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#povray — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #povray, aggregated by home.social.

  1. @DeufLeMoelleux @muledupape : Euh, j'ai passé une merveilleuse journée orientée #bbq et #retrocomputing, alors c'est pas le moment de m'envoyer du #çaFoutLaTrouille alors que je devrais déja être en train de préparer le bbq #tetalab de demain, et paf là tu nous annonce que les choses vont mal se passer, et donc pour me remettre, je vais retouner faire du #povray.

    Pfeeueueue, la #canicule serait-elle en train de me rendre aigri ?

  2. @DeufLeMoelleux @muledupape : Euh, j'ai passé une merveilleuse journée orientée #bbq et #retrocomputing, alors c'est pas le moment de m'envoyer du #çaFoutLaTrouille alors que je devrais déja être en train de préparer le bbq #tetalab de demain, et paf là tu nous annonce que les choses vont mal se passer, et donc pour me remettre, je vais retouner faire du #povray.

    Pfeeueueue, la #canicule serait-elle en train de me rendre aigri ?

  3. I've been having fun 3D rendering with #povray over the past few weeks, along with getting into sci-fi art.

  4. I've been having fun 3D rendering with #povray over the past few weeks, along with getting into sci-fi art.

  5. I've been having fun 3D rendering with #povray over the past few weeks, along with getting into sci-fi art.

  6. I've been having fun 3D rendering with #povray over the past few weeks, along with getting into sci-fi art.

  7. I've been having fun 3D rendering with #povray over the past few weeks, along with getting into sci-fi art.

  8. #ThrowbackThursday #POVray work from 2003/08/23

    Raytracing is fun. I re-rendered this at 1200x900 instead of the original 336x256. See if you can figure out how it was made before checking the alt text.

  9. #ThrowbackThursday #POVray work from 2003/08/23

    Raytracing is fun. I re-rendered this at 1200x900 instead of the original 336x256. See if you can figure out how it was made before checking the alt text.

  10. #ThrowbackThursday #POVray work from 2003/08/23

    Raytracing is fun. I re-rendered this at 1200x900 instead of the original 336x256. See if you can figure out how it was made before checking the alt text.

  11. #ThrowbackThursday #POVray work from 2003/08/23

    Raytracing is fun. I re-rendered this at 1200x900 instead of the original 336x256. See if you can figure out how it was made before checking the alt text.

  12. #ThrowbackThursday #POVray work from 2003/08/23

    Raytracing is fun. I re-rendered this at 1200x900 instead of the original 336x256. See if you can figure out how it was made before checking the alt text.

  13. @Metamere

    This looks cool and feels very abstract

    No, I’d never used POV-Ray to create animations. And I used Blender for individual renders only. I didn’t start working with animations until I could run them in real time using GLSL. Technically speaking, just fragment shaders.

    #POVray

  14. @Metamere

    This looks cool and feels very abstract

    No, I’d never used POV-Ray to create animations. And I used Blender for individual renders only. I didn’t start working with animations until I could run them in real time using GLSL. Technically speaking, just fragment shaders.

    #POVray

  15. @Metamere

    This looks cool and feels very abstract

    No, I’d never used POV-Ray to create animations. And I used Blender for individual renders only. I didn’t start working with animations until I could run them in real time using GLSL. Technically speaking, just fragment shaders.

    #POVray

  16. @Metamere

    This looks cool and feels very abstract

    No, I’d never used POV-Ray to create animations. And I used Blender for individual renders only. I didn’t start working with animations until I could run them in real time using GLSL. Technically speaking, just fragment shaders.

    #POVray

  17. @Metamere

    This looks cool and feels very abstract

    No, I’d never used POV-Ray to create animations. And I used Blender for individual renders only. I didn’t start working with animations until I could run them in real time using GLSL. Technically speaking, just fragment shaders.

    #POVray

  18. Hey @kandid, I seem to recall you talking about POV-Ray's isosurfaces at some point. Did you ever try doing animations with them? Here's one I stitched together back in the day that I named Isoflowering. A hundred frames of 350x350 AA renders took a while to iterate on back in '04.

    #ThrowbackThursday #POVray #AbstractArt

  19. Hey @kandid, I seem to recall you talking about POV-Ray's isosurfaces at some point. Did you ever try doing animations with them? Here's one I stitched together back in the day that I named Isoflowering. A hundred frames of 350x350 AA renders took a while to iterate on back in '04.

    #ThrowbackThursday #POVray #AbstractArt

  20. Hey @kandid, I seem to recall you talking about POV-Ray's isosurfaces at some point. Did you ever try doing animations with them? Here's one I stitched together back in the day that I named Isoflowering. A hundred frames of 350x350 AA renders took a while to iterate on back in '04.

