#pathtracing — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #pathtracing, aggregated by home.social.
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🔥 TRENDING
📢 Raytracing und Pathtracing in Pragmata im Test - ComputerBase
#Raytracing #Pathtracing #Pragmata #Test #GlobalFeed #News #DE
*Automatisch gepostet von Global Feed Bot*
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Raytracing vs. Pathtracing im Pragmata‑Benchmark:
- Verschiedene Implementierungen wurden unter identischen Szenarien gemessen.
- Pathtracing liefert deutlich realistischere Bilder, kostet aber bis zu 3‑mal mehr Renderzeit.
- Moderne Raytracing‑Kerne schließen die Lücke, erreichen meist 30 % höhere Framerates bei akzeptabler Qualität.#Raytracing #Pathtracing #Rendering #OpenSource #Privacy
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Raytracing vs. Pathtracing im Pragmata‑Benchmark:
- Verschiedene Implementierungen wurden unter identischen Szenarien gemessen.
- Pathtracing liefert deutlich realistischere Bilder, kostet aber bis zu 3‑mal mehr Renderzeit.
- Moderne Raytracing‑Kerne schließen die Lücke, erreichen meist 30 % höhere Framerates bei akzeptabler Qualität.#Raytracing #Pathtracing #Rendering #OpenSource #Privacy
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Raytracing & Pathtracing in *Pragmata*: Der Test von ComputerBase zeigt, dass der neue Pathtracer bei 144 Hz nur auf High‑End‑GPUs wirklich sauber läuft – Raytracing liefert schöne Effekte, kostet aber deutlich mehr Leistung.
- Bildqualität: starkes Plus bei Pathtracing
- Performance: nur RTX 4090‑Klasse hält hohe Framerates
- Optimierung: DLSS 3 + adaptive Auflösung nötig -
Raytracing & Pathtracing endlich bei Pragmata? ComputerBase prüft, wie realistisch die Engine entscheidet.
- Leichte FPS‑Verbesserung bei wegfallenden Reflektionen
- Bildqualität fast schon film‑level, aber bei hoher Auflösung drohen Überlastungen
- Für Entwickler ein guter Blick darauf, welche Trade‑Offs möglich sind. -
Did you notice the look of Unreal 6 in the Rocket League trailer? I'm pretty sure we're looking at UE6 rending in real-time path tracing mode, not regular Lumen.
Let me tell you why I believe so, and go over how this new version of the popular game engine will affect the gaming industry
https://www.youtube.com/watch?v=B0z6EguPu-M
#ue6 #unreal6 #unrealEngine #pathTracing #rayTracing #lumen #graphics #gaming #gameDev #rocketLeague #fortnite #ps6 #xboxHelix #rtx #videos
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Did you notice the look of Unreal 6 in the Rocket League trailer? I'm pretty sure we're looking at UE6 rending in real-time path tracing mode, not regular Lumen.
Let me tell you why I believe so, and go over how this new version of the popular game engine will affect the gaming industry
https://www.youtube.com/watch?v=B0z6EguPu-M
#ue6 #unreal6 #unrealEngine #pathTracing #rayTracing #lumen #graphics #gaming #gameDev #rocketLeague #fortnite #ps6 #xboxHelix #rtx #videos
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Pragmata testet Raytracing vs. Pathtracing 🎮🔍
- Raytracing liefert sofortige Echtzeit‑Effekte, ist aber hardwareintensiv.
- Pathtracing erzielt fotorealistische Qualität, kostet aber mehr Renderzeit – ideal für Offline‑Render und zukünftige Titel mit DLSS‑/FSR‑Upscaling.
- Beide Verfahren übertrumpfen klassische Rasterisierung nur, wenn die GPU‑Leistung es zulässt.#Raytracing #Pathtracing #GamingTech #OpenSource #Privatheit
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https://youtube.com/watch?v=PKsI-00DAvA
DIY spectral path tracer replaces RGB with wavelengths of light.
