#wivrn — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #wivrn, aggregated by home.social.
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Shout out to #Resonite for going above and beyond with the native #Linux support: really cool to be in completely tech-unrelated sessions and noticed that more than half the users are on Linux. I was even at a meetup a couple weeks ago where there were like a dozen people and everyone was on Linux.
Shout out to #Envision, #WiVRn, #Monado, and #ALVR too: I see a lot of Linux users using Resonite's #VR support, which is also more developed than most actual VR-focused applications, which wouldn't be possible without those. Seriously, if you have a headset, and you've never tried Resonite in VR mode, you've gotta see it.
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Shout out to #Resonite for going above and beyond with the native #Linux support: really cool to be in completely tech-unrelated sessions and noticed that more than half the users are on Linux. I was even at a meetup a couple weeks ago where there were like a dozen people and everyone was on Linux.
Shout out to #Envision, #WiVRn, #Monado, and #ALVR too: I see a lot of Linux users using Resonite's #VR support, which is also more developed than most actual VR-focused applications, which wouldn't be possible without those. Seriously, if you have a headset, and you've never tried Resonite in VR mode, you've gotta see it.
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Shout out to #Resonite for going above and beyond with the native #Linux support: really cool to be in completely tech-unrelated sessions and noticed that more than half the users are on Linux. I was even at a meetup a couple weeks ago where there were like a dozen people and everyone was on Linux.
Shout out to #Envision, #WiVRn, #Monado, and #ALVR too: I see a lot of Linux users using Resonite's #VR support, which is also more developed than most actual VR-focused applications, which wouldn't be possible without those. Seriously, if you have a headset, and you've never tried Resonite in VR mode, you've gotta see it.
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Shout out to #Resonite for going above and beyond with the native #Linux support: really cool to be in completely tech-unrelated sessions and noticed that more than half the users are on Linux. I was even at a meetup a couple weeks ago where there were like a dozen people and everyone was on Linux.
Shout out to #Envision, #WiVRn, #Monado, and #ALVR too: I see a lot of Linux users using Resonite's #VR support, which is also more developed than most actual VR-focused applications, which wouldn't be possible without those. Seriously, if you have a headset, and you've never tried Resonite in VR mode, you've gotta see it.
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Shout out to #Resonite for going above and beyond with the native #Linux support: really cool to be in completely tech-unrelated sessions and noticed that more than half the users are on Linux. I was even at a meetup a couple weeks ago where there were like a dozen people and everyone was on Linux.
Shout out to #Envision, #WiVRn, #Monado, and #ALVR too: I see a lot of Linux users using Resonite's #VR support, which is also more developed than most actual VR-focused applications, which wouldn't be possible without those. Seriously, if you have a headset, and you've never tried Resonite in VR mode, you've gotta see it.
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🔬 My "We Have Steam Frame At Home" setup is getting closer...
- New hotswap batteries triple runtime of the Quest 2
- Quest 2 talks to WiVRn on CachyOS just fine
- WiVRn runs VRChat just fine w/o SteamVR
- SlimeVR server talks to WiVRn just fineNext up: Connect the Slimes to VRC OSC Tracker input for fullbody on Linux
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🔬 My "We Have Steam Frame At Home" setup is getting closer...
- New hotswap batteries triple runtime of the Quest 2
- Quest 2 talks to WiVRn on CachyOS just fine
- WiVRn runs VRChat just fine w/o SteamVR
- SlimeVR server talks to WiVRn just fineNext up: Connect the Slimes to VRC OSC Tracker input for fullbody on Linux
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🔬 My "We Have Steam Frame At Home" setup is getting closer...
- New hotswap batteries triple runtime of the Quest 2
- Quest 2 talks to WiVRn on CachyOS just fine
- WiVRn runs VRChat just fine w/o SteamVR
- SlimeVR server talks to WiVRn just fineNext up: Connect the Slimes to VRC OSC Tracker input for fullbody on Linux
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🔬 My "We Have Steam Frame At Home" setup is getting closer...
- New hotswap batteries triple runtime of the Quest 2
- Quest 2 talks to WiVRn on CachyOS just fine
- WiVRn runs VRChat just fine w/o SteamVR
- SlimeVR server talks to WiVRn just fineNext up: Connect the Slimes to VRC OSC Tracker input for fullbody on Linux
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🔬 My "We Have Steam Frame At Home" setup is getting closer...
- New hotswap batteries triple runtime of the Quest 2
- Quest 2 talks to WiVRn on CachyOS just fine
- WiVRn runs VRChat just fine w/o SteamVR
- SlimeVR server talks to WiVRn just fineNext up: Connect the Slimes to VRC OSC Tracker input for fullbody on Linux
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#HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.
