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#povray — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #povray, aggregated by home.social.

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  1. Poking around with #povray 3.7 example scenes and it comes with one called "CLICHE.POV" a chrome sphere over a checkerboard...

    (Copyright 2001 Rune S. Johansen)

  2. Poking around with #povray 3.7 example scenes and it comes with one called "CLICHE.POV" a chrome sphere over a checkerboard...

    (Copyright 2001 Rune S. Johansen)

  3. Poking around with #povray 3.7 example scenes and it comes with one called "CLICHE.POV" a chrome sphere over a checkerboard...

    (Copyright 2001 Rune S. Johansen)

  4. Poking around with #povray 3.7 example scenes and it comes with one called "CLICHE.POV" a chrome sphere over a checkerboard...

    (Copyright 2001 Rune S. Johansen)

  5. Poking around with #povray 3.7 example scenes and it comes with one called "CLICHE.POV" a chrome sphere over a checkerboard...

    (Copyright 2001 Rune S. Johansen)

  6. @DeufLeMoelleux @muledupape : Euh, j'ai passé une merveilleuse journée orientée #bbq et #retrocomputing, alors c'est pas le moment de m'envoyer du #çaFoutLaTrouille alors que je devrais déja être en train de préparer le bbq #tetalab de demain, et paf là tu nous annonce que les choses vont mal se passer, et donc pour me remettre, je vais retouner faire du #povray.

    Pfeeueueue, la #canicule serait-elle en train de me rendre aigri ?

  7. @DeufLeMoelleux @muledupape : Euh, j'ai passé une merveilleuse journée orientée #bbq et #retrocomputing, alors c'est pas le moment de m'envoyer du #çaFoutLaTrouille alors que je devrais déja être en train de préparer le bbq #tetalab de demain, et paf là tu nous annonce que les choses vont mal se passer, et donc pour me remettre, je vais retouner faire du #povray.

    Pfeeueueue, la #canicule serait-elle en train de me rendre aigri ?

  8. I've been having fun 3D rendering with #povray over the past few weeks, along with getting into sci-fi art.

  9. I've been having fun 3D rendering with #povray over the past few weeks, along with getting into sci-fi art.

  10. I've been having fun 3D rendering with #povray over the past few weeks, along with getting into sci-fi art.

  11. I've been having fun 3D rendering with #povray over the past few weeks, along with getting into sci-fi art.

  12. I've been having fun 3D rendering with #povray over the past few weeks, along with getting into sci-fi art.

  13. #ThrowbackThursday #POVray work from 2003/08/23

    Raytracing is fun. I re-rendered this at 1200x900 instead of the original 336x256. See if you can figure out how it was made before checking the alt text.

  14. #ThrowbackThursday #POVray work from 2003/08/23

    Raytracing is fun. I re-rendered this at 1200x900 instead of the original 336x256. See if you can figure out how it was made before checking the alt text.

  15. #ThrowbackThursday #POVray work from 2003/08/23

    Raytracing is fun. I re-rendered this at 1200x900 instead of the original 336x256. See if you can figure out how it was made before checking the alt text.

  16. #ThrowbackThursday #POVray work from 2003/08/23

    Raytracing is fun. I re-rendered this at 1200x900 instead of the original 336x256. See if you can figure out how it was made before checking the alt text.

  17. #ThrowbackThursday #POVray work from 2003/08/23

    Raytracing is fun. I re-rendered this at 1200x900 instead of the original 336x256. See if you can figure out how it was made before checking the alt text.

  18. @Metamere

    This looks cool and feels very abstract

    No, I’d never used POV-Ray to create animations. And I used Blender for individual renders only. I didn’t start working with animations until I could run them in real time using GLSL. Technically speaking, just fragment shaders.

    #POVray

  19. @Metamere

    This looks cool and feels very abstract

    No, I’d never used POV-Ray to create animations. And I used Blender for individual renders only. I didn’t start working with animations until I could run them in real time using GLSL. Technically speaking, just fragment shaders.

    #POVray

  20. @Metamere

    This looks cool and feels very abstract

    No, I’d never used POV-Ray to create animations. And I used Blender for individual renders only. I didn’t start working with animations until I could run them in real time using GLSL. Technically speaking, just fragment shaders.

    #POVray

  21. @Metamere

    This looks cool and feels very abstract

    No, I’d never used POV-Ray to create animations. And I used Blender for individual renders only. I didn’t start working with animations until I could run them in real time using GLSL. Technically speaking, just fragment shaders.

    #POVray

  22. @Metamere

    This looks cool and feels very abstract

    No, I’d never used POV-Ray to create animations. And I used Blender for individual renders only. I didn’t start working with animations until I could run them in real time using GLSL. Technically speaking, just fragment shaders.

    #POVray

  23. Hey @kandid, I seem to recall you talking about POV-Ray's isosurfaces at some point. Did you ever try doing animations with them? Here's one I stitched together back in the day that I named Isoflowering. A hundred frames of 350x350 AA renders took a while to iterate on back in '04.

