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#steamlink — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #steamlink, aggregated by home.social.

  1. #HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.

    A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.

    That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.

  2. #HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.

    A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.

    That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.

  3. #HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.

    A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.

    That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.

  4. #HotTake: the #AppleVision / #AppleVisionPro is failing because the market for high-end #VR Headsets is already oversaturated, and virtually all other players have an established library of #apps and uses, and proven compatibility with either #SteamLink / #WiVRn or #Monado and whatever Windows uses for #PCVR. Even with the #iOS compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual #iPad / #iPhone when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.

    A new headset line would take way more than #Apple seems willing to invest, especially this late in #VirtualReality #technology's cycle.

    That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end #gaming computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.

  5. : the / is failing because the market for high-end Headsets is already oversaturated, and virtually all other players have an established library of and uses, and proven compatibility with either / or and whatever Windows uses for . Even with the compatibility, you just don't have a reason to buy a $1000+ headset just to hold a virtual / when you likely already own a real one, and unlike cheaper headsets it just doesn't offer many experiences that the average user is going to pay that for.

    A new headset line would take way more than seems willing to invest, especially this late in 's cycle.

    That said, there's definitely still a market for something cheap and easy, like a "Quest Lite", something that is made to hook to a lower-end computer's GPU and run stuff like tracking and reprojection locally, but doesn't necessarily have the power for anything substantial.

  6. Protože mi jde pomalu ale jistě do kytek #Android #TVbox v obýváku, tak se chci zeptat, než koupim #OSMC #Vero, jestli někdo neprovozujete něco jinýho funkčního.

    Ten #X96max co mám teď z Ali byl víceméně celou dobu tu a tam problémovej a má problémy s přehříváním.

    Nebo možná rovnou #Philips telka (sorry, bez #Ambilight nejedu 😀) co by to uměla bez boxu? 😁

    V principu potřebuju #Kodi, #SteamLink a způsob, jak pouštět věci z #Tidal ..

  7. Protože mi jde pomalu ale jistě do kytek #Android #TVbox v obýváku, tak se chci zeptat, než koupim #OSMC #Vero, jestli někdo neprovozujete něco jinýho funkčního.

    Ten #X96max co mám teď z Ali byl víceméně celou dobu tu a tam problémovej a má problémy s přehříváním.

    Nebo možná rovnou #Philips telka (sorry, bez #Ambilight nejedu 😀) co by to uměla bez boxu? 😁

    V principu potřebuju #Kodi, #SteamLink a způsob, jak pouštět věci z #Tidal ..

  8. Protože mi jde pomalu ale jistě do kytek #Android #TVbox v obýváku, tak se chci zeptat, než koupim #OSMC #Vero, jestli někdo neprovozujete něco jinýho funkčního.

    Ten #X96max co mám teď z Ali byl víceméně celou dobu tu a tam problémovej a má problémy s přehříváním.

    Nebo možná rovnou #Philips telka (sorry, bez #Ambilight nejedu 😀) co by to uměla bez boxu? 😁

    V principu potřebuju #Kodi, #SteamLink a způsob, jak pouštět věci z #Tidal ..

  9. Hey gaymers :IntersexInclusivePrideHeart:

    We've been successfully using the Remote Play function within the Steam gaming client :SteamIconLogo: for Windows for a while now to stream RuneScape from our Windows 11 :Windows_11_Logo: host gaming PC to our Android-based tablet (Xiaomi Redmi Pad Pro) using the Android Steam Link app .

    However, since we play RuneScape muted (and always have done), we had previously disabled sound in the Android app, and didn't think to previously test whether it even worked.