A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.
That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.
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#HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.
A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.
That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.
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#HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.
A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.
That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.
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#HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.
A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.
That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.
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#HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.
A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.
That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.
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I used SteamVR with ALVR here on Bazzite linux but WiVRn with the latest XR-izer finally plays the core set of games I like to play right now and it has passthrough capability by default so I can have my WayVR windows floating in real space. PLUS, almost biggest deal, is it runs like a dream. I maxed out my settings, resolution and FPS and MSFS2024 looks and feels GORGEOUS.
(I know all those things might sound made up but they're not lol)
One tip if on Fedora/Arch or similar is to install via the package manager for now because right now the flatpak has an outdated Mesa version included that causes graphical issues.
#VR #LinuxGaming #Steam #SteamVR #ALVR #WiVRn #XRizer #WayVR #MSFS2024 #Bazzite
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I used SteamVR with ALVR here on Bazzite linux but WiVRn with the latest XR-izer (edit: literally the most recent commit) finally plays the core set of games I like to play right now and it has passthrough capability by default so I can have my WayVR windows floating in real space. PLUS, almost biggest deal, is it runs like a dream. I maxed out my settings, resolution and FPS and MSFS2024 looks and feels GORGEOUS.
(I know all those things might sound made up but they're not lol)
One tip if on Fedora/Arch or similar is to install via the package manager for now because right now the flatpak has an outdated Mesa version included that causes graphical issues.
#VR #LinuxGaming #Steam #SteamVR #ALVR #WiVRn #XRizer #WayVR #MSFS2024 #Bazzite
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I used SteamVR with ALVR here on Bazzite linux but WiVRn with the latest XR-izer (edit: literally the most recent commit) finally plays the core set of games I like to play right now and it has passthrough capability by default so I can have my WayVR windows floating in real space. PLUS, almost biggest deal, is it runs like a dream. I maxed out my settings, resolution and FPS and MSFS2024 looks and feels GORGEOUS.
(I know all those things might sound made up but they're not lol)
One tip if on Fedora/Arch or similar is to install via the package manager for now because right now the flatpak has an outdated Mesa version included that causes graphical issues.
#VR #LinuxGaming #Steam #SteamVR #ALVR #WiVRn #XRizer #WayVR #MSFS2024 #Bazzite
-
I used SteamVR with ALVR here on Bazzite linux but WiVRn with the latest XR-izer (edit: literally the most recent commit) finally plays the core set of games I like to play right now and it has passthrough capability by default so I can have my WayVR windows floating in real space. PLUS, almost biggest deal, is it runs like a dream. I maxed out my settings, resolution and FPS and MSFS2024 looks and feels GORGEOUS.
(I know all those things might sound made up but they're not lol)
One tip if on Fedora/Arch or similar is to install via the package manager for now because right now the flatpak has an outdated Mesa version included that causes graphical issues.
#VR #LinuxGaming #Steam #SteamVR #ALVR #WiVRn #XRizer #WayVR #MSFS2024 #Bazzite
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Wireless VR streaming levels up on Linux with the latest WiVRn release https://www.gamingonlinux.com/2026/02/wireless-vr-streaming-levels-up-on-linux-with-the-latest-wivrn-release/
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Wireless VR streaming levels up on Linux with the latest WiVRn release https://www.gamingonlinux.com/2026/02/wireless-vr-streaming-levels-up-on-linux-with-the-latest-wivrn-release/
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Wireless VR streaming levels up on Linux with the latest WiVRn release https://www.gamingonlinux.com/2026/02/wireless-vr-streaming-levels-up-on-linux-with-the-latest-wivrn-release/
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Wireless VR streaming levels up on Linux with the latest WiVRn release https://www.gamingonlinux.com/2026/02/wireless-vr-streaming-levels-up-on-linux-with-the-latest-wivrn-release/
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Wireless VR streaming levels up on Linux with the latest WiVRn release https://www.gamingonlinux.com/2026/02/wireless-vr-streaming-levels-up-on-linux-with-the-latest-wivrn-release/
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Wireless VR streaming levels up on Linux with the latest WiVRn release #WiVRn #VR #Linux #LinuxGaming
Wireless VR streaming levels u... -
Wireless VR streaming levels up on Linux with the latest WiVRn release #WiVRn #VR #Linux #LinuxGaming
Wireless VR streaming levels u... -
Wireless VR streaming levels up on Linux with the latest WiVRn release #WiVRn #VR #Linux #LinuxGaming
Wireless VR streaming levels u... -
Wireless VR streaming levels up on Linux with the latest WiVRn release #WiVRn #VR #Linux #LinuxGaming
Wireless VR streaming levels u... -
Flashing the wrong firmware to my 3070 was a stroke of genius.
