.de/magazin/news/visi
    #Mac #News #TV #Zubehr #RealityComposerPro #visionOS