    #ThrowbackThursday #POVray #AbstractArt

  21. Hey @kandid, I seem to recall you talking about POV-Ray's isosurfaces at some point. Did you ever try doing animations with them? Here's one I stitched together back in the day that I named Isoflowering. A hundred frames of 350x350 AA renders took a while to iterate on back in '04.

    #ThrowbackThursday #POVray #AbstractArt

  22. Hey @kandid, I seem to recall you talking about POV-Ray's isosurfaces at some point. Did you ever try doing animations with them? Here's one I stitched together back in the day that I named Isoflowering. A hundred frames of 350x350 AA renders took a while to iterate on back in '04.

    #ThrowbackThursday #POVray #AbstractArt

  23. #ThrowbackThursday

    One feature I really enjoyed using in #POVray that I haven't seen in other tools is the isosurfaces. They used some pretty complex math, and could make for some incredible images that you could never hope to create using more basic functions or constructive sold geometry. I would make animations in the parameter space, find an interesting camera position and angle, and then find stills that looked cool. Here are a couple that I found back in May of 2004.

    #AbstractArt

  24. #ThrowbackThursday

    One feature I really enjoyed using in #POVray that I haven't seen in other tools is the isosurfaces. They used some pretty complex math, and could make for some incredible images that you could never hope to create using more basic functions or constructive sold geometry. I would make animations in the parameter space, find an interesting camera position and angle, and then find stills that looked cool. Here are a couple that I found back in May of 2004.

    #AbstractArt

  25. #ThrowbackThursday

    One feature I really enjoyed using in #POVray that I haven't seen in other tools is the isosurfaces. They used some pretty complex math, and could make for some incredible images that you could never hope to create using more basic functions or constructive sold geometry. I would make animations in the parameter space, find an interesting camera position and angle, and then find stills that looked cool. Here are a couple that I found back in May of 2004.

    #AbstractArt

  26. #ThrowbackThursday

    One feature I really enjoyed using in #POVray that I haven't seen in other tools is the isosurfaces. They used some pretty complex math, and could make for some incredible images that you could never hope to create using more basic functions or constructive sold geometry. I would make animations in the parameter space, find an interesting camera position and angle, and then find stills that looked cool. Here are a couple that I found back in May of 2004.

    #AbstractArt

  27. #ThrowbackThursday

    One feature I really enjoyed using in #POVray that I haven't seen in other tools is the isosurfaces. They used some pretty complex math, and could make for some incredible images that you could never hope to create using more basic functions or constructive sold geometry. I would make animations in the parameter space, find an interesting camera position and angle, and then find stills that looked cool. Here are a couple that I found back in May of 2004.

    #AbstractArt

  28. Ça fait longtemps que je n'ai pas parlé de #raytracing avec #Povray. Il est temps de corriger cette lacune. Je n'ai pas avancé autant que je le désire sur l'univers de la famille #Hexacone mais il était temps de sortir une étape de travail. Voilà, c'est fait...

    Il y a quand même beaucoup de travail à faire : les textures, les lumières, le montage, la bande son...

    On se croise samedi au #Tetalab pour en causer ?

  29. Ça fait longtemps que je n'ai pas parlé de #raytracing avec #Povray. Il est temps de corriger cette lacune. Je n'ai pas avancé autant que je le désire sur l'univers de la famille #Hexacone mais il était temps de sortir une étape de travail. Voilà, c'est fait...

    Il y a quand même beaucoup de travail à faire : les textures, les lumières, le montage, la bande son...

    On se croise samedi au #Tetalab pour en causer ?

  30. Ça fait longtemps que je n'ai pas parlé de #raytracing avec #Povray. Il est temps de corriger cette lacune. Je n'ai pas avancé autant que je le désire sur l'univers de la famille #Hexacone mais il était temps de sortir une étape de travail. Voilà, c'est fait...

    Il y a quand même beaucoup de travail à faire : les textures, les lumières, le montage, la bande son...

    On se croise samedi au #Tetalab pour en causer ?

  31. Ça fait longtemps que je n'ai pas parlé de #raytracing avec #Povray. Il est temps de corriger cette lacune. Je n'ai pas avancé autant que je le désire sur l'univers de la famille #Hexacone mais il était temps de sortir une étape de travail. Voilà, c'est fait...

    Il y a quand même beaucoup de travail à faire : les textures, les lumières, le montage, la bande son...

    On se croise samedi au #Tetalab pour en causer ?

