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#pathtracing — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #pathtracing, aggregated by home.social.

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  1. Raytracing vs. Pathtracing im Pragmata‑Benchmark:

    - Verschiedene Implementierungen wurden unter identischen Szenarien gemessen.
    - Pathtracing liefert deutlich realistischere Bilder, kostet aber bis zu 3‑mal mehr Renderzeit.
    - Moderne Raytracing‑Kerne schließen die Lücke, erreichen meist 30 % höhere Framerates bei akzeptabler Qualität.

    #Raytracing #Pathtracing #Rendering #OpenSource #Privacy

    🔗 news.google.com/rss/articles/C

    🚀

  2. Raytracing vs. Pathtracing im Pragmata‑Benchmark:

    - Verschiedene Implementierungen wurden unter identischen Szenarien gemessen.
    - Pathtracing liefert deutlich realistischere Bilder, kostet aber bis zu 3‑mal mehr Renderzeit.
    - Moderne Raytracing‑Kerne schließen die Lücke, erreichen meist 30 % höhere Framerates bei akzeptabler Qualität.

    #Raytracing #Pathtracing #Rendering #OpenSource #Privacy

    🔗 news.google.com/rss/articles/C

    🚀

  3. Raytracing & Pathtracing in *Pragmata*: Der Test von ComputerBase zeigt, dass der neue Pathtracer bei 144 Hz nur auf High‑End‑GPUs wirklich sauber läuft – Raytracing liefert schöne Effekte, kostet aber deutlich mehr Leistung.

    - Bildqualität: starkes Plus bei Pathtracing
    - Performance: nur RTX 4090‑Klasse hält hohe Framerates
    - Optimierung: DLSS 3 + adaptive Auflösung nötig

    #Pragmata #Raytracing #Pathtracing #GamingPC #OpenTech

    🔗 news.google.com/rss/articles/C

  4. Raytracing & Pathtracing endlich bei Pragmata? ComputerBase prüft, wie realistisch die Engine entscheidet.
    - Leichte FPS‑Verbesserung bei wegfallenden Reflektionen
    - Bildqualität fast schon film‑level, aber bei hoher Auflösung drohen Überlastungen
    - Für Entwickler ein guter Blick darauf, welche Trade‑Offs möglich sind.

    #Raytracing #Pathtracing #Pragmata #Grafik #OpenSourceTech

    🔗 news.google.com/rss/articles/C

  5. Did you notice the look of Unreal 6 in the Rocket League trailer? I'm pretty sure we're looking at UE6 rending in real-time path tracing mode, not regular Lumen.

    Let me tell you why I believe so, and go over how this new version of the popular game engine will affect the gaming industry

    youtube.com/watch?v=B0z6EguPu-M

    #ue6 #unreal6 #unrealEngine #pathTracing #rayTracing #lumen #graphics #gaming #gameDev #rocketLeague #fortnite #ps6 #xboxHelix #rtx #videos

  6. Did you notice the look of Unreal 6 in the Rocket League trailer? I'm pretty sure we're looking at UE6 rending in real-time path tracing mode, not regular Lumen.

    Let me tell you why I believe so, and go over how this new version of the popular game engine will affect the gaming industry

    youtube.com/watch?v=B0z6EguPu-M

    #ue6 #unreal6 #unrealEngine #pathTracing #rayTracing #lumen #graphics #gaming #gameDev #rocketLeague #fortnite #ps6 #xboxHelix #rtx #videos

  7. Pragmata testet Raytracing vs. Pathtracing 🎮🔍

    - Raytracing liefert sofortige Echtzeit‑Effekte, ist aber hardwareintensiv.
    - Pathtracing erzielt fotorealistische Qualität, kostet aber mehr Renderzeit – ideal für Offline‑Render und zukünftige Titel mit DLSS‑/FSR‑Upscaling.
    - Beide Verfahren übertrumpfen klassische Rasterisierung nur, wenn die GPU‑Leistung es zulässt.

    #Raytracing #Pathtracing #GamingTech #OpenSource #Privatheit

    🔗 news.google.com/rss/articles/C

  8. youtube.com/watch?v=PKsI-00DAvA

    DIY spectral path tracer replaces RGB with wavelengths of light.
    Presented by e10b
    11:36

    ---
    > Most renderers treat color as RGB. But real light is a spectrum, so in this video I simulate light using wavelengths, dispersion, glass, caustics, & the physics that makes color appear.