Presented by e10b
11:36---
> Most renderers treat color as RGB. But real light is a spectrum, so in this video I simulate light using wavelengths, dispersion, glass, caustics, & the physics that makes color appear.Code:
https://github.com/e10b/lightSite:
https://e10b.us#physics #programming #rendering #simulation #raytracing #pathtracing #spectralrendering #computergraphics #rust #gamedev
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https://youtube.com/watch?v=PKsI-00DAvA
DIY spectral path tracer replaces RGB with wavelengths of light.
Presented by e10b
11:36---
> Most renderers treat color as RGB. But real light is a spectrum, so in this video I simulate light using wavelengths, dispersion, glass, caustics, & the physics that makes color appear.Code:
https://github.com/e10b/lightSite:
https://e10b.us#physics #programming #rendering #simulation #raytracing #pathtracing #spectralrendering #computergraphics #rust #gamedev
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Avoyd Voxel Editor - new 0.28 Beta fixes rendering multi-model transparency.
Download and how to use invisible materials to create openings https://enkisoftware.itch.io/avoyd/devlog/1523305/avoyd-028-beta-rendering-multi-model-transparency-fixes#Avoyd #Voxel #VoxelEditor #VoxelArt #3D #3Dmodel #VolumetricRendering #Rendering #PathTracing #GameDev #IndieDev #IndieGameDev
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Avoyd Voxel Editor - new 0.28 Beta fixes rendering multi-model transparency.
Download and how to use invisible materials to create openings https://enkisoftware.itch.io/avoyd/devlog/1523305/avoyd-028-beta-rendering-multi-model-transparency-fixes#Avoyd #Voxel #VoxelEditor #VoxelArt #3D #3Dmodel #VolumetricRendering #Rendering #PathTracing #GameDev #IndieDev #IndieGameDev
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AMD yeni DGF tech boosts Path Tracing – more realistic open worlds, lower storage, faster rendering. Developers, get ready for the next level of graphics. Don’t miss out!
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AMD yeni DGF tech boosts Path Tracing – more realistic open worlds, lower storage, faster rendering. Developers, get ready for the next level of graphics. Don’t miss out!
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Mit ReSTIR PT Enhanced beschleunigt #Nvidia das #PathTracing in Spielen angeblich um das Zwei- bis Dreifache. Gleichzeitig sinken Bildfehler und Anforderungen. #Gaming https://winfuture.de/news,158258.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
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Mit ReSTIR PT Enhanced beschleunigt #Nvidia das #PathTracing in Spielen angeblich um das Zwei- bis Dreifache. Gleichzeitig sinken Bildfehler und Anforderungen. #Gaming https://winfuture.de/news,158258.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
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Siempre me han fascinado los gráficos 3D. Tras años con esa espina clavada, he desarrollado un path tracer en C++ desde cero. Incluye NEE, importance sampling, Fresnel, BVH + AABB, multithreading, denoise, bloom y GUI en tiempo real. He usado IA para iterar más rápido, pero el diseño e implementación son propios. Cerrar este proyecto ha sido muy especial.
