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#beatsaber — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #beatsaber, aggregated by home.social.

  1. I've released FollowCam 1.0 and VRnyan 2.3 for #VNyan

    They can be used independently or together, allowing you to stream many #VR games as third person games using your #VTuber, or just to wander around a VNyan world!

    github.com/LumKitty/VNyan-Foll

    github.com/LumKitty/VRnyan

    #VTuberTech #ENVtuber #VTuberEN #VirtualReality #BeatSaber

  2. We're live for #BeatSaber. I'll be dancing to your song requests and testing out v0.9 of FollowCam and hopefully this doesn't turn into a dev stream! I think all the low level stuff is sorted now!

    twitch.tv/LumKitty
    joystick.tv/u/LumKitty

    #VTuber #ENVTuber #VTuberEN #Streamer #SmallStreamer #VR

  3. Playing with Liv again to get my avatar into Beat Saber. There's definitely some kinks to work out and it really doesn't like AMD cards (you can't see on the capture, but it was REALLY wibbly wobbly in the headset), but I'm glad it still works :blobfoxfloofhappy:​

    I'm the Champion of Light puppy!!!! :pupper_wag:​ Puppy of Light!!! :otter_saber:​

    #VR #VirtualReality #SteamVR #Liv #AlanWake #AlanWake2 #BeatSaber #PoetsOfTheFall #OldGodsOfAsgard #HeraldOfDarkness

  4. Just played #BeatSaber via #opencomposite using a #monado + #libsurivive stack on my #ValveIndex.

    Not only did it work but it worked extremely well after using `survive-cli --steamvr-calibration ~/.steam/steam/config/lighthouse/lighthousedb.json` to import the SteamVR calibration data.

    Honestly, compositing was a lot smoother than #SteamVR on Linux even. Impressive.

    All working beautifully on #NixOS thanks to @Scrumplex's work in PRs like github.com/NixOS/nixpkgs/pull/