    #ThrowbackThursday #POVray #AbstractArt

  24. Hey @kandid, I seem to recall you talking about POV-Ray's isosurfaces at some point. Did you ever try doing animations with them? Here's one I stitched together back in the day that I named Isoflowering. A hundred frames of 350x350 AA renders took a while to iterate on back in '04.

    #ThrowbackThursday #POVray #AbstractArt

  25. Hey @kandid, I seem to recall you talking about POV-Ray's isosurfaces at some point. Did you ever try doing animations with them? Here's one I stitched together back in the day that I named Isoflowering. A hundred frames of 350x350 AA renders took a while to iterate on back in '04.

    #ThrowbackThursday #POVray #AbstractArt

  26. Hey @kandid, I seem to recall you talking about POV-Ray's isosurfaces at some point. Did you ever try doing animations with them? Here's one I stitched together back in the day that I named Isoflowering. A hundred frames of 350x350 AA renders took a while to iterate on back in '04.

    #ThrowbackThursday #POVray #AbstractArt

  27. Hey @kandid, I seem to recall you talking about POV-Ray's isosurfaces at some point. Did you ever try doing animations with them? Here's one I stitched together back in the day that I named Isoflowering. A hundred frames of 350x350 AA renders took a while to iterate on back in '04.

    #ThrowbackThursday #POVray #AbstractArt

  28. #ThrowbackThursday

    One feature I really enjoyed using in #POVray that I haven't seen in other tools is the isosurfaces. They used some pretty complex math, and could make for some incredible images that you could never hope to create using more basic functions or constructive sold geometry. I would make animations in the parameter space, find an interesting camera position and angle, and then find stills that looked cool. Here are a couple that I found back in May of 2004.

    #AbstractArt

  29. #ThrowbackThursday

    One feature I really enjoyed using in #POVray that I haven't seen in other tools is the isosurfaces. They used some pretty complex math, and could make for some incredible images that you could never hope to create using more basic functions or constructive sold geometry. I would make animations in the parameter space, find an interesting camera position and angle, and then find stills that looked cool. Here are a couple that I found back in May of 2004.

    #AbstractArt

  30. #ThrowbackThursday

    One feature I really enjoyed using in #POVray that I haven't seen in other tools is the isosurfaces. They used some pretty complex math, and could make for some incredible images that you could never hope to create using more basic functions or constructive sold geometry. I would make animations in the parameter space, find an interesting camera position and angle, and then find stills that looked cool. Here are a couple that I found back in May of 2004.

    #AbstractArt

  31. #ThrowbackThursday

    One feature I really enjoyed using in #POVray that I haven't seen in other tools is the isosurfaces. They used some pretty complex math, and could make for some incredible images that you could never hope to create using more basic functions or constructive sold geometry. I would make animations in the parameter space, find an interesting camera position and angle, and then find stills that looked cool. Here are a couple that I found back in May of 2004.

    #AbstractArt

  32. #ThrowbackThursday

    One feature I really enjoyed using in #POVray that I haven't seen in other tools is the isosurfaces. They used some pretty complex math, and could make for some incredible images that you could never hope to create using more basic functions or constructive sold geometry. I would make animations in the parameter space, find an interesting camera position and angle, and then find stills that looked cool. Here are a couple that I found back in May of 2004.

    #AbstractArt

  33. Ça fait longtemps que je n'ai pas parlé de #raytracing avec #Povray. Il est temps de corriger cette lacune. Je n'ai pas avancé autant que je le désire sur l'univers de la famille #Hexacone mais il était temps de sortir une étape de travail. Voilà, c'est fait...

    Il y a quand même beaucoup de travail à faire : les textures, les lumières, le montage, la bande son...

    On se croise samedi au #Tetalab pour en causer ?

  34. Ça fait longtemps que je n'ai pas parlé de #raytracing avec #Povray. Il est temps de corriger cette lacune. Je n'ai pas avancé autant que je le désire sur l'univers de la famille #Hexacone mais il était temps de sortir une étape de travail. Voilà, c'est fait...

    Il y a quand même beaucoup de travail à faire : les textures, les lumières, le montage, la bande son...

    On se croise samedi au #Tetalab pour en causer ?

  35. Ça fait longtemps que je n'ai pas parlé de #raytracing avec #Povray. Il est temps de corriger cette lacune. Je n'ai pas avancé autant que je le désire sur l'univers de la famille #Hexacone mais il était temps de sortir une étape de travail. Voilà, c'est fait...

    Il y a quand même beaucoup de travail à faire : les textures, les lumières, le montage, la bande son...

    On se croise samedi au #Tetalab pour en causer ?

  36. Ça fait longtemps que je n'ai pas parlé de #raytracing avec #Povray. Il est temps de corriger cette lacune. Je n'ai pas avancé autant que je le désire sur l'univers de la famille #Hexacone mais il était temps de sortir une étape de travail. Voilà, c'est fait...

    Il y a quand même beaucoup de travail à faire : les textures, les lumières, le montage, la bande son...

    On se croise samedi au #Tetalab pour en causer ?