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Hersteller #Nvidia verspricht einen zukünftigen Leistungssprung bei seinen #Grafikkarten um den Faktor eine Million beim #PathTracing - erreicht nicht durch die #GPU selbst, sondern durch KI-Algorithmen. https://winfuture.de/news,157471.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
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Hersteller #Nvidia verspricht einen zukünftigen Leistungssprung bei seinen #Grafikkarten um den Faktor eine Million beim #PathTracing - erreicht nicht durch die #GPU selbst, sondern durch KI-Algorithmen. https://winfuture.de/news,157471.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
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Multi-model GPU path traced voxel render in Avoyd along with a short update on our subreddit: https://www.reddit.com/r/Avoyd/comments/1r3mfwx/on_approach_to_a_red_planet_veiled_by_thin_white/
#Voxel #VoxelGameDev #RayTracing #PathTracing #VoxelEditor #IndieGameDev
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Multi-model GPU path traced voxel render in Avoyd along with a short update on our subreddit: https://www.reddit.com/r/Avoyd/comments/1r3mfwx/on_approach_to_a_red_planet_veiled_by_thin_white/
#Voxel #VoxelGameDev #RayTracing #PathTracing #VoxelEditor #IndieGameDev
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Today's post was mostly made for myself as a kind of notebook for algorithms and derivations for a few common sampling method for #pathtracing. https://sibaku.github.io/site/sampling/ Whenever I wanted to look these up, I found either differing syntax, missing derivations, or just everything being scattered around. So I wrote it down and added interactive visualizations (just remade them all from the first version actually). Maybe useful to someone else! #math #computergraphics
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Today's post was mostly made for myself as a kind of notebook for algorithms and derivations for a few common sampling method for #pathtracing. https://sibaku.github.io/site/sampling/ Whenever I wanted to look these up, I found either differing syntax, missing derivations, or just everything being scattered around. So I wrote it down and added interactive visualizations (just remade them all from the first version actually). Maybe useful to someone else! #math #computergraphics
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If #HalfLife3 is a game that requires RayTracing Hardware to play...
...Then I'm selling both kidneys.
#Videogames #Gaming #Games #HalfLife #Valve #Steam #SteamMachine #SteamFrame #SteamController #Hardware #PC #PCHardware #RTX #RayTracing #PathTracing
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If #HalfLife3 is a game that requires RayTracing Hardware to play...
...Then I'm selling both kidneys.
#Videogames #Gaming #Games #HalfLife #Valve #Steam #SteamMachine #SteamFrame #SteamController #Hardware #PC #PCHardware #RTX #RayTracing #PathTracing
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Bolt Graphics brings its RISC-V graphics cards to Ubuntu Summit — Zeus path tracing GPUs target film and animation industry | Tom's Hardware https://www.tomshardware.com/pc-components/gpus/bolt-graphics-brings-its-risc-v-graphics-cards-to-ubuntu-summit-zeus-path-tracing-gpus-target-film-and-animation-industry#:~:text=News,conversations%20in%20the%20current%20decade. #riscv #gpu #boltgraphics #ubuntuSummit #pathtracing
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Let's give this RX 7800 XT a run for its money. Can it path trace? ->
Cyberpunk 2077 - FSR 4 - INT8 - Path Tracing - RX 7800 XT
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Let's give this RX 7800 XT a run for its money. Can it path trace? ->
Cyberpunk 2077 - FSR 4 - INT8 - Path Tracing - RX 7800 XT
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Soft shadows in voxel renders: control the size of the sun to sharpen/soften the shadows with `Sun Angular Diameter` in Avoyd `Tools > Light and Atmosphere`
Donwload #Avoyd 0.27 beta: https://www.enkisoftware.com/products
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Soft shadows in voxel renders: control the size of the sun to sharpen/soften the shadows with `Sun Angular Diameter` in Avoyd `Tools > Light and Atmosphere`
Donwload #Avoyd 0.27 beta: https://www.enkisoftware.com/products
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You can make isometric #Voxel renders of any Minecraft map, voxel model or heightmap landscape you can import into Avoyd
#VoxelArt #3D #Isometric #PathTracing #Render #Minecraft #Avoyd
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You can make isometric #Voxel renders of any Minecraft map, voxel model or heightmap landscape you can import into Avoyd
#VoxelArt #3D #Isometric #PathTracing #Render #Minecraft #Avoyd
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#HalfLife2RTX seems good, but is still a work in progress that will take a lot of time to tune since RayTracing kills performance and not all bugs have been ironed out.