When I use #WiVRn with GPU Encoding and run a game, it absolutely sits at the power limit (300W) when the original was 240W, with an extended limit at 270W, while now it's 270W up to 300W.
And it will sit at 300W all day long. Thank you EVGA for overbuilding these cards so much. <3
(I flashed the FTW3 firmware to my XC3 Ultra)
...It amuses me opening OpenRGB and seeing "EVGA GeForce RTX 3070 FTW3 Ultra LHR" instead of the XC3 Ultra as well.
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Flashing the wrong firmware to my 3070 was a stroke of genius.
When I use #WiVRn with GPU Encoding and run a game, it absolutely sits at the power limit (300W) when the original was 240W, with an extended limit at 270W, while now it's 270W up to 300W.
And it will sit at 300W all day long. Thank you EVGA for overbuilding these cards so much. <3
(I flashed the FTW3 firmware to my XC3 Ultra)
...It amuses me opening OpenRGB and seeing "EVGA GeForce RTX 3070 FTW3 Ultra LHR" instead of the XC3 Ultra as well.
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Flashing the wrong firmware to my 3070 was a stroke of genius.
When I use #WiVRn with GPU Encoding and run a game, it absolutely sits at the power limit (300W) when the original was 240W, with an extended limit at 270W, while now it's 270W up to 300W.
And it will sit at 300W all day long. Thank you EVGA for overbuilding these cards so much. <3
(I flashed the FTW3 firmware to my XC3 Ultra)
...It amuses me opening OpenRGB and seeing "EVGA GeForce RTX 3070 FTW3 Ultra LHR" instead of the XC3 Ultra as well.
-
Flashing the wrong firmware to my 3070 was a stroke of genius.
When I use #WiVRn with GPU Encoding and run a game, it absolutely sits at the power limit (300W) when the original was 240W, with an extended limit at 270W, while now it's 270W up to 300W.
And it will sit at 300W all day long. Thank you EVGA for overbuilding these cards so much. <3
(I flashed the FTW3 firmware to my XC3 Ultra)
...It amuses me opening OpenRGB and seeing "EVGA GeForce RTX 3070 FTW3 Ultra LHR" instead of the XC3 Ultra as well.
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Anyone know if it's possible to make the clocks in wlx-overlay-s use 12 hour formatting instead of 24?
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Anyone know if it's possible to make the clocks in wlx-overlay-s use 12 hour formatting instead of 24?
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Anyone know if it's possible to make the clocks in wlx-overlay-s use 12 hour formatting instead of 24?
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Anyone know if it's possible to make the clocks in wlx-overlay-s use 12 hour formatting instead of 24?
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If you play #VR games on #Linux and use #ALVR for streaming, throw it away and use #WiVRN instead. It's just better. Ten thousand times better. #VideoGames
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If you play #VR games on #Linux and use #ALVR for streaming, throw it away and use #WiVRN instead. It's just better. Ten thousand times better. #VideoGames
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If you play #VR games on #Linux and use #ALVR for streaming, throw it away and use #WiVRN instead. It's just better. Ten thousand times better. #VideoGames
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If you play #VR games on #Linux and use #ALVR for streaming, throw it away and use #WiVRN instead. It's just better. Ten thousand times better. #VideoGames
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If you play #VR games on #Linux and use #ALVR for streaming, throw it away and use #WiVRN instead. It's just better. Ten thousand times better. #VideoGames
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Consegui fazer meu setup de realidade virtual funcionar no Linux usando a stack open source! Usei Monado (runtime OpenXR e OpenVR via OpenComposite); #WiVRn (conexão com headset standalone, Oculus Quest 2) e #WlxOverlayS, um overlay para acessar o desktop, monitores, controlar volume, teclado virtual etc...
Os recursos do WlxOverlayS são algo que jamais funcionou no meu setup de antes com SteamVR (runtime) e ALVR (conexão headset) no Linux, por mais que no Windows desse certo via Virtual Desktop. A Valve ainda não tornou o cliente da Steam nativo sob Wayland, acho que isso acaba limitando as funcionalidades que o próprio SteamVR consegue fornecer em Wayland no Linux por conta disso - captura de tela via portais e pipewire, principalmente. Felizmente, o lado open source da força veio para nos salvar!