    Yesterday, however, we wanted to stream Stardew Valley, so that we could continue our newest co-op game with our wife whilst in the same room, but despite enabling sound on both the Android app and the Steam app on the host PC, we couldn't get any games or desktop sounds to play through the tablet 🥺😔

    We have already tried to troubleshoot the sound issue and looked at a lot of posts about it, but nothing we've done so far has worked 🤦‍♀️

    We think we might be able to work around the issue by changing our default sound output to Steam Streaming Speakers, but doing that stops sound outputting to our normal speakers, so we'd have to flick between the options each time we wanted to use Remote Play :Sighing_Face:

    We're intending to keep trying to research and resolve this issue ourselves, but if it's anything like the DPI awareness issue we found a workaround for, it could potentially take us weeks or even months 😖

    Don't suppose that anyone else has already found a solution to this? :BlobCatPleadStare: :catgirl_sleepy:

    Thank you in advance for any suggestions that have worked for you or others you know, even if they don't work for us personally :HeartHands:

    #AskFedi #ValveSteam #Steam #Windows11 #RemotePlay #gaming #PCGaming #SteamLink #TechSupport #InfuriatingProblemThatProbablyHasASimpleSolution

    Edit: AHA! Found the bleeping solution! And, of course, the things were bleeping easy 🤦‍♀️

    Steps to take that should work for most folks:

    On host PC in Steam

    • Steam > Settings > Remote Play > Enable Enhanced Host Options > enable Play audio on host.
    • Scroll down to and enable Enable Advanced Client Options, then set a controller button option to hold down to enable the Controller Overlay.
      • We used the Guide Button.

    On Steam Link app

    • Settings (cog icon) > Steaming > Customize > set the same button under Controller Overlay.
    • Go back to the main Steam Link screen.
    • Either click on Start Playing to load Steam (in either desktop or big picture mode) then load a game, or click on a previously-loaded game to open it.
    • Hold down the controller button you assigned to bring up the overlay.
    • Scroll over to the right and check that the sound isn't muted.
      • If it is, unmute it.

    We had this issue because we'd disabled the annoying touch controls that hover over the screen. Unfortunately, by doing so, we also disabled the part of the interface that was showing us that we'd muted Steam Link at some point 🤦‍♀️

    You can use the four finger tap gesture to bring up the streaming menu, but it is kinda difficult and unreliable to do... at least in our experience. This then allows you to enable touch controls, which in turns gives you icon to bring up the settings to change the touch controls, mouse settings, and set the sound and microphone options. This is an option if you don't have a controller, but please note that it's a bit of a faff.

    If none of this works for you, try watching through this video, even if you mute the audio and read the subtitles (like we did), as the guy's voice didn't agree with us 😅

    youtube.com/watch?v=XiJLX2mANl

  10. Hey gaymers :IntersexInclusivePrideHeart:

    We've been successfully using the Remote Play function within the Steam gaming client :SteamIconLogo: for Windows for a while now to stream RuneScape from our Windows 11 :Windows_11_Logo: host gaming PC to our Android-based tablet (Xiaomi Redmi Pad Pro) using the Android Steam Link app .

    However, since we play RuneScape muted (and always have done), we had previously disabled sound in the Android app, and didn't think to previously test whether it even worked.

    Yesterday, however, we wanted to stream Stardew Valley, so that we could continue our newest co-op game with our wife whilst in the same room, but despite enabling sound on both the Android app and the Steam app on the host PC, we couldn't get any games or desktop sounds to play through the tablet 🥺😔

    We have already tried to troubleshoot the sound issue and looked at a lot of posts about it, but nothing we've done so far has worked 🤦‍♀️

    We think we might be able to work around the issue by changing our default sound output to Steam Streaming Speakers, but doing that stops sound outputting to our normal speakers, so we'd have to flick between the options each time we wanted to use Remote Play :Sighing_Face:

    We're intending to keep trying to research and resolve this issue ourselves, but if it's anything like the DPI awareness issue we found a workaround for, it could potentially take us weeks or even months 😖

    Don't suppose that anyone else has already found a solution to this? :BlobCatPleadStare: :catgirl_sleepy:

    Thank you in advance for any suggestions that have worked for you or others you know, even if they don't work for us personally :HeartHands:

