#ue6 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #ue6, aggregated by home.social.
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I'm waiting for #Microsoft to announce an special #UnrealEngine5 partnership to power their next gen #XBOX games.
If #AshaSharma does not do it, then I'll understand there is already one signed or there is no need.
Nonetheless, the path of profitability at #MicrosoftGaming is to have a large contractor pools with a common language (UE).
#Videogames #Gaming #Games #Unreal #UnrealEngine #UE5 #UnrealEngine6 #UE6 #GameEngine #Epic #EpicGames #Lumen #Nanite #SceneGraph #Verse
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I'm waiting for #Microsoft to announce an special #UnrealEngine5 partnership to power their next gen #XBOX games.
If #AshaSharma does not do it, then I'll understand there is already one signed or there is no need.
Nonetheless, the path of profitability at #MicrosoftGaming is to have a large contractor pools with a common language (UE).
#Videogames #Gaming #Games #Unreal #UnrealEngine #UE5 #UnrealEngine6 #UE6 #GameEngine #Epic #EpicGames #Lumen #Nanite #SceneGraph #Verse
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Чего ждать от Unreal Engine 6: подробное превью
Технические специалисты из Epic Games снова готовятся менять правила игры. Пятая версия Unreal Engine уже вытолкнула индустрию в эпоху кинематографичных графических технологий, но шестая — это шаг куда более дерзкий. UE6 задуман не как очередное обновление движка, а как фундамент для огромной, постоянно живущей игровой экосистемы, где профессиональные студии и творческое сообщество Fortnite работают в одном пространстве. Epic хочет, чтобы разработка больших проектов стала менее болезненной: меньше ручной возни с потоками, меньше хаоса в архитектуре, меньше устаревших систем, которые тянутся с прошлых поколений. Поэтому в UE6 переписывают базовые механизмы работы с CPU, вводят новый язык Verse, обновляют графический стек и пересобирают подход к открытым мирам. В этой статье мы подробно разберем, какие архитектурные изменения ждут движок, как нейросети помогут в оптимизации и когда ожидать первые игры на новом технологическом поколении.
https://habr.com/ru/companies/ggsel/articles/1057082/
#игровые_движки #unreal_engine #ue6 #разработка_игр #epic_games
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I tested Unity3D, Godot, Unreal Engine.
I firstly ruled out #unity: its interface is less intuitive than Godot's, its potential is incomparable to #UE5's. I weighed UE5 against #Godot 4 for a while.
Recently, #EpicGames announced the release of #UE6. I don't get the landscape here, is that another wise decision made by the finance department ?
The good news is my choice has been made, easily.
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I tested Unity3D, Godot, Unreal Engine.
I firstly ruled out #unity: its interface is less intuitive than Godot's, its potential is incomparable to #UE5's. I weighed UE5 against #Godot 4 for a while.
Recently, #EpicGames announced the release of #UE6. I don't get the landscape here, is that another wise decision made by the finance department ?
The good news is my choice has been made, easily.
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"Why does Verse exist? Verse exists because Epic wants your game to need Epic, even beyond the point where it goes gold and presses to disc for a consumer to purchase. Verse exists so that they can run your game on their server and extract rent from you even when your game is in maintenance mode. Verse exists to make it easier to integrate your game into Fortnite, so that instead of selling your game through Steam or PSN or the Microsoft Store they can turn Fortnite even further from a game into a digital storefront. Verse exists to extract rent from developers.
Capitalism you’ve done it again."
Also:
"Remember, Verse is “metaverse first”. It’s designed to run “in a single global simulation”. Verse is written for a future where “code lives forever in a persistent metaverse”, “millions of developers contribute to a shared codebase”, and “the boundary between compile-time and runtime is fluid”. In other words, Verse isn’t made to run on your computer. It’s made to run on Epic’s.
This is the whole reason for the effects system. In Verse, when you write a method you’re not writing a method, you’re writing an RPC (a “remote procedure call”, for the non-technical among us). All your code runs on Epic’s system, and the decorators are there to let the system know what sorts of access to the broader global “metaverse” state your code needs. The reason failed methods rollback their side effects is that Epic’s system is maintaining your game’s state, and when the method fails it manages that rollback for you."
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"Why does Verse exist? Verse exists because Epic wants your game to need Epic, even beyond the point where it goes gold and presses to disc for a consumer to purchase. Verse exists so that they can run your game on their server and extract rent from you even when your game is in maintenance mode. Verse exists to make it easier to integrate your game into Fortnite, so that instead of selling your game through Steam or PSN or the Microsoft Store they can turn Fortnite even further from a game into a digital storefront. Verse exists to extract rent from developers.
Capitalism you’ve done it again."
Also:
"Remember, Verse is “metaverse first”. It’s designed to run “in a single global simulation”. Verse is written for a future where “code lives forever in a persistent metaverse”, “millions of developers contribute to a shared codebase”, and “the boundary between compile-time and runtime is fluid”. In other words, Verse isn’t made to run on your computer. It’s made to run on Epic’s.