    Code:
    github.com/e10b/light

    Site:
    e10b.us

    #physics #programming #rendering #simulation #raytracing #pathtracing #spectralrendering #computergraphics #rust #gamedev

  9. youtube.com/watch?v=PKsI-00DAvA

    DIY spectral path tracer replaces RGB with wavelengths of light.
    Presented by e10b
    11:36

    ---
    > Most renderers treat color as RGB. But real light is a spectrum, so in this video I simulate light using wavelengths, dispersion, glass, caustics, & the physics that makes color appear.

    Code:
    github.com/e10b/light

    Site:
    e10b.us

    #physics #programming #rendering #simulation #raytracing #pathtracing #spectralrendering #computergraphics #rust #gamedev

  10. AMD yeni DGF tech boosts Path Tracing – more realistic open worlds, lower storage, faster rendering. Developers, get ready for the next level of graphics. Don’t miss out!

    🚩 #AMD #DGF #Gaming #PathTracing

  11. AMD yeni DGF tech boosts Path Tracing – more realistic open worlds, lower storage, faster rendering. Developers, get ready for the next level of graphics. Don’t miss out!

    🚩 #AMD #DGF #Gaming #PathTracing

  12. Mit ReSTIR PT Enhanced beschleunigt #Nvidia das #PathTracing in Spielen angeblich um das Zwei- bis Dreifache. Gleichzeitig sinken Bildfehler und Anforderungen. #Gaming winfuture.de/news,158258.html?

  13. Mit ReSTIR PT Enhanced beschleunigt #Nvidia das #PathTracing in Spielen angeblich um das Zwei- bis Dreifache. Gleichzeitig sinken Bildfehler und Anforderungen. #Gaming winfuture.de/news,158258.html?

  14. Siempre me han fascinado los gráficos 3D. Tras años con esa espina clavada, he desarrollado un path tracer en C++ desde cero. Incluye NEE, importance sampling, Fresnel, BVH + AABB, multithreading, denoise, bloom y GUI en tiempo real. He usado IA para iterar más rápido, pero el diseño e implementación son propios. Cerrar este proyecto ha sido muy especial.

    #PathTracing #CPlusPlus #ComputerGraphics #Rendering

  15. Hersteller #Nvidia verspricht einen zukünftigen Leistungssprung bei seinen #Grafikkarten um den Faktor eine Million beim #PathTracing - erreicht nicht durch die #GPU selbst, sondern durch KI-Algorithmen. winfuture.de/news,157471.html?

  16. Hersteller #Nvidia verspricht einen zukünftigen Leistungssprung bei seinen #Grafikkarten um den Faktor eine Million beim #PathTracing - erreicht nicht durch die #GPU selbst, sondern durch KI-Algorithmen. winfuture.de/news,157471.html?

  17. Today's post was mostly made for myself as a kind of notebook for algorithms and derivations for a few common sampling method for #pathtracing. sibaku.github.io/site/sampling/ Whenever I wanted to look these up, I found either differing syntax, missing derivations, or just everything being scattered around. So I wrote it down and added interactive visualizations (just remade them all from the first version actually). Maybe useful to someone else! #math #computergraphics

  18. Today's post was mostly made for myself as a kind of notebook for algorithms and derivations for a few common sampling method for #pathtracing. sibaku.github.io/site/sampling/ Whenever I wanted to look these up, I found either differing syntax, missing derivations, or just everything being scattered around. So I wrote it down and added interactive visualizations (just remade them all from the first version actually). Maybe useful to someone else! #math #computergraphics

  19. Let's give this RX 7800 XT a run for its money. Can it path trace? ->

    Cyberpunk 2077 - FSR 4 - INT8 - Path Tracing - RX 7800 XT

    youtube.com/watch?v=1eJJ2VmCUUY

    #gaming #Cyberpunk2077 #FSR4 #INT8 #PathTracing

  20. Let's give this RX 7800 XT a run for its money. Can it path trace? ->

    Cyberpunk 2077 - FSR 4 - INT8 - Path Tracing - RX 7800 XT

    youtube.com/watch?v=1eJJ2VmCUUY

    #gaming #Cyberpunk2077 #FSR4 #INT8 #PathTracing

  21. Soft shadows in voxel renders: control the size of the sun to sharpen/soften the shadows with `Sun Angular Diameter` in Avoyd `Tools > Light and Atmosphere`