    #AskFedi #ValveSteam #Steam #Windows11 #RemotePlay #gaming #PCGaming #SteamLink #TechSupport #InfuriatingProblemThatProbablyHasASimpleSolution

    Edit: AHA! Found the bleeping solution! And, of course, the things were bleeping easy 🤦‍♀️

    Steps to take that should work for most folks:

    On host PC in Steam

    • Steam > Settings > Remote Play > Enable Enhanced Host Options > enable Play audio on host.
    • Scroll down to and enable Enable Advanced Client Options, then set a controller button option to hold down to enable the Controller Overlay.
      • We used the Guide Button.

    On Steam Link app

    • Settings (cog icon) > Steaming > Customize > set the same button under Controller Overlay.
    • Go back to the main Steam Link screen.
    • Either click on Start Playing to load Steam (in either desktop or big picture mode) then load a game, or click on a previously-loaded game to open it.
    • Hold down the controller button you assigned to bring up the overlay.
    • Scroll over to the right and check that the sound isn't muted.
      • If it is, unmute it.

    We had this issue because we'd disabled the annoying touch controls that hover over the screen. Unfortunately, by doing so, we also disabled the part of the interface that was showing us that we'd muted Steam Link at some point 🤦‍♀️

    You can use the four finger tap gesture to bring up the streaming menu, but it is kinda difficult and unreliable to do... at least in our experience. This then allows you to enable touch controls, which in turns gives you icon to bring up the settings to change the touch controls, mouse settings, and set the sound and microphone options. This is an option if you don't have a controller, but please note that it's a bit of a faff.

    If none of this works for you, try watching through this video, even if you mute the audio and read the subtitles (like we did), as the guy's voice didn't agree with us 😅

    youtube.com/watch?v=XiJLX2mANl

  11. Hey gaymers :IntersexInclusivePrideHeart:

    We've been successfully using the Remote Play function within the Steam gaming client :SteamIconLogo: for Windows for a while now to stream RuneScape from our Windows 11 :Windows_11_Logo: host gaming PC to our Android-based tablet (Xiaomi Redmi Pad Pro) using the Android Steam Link app .

    However, since we play RuneScape muted (and always have done), we had previously disabled sound in the Android app, and didn't think to previously test whether it even worked.

    Yesterday, however, we wanted to stream Stardew Valley, so that we could continue our newest co-op game with our wife whilst in the same room, but despite enabling sound on both the Android app and the Steam app on the host PC, we couldn't get any games or desktop sounds to play through the tablet 🥺😔

    We have already tried to troubleshoot the sound issue and looked at a lot of posts about it, but nothing we've done so far has worked 🤦‍♀️

    We think we might be able to work around the issue by changing our default sound output to Steam Streaming Speakers, but doing that stops sound outputting to our normal speakers, so we'd have to flick between the options each time we wanted to use Remote Play :Sighing_Face:

    We're intending to keep trying to research and resolve this issue ourselves, but if it's anything like the DPI awareness issue we found a workaround for, it could potentially take us weeks or even months 😖

    Don't suppose that anyone else has already found a solution to this? :BlobCatPleadStare: :catgirl_sleepy:

    Thank you in advance for any suggestions that have worked for you or others you know, even if they don't work for us personally :HeartHands:

    #AskFedi #ValveSteam #Steam #Windows11 #RemotePlay #gaming #PCGaming #SteamLink #TechSupport #InfuriatingProblemThatProbablyHasASimpleSolution

    Edit: AHA! Found the bleeping solution! And, of course, the things were bleeping easy 🤦‍♀️

    Steps to take that should work for most folks:

    On host PC in Steam

    • Steam > Settings > Remote Play > Enable Enhanced Host Options > enable Play audio on host.
    • Scroll down to and enable Enable Advanced Client Options, then set a controller button option to hold down to enable the Controller Overlay.
      • We used the Guide Button.

