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#ray-tracing — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ray-tracing, aggregated by home.social.

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  1. Tip I keep giving people about #ComputerHardware that I wonder if anyone has a counterpoint too...

    A #GraphicsCard is still a Graphics Card, even if it's old or low end. Even the obsolete #NVIDIA 1050 in my laptop can render billions of polygons at 60fps, more if I give it external cooling, and is capable of every major shader operation, short of #Raytracing, that a newer card is: other than a potentially heavy short-term load like #Resonite and #Blender can throw when you're building something complicated, the only useful thing my cards are short on is #VRAM. Hell, even the embedded #GPU in the old i7 #CPU, and the #iGPU in my desktop's #AMD 7600 can run less intensive games like Black Mesa without many issues. (I know this because I've run them with the graphics card deactivated, I actually can't get Black Mesa to run with it.)

    If you're building a computer and don't know what to get, just get the cheapest graphics card that meets your VRAM needs. (Probably at least 8GB with how unoptimized User Generated Content in spaces like Resonite can get, or how unoptimized "professional" developers have gotten)

    Outside of specific issues, there's really not much need to get the high tier or later cards, unless you know a specific need for it: the 5 year old mid-tier will give you a passable experience in the majority of cases, and will likely have fewer driver/compatibility issues anyway. Newer and higher tier is just not worth another few hundred dollars these days.

    Someone else may have a reason I'm wrong though: I'm open to a reason this is bad advice.

  2. Tip I keep giving people about #ComputerHardware that I wonder if anyone has a counterpoint too...

    A #GraphicsCard is still a Graphics Card, even if it's old or low end. Even the obsolete #NVIDIA 1050 in my laptop can render billions of polygons at 60fps, more if I give it external cooling, and is capable of every major shader operation, short of #Raytracing, that a newer card is: other than a potentially heavy short-term load like #Resonite and #Blender can throw when you're building something complicated, the only useful thing my cards are short on is #VRAM. Hell, even the embedded #GPU in the old i7 #CPU, and the #iGPU in my desktop's #AMD 7600 can run less intensive games like Black Mesa without many issues. (I know this because I've run them with the graphics card deactivated, I actually can't get Black Mesa to run with it.)

    If you're building a computer and don't know what to get, just get the cheapest graphics card that meets your VRAM needs. (Probably at least 8GB with how unoptimized User Generated Content in spaces like Resonite can get, or how unoptimized "professional" developers have gotten)

    Outside of specific issues, there's really not much need to get the high tier or later cards, unless you know a specific need for it: the 5 year old mid-tier will give you a passable experience in the majority of cases, and will likely have fewer driver/compatibility issues anyway. Newer and higher tier is just not worth another few hundred dollars these days.

    Someone else may have a reason I'm wrong though: I'm open to a reason this is bad advice.

  3. Tip I keep giving people about #ComputerHardware that I wonder if anyone has a counterpoint too...

    A #GraphicsCard is still a Graphics Card, even if it's old or low end. Even the obsolete #NVIDIA 1050 in my laptop can render billions of polygons at 60fps, more if I give it external cooling, and is capable of every major shader operation, short of #Raytracing, that a newer card is: other than a potentially heavy short-term load like #Resonite and #Blender can throw when you're building something complicated, the only useful thing my cards are short on is #VRAM. Hell, even the embedded #GPU in the old i7 #CPU, and the #iGPU in my desktop's #AMD 7600 can run less intensive games like Black Mesa without many issues. (I know this because I've run them with the graphics card deactivated, I actually can't get Black Mesa to run with it.)

    If you're building a computer and don't know what to get, just get the cheapest graphics card that meets your VRAM needs. (Probably at least 8GB with how unoptimized User Generated Content in spaces like Resonite can get, or how unoptimized "professional" developers have gotten)

    Outside of specific issues, there's really not much need to get the high tier or later cards, unless you know a specific need for it: the 5 year old mid-tier will give you a passable experience in the majority of cases, and will likely have fewer driver/compatibility issues anyway. Newer and higher tier is just not worth another few hundred dollars these days.

    Someone else may have a reason I'm wrong though: I'm open to a reason this is bad advice.

  4. Tip I keep giving people about #ComputerHardware that I wonder if anyone has a counterpoint too...

    A #GraphicsCard is still a Graphics Card, even if it's old or low end. Even the obsolete #NVIDIA 1050 in my laptop can render billions of polygons at 60fps, more if I give it external cooling, and is capable of every major shader operation, short of #Raytracing, that a newer card is: other than a potentially heavy short-term load like #Resonite and #Blender can throw when you're building something complicated, the only useful thing my cards are short on is #VRAM. Hell, even the embedded #GPU in the old i7 #CPU, and the #iGPU in my desktop's #AMD 7600 can run less intensive games like Black Mesa without many issues. (I know this because I've run them with the graphics card deactivated, I actually can't get Black Mesa to run with it.)

