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#opencomposite — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #opencomposite, aggregated by home.social.

  1. It is with great disappointment that I report: #VR on #Linux just isn't ready yet. It would be, if #Valve would fix #SteamVR up to the same standard as the #Windows build, but in it's current state it's very restricted.

    #Envision, #Monado, #OpenComposite, all these things are great, and they get you 98% of the experience. It works better than SteamVR for crying out loud.

    But it's that 2% of issues that will make you go back to Windows. I hate to admit it, but it's the truth.

  2. It is with great disappointment that I report: #VR on #Linux just isn't ready yet. It would be, if #Valve would fix #SteamVR up to the same standard as the #Windows build, but in it's current state it's very restricted.

    #Envision, #Monado, #OpenComposite, all these things are great, and they get you 98% of the experience. It works better than SteamVR for crying out loud.

    But it's that 2% of issues that will make you go back to Windows. I hate to admit it, but it's the truth.

  3. It is with great disappointment that I report: #VR on #Linux just isn't ready yet. It would be, if #Valve would fix #SteamVR up to the same standard as the #Windows build, but in it's current state it's very restricted.

    #Envision, #Monado, #OpenComposite, all these things are great, and they get you 98% of the experience. It works better than SteamVR for crying out loud.

    But it's that 2% of issues that will make you go back to Windows. I hate to admit it, but it's the truth.

  4. It is with great disappointment that I report: #VR on #Linux just isn't ready yet. It would be, if #Valve would fix #SteamVR up to the same standard as the #Windows build, but in it's current state it's very restricted.

    #Envision, #Monado, #OpenComposite, all these things are great, and they get you 98% of the experience. It works better than SteamVR for crying out loud.

    But it's that 2% of issues that will make you go back to Windows. I hate to admit it, but it's the truth.

  5. It is with great disappointment that I report: #VR on #Linux just isn't ready yet. It would be, if #Valve would fix #SteamVR up to the same standard as the #Windows build, but in it's current state it's very restricted.

    #Envision, #Monado, #OpenComposite, all these things are great, and they get you 98% of the experience. It works better than SteamVR for crying out loud.

    But it's that 2% of issues that will make you go back to Windows. I hate to admit it, but it's the truth.

  6. Alright tried once more to make monado + opencomposite work because other people "assured me it would work" and it doesn't..... followed lvra.gitlab.io/docs/distros/ni + wiki.nixos.org/wiki/VR + monado.freedesktop.org/valve-i, so is there a fucking secret magic documentation that make this work or everyone lying ???

    #vr #linux #nixos #monado #opencomposite

  7. Alright tried once more to make monado + opencomposite work because other people "assured me it would work" and it doesn't..... followed lvra.gitlab.io/docs/distros/ni + wiki.nixos.org/wiki/VR + monado.freedesktop.org/valve-i, so is there a fucking secret magic documentation that make this work or everyone lying ???

    #vr #linux #nixos #monado #opencomposite

  8. Alright tried once more to make monado + opencomposite work because other people "assured me it would work" and it doesn't..... followed lvra.gitlab.io/docs/distros/ni + wiki.nixos.org/wiki/VR + monado.freedesktop.org/valve-i, so is there a fucking secret magic documentation that make this work or everyone lying ???

    #vr #linux #nixos #monado #opencomposite

  9. Alright tried once more to make monado + opencomposite work because other people "assured me it would work" and it doesn't..... followed lvra.gitlab.io/docs/distros/ni + wiki.nixos.org/wiki/VR + monado.freedesktop.org/valve-i, so is there a fucking secret magic documentation that make this work or everyone lying ???

    #vr #linux #nixos #monado #opencomposite

  10. Alright tried once more to make monado + opencomposite work because other people "assured me it would work" and it doesn't..... followed lvra.gitlab.io/docs/distros/ni + wiki.nixos.org/wiki/VR + monado.freedesktop.org/valve-i, so is there a fucking secret magic documentation that make this work or everyone lying ???

    #vr #linux #nixos #monado #opencomposite

  11. OpenOVR/OpenComposite: "The tool you've been waiting for for a stutter-free experience in OpenVR." (23/11/2018) - Meta Community Forums - 668152 #OpenComposite communityforums.atmeta.com/t5/

  12. OpenOVR/OpenComposite: "The tool you've been waiting for for a stutter-free experience in OpenVR." (23/11/2018) - Meta Community Forums - 668152 #OpenComposite communityforums.atmeta.com/t5/

  13. OpenOVR/OpenComposite: "The tool you've been waiting for for a stutter-free experience in OpenVR." (23/11/2018) - Meta Community Forums - 668152 #OpenComposite communityforums.atmeta.com/t5/

  14. There are still some bugs to iron out such as screen-space reflections in BeatSaber being off (probably an #opencomposite bug) and #libsurvive's own calibration without input from #SteamVR did not produce satisfactory results in the slightest but we're extremely close to being able to ditch #SteamVR for good.

  15. There are still some bugs to iron out such as screen-space reflections in BeatSaber being off (probably an #opencomposite bug) and #libsurvive's own calibration without input from #SteamVR did not produce satisfactory results in the slightest but we're extremely close to being able to ditch #SteamVR for good.

  16. There are still some bugs to iron out such as screen-space reflections in BeatSaber being off (probably an #opencomposite bug) and #libsurvive's own calibration without input from #SteamVR did not produce satisfactory results in the slightest but we're extremely close to being able to ditch #SteamVR for good.

