#povray — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #povray, aggregated by home.social.
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Poking around with #povray 3.7 example scenes and it comes with one called "CLICHE.POV" a chrome sphere over a checkerboard...
(Copyright 2001 Rune S. Johansen)
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Poking around with #povray 3.7 example scenes and it comes with one called "CLICHE.POV" a chrome sphere over a checkerboard...
(Copyright 2001 Rune S. Johansen)
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I've been having fun 3D rendering with #povray over the past few weeks, along with getting into sci-fi art.
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I've been having fun 3D rendering with #povray over the past few weeks, along with getting into sci-fi art.
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@[email protected] @r3p : Parce que #photogrammétrie et #raytracing avec #povray, c'est quand même un bon combo.
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@[email protected] @r3p : Parce que #photogrammétrie et #raytracing avec #povray, c'est quand même un bon combo.
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#ThrowbackThursday #POVray work from 2003/08/23
Raytracing is fun. I re-rendered this at 1200x900 instead of the original 336x256. See if you can figure out how it was made before checking the alt text.
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#ThrowbackThursday #POVray work from 2003/08/23
Raytracing is fun. I re-rendered this at 1200x900 instead of the original 336x256. See if you can figure out how it was made before checking the alt text.
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This looks cool and feels very abstract
No, I’d never used POV-Ray to create animations. And I used Blender for individual renders only. I didn’t start working with animations until I could run them in real time using GLSL. Technically speaking, just fragment shaders.
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This looks cool and feels very abstract
No, I’d never used POV-Ray to create animations. And I used Blender for individual renders only. I didn’t start working with animations until I could run them in real time using GLSL. Technically speaking, just fragment shaders.
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Hey @kandid, I seem to recall you talking about POV-Ray's isosurfaces at some point. Did you ever try doing animations with them? Here's one I stitched together back in the day that I named Isoflowering. A hundred frames of 350x350 AA renders took a while to iterate on back in '04.
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Hey @kandid, I seem to recall you talking about POV-Ray's isosurfaces at some point. Did you ever try doing animations with them? Here's one I stitched together back in the day that I named Isoflowering. A hundred frames of 350x350 AA renders took a while to iterate on back in '04.
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One feature I really enjoyed using in #POVray that I haven't seen in other tools is the isosurfaces. They used some pretty complex math, and could make for some incredible images that you could never hope to create using more basic functions or constructive sold geometry. I would make animations in the parameter space, find an interesting camera position and angle, and then find stills that looked cool. Here are a couple that I found back in May of 2004.
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One feature I really enjoyed using in #POVray that I haven't seen in other tools is the isosurfaces. They used some pretty complex math, and could make for some incredible images that you could never hope to create using more basic functions or constructive sold geometry. I would make animations in the parameter space, find an interesting camera position and angle, and then find stills that looked cool. Here are a couple that I found back in May of 2004.
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Ça fait longtemps que je n'ai pas parlé de #raytracing avec #Povray. Il est temps de corriger cette lacune. Je n'ai pas avancé autant que je le désire sur l'univers de la famille #Hexacone mais il était temps de sortir une étape de travail. Voilà, c'est fait...
Il y a quand même beaucoup de travail à faire : les textures, les lumières, le montage, la bande son...
On se croise samedi au #Tetalab pour en causer ?
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Ça fait longtemps que je n'ai pas parlé de #raytracing avec #Povray. Il est temps de corriger cette lacune. Je n'ai pas avancé autant que je le désire sur l'univers de la famille #Hexacone mais il était temps de sortir une étape de travail. Voilà, c'est fait...
Il y a quand même beaucoup de travail à faire : les textures, les lumières, le montage, la bande son...
On se croise samedi au #Tetalab pour en causer ?
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The povray.org website is partially disconnected from the Internet. From their announcement, packets outgoing from them are getting black-holed by Comcast (IIUC). They haven't reported a response from Comcast since March 14.
If you're having trouble getting to #povray, or have an "in" at #Comcast, see details below.
"povray.org and related sites unreachable to parts of the internet"
https://www.povray.org/news/index.php#340 -
The povray.org website is partially disconnected from the Internet. From their announcement, packets outgoing from them are getting black-holed by Comcast (IIUC). They haven't reported a response from Comcast since March 14.
If you're having trouble getting to #povray, or have an "in" at #Comcast, see details below.
"povray.org and related sites unreachable to parts of the internet"
https://www.povray.org/news/index.php#340 -
For #ThrowbackThursday, here's an image I rendered in 2002 using POV-Ray. It was when I first got interested in #SizeCoding after seeing what others had been doing, so I tried to make as cool of a scene as I could using the shortest code possible (only 466 characters here). The original render was 1024x768, which was my monitor resolution at the time, and it took quite a while to complete. Now I can render it at 8000x6000 in a minute forty, which would have blown my mind back then.