    If you're building a computer and don't know what to get, just get the cheapest graphics card that meets your VRAM needs. (Probably at least 8GB with how unoptimized User Generated Content in spaces like Resonite can get, or how unoptimized "professional" developers have gotten)

    Outside of specific issues, there's really not much need to get the high tier or later cards, unless you know a specific need for it: the 5 year old mid-tier will give you a passable experience in the majority of cases, and will likely have fewer driver/compatibility issues anyway. Newer and higher tier is just not worth another few hundred dollars these days.

    Someone else may have a reason I'm wrong though: I'm open to a reason this is bad advice.

  5. Tip I keep giving people about that I wonder if anyone has a counterpoint too...

    A is still a Graphics Card, even if it's old or low end. Even the obsolete 1050 in my laptop can render billions of polygons at 60fps, more if I give it external cooling, and is capable of every major shader operation, short of , that a newer card is: other than a potentially heavy short-term load like and can throw when you're building something complicated, the only useful thing my cards are short on is . Hell, even the embedded in the old i7 , and the in my desktop's 7600 can run less intensive games like Black Mesa without many issues. (I know this because I've run them with the graphics card deactivated, I actually can't get Black Mesa to run with it.)

    If you're building a computer and don't know what to get, just get the cheapest graphics card that meets your VRAM needs. (Probably at least 8GB with how unoptimized User Generated Content in spaces like Resonite can get, or how unoptimized "professional" developers have gotten)

    Outside of specific issues, there's really not much need to get the high tier or later cards, unless you know a specific need for it: the 5 year old mid-tier will give you a passable experience in the majority of cases, and will likely have fewer driver/compatibility issues anyway. Newer and higher tier is just not worth another few hundred dollars these days.

    Someone else may have a reason I'm wrong though: I'm open to a reason this is bad advice.

  6. ⚡ Zeus sfida la RTX 5090: path tracing fino a 10 volte più veloce, un salto che potrebbe ridisegnare il rendering in tempo reale. #GPU #RayTracing

    🔗 tomshw.it/hardware/bolt-graphi

  7. ⚡ Zeus sfida la RTX 5090: path tracing fino a 10 volte più veloce, un salto che potrebbe ridisegnare il rendering in tempo reale. #GPU #RayTracing

    🔗 tomshw.it/hardware/bolt-graphi

  8. ⚡ Zeus sfida la RTX 5090: path tracing fino a 10 volte più veloce, un salto che potrebbe ridisegnare il rendering in tempo reale. #GPU #RayTracing

    🔗 tomshw.it/hardware/bolt-graphi

  9. For anyone who couldn't make it to GodotCon, the recording of my talk "Integrating Vulkan Ray Tracing in Godot" is now up on YouTube!

    youtube.com/watch?v=RM4xglHHYtY

    #Godot #Vulkan #RayTracing

  10. For anyone who couldn't make it to GodotCon, the recording of my talk "Integrating Vulkan Ray Tracing in Godot" is now up on YouTube!

    youtube.com/watch?v=RM4xglHHYtY

    #Godot #Vulkan #RayTracing

  11. For anyone who couldn't make it to GodotCon, the recording of my talk "Integrating Vulkan Ray Tracing in Godot" is now up on YouTube!

    youtube.com/watch?v=RM4xglHHYtY

    #Godot #Vulkan #RayTracing

  12. For anyone who couldn't make it to GodotCon, the recording of my talk "Integrating Vulkan Ray Tracing in Godot" is now up on YouTube!

    youtube.com/watch?v=RM4xglHHYtY

    #Godot #Vulkan #RayTracing

  13. For anyone who couldn't make it to GodotCon, the recording of my talk "Integrating Vulkan Ray Tracing in Godot" is now up on YouTube!

    youtube.com/watch?v=RM4xglHHYtY

    #Godot #Vulkan #RayTracing

  14. Raytracing vs. Pathtracing im Pragmata‑Benchmark:

    - Verschiedene Implementierungen wurden unter identischen Szenarien gemessen.
    - Pathtracing liefert deutlich realistischere Bilder, kostet aber bis zu 3‑mal mehr Renderzeit.
    - Moderne Raytracing‑Kerne schließen die Lücke, erreichen meist 30 % höhere Framerates bei akzeptabler Qualität.