    Donwload #Avoyd 0.27 beta: enkisoftware.com/products

    #Voxel #VoxelEditor #VoxelArt #Render #PathTracing

  22. Soft shadows in voxel renders: control the size of the sun to sharpen/soften the shadows with `Sun Angular Diameter` in Avoyd `Tools > Light and Atmosphere`

    Donwload #Avoyd 0.27 beta: enkisoftware.com/products

    #Voxel #VoxelEditor #VoxelArt #Render #PathTracing

  23. #HalfLife2RTX seems good, but is still a work in progress that will take a lot of time to tune since RayTracing kills performance and not all bugs have been ironed out.

    #Videogames #Gaming #Games #RayTracing #PathTracing #DLSS #DLSS4 #NVIDIA #RTX #GeForce #HalfLife #Valve #Steam #HalfLife2

  24. #HalfLife2RTX seems good, but is still a work in progress that will take a lot of time to tune since RayTracing kills performance and not all bugs have been ironed out.

    #Videogames #Gaming #Games #RayTracing #PathTracing #DLSS #DLSS4 #NVIDIA #RTX #GeForce #HalfLife #Valve #Steam #HalfLife2

  25. Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.

    Does anyone know if this has been done before?

    #GPU #PathTracing #Avoyd #RayTracing

  26. Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.

    Does anyone know if this has been done before?

    #GPU #PathTracing #Avoyd #RayTracing

  27. I'm just going to put here Pattrick Kennedy thougths from ServeTheHome about the #BoltGraphics Zeus:

    servethehome.com/bolt-graphics

    The big elephant in the room is NVIDIA and the CUDA ecosystem. That's is going to be really difficult to break without something that disrupts the market.

    #Hardware #PC #PCHardware #Videogames #Gaming #Games #PCGaming #PCGames #RayTracing #Simulation #STEM #PathTracing #Technology #Servers #Cloud #Infraestructure

  28. Path traced procedurally generated #voxel world with the atmosphere volumetric shadows we fixed in the beta.
    Download #Avoyd Voxel Editor and Renderer: enkisoftware.com/products

    #voxelArt #3d #MastoArt3D #art #digitalArt #PathTracing #render #gameDev #indieDev #ProcGen #VoxelEditor

  29. I have to say, compared to the Radeon 9700XTX, the #RTX5080 RayTracing performance is a kick on the nuts to AMD.

    I wonder if RDNA4 will be able to top that performance, but my guess is they won't.

    #Videogames #Gaming #Games #PC #PCHardware #Hardware #PCGaming #PCGames #NVIDIA #RTX #RTX5000 #RayTracing #PathTracing #Radeon #AMD #GraphicsCard #GPU #dGPU

  30. For those asking versus an RTX 4000 vs RTX 5000 on a laptop, wait if you can.

    Unless you have a very good offer on an old RTX 4000 Mobile series, you may wait for RTX 5000 with their better Ray Tracing and DLSS4 performance.

    #NVIDIA #RTX #Laptop #Laptops #RTX5070 #RTX5070Ti #RTX5080 #RTX5090 #RayTracing #PathTracing #DLSS #DLSS4 #GeForce #Hardware #PCHardware #LaptopHardware #Videogames #Gaming #Games #AI #ML #MachinLearning #LM #LLM #LargeLanguageModel

  31. Some fun news: I’ve completely removed all paywalls from themer.dev and open-sourced the #pwa code. Also, no more need to input an email address to get your themes, just pick your colors, your apps/wallpapers, and click the download button! That also means that the previously premium wallpapers are now free, including the new 3D (#pathtracing ) ones, like this one! “Exhibit” wallpaper rendered with the “Lucid” (dark variant) and “Solarized” (light variant) color sets. ❤️ #FOSS

    Web app: themer.dev
    Source code: github.com/mjswensen/themer

  32. Avoyd v0.25.0 Full and Free Demo out with significantly improved Heightmap and Image import, and support for Minecraft Pale Garden Biome.

    enkisoftware.com/t/62752467955

    #Avoyd #Voxel #Render #PathTracing #VoxelEditor