  37. Ça fait longtemps que je n'ai pas parlé de #raytracing avec #Povray. Il est temps de corriger cette lacune. Je n'ai pas avancé autant que je le désire sur l'univers de la famille #Hexacone mais il était temps de sortir une étape de travail. Voilà, c'est fait...

    Il y a quand même beaucoup de travail à faire : les textures, les lumières, le montage, la bande son...

    On se croise samedi au #Tetalab pour en causer ?

  38. The povray.org website is partially disconnected from the Internet. From their announcement, packets outgoing from them are getting black-holed by Comcast (IIUC). They haven't reported a response from Comcast since March 14.

    If you're having trouble getting to #povray, or have an "in" at #Comcast, see details below.

    "povray.org and related sites unreachable to parts of the internet"
    povray.org/news/index.php#340

    #networking

  39. The povray.org website is partially disconnected from the Internet. From their announcement, packets outgoing from them are getting black-holed by Comcast (IIUC). They haven't reported a response from Comcast since March 14.

    If you're having trouble getting to #povray, or have an "in" at #Comcast, see details below.

    "povray.org and related sites unreachable to parts of the internet"
    povray.org/news/index.php#340

    #networking

  40. The povray.org website is partially disconnected from the Internet. From their announcement, packets outgoing from them are getting black-holed by Comcast (IIUC). They haven't reported a response from Comcast since March 14.

    If you're having trouble getting to #povray, or have an "in" at #Comcast, see details below.

    "povray.org and related sites unreachable to parts of the internet"
    povray.org/news/index.php#340

    #networking

  41. The povray.org website is partially disconnected from the Internet. From their announcement, packets outgoing from them are getting black-holed by Comcast (IIUC). They haven't reported a response from Comcast since March 14.

    If you're having trouble getting to #povray, or have an "in" at #Comcast, see details below.

    "povray.org and related sites unreachable to parts of the internet"
    povray.org/news/index.php#340

    #networking

  42. The povray.org website is partially disconnected from the Internet. From their announcement, packets outgoing from them are getting black-holed by Comcast (IIUC). They haven't reported a response from Comcast since March 14.

    If you're having trouble getting to #povray, or have an "in" at #Comcast, see details below.

    "povray.org and related sites unreachable to parts of the internet"
    povray.org/news/index.php#340

    #networking

  43. For #ThrowbackThursday, here's an image I rendered in 2002 using POV-Ray. It was when I first got interested in #SizeCoding after seeing what others had been doing, so I tried to make as cool of a scene as I could using the shortest code possible (only 466 characters here). The original render was 1024x768, which was my monitor resolution at the time, and it took quite a while to complete. Now I can render it at 8000x6000 in a minute forty, which would have blown my mind back then.

    #POVray

  44. For #ThrowbackThursday, here's an image I rendered in 2002 using POV-Ray. It was when I first got interested in #SizeCoding after seeing what others had been doing, so I tried to make as cool of a scene as I could using the shortest code possible (only 466 characters here). The original render was 1024x768, which was my monitor resolution at the time, and it took quite a while to complete. Now I can render it at 8000x6000 in a minute forty, which would have blown my mind back then.

    #POVray

  45. For #ThrowbackThursday, here's an image I rendered in 2002 using POV-Ray. It was when I first got interested in #SizeCoding after seeing what others had been doing, so I tried to make as cool of a scene as I could using the shortest code possible (only 466 characters here). The original render was 1024x768, which was my monitor resolution at the time, and it took quite a while to complete. Now I can render it at 8000x6000 in a minute forty, which would have blown my mind back then.

    #POVray

  46. For #ThrowbackThursday, here's an image I rendered in 2002 using POV-Ray. It was when I first got interested in #SizeCoding after seeing what others had been doing, so I tried to make as cool of a scene as I could using the shortest code possible (only 466 characters here). The original render was 1024x768, which was my monitor resolution at the time, and it took quite a while to complete. Now I can render it at 8000x6000 in a minute forty, which would have blown my mind back then.

    #POVray

  47. For #ThrowbackThursday, here's an image I rendered in 2002 using POV-Ray. It was when I first got interested in #SizeCoding after seeing what others had been doing, so I tried to make as cool of a scene as I could using the shortest code possible (only 466 characters here). The original render was 1024x768, which was my monitor resolution at the time, and it took quite a while to complete. Now I can render it at 8000x6000 in a minute forty, which would have blown my mind back then.

    #POVray

  48. @brunus : J'ai pas tout compris, et ça me semble bien trop compliqué pour un #lundi matin, alors je retourne faire du #povray.

  49. Found this old gem while #rummaging… I was into #povray and script-fu in #gimp, obv. #freebsd

  50. Found this old gem while #rummaging… I was into #povray and script-fu in #gimp, obv. #freebsd

  51. Found this old gem while #rummaging… I was into #povray and script-fu in #gimp, obv. #freebsd

  52. Found this old gem while #rummaging… I was into #povray and script-fu in #gimp, obv. #freebsd

  53. Found this old gem while #rummaging… I was into #povray and script-fu in #gimp, obv. #freebsd