    #Raytracing #Pathtracing #Rendering #OpenSource #Privacy

    🔗 news.google.com/rss/articles/C

    🚀

  15. Raytracing vs. Pathtracing im Pragmata‑Benchmark:

    - Verschiedene Implementierungen wurden unter identischen Szenarien gemessen.
    - Pathtracing liefert deutlich realistischere Bilder, kostet aber bis zu 3‑mal mehr Renderzeit.
    - Moderne Raytracing‑Kerne schließen die Lücke, erreichen meist 30 % höhere Framerates bei akzeptabler Qualität.

    #Raytracing #Pathtracing #Rendering #OpenSource #Privacy

    🔗 news.google.com/rss/articles/C

    🚀

  16. Raytracing vs. Pathtracing im Pragmata‑Benchmark:

    - Verschiedene Implementierungen wurden unter identischen Szenarien gemessen.
    - Pathtracing liefert deutlich realistischere Bilder, kostet aber bis zu 3‑mal mehr Renderzeit.
    - Moderne Raytracing‑Kerne schließen die Lücke, erreichen meist 30 % höhere Framerates bei akzeptabler Qualität.

    #Raytracing #Pathtracing #Rendering #OpenSource #Privacy

    🔗 news.google.com/rss/articles/C

    🚀

  17. Raytracing vs. Pathtracing im Pragmata‑Benchmark:

    - Verschiedene Implementierungen wurden unter identischen Szenarien gemessen.
    - Pathtracing liefert deutlich realistischere Bilder, kostet aber bis zu 3‑mal mehr Renderzeit.
    - Moderne Raytracing‑Kerne schließen die Lücke, erreichen meist 30 % höhere Framerates bei akzeptabler Qualität.

    #Raytracing #Pathtracing #Rendering #OpenSource #Privacy

    🔗 news.google.com/rss/articles/C

    🚀

  18. NVIDIA, KRAFTON, NC and Reigning ‘League of Legends’ Champions T1 Celebrate RTX Spark at Korea’s PC Bangs

    At GTC Taipei at COMPUTEX last week, NVIDIA unveiled RTX Spark, the superchip that reinvents Windows PCs for…
    #EuropeSays #Korea #KR #SouthKorea #artificialintelligence #Esports #gamedevelopment #Gaming #GeForce #Hardware #NVIDIARTX #RayTracing
    europesays.com/korea/44187/

  19. Raytracing & Pathtracing in *Pragmata*: Der Test von ComputerBase zeigt, dass der neue Pathtracer bei 144 Hz nur auf High‑End‑GPUs wirklich sauber läuft – Raytracing liefert schöne Effekte, kostet aber deutlich mehr Leistung.

    - Bildqualität: starkes Plus bei Pathtracing
    - Performance: nur RTX 4090‑Klasse hält hohe Framerates
    - Optimierung: DLSS 3 + adaptive Auflösung nötig

    #Pragmata #Raytracing #Pathtracing #GamingPC #OpenTech

    🔗 news.google.com/rss/articles/C

  20. ألعاب الـ Ray Tracing على الحاسوب تصعد بجودة الرسوم إلى مستوى جديد. Epic Games نشرت قائمة بأبرز العناوين التي تستفيد من الإضاءة الديناميكية والظلال الواقعية، مع توضيح متطلبات الأجهزة لتجربة سلسة.

    - الضوء يصبح أكثر طبيعية
    - الانعكاسات تتفاعل مع المشهد
    - تحتاج GPU تدعم RTX أو DLSS

    #RayTracing #Gaming #EpicGames #PCGaming #تقنية

    🔗 news.google.com/rss/articles/C

  21. ألعاب الـ Ray Tracing على الحاسوب تصعد بجودة الرسوم إلى مستوى جديد. Epic Games نشرت قائمة بأبرز العناوين التي تستفيد من الإضاءة الديناميكية والظلال الواقعية، مع توضيح متطلبات الأجهزة لتجربة سلسة.

    - الضوء يصبح أكثر طبيعية
    - الانعكاسات تتفاعل مع المشهد
    - تحتاج GPU تدعم RTX أو DLSS

    #RayTracing #Gaming #EpicGames #PCGaming #تقنية

    🔗 news.google.com/rss/articles/C

  22. ألعاب الـ Ray Tracing على الحاسوب تصعد بجودة الرسوم إلى مستوى جديد. Epic Games نشرت قائمة بأبرز العناوين التي تستفيد من الإضاءة الديناميكية والظلال الواقعية، مع توضيح متطلبات الأجهزة لتجربة سلسة.