    On Steam Link app

    • Settings (cog icon) > Steaming > Customize > set the same button under Controller Overlay.
    • Go back to the main Steam Link screen.
    • Either click on Start Playing to load Steam (in either desktop or big picture mode) then load a game, or click on a previously-loaded game to open it.
    • Hold down the controller button you assigned to bring up the overlay.
    • Scroll over to the right and check that the sound isn't muted.
      • If it is, unmute it.

    We had this issue because we'd disabled the annoying touch controls that hover over the screen. Unfortunately, by doing so, we also disabled the part of the interface that was showing us that we'd muted Steam Link at some point 🤦‍♀️

    You can use the four finger tap gesture to bring up the streaming menu, but it is kinda difficult and unreliable to do... at least in our experience. This then allows you to enable touch controls, which in turns gives you icon to bring up the settings to change the touch controls, mouse settings, and set the sound and microphone options. This is an option if you don't have a controller, but please note that it's a bit of a faff.

    If none of this works for you, try watching through this video, even if you mute the audio and read the subtitles (like we did), as the guy's voice didn't agree with us 😅

    youtube.com/watch?v=XiJLX2mANl

  12. Hey gaymers :IntersexInclusivePrideHeart:

    We've been successfully using the Remote Play function within the Steam gaming client :SteamIconLogo: for Windows for a while now to stream RuneScape from our Windows 11 :Windows_11_Logo: host gaming PC to our Android-based tablet (Xiaomi Redmi Pad Pro) using the Android Steam Link app .

    However, since we play RuneScape muted (and always have done), we had previously disabled sound in the Android app, and didn't think to previously test whether it even worked.

    Yesterday, however, we wanted to stream Stardew Valley, so that we could continue our newest co-op game with our wife whilst in the same room, but despite enabling sound on both the Android app and the Steam app on the host PC, we couldn't get any games or desktop sounds to play through the tablet 🥺😔

    We have already tried to troubleshoot the sound issue and looked at a lot of posts about it, but nothing we've done so far has worked 🤦‍♀️

    We think we might be able to work around the issue by changing our default sound output to Steam Streaming Speakers, but doing that stops sound outputting to our normal speakers, so we'd have to flick between the options each time we wanted to use Remote Play :Sighing_Face:

    We're intending to keep trying to research and resolve this issue ourselves, but if it's anything like the DPI awareness issue we found a workaround for, it could potentially take us weeks or even months 😖

    Don't suppose that anyone else has already found a solution to this? :BlobCatPleadStare: :catgirl_sleepy:

    Thank you in advance for any suggestions that have worked for you or others you know, even if they don't work for us personally :HeartHands:

    #AskFedi #ValveSteam #Steam #Windows11 #RemotePlay #gaming #PCGaming #SteamLink #TechSupport #InfuriatingProblemThatProbablyHasASimpleSolution

    Edit: AHA! Found the bleeping solution! And, of course, the things were bleeping easy 🤦‍♀️

    Steps to take that should work for most folks:

    On host PC in Steam

    • Steam > Settings > Remote Play > Enable Enhanced Host Options > enable Play audio on host.
    • Scroll down to and enable Enable Advanced Client Options, then set a controller button option to hold down to enable the Controller Overlay.
      • We used the Guide Button.

    On Steam Link app

    • Settings (cog icon) > Steaming > Customize > set the same button under Controller Overlay.
    • Go back to the main Steam Link screen.
    • Either click on Start Playing to load Steam (in either desktop or big picture mode) then load a game, or click on a previously-loaded game to open it.
    • Hold down the controller button you assigned to bring up the overlay.
    • Scroll over to the right and check that the sound isn't muted.
      • If it is, unmute it.

    We had this issue because we'd disabled the annoying touch controls that hover over the screen. Unfortunately, by doing so, we also disabled the part of the interface that was showing us that we'd muted Steam Link at some point 🤦‍♀️

    You can use the four finger tap gesture to bring up the streaming menu, but it is kinda difficult and unreliable to do... at least in our experience. This then allows you to enable touch controls, which in turns gives you icon to bring up the settings to change the touch controls, mouse settings, and set the sound and microphone options. This is an option if you don't have a controller, but please note that it's a bit of a faff.

