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#ray-tracing — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ray-tracing, aggregated by home.social.

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  1. Tip I keep giving people about #ComputerHardware that I wonder if anyone has a counterpoint too...

    A #GraphicsCard is still a Graphics Card, even if it's old or low end. Even the obsolete #NVIDIA 1050 in my laptop can render billions of polygons at 60fps, more if I give it external cooling, and is capable of every major shader operation, short of #Raytracing, that a newer card is: other than a potentially heavy short-term load like #Resonite and #Blender can throw when you're building something complicated, the only useful thing my cards are short on is #VRAM. Hell, even the embedded #GPU in the old i7 #CPU, and the #iGPU in my desktop's #AMD 7600 can run less intensive games like Black Mesa without many issues. (I know this because I've run them with the graphics card deactivated, I actually can't get Black Mesa to run with it.)

    If you're building a computer and don't know what to get, just get the cheapest graphics card that meets your VRAM needs. (Probably at least 8GB with how unoptimized User Generated Content in spaces like Resonite can get, or how unoptimized "professional" developers have gotten)

    Outside of specific issues, there's really not much need to get the high tier or later cards, unless you know a specific need for it: the 5 year old mid-tier will give you a passable experience in the majority of cases, and will likely have fewer driver/compatibility issues anyway. Newer and higher tier is just not worth another few hundred dollars these days.

    Someone else may have a reason I'm wrong though: I'm open to a reason this is bad advice.

  2. Tip I keep giving people about that I wonder if anyone has a counterpoint too...

    A is still a Graphics Card, even if it's old or low end. Even the obsolete 1050 in my laptop can render billions of polygons at 60fps, more if I give it external cooling, and is capable of every major shader operation, short of , that a newer card is: other than a potentially heavy short-term load like and can throw when you're building something complicated, the only useful thing my cards are short on is . Hell, even the embedded in the old i7 , and the in my desktop's 7600 can run less intensive games like Black Mesa without many issues. (I know this because I've run them with the graphics card deactivated, I actually can't get Black Mesa to run with it.)

    If you're building a computer and don't know what to get, just get the cheapest graphics card that meets your VRAM needs. (Probably at least 8GB with how unoptimized User Generated Content in spaces like Resonite can get, or how unoptimized "professional" developers have gotten)

    Outside of specific issues, there's really not much need to get the high tier or later cards, unless you know a specific need for it: the 5 year old mid-tier will give you a passable experience in the majority of cases, and will likely have fewer driver/compatibility issues anyway. Newer and higher tier is just not worth another few hundred dollars these days.

    Someone else may have a reason I'm wrong though: I'm open to a reason this is bad advice.

  3. ⚡ Zeus sfida la RTX 5090: path tracing fino a 10 volte più veloce, un salto che potrebbe ridisegnare il rendering in tempo reale. #GPU #RayTracing

    🔗 tomshw.it/hardware/bolt-graphi

  4. For anyone who couldn't make it to GodotCon, the recording of my talk "Integrating Vulkan Ray Tracing in Godot" is now up on YouTube!

    youtube.com/watch?v=RM4xglHHYtY

    #Godot #Vulkan #RayTracing

  5. For anyone who couldn't make it to GodotCon, the recording of my talk "Integrating Vulkan Ray Tracing in Godot" is now up on YouTube!

    youtube.com/watch?v=RM4xglHHYtY

    #Godot #Vulkan #RayTracing

  6. Raytracing vs. Pathtracing im Pragmata‑Benchmark:

    - Verschiedene Implementierungen wurden unter identischen Szenarien gemessen.
    - Pathtracing liefert deutlich realistischere Bilder, kostet aber bis zu 3‑mal mehr Renderzeit.
    - Moderne Raytracing‑Kerne schließen die Lücke, erreichen meist 30 % höhere Framerates bei akzeptabler Qualität.

