#monado — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #monado, aggregated by home.social.
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#HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.
A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.
That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.
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#HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.
A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.
That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.
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#HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.
A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.
That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.
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#HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.
A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.
That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.
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#HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.
A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.
That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.
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Day 1 highlights from #XRExpo! The event wraps up today, so don't miss your chance to experience the latest in immersive tech & connect with the XR community. Hall 2, Booth 2C22! 🥽
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Day 1 highlights from #XRExpo! The event wraps up today, so don't miss your chance to experience the latest in immersive tech & connect with the XR community. Hall 2, Booth 2C22! 🥽
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Day 1 highlights from #XRExpo! The event wraps up today, so don't miss your chance to experience the latest in immersive tech & connect with the XR community. Hall 2, Booth 2C22! 🥽
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Day 1 highlights from #XRExpo! The event wraps up today, so don't miss your chance to experience the latest in immersive tech & connect with the XR community. Hall 2, Booth 2C22! 🥽
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Day 1 highlights from #XRExpo! The event wraps up today, so don't miss your chance to experience the latest in immersive tech & connect with the XR community. Hall 2, Booth 2C22! 🥽
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Join us at XR EXPO 2026! Collabora is showcasing #Monado and #ElectricMaple in Stuttgart today & tomorrow, stop by Hall 2, booth 2C22, to see what we've been building and chat with our team!
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Join us at XR EXPO 2026! Collabora is showcasing #Monado and #ElectricMaple in Stuttgart today & tomorrow, stop by Hall 2, booth 2C22, to see what we've been building and chat with our team!
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Join us at XR EXPO 2026! Collabora is showcasing #Monado and #ElectricMaple in Stuttgart today & tomorrow, stop by Hall 2, booth 2C22, to see what we've been building and chat with our team!
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Join us at XR EXPO 2026! Collabora is showcasing #Monado and #ElectricMaple in Stuttgart today & tomorrow, stop by Hall 2, booth 2C22, to see what we've been building and chat with our team!
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Join us at XR EXPO 2026! Collabora is showcasing #Monado and #ElectricMaple in Stuttgart today & tomorrow, stop by Hall 2, booth 2C22, to see what we've been building and chat with our team!
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Collabora
(@)collabora(@)floss.socialCollabora is headed to Stuttgart for XR EXPO 2026! Visit us in Hall 2, booth 2C22, to experience the latest around Monado and ElectricMaple, and catch our 2 talks!
https://www.collabora.com/news-and-blog/news-and-events/accelerating-openxr-at-xr-expo-2026.html
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Collabora
(@)collabora(@)floss.socialCollabora is headed to Stuttgart for XR EXPO 2026! Visit us in Hall 2, booth 2C22, to experience the latest around Monado and ElectricMaple, and catch our 2 talks!
https://www.collabora.com/news-and-blog/news-and-events/accelerating-openxr-at-xr-expo-2026.html
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Collabora
(@)collabora(@)floss.socialCollabora is headed to Stuttgart for XR EXPO 2026! Visit us in Hall 2, booth 2C22, to experience the latest around Monado and ElectricMaple, and catch our 2 talks!
https://www.collabora.com/news-and-blog/news-and-events/accelerating-openxr-at-xr-expo-2026.html
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Collabora
(@)collabora(@)floss.socialCollabora is headed to Stuttgart for XR EXPO 2026! Visit us in Hall 2, booth 2C22, to experience the latest around Monado and ElectricMaple, and catch our 2 talks!
https://www.collabora.com/news-and-blog/news-and-events/accelerating-openxr-at-xr-expo-2026.html
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Collabora
(@)collabora(@)floss.socialCollabora is headed to Stuttgart for XR EXPO 2026! Visit us in Hall 2, booth 2C22, to experience the latest around Monado and ElectricMaple, and catch our 2 talks!
https://www.collabora.com/news-and-blog/news-and-events/accelerating-openxr-at-xr-expo-2026.html
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Collabora is headed to Stuttgart for XR EXPO 2026! Visit us in Hall 2, booth 2C22, to experience the latest around Monado and ElectricMaple, and catch our 2 talks!