Consegui rodar todos os meus jogos de realidade virtual da Steam através desse setup (só requer colocar umas variáveis de ambiente nas opções de inicialização deles) e ainda por cima consigo usar um monte de utilitários baseados em OpenXR como o WayVR e WayVRDashboard :)
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Consegui fazer meu setup de realidade virtual funcionar no Linux usando a stack open source! Usei Monado (runtime OpenXR e OpenVR via OpenComposite); #WiVRn (conexão com headset standalone, Oculus Quest 2) e #WlxOverlayS, um overlay para acessar o desktop, monitores, controlar volume, teclado virtual etc...
Os recursos do WlxOverlayS são algo que jamais funcionou no meu setup de antes com SteamVR (runtime) e ALVR (conexão headset) no Linux, por mais que no Windows desse certo via Virtual Desktop. A Valve ainda não tornou o cliente da Steam nativo sob Wayland, acho que isso acaba limitando as funcionalidades que o próprio SteamVR consegue fornecer em Wayland no Linux por conta disso - captura de tela via portais e pipewire, principalmente. Felizmente, o lado open source da força veio para nos salvar!
Consegui rodar todos os meus jogos de realidade virtual da Steam através desse setup (só requer colocar umas variáveis de ambiente nas opções de inicialização deles) e ainda por cima consigo usar um monte de utilitários baseados em OpenXR como o WayVR e WayVRDashboard :)
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Consegui fazer meu setup de realidade virtual funcionar no Linux usando a stack open source! Usei Monado (runtime OpenXR e OpenVR via OpenComposite); #WiVRn (conexão com headset standalone, Oculus Quest 2) e #WlxOverlayS, um overlay para acessar o desktop, monitores, controlar volume, teclado virtual etc...
Os recursos do WlxOverlayS são algo que jamais funcionou no meu setup de antes com SteamVR (runtime) e ALVR (conexão headset) no Linux, por mais que no Windows desse certo via Virtual Desktop. A Valve ainda não tornou o cliente da Steam nativo sob Wayland, acho que isso acaba limitando as funcionalidades que o próprio SteamVR consegue fornecer em Wayland no Linux por conta disso - captura de tela via portais e pipewire, principalmente. Felizmente, o lado open source da força veio para nos salvar!
Consegui rodar todos os meus jogos de realidade virtual da Steam através desse setup (só requer colocar umas variáveis de ambiente nas opções de inicialização deles) e ainda por cima consigo usar um monte de utilitários baseados em OpenXR como o WayVR e WayVRDashboard :)
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Consegui fazer meu setup de realidade virtual funcionar no Linux usando a stack open source! Usei Monado (runtime OpenXR e OpenVR via OpenComposite); #WiVRn (conexão com headset standalone, Oculus Quest 2) e #WlxOverlayS, um overlay para acessar o desktop, monitores, controlar volume, teclado virtual etc...
Os recursos do WlxOverlayS são algo que jamais funcionou no meu setup de antes com SteamVR (runtime) e ALVR (conexão headset) no Linux, por mais que no Windows desse certo via Virtual Desktop. A Valve ainda não tornou o cliente da Steam nativo sob Wayland, acho que isso acaba limitando as funcionalidades que o próprio SteamVR consegue fornecer em Wayland no Linux por conta disso - captura de tela via portais e pipewire, principalmente. Felizmente, o lado open source da força veio para nos salvar!
Consegui rodar todos os meus jogos de realidade virtual da Steam através desse setup (só requer colocar umas variáveis de ambiente nas opções de inicialização deles) e ainda por cima consigo usar um monte de utilitários baseados em OpenXR como o WayVR e WayVRDashboard :)
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Consegui fazer meu setup de realidade virtual funcionar no Linux usando a stack open source! Usei Monado (runtime OpenXR e OpenVR via OpenComposite); #WiVRn (conexão com headset standalone, Oculus Quest 2) e #WlxOverlayS, um overlay para acessar o desktop, monitores, controlar volume, teclado virtual etc...
Os recursos do WlxOverlayS são algo que jamais funcionou no meu setup de antes com SteamVR (runtime) e ALVR (conexão headset) no Linux, por mais que no Windows desse certo via Virtual Desktop. A Valve ainda não tornou o cliente da Steam nativo sob Wayland, acho que isso acaba limitando as funcionalidades que o próprio SteamVR consegue fornecer em Wayland no Linux por conta disso - captura de tela via portais e pipewire, principalmente. Felizmente, o lado open source da força veio para nos salvar!
Consegui rodar todos os meus jogos de realidade virtual da Steam através desse setup (só requer colocar umas variáveis de ambiente nas opções de inicialização deles) e ainda por cima consigo usar um monte de utilitários baseados em OpenXR como o WayVR e WayVRDashboard :)