#Videogames #Gaming #Games #RayTracing #PathTracing #DLSS #DLSS4 #NVIDIA #RTX #GeForce #HalfLife #Valve #Steam #HalfLife2
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#HalfLife2RTX seems good, but is still a work in progress that will take a lot of time to tune since RayTracing kills performance and not all bugs have been ironed out.
#Videogames #Gaming #Games #RayTracing #PathTracing #DLSS #DLSS4 #NVIDIA #RTX #GeForce #HalfLife #Valve #Steam #HalfLife2
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Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.
Does anyone know if this has been done before?
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Just realised that in my software GPU wavefront pathtracing I could implement efficient virtual memory by storing any 'page miss' paths and then sort by page, load/unload pages and process the relevant paths.
Does anyone know if this has been done before?
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I'm just going to put here Pattrick Kennedy thougths from ServeTheHome about the #BoltGraphics Zeus:
The big elephant in the room is NVIDIA and the CUDA ecosystem. That's is going to be really difficult to break without something that disrupts the market.
#Hardware #PC #PCHardware #Videogames #Gaming #Games #PCGaming #PCGames #RayTracing #Simulation #STEM #PathTracing #Technology #Servers #Cloud #Infraestructure
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Path traced procedurally generated #voxel world with the atmosphere volumetric shadows we fixed in the beta.
Download #Avoyd Voxel Editor and Renderer: https://www.enkisoftware.com/products#voxelArt #3d #MastoArt3D #art #digitalArt #PathTracing #render #gameDev #indieDev #ProcGen #VoxelEditor
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I have to say, compared to the Radeon 9700XTX, the #RTX5080 RayTracing performance is a kick on the nuts to AMD.
I wonder if RDNA4 will be able to top that performance, but my guess is they won't.
#Videogames #Gaming #Games #PC #PCHardware #Hardware #PCGaming #PCGames #NVIDIA #RTX #RTX5000 #RayTracing #PathTracing #Radeon #AMD #GraphicsCard #GPU #dGPU
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For those asking versus an RTX 4000 vs RTX 5000 on a laptop, wait if you can.
Unless you have a very good offer on an old RTX 4000 Mobile series, you may wait for RTX 5000 with their better Ray Tracing and DLSS4 performance.
#NVIDIA #RTX #Laptop #Laptops #RTX5070 #RTX5070Ti #RTX5080 #RTX5090 #RayTracing #PathTracing #DLSS #DLSS4 #GeForce #Hardware #PCHardware #LaptopHardware #Videogames #Gaming #Games #AI #ML #MachinLearning #LM #LLM #LargeLanguageModel
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Great, now #DoomTheDarkAges requires an #RTX too.
Well, both #IndianaJones and this game use #idTech, so there should be no surprise there.
#Videogames #Gaming #Games #NVIDIA #GraphicsCard #GPU #dGPU #PCGaming #PCGames #PCHardware #Hardware #GeForce #RayTracing #PathTracing #idTech7 #GameEngine #IndianaJonesAndTheGreatCircle
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Ladies an gentlemen, the flood gates have opened.
#CES #CES2025 #NVIDIA #RTX #RTX5070 #RTX4090 #GeForce #GraphicCards #GraphicsCard #PCHardware #PC #Hardware #Computer #Computers #GPU #RayTracing #PathTracing #DLSS #DLSS4 #AI
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Some fun news: I’ve completely removed all paywalls from themer.dev and open-sourced the #pwa code. Also, no more need to input an email address to get your themes, just pick your colors, your apps/wallpapers, and click the download button! That also means that the previously premium wallpapers are now free, including the new 3D (#pathtracing ) ones, like this one! “Exhibit” wallpaper rendered with the “Lucid” (dark variant) and “Solarized” (light variant) color sets. ❤️ #FOSS
Web app: https://themer.dev
Source code: https://github.com/mjswensen/themer -
Avoyd v0.25.0 Full and Free Demo out with significantly improved Heightmap and Image import, and support for Minecraft Pale Garden Biome.