    #Raytracing #Pathtracing #Rendering #OpenSource #Privacy

    🔗 news.google.com/rss/articles/C

    🚀

  7. Raytracing vs. Pathtracing im Pragmata‑Benchmark:

    - Verschiedene Implementierungen wurden unter identischen Szenarien gemessen.
    - Pathtracing liefert deutlich realistischere Bilder, kostet aber bis zu 3‑mal mehr Renderzeit.
    - Moderne Raytracing‑Kerne schließen die Lücke, erreichen meist 30 % höhere Framerates bei akzeptabler Qualität.

    #Raytracing #Pathtracing #Rendering #OpenSource #Privacy

    🔗 news.google.com/rss/articles/C

    🚀

  8. Raytracing & Pathtracing in *Pragmata*: Der Test von ComputerBase zeigt, dass der neue Pathtracer bei 144 Hz nur auf High‑End‑GPUs wirklich sauber läuft – Raytracing liefert schöne Effekte, kostet aber deutlich mehr Leistung.

    - Bildqualität: starkes Plus bei Pathtracing
    - Performance: nur RTX 4090‑Klasse hält hohe Framerates
    - Optimierung: DLSS 3 + adaptive Auflösung nötig

    #Pragmata #Raytracing #Pathtracing #GamingPC #OpenTech

    🔗 news.google.com/rss/articles/C

  9. ألعاب الـ Ray Tracing على الحاسوب تصعد بجودة الرسوم إلى مستوى جديد. Epic Games نشرت قائمة بأبرز العناوين التي تستفيد من الإضاءة الديناميكية والظلال الواقعية، مع توضيح متطلبات الأجهزة لتجربة سلسة.

    - الضوء يصبح أكثر طبيعية
    - الانعكاسات تتفاعل مع المشهد
    - تحتاج GPU تدعم RTX أو DLSS

    #RayTracing #Gaming #EpicGames #PCGaming #تقنية

    🔗 news.google.com/rss/articles/C

  10. ألعاب الـ Ray Tracing على الحاسوب تصعد بجودة الرسوم إلى مستوى جديد. Epic Games نشرت قائمة بأبرز العناوين التي تستفيد من الإضاءة الديناميكية والظلال الواقعية، مع توضيح متطلبات الأجهزة لتجربة سلسة.

    - الضوء يصبح أكثر طبيعية
    - الانعكاسات تتفاعل مع المشهد
    - تحتاج GPU تدعم RTX أو DLSS

    #RayTracing #Gaming #EpicGames #PCGaming #تقنية

    🔗 news.google.com/rss/articles/C

  11. NVIDIA RTX Série 50: Une Révolution Graphique ou Simple Mise à Jour ?

    NVIDIA's new RTX 50 series graphics cards are here, featuring 4th-gen RT Cores and 5th-gen Tensor Cores for better gaming and AI tasks. Find out what's new.

    #NVIDIARTX50, #RTX50Series, #GamingGraphics, #AIDevelopment, #RayTracing

    newsletter.tf/nvidia-rtx-50-se

  12. NVIDIA's RTX 50 series brings major upgrades with 4th-gen RT Cores and 5th-gen Tensor Cores, promising faster AI and improved ray tracing compared to previous generations.

    #NVIDIARTX50, #RTX50Series, #GamingGraphics, #AIDevelopment, #RayTracing
    newsletter.tf/nvidia-rtx-50-se

  13. أخبار سارة لعشّاق التقنية: Epic Games نشرت قائمة بأبرز الألعاب التي تدعم تتبع الأشعة على الحاسوب.

    - تُظهر التقنية إضاءة وظلال واقعية تحوّل تجربة اللعب.
    - تشمل العناوين متطلبات نظام موصى بها لضمان سلاسة الأداء.

    استكشف الألعاب التي تستحق استثمار بطاقة الجرافيك الخاصة بك.

    #RayTracing #GamingPC #EpicGames #تقنية_الرسومات #الخصوصية_في_الألعاب

    🔗 news.google.com/rss/articles/C

  14. Raytracing & Pathtracing endlich bei Pragmata? ComputerBase prüft, wie realistisch die Engine entscheidet.
    - Leichte FPS‑Verbesserung bei wegfallenden Reflektionen
    - Bildqualität fast schon film‑level, aber bei hoher Auflösung drohen Überlastungen
    - Für Entwickler ein guter Blick darauf, welche Trade‑Offs möglich sind.