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For #ThrowbackThursday, here's an image I rendered in 2002 using POV-Ray. It was when I first got interested in #SizeCoding after seeing what others had been doing, so I tried to make as cool of a scene as I could using the shortest code possible (only 466 characters here). The original render was 1024x768, which was my monitor resolution at the time, and it took quite a while to complete. Now I can render it at 8000x6000 in a minute forty, which would have blown my mind back then.
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Found this old gem while #rummaging… I was into #povray and script-fu in #gimp, obv. #freebsd
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Found this old gem while #rummaging… I was into #povray and script-fu in #gimp, obv. #freebsd
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Who needs Discord when you can just GO GRAPHDEV on CompuServe??
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Who needs Discord when you can just GO GRAPHDEV on CompuServe??
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#Raytracing with #Povray - The #Hexacone family wish you a better new year. Stay tuned, film at 11
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#Raytracing with #Povray - The #Hexacone family wish you a better new year. Stay tuned, film at 11
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@[email protected] @mayasynth : Et si vous aimez la #3D voici la vie de la famille #hexacone en #povray...
http://maison.tth.netlib.re/pov/hexacone.html -
@[email protected] @mayasynth : Et si vous aimez la #3D voici la vie de la famille #hexacone en #povray...
http://maison.tth.netlib.re/pov/hexacone.html -
Haven't done much else with my render of nearest stars to the Sun, other than refactoring code and changing the view. But I updated the colour pallette and processed it in GIMP with a bloom filter, which works way better than I hoped!
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Haven't done much else with my render of nearest stars to the Sun, other than refactoring code and changing the view. But I updated the colour pallette and processed it in GIMP with a bloom filter, which works way better than I hoped!
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did I mention my fondness of platonic solids
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did I mention my fondness of platonic solids
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I've updated my LLM raytraced pelicans to include GPT-5.1 models:
https://blog.nawaz.org/posts/2025/Oct/pelican-on-a-bike-raytracer-edition/
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#Raytracing avec #Povray de la famille #Hexacone, voici le #commit du matin.
https://git.tetalab.org/tTh/HexaCone/commit/0b04ffd35922a56aa66c052a4b3ab5e650cbd012
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#Raytracing avec #Povray de la famille #Hexacone, voici le #commit du matin.
https://git.tetalab.org/tTh/HexaCone/commit/0b04ffd35922a56aa66c052a4b3ab5e650cbd012
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Du #raytracing en #Povray, je demande le projet #hexacone en mode #EGA.
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Du #raytracing en #Povray, je demande le projet #hexacone en mode #EGA.
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@[email protected] : Alors là, je n'ai aucune idée de comment cette vidéo arrive dans Mastodon ! Et elle est très ancienne. Ceci dit, c'est un projet de #raytracing en #Povray que je pense remettre en route un de ces soirs.
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@[email protected] : Alors là, je n'ai aucune idée de comment cette vidéo arrive dans Mastodon ! Et elle est très ancienne. Ceci dit, c'est un projet de #raytracing en #Povray que je pense remettre en route un de ces soirs.
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#raytracing with #Povray : working on a new sequence for the #Hexacone family's saga.
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#raytracing with #Povray : working on a new sequence for the #Hexacone family's saga.
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Though all of my current and previous computers were without exception too underpowered for any professional work, I have nevertheless always played around with #3DGraphics. It started on the #Commodore64 with #GigaCAD and ended nowadays – of course – with #Blender3D. In between the usual suspects (#PovRay, #3DSMax, #SoftImage, #Maya, #Rhino, etc.).
For the #Amiga I bought the #bookware "#Reflections 2.0" which seems to have been lost. While the @internetarchive has copies of the books of version 1, I couldn't find version 2 anywhere (not even in printed form). The software itself is also nowhere to be found.
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A twist on @simon getting LLMs to draw pelicans on bicycles: Getting it to do it using a raytracer:
https://blog.nawaz.org/posts/2025/Oct/pelican-on-a-bike-raytracer-edition/
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A twist on @simon getting LLMs to draw pelicans on bicycles: Getting it to do it using a raytracer:
https://blog.nawaz.org/posts/2025/Oct/pelican-on-a-bike-raytracer-edition/
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La famille #hexacone en #raytracing avec #Povray commence à exister en mode "EGA".
http://maison.tth.netlib.re/v/hc/ega-remote.mp4 et https://git.tetalab.org/tTh/HexaCone/src/branch/main/tools/build-ega-mp4.sh
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Twenty years ago, i converted a small piece of C code from POV-Ray to Java. The original POV-Ray source code is a few years older than that port. But i can still use it to generate interesting color patterns.
Here is domain warping of nested noise functions made today.
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