This is the whole reason for the effects system. In Verse, when you write a method you’re not writing a method, you’re writing an RPC (a “remote procedure call”, for the non-technical among us). All your code runs on Epic’s system, and the decorators are there to let the system know what sorts of access to the broader global “metaverse” state your code needs. The reason failed methods rollback their side effects is that Epic’s system is maintaining your game’s state, and when the method fails it manages that rollback for you."
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Epic Games traza el camino hacia Unreal Engine 6 y la integración de IA: https://www.dekazeta.net/epic-games-traza-el-camino-hacia-unreal-engine-6-y-la-integracion-de-ia/
#UnrealEngine #StateOfUnreal #UE #UE6 #Gaming #Videojuegos #Videogames
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Epic Games traza el camino hacia Unreal Engine 6 y la integración de IA: https://www.dekazeta.net/epic-games-traza-el-camino-hacia-unreal-engine-6-y-la-integracion-de-ia/
#UnrealEngine #StateOfUnreal #UE #UE6 #Gaming #Videojuegos #Videogames
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🎮 Con UE6, le skin di Fortnite potrebbero superare i confini del gioco e vivere in nuove esperienze digitali: un passo verso un ecosistema interoperabile. #Fortnite #UE6
🔗 https://www.tomshw.it/videogioco/epic-vuole-far-viaggiare-le-skin-di-fortnite-tra-i-giochi
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La IA també arriba al Unreal Engine 6.
https://www.elotrolado.net/noticias/tecnologia/unreal-engine-6-2027
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La IA també arriba al Unreal Engine 6.
https://www.elotrolado.net/noticias/tecnologia/unreal-engine-6-2027
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Mental note, avoid all #UE6 titles in the future.
https://aftermath.site/unreal-engine-6-ai-game-developers-react-godot-fortnite/
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Mental note, avoid all #UE6 titles in the future.
https://aftermath.site/unreal-engine-6-ai-game-developers-react-godot-fortnite/
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"Next-generation open source version control" from Epic Games
https://lore.org/
#UE5 #UE6 #UnrealEngine -
"Next-generation open source version control" from Epic Games
https://lore.org/
#UE5 #UE6 #UnrealEngine -
Unreal Engine is getting rid of Blueprints in UE6.
One dev created a petition to try to convince them to keep it:
https://www.change.org/p/save-blueprints-keep-visual-scripting-in-unreal-engine-6
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Unreal Engine is getting rid of Blueprints in UE6.
One dev created a petition to try to convince them to keep it:
https://www.change.org/p/save-blueprints-keep-visual-scripting-in-unreal-engine-6
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Disappointed again that Epic is choosing to make UE6 backwards compatible with UE5, which means we'll probably not see fixes for fundamental issues like huge binary files.
All I want is Unreal to have a sidecar file that is not a binary, for easier and more lightweight source control.
For example, if I have a huge skeletal mesh that takes up 500 MB, and I just check one checkbox, I have to submit a non-mergable change of 500 MB, instead of a couple kilobytes.
#UnrealEngine #UE5 #UE6 #GameDev -
Did you notice the look of Unreal 6 in the Rocket League trailer? I'm pretty sure we're looking at UE6 rending in real-time path tracing mode, not regular Lumen.
Let me tell you why I believe so, and go over how this new version of the popular game engine will affect the gaming industry
https://www.youtube.com/watch?v=B0z6EguPu-M
#ue6 #unreal6 #unrealEngine #pathTracing #rayTracing #lumen #graphics #gaming #gameDev #rocketLeague #fortnite #ps6 #xboxHelix #rtx #videos
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Did you notice the look of Unreal 6 in the Rocket League trailer? I'm pretty sure we're looking at UE6 rending in real-time path tracing mode, not regular Lumen.
Let me tell you why I believe so, and go over how this new version of the popular game engine will affect the gaming industry
https://www.youtube.com/watch?v=B0z6EguPu-M
#ue6 #unreal6 #unrealEngine #pathTracing #rayTracing #lumen #graphics #gaming #gameDev #rocketLeague #fortnite #ps6 #xboxHelix #rtx #videos
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Unreal Engine 6 se muestra por primera vez en movimiento con una nueva versión de Rocket League: https://www.dekazeta.net/unreal-engine-6-se-muestra-por-primera-vez-en-movimiento-con-una-nueva-version-de-rocket-league/
#UnrealEngine6 #UE6 #RocketLeague #Gaming #Videojuegos #Videogames
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Unreal Engine 6 se muestra por primera vez en movimiento con una nueva versión de Rocket League: https://www.dekazeta.net/unreal-engine-6-se-muestra-por-primera-vez-en-movimiento-con-una-nueva-version-de-rocket-league/
#UnrealEngine6 #UE6 #RocketLeague #Gaming #Videojuegos #Videogames
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Unreal Engine 6 Teased With Rocket League Showcase
https://fullcleared.com/news/unreal-engine-6-teased-with-rocket-league-showcase/
#gaming #gamingnews #videogames #ue6 #unrealengine #rocketleague
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Unreal Engine 6 Teased With Rocket League Showcase
https://fullcleared.com/news/unreal-engine-6-teased-with-rocket-league-showcase/
#gaming #gamingnews #videogames #ue6 #unrealengine #rocketleague