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#monado — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #monado, aggregated by home.social.

  1. #HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.

    A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.

    That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.

  2. #HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.

    A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.

    That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.

  3. #HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.

    A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.

    That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.

  4. #HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.

    A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.

    That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.

  5. : the / is failing because the market for high-end Headsets is already oversaturated, and virtually all other players have an established library of and uses, and proven compatibility with either / or and whatever Windows uses for . Even with the compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual / when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.

    A new headset line would take way more than seems willing to invest, especially this late in 's cycle.

    That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.

  6. Day 1 highlights from #XRExpo! The event wraps up today, so don't miss your chance to experience the latest in immersive tech & connect with the XR community. Hall 2, Booth 2C22! 🥽

    #XRExpo2026 #VR #AR #XR #ElectricMaple #Monado #OpenSource

  7. Join us at XR EXPO 2026! Collabora is showcasing #Monado and #ElectricMaple in Stuttgart today & tomorrow, stop by Hall 2, booth 2C22, to see what we've been building and chat with our team!

    #XRExpo #XRExpo2026 #VR #AR #XR #OpenSource

  8. Collabora is excited to see Monado at the heart of the new OpenXR runtime for Android XR, a major milestone for Open Source XR interoperability.

    Learn more about this discovery: collabora.com/news-and-blog/ne

    #OpenXR #Monado #AndroidXR #OpenSourceXR

  9. Collabora is excited to see Monado at the heart of the new OpenXR runtime for Android XR, a major milestone for Open Source XR interoperability.

    Learn more about this discovery: collabora.com/news-and-blog/ne

    #OpenXR #Monado #AndroidXR #OpenSourceXR

  10. Collabora is excited to see Monado at the heart of the new OpenXR runtime for Android XR, a major milestone for Open Source XR interoperability.

    Learn more about this discovery: collabora.com/news-and-blog/ne

    #OpenXR #Monado #AndroidXR #OpenSourceXR

  11. Collabora is excited to see Monado at the heart of the new OpenXR runtime for Android XR, a major milestone for Open Source XR interoperability.

    Learn more about this discovery: collabora.com/news-and-blog/ne

    #OpenXR #Monado #AndroidXR #OpenSourceXR

  12. Collabora is excited to see Monado at the heart of the new OpenXR runtime for Android XR, a major milestone for Open Source XR interoperability.

    Learn more about this discovery: collabora.com/news-and-blog/ne

    #OpenXR #Monado #AndroidXR #OpenSourceXR

  13. It works! Huge thanks to the #monado community for helping debug.

    If anyone else ends up trying to get #Rokid running with #OpenXR on their machine with #wayland and #AMD , I've summarized my notes here: gitlab.freedesktop.org/monado/