  17. There are still some bugs to iron out such as screen-space reflections in BeatSaber being off (probably an #opencomposite bug) and #libsurvive's own calibration without input from #SteamVR did not produce satisfactory results in the slightest but we're extremely close to being able to ditch #SteamVR for good.

  18. There are still some bugs to iron out such as screen-space reflections in BeatSaber being off (probably an #opencomposite bug) and #libsurvive's own calibration without input from #SteamVR did not produce satisfactory results in the slightest but we're extremely close to being able to ditch #SteamVR for good.

  19. Just played #BeatSaber via #opencomposite using a #monado + #libsurivive stack on my #ValveIndex.

    Not only did it work but it worked extremely well after using `survive-cli --steamvr-calibration ~/.steam/steam/config/lighthouse/lighthousedb.json` to import the SteamVR calibration data.

    Honestly, compositing was a lot smoother than #SteamVR on Linux even. Impressive.

    All working beautifully on #NixOS thanks to @Scrumplex's work in PRs like github.com/NixOS/nixpkgs/pull/

  20. Just played #BeatSaber via #opencomposite using a #monado + #libsurivive stack on my #ValveIndex.

    Not only did it work but it worked extremely well after using `survive-cli --steamvr-calibration ~/.steam/steam/config/lighthouse/lighthousedb.json` to import the SteamVR calibration data.

    Honestly, compositing was a lot smoother than #SteamVR on Linux even. Impressive.

    All working beautifully on #NixOS thanks to @[email protected]'s work in PRs like github.com/NixOS/nixpkgs/pull/

  21. Just played #BeatSaber via #opencomposite using a #monado + #libsurivive stack on my #ValveIndex.

    Not only did it work but it worked extremely well after using `survive-cli --steamvr-calibration ~/.steam/steam/config/lighthouse/lighthousedb.json` to import the SteamVR calibration data.

    Honestly, compositing was a lot smoother than #SteamVR on Linux even. Impressive.

    All working beautifully on #NixOS thanks to @Scrumplex's work in PRs like github.com/NixOS/nixpkgs/pull/

  22. Just played #BeatSaber via #opencomposite using a #monado + #libsurivive stack on my #ValveIndex.

    Not only did it work but it worked extremely well after using `survive-cli --steamvr-calibration ~/.steam/steam/config/lighthouse/lighthousedb.json` to import the SteamVR calibration data.

    Honestly, compositing was a lot smoother than #SteamVR on Linux even. Impressive.

    All working beautifully on #NixOS thanks to @Scrumplex's work in PRs like github.com/NixOS/nixpkgs/pull/

  23. Just played #BeatSaber via #opencomposite using a #monado + #libsurivive stack on my #ValveIndex.

    Not only did it work but it worked extremely well after using `survive-cli --steamvr-calibration ~/.steam/steam/config/lighthouse/lighthousedb.json` to import the SteamVR calibration data.

    Honestly, compositing was a lot smoother than #SteamVR on Linux even. Impressive.

    All working beautifully on #NixOS thanks to @Scrumplex's work in PRs like github.com/NixOS/nixpkgs/pull/

  24. The result of a productive BoF at #fosdem with #Monado and @overte: #Overte running on Monado and a WMR #VR headset via #OpenComposite with Monado's SLAM tracking based on basalt and Monado's hand tracking, though Overte doesn't use real finger tracking yet.

    And it only took a few patches to OpenComposite and LD_PRELOAD'ing a few libraries to get monado loaded with Overte's appimage.

    Looking forward to Overte natively supporting #OpenXR.

  25. The result of a productive BoF at #fosdem with #Monado and @overte: #Overte running on Monado and a WMR #VR headset via #OpenComposite with Monado's SLAM tracking based on basalt and Monado's hand tracking, though Overte doesn't use real finger tracking yet.

    And it only took a few patches to OpenComposite and LD_PRELOAD'ing a few libraries to get monado loaded with Overte's appimage.

    Looking forward to Overte natively supporting #OpenXR.

  26. The result of a productive BoF at #fosdem with #Monado and @overte: #Overte running on Monado and a WMR #VR headset via #OpenComposite with Monado's SLAM tracking based on basalt and Monado's hand tracking, though Overte doesn't use real finger tracking yet.

    And it only took a few patches to OpenComposite and LD_PRELOAD'ing a few libraries to get monado loaded with Overte's appimage.

    Looking forward to Overte natively supporting #OpenXR.

  27. The result of a productive BoF at #fosdem with #Monado and @overte: #Overte running on Monado and a WMR #VR headset via #OpenComposite with Monado's SLAM tracking based on basalt and Monado's hand tracking, though Overte doesn't use real finger tracking yet.

    And it only took a few patches to OpenComposite and LD_PRELOAD'ing a few libraries to get monado loaded with Overte's appimage.

    Looking forward to Overte natively supporting #OpenXR.

  28. The result of a productive BoF at #fosdem with #Monado and @overte: #Overte running on Monado and a WMR #VR headset via #OpenComposite with Monado's SLAM tracking based on basalt and Monado's hand tracking, though Overte doesn't use real finger tracking yet.

    And it only took a few patches to OpenComposite and LD_PRELOAD'ing a few libraries to get monado loaded with Overte's appimage.

    Looking forward to Overte natively supporting #OpenXR.