  32. Ça fait longtemps que je n'ai pas parlé de #raytracing avec #Povray. Il est temps de corriger cette lacune. Je n'ai pas avancé autant que je le désire sur l'univers de la famille #Hexacone mais il était temps de sortir une étape de travail. Voilà, c'est fait...

    Il y a quand même beaucoup de travail à faire : les textures, les lumières, le montage, la bande son...

    On se croise samedi au #Tetalab pour en causer ?

  33. The povray.org website is partially disconnected from the Internet. From their announcement, packets outgoing from them are getting black-holed by Comcast (IIUC). They haven't reported a response from Comcast since March 14.

    If you're having trouble getting to #povray, or have an "in" at #Comcast, see details below.

    "povray.org and related sites unreachable to parts of the internet"
    povray.org/news/index.php#340

    #networking

  34. The povray.org website is partially disconnected from the Internet. From their announcement, packets outgoing from them are getting black-holed by Comcast (IIUC). They haven't reported a response from Comcast since March 14.

    If you're having trouble getting to #povray, or have an "in" at #Comcast, see details below.

    "povray.org and related sites unreachable to parts of the internet"
    povray.org/news/index.php#340

    #networking

  35. The povray.org website is partially disconnected from the Internet. From their announcement, packets outgoing from them are getting black-holed by Comcast (IIUC). They haven't reported a response from Comcast since March 14.

    If you're having trouble getting to #povray, or have an "in" at #Comcast, see details below.

    "povray.org and related sites unreachable to parts of the internet"
    povray.org/news/index.php#340

    #networking

  36. The povray.org website is partially disconnected from the Internet. From their announcement, packets outgoing from them are getting black-holed by Comcast (IIUC). They haven't reported a response from Comcast since March 14.

    If you're having trouble getting to #povray, or have an "in" at #Comcast, see details below.

    "povray.org and related sites unreachable to parts of the internet"
    povray.org/news/index.php#340

    #networking

  37. The povray.org website is partially disconnected from the Internet. From their announcement, packets outgoing from them are getting black-holed by Comcast (IIUC). They haven't reported a response from Comcast since March 14.

    If you're having trouble getting to #povray, or have an "in" at #Comcast, see details below.

    "povray.org and related sites unreachable to parts of the internet"
    povray.org/news/index.php#340

    #networking

  38. For #ThrowbackThursday, here's an image I rendered in 2002 using POV-Ray. It was when I first got interested in #SizeCoding after seeing what others had been doing, so I tried to make as cool of a scene as I could using the shortest code possible (only 466 characters here). The original render was 1024x768, which was my monitor resolution at the time, and it took quite a while to complete. Now I can render it at 8000x6000 in a minute forty, which would have blown my mind back then.

    #POVray

  39. For #ThrowbackThursday, here's an image I rendered in 2002 using POV-Ray. It was when I first got interested in #SizeCoding after seeing what others had been doing, so I tried to make as cool of a scene as I could using the shortest code possible (only 466 characters here). The original render was 1024x768, which was my monitor resolution at the time, and it took quite a while to complete. Now I can render it at 8000x6000 in a minute forty, which would have blown my mind back then.

    #POVray

  40. For #ThrowbackThursday, here's an image I rendered in 2002 using POV-Ray. It was when I first got interested in #SizeCoding after seeing what others had been doing, so I tried to make as cool of a scene as I could using the shortest code possible (only 466 characters here). The original render was 1024x768, which was my monitor resolution at the time, and it took quite a while to complete. Now I can render it at 8000x6000 in a minute forty, which would have blown my mind back then.

    #POVray

  41. For #ThrowbackThursday, here's an image I rendered in 2002 using POV-Ray. It was when I first got interested in #SizeCoding after seeing what others had been doing, so I tried to make as cool of a scene as I could using the shortest code possible (only 466 characters here). The original render was 1024x768, which was my monitor resolution at the time, and it took quite a while to complete. Now I can render it at 8000x6000 in a minute forty, which would have blown my mind back then.

    #POVray

  42. For #ThrowbackThursday, here's an image I rendered in 2002 using POV-Ray. It was when I first got interested in #SizeCoding after seeing what others had been doing, so I tried to make as cool of a scene as I could using the shortest code possible (only 466 characters here). The original render was 1024x768, which was my monitor resolution at the time, and it took quite a while to complete. Now I can render it at 8000x6000 in a minute forty, which would have blown my mind back then.

    #POVray

  43. @brunus : J'ai pas tout compris, et ça me semble bien trop compliqué pour un #lundi matin, alors je retourne faire du #povray.

  44. Found this old gem while #rummaging… I was into #povray and script-fu in #gimp, obv. #freebsd

  45. Found this old gem while #rummaging… I was into #povray and script-fu in #gimp, obv. #freebsd