https://www.collabora.com/news-and-blog/news-and-events/accelerating-openxr-at-xr-expo-2026.html
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Collabora is headed to Stuttgart for XR EXPO 2026! Visit us in Hall 2, booth 2C22, to experience the latest around Monado and ElectricMaple, and catch our 2 talks!
https://www.collabora.com/news-and-blog/news-and-events/accelerating-openxr-at-xr-expo-2026.html
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Collabora is headed to Stuttgart for XR EXPO 2026! Visit us in Hall 2, booth 2C22, to experience the latest around Monado and ElectricMaple, and catch our 2 talks!
https://www.collabora.com/news-and-blog/news-and-events/accelerating-openxr-at-xr-expo-2026.html
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Collabora is headed to Stuttgart for XR EXPO 2026! Visit us in Hall 2, booth 2C22, to experience the latest around Monado and ElectricMaple, and catch our 2 talks!
https://www.collabora.com/news-and-blog/news-and-events/accelerating-openxr-at-xr-expo-2026.html
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Collabora is headed to Stuttgart for XR EXPO 2026! Visit us in Hall 2, booth 2C22, to experience the latest around Monado and ElectricMaple, and catch our 2 talks!
https://www.collabora.com/news-and-blog/news-and-events/accelerating-openxr-at-xr-expo-2026.html
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Monado becomes the open source foundation for various OpenXR (VR) vendors https://www.gamingonlinux.com/2026/03/monado-becomes-the-open-source-foundation-for-various-openxr-vr-vendors/
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Monado becomes the open source foundation for various OpenXR (VR) vendors https://www.gamingonlinux.com/2026/03/monado-becomes-the-open-source-foundation-for-various-openxr-vr-vendors/
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Monado becomes the open source foundation for various OpenXR (VR) vendors https://www.gamingonlinux.com/2026/03/monado-becomes-the-open-source-foundation-for-various-openxr-vr-vendors/
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Monado becomes the open source foundation for various OpenXR (VR) vendors https://www.gamingonlinux.com/2026/03/monado-becomes-the-open-source-foundation-for-various-openxr-vr-vendors/
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Monado becomes the open source foundation for various OpenXR (VR) vendors https://www.gamingonlinux.com/2026/03/monado-becomes-the-open-source-foundation-for-various-openxr-vr-vendors/
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Monado becomes the open source foundation for various OpenXR (VR) vendors #Monado #VR #AR #XR #OpenSource
Monado becomes the open source... -
Monado becomes the open source foundation for various OpenXR (VR) vendors #Monado #VR #AR #XR #OpenSource
Monado becomes the open source... -
115th #linuxvrc meet-up!
This time, it was in Brassveil Express by Yonemaruǃ https://vrch.at/hbhns370
The place was a co-working VR environment, even if I think the concept of it in VRChat is a bit flawed (like, you work with a full VR headset? Not even a passthrough one? Or you have your game in the background?) It was pretty sweet! It also had some very dangerous books to prop-surf with and a bar.
#linux #vr #LinuxVR #vrchat #monado -
115th #linuxvrc meet-up!
This time, it was in Brassveil Express by Yonemaruǃ https://vrch.at/hbhns370
The place was a co-working VR environment, even if I think the concept of it in VRChat is a bit flawed (like, you work with a full VR headset? Not even a passthrough one? Or you have your game in the background?) It was pretty sweet! It also had some very dangerous books to prop-surf with and a bar.
#linux #vr #LinuxVR #vrchat #monado -
Collabora is excited to see Monado at the heart of the new OpenXR runtime for Android XR, a major milestone for Open Source XR interoperability.
Learn more about this discovery: https://www.collabora.com/news-and-blog/news-and-events/monado-at-the-core-of-android-xr.html
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Collabora is excited to see Monado at the heart of the new OpenXR runtime for Android XR, a major milestone for Open Source XR interoperability.
Learn more about this discovery: https://www.collabora.com/news-and-blog/news-and-events/monado-at-the-core-of-android-xr.html
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Collabora is excited to see Monado at the heart of the new OpenXR runtime for Android XR, a major milestone for Open Source XR interoperability.