    #Raytracing #Pathtracing #Pragmata #Grafik #OpenSourceTech

    🔗 news.google.com/rss/articles/C

  15. أجمل ألعاب الـ Ray‑Tracing للـ PC تم تجميعها على games.gg 🎮
    🔹 التقنية تعزّز الإضاءة والظلال لتجربة بصرية أقرب للواقع.
    🔹 المقال يذكر المتطلبات الموصى بها لكل بطاقة رسومية وتقييم اللاعبين للأداء.

    📌 إذا مهتم باللاعبين ذوي الأجهزة القوية أو تريد تحسين إعداداتك، هذا الدليل مفيد.

    #RayTracing #PCGaming #تقنية #ألعاب #OpenSource

    🔗 news.google.com/rss/articles/C

  16. Did you notice the look of Unreal 6 in the Rocket League trailer? I'm pretty sure we're looking at UE6 rending in real-time path tracing mode, not regular Lumen.

    Let me tell you why I believe so, and go over how this new version of the popular game engine will affect the gaming industry

    youtube.com/watch?v=B0z6EguPu-M

    #ue6 #unreal6 #unrealEngine #pathTracing #rayTracing #lumen #graphics #gaming #gameDev #rocketLeague #fortnite #ps6 #xboxHelix #rtx #videos

  17. Did you notice the look of Unreal 6 in the Rocket League trailer? I'm pretty sure we're looking at UE6 rending in real-time path tracing mode, not regular Lumen.

    Let me tell you why I believe so, and go over how this new version of the popular game engine will affect the gaming industry

    youtube.com/watch?v=B0z6EguPu-M

    #ue6 #unreal6 #unrealEngine #pathTracing #rayTracing #lumen #graphics #gaming #gameDev #rocketLeague #fortnite #ps6 #xboxHelix #rtx #videos

  18. Pragmata testet Raytracing vs. Pathtracing 🎮🔍

    - Raytracing liefert sofortige Echtzeit‑Effekte, ist aber hardwareintensiv.
    - Pathtracing erzielt fotorealistische Qualität, kostet aber mehr Renderzeit – ideal für Offline‑Render und zukünftige Titel mit DLSS‑/FSR‑Upscaling.
    - Beide Verfahren übertrumpfen klassische Rasterisierung nur, wenn die GPU‑Leistung es zulässt.

    #Raytracing #Pathtracing #GamingTech #OpenSource #Privatheit

    🔗 news.google.com/rss/articles/C

  19. Vulkan has published a new sample demonstrating Shader Execution Reordering (SER) for ray tracing.

    SER separates ray traversal from shader invocation, letting the GPU reorder threads for better coherency before execution. The sample includes an interactive on/off toggle across three divergent material types, with real-world gains ranging from 11-24% in path tracing to 40-50% in high-divergence scenarios.

    github.com/KhronosGroup/Vulkan

  20. Vulkan has published a new sample demonstrating Shader Execution Reordering (SER) for ray tracing.

    SER separates ray traversal from shader invocation, letting the GPU reorder threads for better coherency before execution. The sample includes an interactive on/off toggle across three divergent material types, with real-world gains ranging from 11-24% in path tracing to 40-50% in high-divergence scenarios.

    github.com/KhronosGroup/Vulkan
    #RayTracing #GPU #GraphicsProgramming #Khronos

  21. 🚀 إذا كنت تملك بطاقة تدعم تتبع الأشعة وتبحث عن ألعاب تستغلها، إليك دليل مختصر لأفضل العناوين على Epic Games:

    - تنوع بين AAA ومست indie مع إضاءة وظلال واقعية.
    - المتطلبات: RTX 3070 فوق، 8 GB VRAM حد أدنى.
    - نصيحة: قلل الـDLSS إلى “Balance” لتقليل التقطيع مع بقاء الجودة.