    - الضوء يصبح أكثر طبيعية
    - الانعكاسات تتفاعل مع المشهد
    - تحتاج GPU تدعم RTX أو DLSS

    #RayTracing #Gaming #EpicGames #PCGaming #تقنية

    🔗 news.google.com/rss/articles/C

  23. ألعاب الـ Ray Tracing على الحاسوب تصعد بجودة الرسوم إلى مستوى جديد. Epic Games نشرت قائمة بأبرز العناوين التي تستفيد من الإضاءة الديناميكية والظلال الواقعية، مع توضيح متطلبات الأجهزة لتجربة سلسة.

    - الضوء يصبح أكثر طبيعية
    - الانعكاسات تتفاعل مع المشهد
    - تحتاج GPU تدعم RTX أو DLSS

    #RayTracing #Gaming #EpicGames #PCGaming #تقنية

    🔗 news.google.com/rss/articles/C

  24. ألعاب الـ Ray Tracing على الحاسوب تصعد بجودة الرسوم إلى مستوى جديد. Epic Games نشرت قائمة بأبرز العناوين التي تستفيد من الإضاءة الديناميكية والظلال الواقعية، مع توضيح متطلبات الأجهزة لتجربة سلسة.

    - الضوء يصبح أكثر طبيعية
    - الانعكاسات تتفاعل مع المشهد
    - تحتاج GPU تدعم RTX أو DLSS

    #RayTracing #Gaming #EpicGames #PCGaming #تقنية

    🔗 news.google.com/rss/articles/C

  25. NVIDIA RTX Série 50: Une Révolution Graphique ou Simple Mise à Jour ?

    NVIDIA's new RTX 50 series graphics cards are here, featuring 4th-gen RT Cores and 5th-gen Tensor Cores for better gaming and AI tasks. Find out what's new.

    #NVIDIARTX50, #RTX50Series, #GamingGraphics, #AIDevelopment, #RayTracing

    newsletter.tf/nvidia-rtx-50-se

  26. NVIDIA's RTX 50 series brings major upgrades with 4th-gen RT Cores and 5th-gen Tensor Cores, promising faster AI and improved ray tracing compared to previous generations.

    #NVIDIARTX50, #RTX50Series, #GamingGraphics, #AIDevelopment, #RayTracing
    newsletter.tf/nvidia-rtx-50-se

  27. أخبار سارة لعشّاق التقنية: Epic Games نشرت قائمة بأبرز الألعاب التي تدعم تتبع الأشعة على الحاسوب.

    - تُظهر التقنية إضاءة وظلال واقعية تحوّل تجربة اللعب.
    - تشمل العناوين متطلبات نظام موصى بها لضمان سلاسة الأداء.

    استكشف الألعاب التي تستحق استثمار بطاقة الجرافيك الخاصة بك.

    #RayTracing #GamingPC #EpicGames #تقنية_الرسومات #الخصوصية_في_الألعاب

    🔗 news.google.com/rss/articles/C

  28. Raytracing & Pathtracing endlich bei Pragmata? ComputerBase prüft, wie realistisch die Engine entscheidet.
    - Leichte FPS‑Verbesserung bei wegfallenden Reflektionen
    - Bildqualität fast schon film‑level, aber bei hoher Auflösung drohen Überlastungen
    - Für Entwickler ein guter Blick darauf, welche Trade‑Offs möglich sind.

    #Raytracing #Pathtracing #Pragmata #Grafik #OpenSourceTech

    🔗 news.google.com/rss/articles/C

  29. The #UselessGraphic of this night was an old picture found in an old #raytracing project.

  30. The #UselessGraphic of this night was an old picture found in an old #raytracing project.

  31. أجمل ألعاب الـ Ray‑Tracing للـ PC تم تجميعها على games.gg 🎮
    🔹 التقنية تعزّز الإضاءة والظلال لتجربة بصرية أقرب للواقع.
    🔹 المقال يذكر المتطلبات الموصى بها لكل بطاقة رسومية وتقييم اللاعبين للأداء.

    📌 إذا مهتم باللاعبين ذوي الأجهزة القوية أو تريد تحسين إعداداتك، هذا الدليل مفيد.

    #RayTracing #PCGaming #تقنية #ألعاب #OpenSource

    🔗 news.google.com/rss/articles/C

  32. أجمل ألعاب الـ Ray‑Tracing للـ PC تم تجميعها على games.gg 🎮
    🔹 التقنية تعزّز الإضاءة والظلال لتجربة بصرية أقرب للواقع.
    🔹 المقال يذكر المتطلبات الموصى بها لكل بطاقة رسومية وتقييم اللاعبين للأداء.

    📌 إذا مهتم باللاعبين ذوي الأجهزة القوية أو تريد تحسين إعداداتك، هذا الدليل مفيد.

    #RayTracing #PCGaming #تقنية #ألعاب #OpenSource

    🔗 news.google.com/rss/articles/C