Learn more about this discovery: https://www.collabora.com/news-and-blog/news-and-events/monado-at-the-core-of-android-xr.html
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Collabora is excited to see Monado at the heart of the new OpenXR runtime for Android XR, a major milestone for Open Source XR interoperability.
Learn more about this discovery: https://www.collabora.com/news-and-blog/news-and-events/monado-at-the-core-of-android-xr.html
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Collabora is excited to see Monado at the heart of the new OpenXR runtime for Android XR, a major milestone for Open Source XR interoperability.
Learn more about this discovery: https://www.collabora.com/news-and-blog/news-and-events/monado-at-the-core-of-android-xr.html
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Kinda trying to decide if I should just break down and boot into Windows for VR again. :corgi_roll: SteamVR still looks like jelly in Linux, and Monado is currently broken due to a Mesa bug even though it was supposedly patched.
Buh. VR really is the last thing keeping my stupid Windows partition around. :meowpout: It really bums me how Valve has left VR in such a broken state for so long on Linux. The Steam Frame gives me a little bit of hope, although I wish their VR efforts were going into an open source project instead of their proprietary SteamVR.
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Kinda trying to decide if I should just break down and boot into Windows for VR again. :corgi_roll: SteamVR still looks like jelly in Linux, and Monado is currently broken due to a Mesa bug even though it was supposedly patched.
Buh. VR really is the last thing keeping my stupid Windows partition around. :meowpout: It really bums me how Valve has left VR in such a broken state for so long on Linux. The Steam Frame gives me a little bit of hope, although I wish their VR efforts were going into an open source project instead of their proprietary SteamVR.
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Kinda trying to decide if I should just break down and boot into Windows for VR again. :corgi_roll: SteamVR still looks like jelly in Linux, and Monado is currently broken due to a Mesa bug even though it was supposedly patched.
Buh. VR really is the last thing keeping my stupid Windows partition around. :meowpout: It really bums me how Valve has left VR in such a broken state for so long on Linux. The Steam Frame gives me a little bit of hope, although I wish their VR efforts were going into an open source project instead of their proprietary SteamVR.
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Kinda trying to decide if I should just break down and boot into Windows for VR again. :corgi_roll: SteamVR still looks like jelly in Linux, and Monado is currently broken due to a Mesa bug even though it was supposedly patched.
Buh. VR really is the last thing keeping my stupid Windows partition around. :meowpout: It really bums me how Valve has left VR in such a broken state for so long on Linux. The Steam Frame gives me a little bit of hope, although I wish their VR efforts were going into an open source project instead of their proprietary SteamVR.
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Kinda trying to decide if I should just break down and boot into Windows for VR again. :corgi_roll: SteamVR still looks like jelly in Linux, and Monado is currently broken due to a Mesa bug even though it was supposedly patched.
Buh. VR really is the last thing keeping my stupid Windows partition around. :meowpout: It really bums me how Valve has left VR in such a broken state for so long on Linux. The Steam Frame gives me a little bit of hope, although I wish their VR efforts were going into an open source project instead of their proprietary SteamVR.
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hello_xr on #monado on #postmarketos edge with #plasmamobile on a #shiftphone 6mq, using the #turnip Vulkan driver.
Only a small patch to monado needed because libusb does not initialize when the kernel does not have usbfs enabled.
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hello_xr on #monado on #postmarketos edge with #plasmamobile on a #shiftphone 6mq, using the #turnip Vulkan driver.
Only a small patch to monado needed because libusb does not initialize when the kernel does not have usbfs enabled.
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hello_xr on #monado on #postmarketos edge with #plasmamobile on a #shiftphone 6mq, using the #turnip Vulkan driver.
Only a small patch to monado needed because libusb does not initialize when the kernel does not have usbfs enabled.
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Open source XR runtime Monado 25.1.0 released with expanded hardware support https://www.gamingonlinux.com/2025/12/open-source-xr-runtime-monado-25-1-0-released-with-expanded-hardware-support/