    If none of this works for you, try watching through this video, even if you mute the audio and read the subtitles (like we did), as the guy's voice didn't agree with us 😅

    youtube.com/watch?v=XiJLX2mANl

  13. Hey gaymers :IntersexInclusivePrideHeart:

    We've been successfully using the Remote Play function within the Steam gaming client :SteamIconLogo: for Windows for a while now to stream RuneScape from our Windows 11 :Windows_11_Logo: host gaming PC to our Android-based tablet (Xiaomi Redmi Pad Pro) using the Android Steam Link app .

    However, since we play RuneScape muted (and always have done), we had previously disabled sound in the Android app, and didn't think to previously test whether it even worked.

    Yesterday, however, we wanted to stream Stardew Valley, so that we could continue our newest co-op game with our wife whilst in the same room, but despite enabling sound on both the Android app and the Steam app on the host PC, we couldn't get any games or desktop sounds to play through the tablet 🥺😔

    We have already tried to troubleshoot the sound issue and looked at a lot of posts about it, but nothing we've done so far has worked 🤦‍♀️

    We think we might be able to work around the issue by changing our default sound output to Steam Streaming Speakers, but doing that stops sound outputting to our normal speakers, so we'd have to flick between the options each time we wanted to use Remote Play :Sighing_Face:

    We're intending to keep trying to research and resolve this issue ourselves, but if it's anything like the DPI awareness issue we found a workaround for, it could potentially take us weeks or even months 😖

    Don't suppose that anyone else has already found a solution to this? :BlobCatPleadStare: :catgirl_sleepy:

    Thank you in advance for any suggestions that have worked for you or others you know, even if they don't work for us personally :HeartHands:

    #AskFedi #ValveSteam #Steam #Windows11 #RemotePlay #gaming #PCGaming #SteamLink #TechSupport #InfuriatingProblemThatProbablyHasASimpleSolution

    Edit: AHA! Found the bleeping solution! And, of course, the things were bleeping easy 🤦‍♀️

    Steps to take that should work for most folks:

    On host PC in Steam

    • Steam > Settings > Remote Play > Enable Enhanced Host Options > enable Play audio on host.
    • Scroll down to and enable Enable Advanced Client Options, then set a controller button option to hold down to enable the Controller Overlay.
      • We used the Guide Button.

    On Steam Link app

    • Settings (cog icon) > Steaming > Customize > set the same button under Controller Overlay.
    • Go back to the main Steam Link screen.
    • Either click on Start Playing to load Steam (in either desktop or big picture mode) then load a game, or click on a previously-loaded game to open it.
    • Hold down the controller button you assigned to bring up the overlay.
    • Scroll over to the right and check that the sound isn't muted.
      • If it is, unmute it.

    We had this issue because we'd disabled the annoying touch controls that hover over the screen. Unfortunately, by doing so, we also disabled the part of the interface that was showing us that we'd muted Steam Link at some point 🤦‍♀️

    You can use the four finger tap gesture to bring up the streaming menu, but it is kinda difficult and unreliable to do... at least in our experience. This then allows you to enable touch controls, which in turns gives you icon to bring up the settings to change the touch controls, mouse settings, and set the sound and microphone options. This is an option if you don't have a controller, but please note that it's a bit of a faff.

    If none of this works for you, try watching through this video, even if you mute the audio and read the subtitles (like we did), as the guy's voice didn't agree with us 😅

    youtube.com/watch?v=XiJLX2mANl

  14. Hey lovelies 🩷

    Just in case this helps any Steam users, we found a solution to the mouse offset issue that occurs where:

    • You're streaming through Steam using Steam Link (app or device) or Remote Play.
    • Your host PC is Windows-based.
    • The application being streamed is running on a monitor with scaling >100%.

