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#libsurvive — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #libsurvive, aggregated by home.social.

  1. There are still some bugs to iron out such as screen-space reflections in BeatSaber being off (probably an #opencomposite bug) and #libsurvive's own calibration without input from #SteamVR did not produce satisfactory results in the slightest but we're extremely close to being able to ditch #SteamVR for good.

  2. There are still some bugs to iron out such as screen-space reflections in BeatSaber being off (probably an #opencomposite bug) and #libsurvive's own calibration without input from #SteamVR did not produce satisfactory results in the slightest but we're extremely close to being able to ditch #SteamVR for good.

  3. There are still some bugs to iron out such as screen-space reflections in BeatSaber being off (probably an #opencomposite bug) and #libsurvive's own calibration without input from #SteamVR did not produce satisfactory results in the slightest but we're extremely close to being able to ditch #SteamVR for good.

  4. There are still some bugs to iron out such as screen-space reflections in BeatSaber being off (probably an #opencomposite bug) and #libsurvive's own calibration without input from #SteamVR did not produce satisfactory results in the slightest but we're extremely close to being able to ditch #SteamVR for good.

  5. There are still some bugs to iron out such as screen-space reflections in BeatSaber being off (probably an #opencomposite bug) and #libsurvive's own calibration without input from #SteamVR did not produce satisfactory results in the slightest but we're extremely close to being able to ditch #SteamVR for good.