    #RayTracing #GamingPC #EpicGames #تقنية_الألعاب #PCGaming

    🔗 news.google.com/rss/articles/C

  22. youtube.com/watch?v=PKsI-00DAvA

    DIY spectral path tracer replaces RGB with wavelengths of light.
    Presented by e10b
    11:36

    ---
    > Most renderers treat color as RGB. But real light is a spectrum, so in this video I simulate light using wavelengths, dispersion, glass, caustics, & the physics that makes color appear.

    Code:
    github.com/e10b/light

    Site:
    e10b.us

    #physics #programming #rendering #simulation #raytracing #pathtracing #spectralrendering #computergraphics #rust #gamedev

  23. youtube.com/watch?v=PKsI-00DAvA

    DIY spectral path tracer replaces RGB with wavelengths of light.
    Presented by e10b
    11:36

    ---
    > Most renderers treat color as RGB. But real light is a spectrum, so in this video I simulate light using wavelengths, dispersion, glass, caustics, & the physics that makes color appear.

    Code:
    github.com/e10b/light

    Site:
    e10b.us

    #physics #programming #rendering #simulation #raytracing #pathtracing #spectralrendering #computergraphics #rust #gamedev

  24. Le portage de Control pour iPhone est une réussite, avec de beaux effet de ray tracing dlvr.it/TSWc9f #ControlGame #RayTracing

  25. Le portage de Control pour iPhone est une réussite, avec de beaux effet de ray tracing dlvr.it/TSWc9f #ControlGame #RayTracing

  26. Playing around with some Boing-alikes on different retro platforms today. Here's Shiny Bubbles from Xanth for the Atari ST, who also famously made the FujiBoink! demo.

    Running on my 4MB 520STm. 60fps smoothness is lovely.

    #AtariST #Atari #Atari520ST #Xanth #Boing #ShinyBubbles #raytracing #vintagecomputing #retrocomputing #retrocomputers #video #CRT #nostalgia #AppleII #computerrooom #ByteCellar

  27. Playing around with some Boing-alikes on different retro platforms today. Here's Shiny Bubbles from Xanth for the Atari ST, who also famously made the FujiBoink! demo.

    Running on my 4MB 520STm. 60fps smoothness is lovely.

    #AtariST #Atari #Atari520ST #Xanth #Boing #ShinyBubbles #raytracing #vintagecomputing #retrocomputing #retrocomputers #video #CRT #nostalgia #AppleII #computerrooom #ByteCellar

  28. I’m looking forward to speaking at GodotCon in Amsterdam this Friday.

    I’ll be giving “Integrating Vulkan Ray Tracing in Godot” again — mostly the same talk I presented at Vulkanised in San Diego, but adjusted a bit for a more Godot-focused audience, with less emphasis on low-level Vulkan details.

    If you’ll be there, feel free to come say hi.

    conference.godotengine.org/202
    #Godot #Vulkan #RayTracing

  29. Raytracing: Plugins 0.8.0 for LightWave 3D 5.x

    Dimitris @midwan Panokostas has updated his plugins for the AmigaOS version of Lightwave 3D.

    amiga-news.de/en/news/AN-2026-

  30. Raytracing: new "ObjSwap" plugin for LightWave 3D 5.x

    Dimitris 'MiDWaN' Panokostas has released a new plugin for the AmigaOS version of LightWave 3D: "ObjSwap" automatically swaps objects in the current scene based on the current frame number. His toolchain, including LW headers patched for cross-compilation with GCC, is also available.

    amiga-news.de/en/news/AN-2026-

  31. saldo do feriado ontem foi finalizar essa simulação para reforma de cozinha e marcenaria planejada #3d #cgiart #pbrtextures #raytracing #interiordesign

  32. I sat down with a friend today, and we decided to have an Amiga hackathon day. A few hours later, a new Lightwave 5.x plugin was born: github.com/midwan/amiga-lw-plu

    #Amiga #RetroComputing #OpenSource #Lightwave #Raytracing