    This issue can commonly affect users streaming to tablets or Steam Decks :SteamIconLogo:

    We've already written about this previously here, here, here, and here, but we wanted to compile the key info in one place to help others. We have also written up a post on the Steam Community forums with all the details here, in the hopes that Steam devs will pick up on this and improve the Steam client for Windows.

    Basically, it seems that the issue is caused by the Steam client for Windows being DPI unaware. DPI awareness was introduced in Windows 10 Version 1607 (aka Anniversary Update). You can read the technical details about these below:

    The below website was what caused us to realise that Steam is DPI unaware and how to force DPI awareness for Steam and any applications running through it:

    In short, you can force the Steam client and any relevant DPI-unaware applications to run as DPI aware by setting the default DPI awareness for a process.

    e.g.,:

    [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\steam.exe]
    "DpiAwareness"="PerMonitorV2"

    [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\streaming_client.exe]
    "DpiAwareness"="PerMonitorV2"

    You can do the same for any application you're streaming through Steam: just use the name of the exe.

    e.g.,

    HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\rs2client.exe]
    "DpiAwareness"="PerMonitorV2"

    [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\RuneScape.exe]
    "DpiAwareness"="PerMonitorV2"

    Hope this helps some folks 🩷

    #Steam #SteamClient #Value #MouseOffset #SteamLink #RemotePlay #streaming

  15. Hey lovelies 🩷

    Just in case this helps any Steam users, we found a solution to the mouse offset issue that occurs where:

    • You're streaming through Steam using Steam Link (app or device) or Remote Play.
    • Your host PC is Windows-based.
    • The application being streamed is running on a monitor with scaling >100%.

    This issue can commonly affect users streaming to tablets or Steam Decks :SteamIconLogo:

    We've already written about this previously here, here, here, and here, but we wanted to compile the key info in one place to help others. We have also written up a post on the Steam Community forums with all the details here, in the hopes that Steam devs will pick up on this and improve the Steam client for Windows.

    Basically, it seems that the issue is caused by the Steam client for Windows being DPI unaware. DPI awareness was introduced in Windows 10 Version 1607 (aka Anniversary Update). You can read the technical details about these below:

    The below website was what caused us to realise that Steam is DPI unaware and how to force DPI awareness for Steam and any applications running through it:

    In short, you can force the Steam client and any relevant DPI-unaware applications to run as DPI aware by setting the default DPI awareness for a process.

    e.g.,:

    [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\steam.exe]
    "DpiAwareness"="PerMonitorV2"

    [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\streaming_client.exe]
    "DpiAwareness"="PerMonitorV2"

    You can do the same for any application you're streaming through Steam: just use the name of the exe.

    e.g.,

    HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\rs2client.exe]
    "DpiAwareness"="PerMonitorV2"

    [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\RuneScape.exe]
    "DpiAwareness"="PerMonitorV2"

    Hope this helps some folks 🩷

    #Steam #SteamClient #Value #MouseOffset #SteamLink #RemotePlay #streaming

  16. @sesivany #SteamLink používám dlouhodobě, dovolim si několik postřehů:
    Artefakty mi dělal #Steam při použití Waylandu na hostitelským PC. Při použití X11 běhal normálně
    100% smooth nebude nikdy nic, na to je součástí procesu strašně moc článků 😀
    Veškerej postprocessing na televizi doporučuju vypnout, šíleně zvyšuje latenci

    Na mým #X96max se navíc po určitý době hraní přehřeje CPU, takže začne lagovat a snižovat kvalitu na úplně nesmyslnej hnus 😀

    Za mě - dobrý na gaming, kde na latenci nezáleží a člověk si chce odpočinout (hrál jsem takhle deítky hodin Stellaris a super)
    Na FPS opravdu jedině s vypnutým postprocessingem v telce, jinak je ta latence úplně šílená (to se ale bude TV od TV samozřejmě lišit)
    Na kompetetivní #gaming absolutně nevhodný