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#povray — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #povray, aggregated by home.social.

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  1. I've been playing around with #povray again. This is a very unfinished render; I've only just started on this tree. I'm trying to make things from scratch rather than bringing in too many tools, or prebuilt textures and the like. I'm hoping to bring back that little fighter ship I posted earlier in the year, and stick a cityscape behind it with a bunch of these trees. The amount of cyan and magenta might give some people a clue where this is headed #cga

  2. Poking around with #povray 3.7 example scenes and it comes with one called "CLICHE.POV" a chrome sphere over a checkerboard...

    (Copyright 2001 Rune S. Johansen)

  3. I've been having fun 3D rendering with #povray over the past few weeks, along with getting into sci-fi art.

  4. #ThrowbackThursday #POVray work from 2003/08/23

    Raytracing is fun. I re-rendered this at 1200x900 instead of the original 336x256. See if you can figure out how it was made before checking the alt text.

  5. @Metamere

    This looks cool and feels very abstract

    No, I’d never used POV-Ray to create animations. And I used Blender for individual renders only. I didn’t start working with animations until I could run them in real time using GLSL. Technically speaking, just fragment shaders.

    #POVray

  6. Hey @kandid, I seem to recall you talking about POV-Ray's isosurfaces at some point. Did you ever try doing animations with them? Here's one I stitched together back in the day that I named Isoflowering. A hundred frames of 350x350 AA renders took a while to iterate on back in '04.

    #ThrowbackThursday #POVray #AbstractArt

  7. #ThrowbackThursday

    One feature I really enjoyed using in #POVray that I haven't seen in other tools is the isosurfaces. They used some pretty complex math, and could make for some incredible images that you could never hope to create using more basic functions or constructive sold geometry. I would make animations in the parameter space, find an interesting camera position and angle, and then find stills that looked cool. Here are a couple that I found back in May of 2004.

    #AbstractArt

  8. Ça fait longtemps que je n'ai pas parlé de #raytracing avec #Povray. Il est temps de corriger cette lacune. Je n'ai pas avancé autant que je le désire sur l'univers de la famille #Hexacone mais il était temps de sortir une étape de travail. Voilà, c'est fait...

    Il y a quand même beaucoup de travail à faire : les textures, les lumières, le montage, la bande son...

    On se croise samedi au #Tetalab pour en causer ?

  9. The povray.org website is partially disconnected from the Internet. From their announcement, packets outgoing from them are getting black-holed by Comcast (IIUC). They haven't reported a response from Comcast since March 14.

    If you're having trouble getting to #povray, or have an "in" at #Comcast, see details below.

    "povray.org and related sites unreachable to parts of the internet"
    povray.org/news/index.php#340

    #networking

  10. For #ThrowbackThursday, here's an image I rendered in 2002 using POV-Ray. It was when I first got interested in #SizeCoding after seeing what others had been doing, so I tried to make as cool of a scene as I could using the shortest code possible (only 466 characters here). The original render was 1024x768, which was my monitor resolution at the time, and it took quite a while to complete. Now I can render it at 8000x6000 in a minute forty, which would have blown my mind back then.

    #POVray

  11. Found this old gem while #rummaging… I was into #povray and script-fu in #gimp, obv. #freebsd

  12. Who needs Discord when you can just GO GRAPHDEV on CompuServe??

    #povray

  13. #Raytracing with #Povray - The #Hexacone family wish you a better new year. Stay tuned, film at 11

  14. Haven't done much else with my render of nearest stars to the Sun, other than refactoring code and changing the view. But I updated the colour pallette and processed it in GIMP with a bloom filter, which works way better than I hoped!

    #Povray #Astronomy

  15. @[email protected] : Alors là, je n'ai aucune idée de comment cette vidéo arrive dans Mastodon ! Et elle est très ancienne. Ceci dit, c'est un projet de #raytracing en #Povray que je pense remettre en route un de ces soirs.