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#splitscreen — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #splitscreen, aggregated by home.social.

  1. If you ever look for a fun split-screen co-op game you can play sitting on the couch: Split Fiction

    It feels like a mixture of Portal and Assassins Creed kind of games. And it is a nice mixture of action laden sci-fi themed sequences and adorable fantasy sequences. Also, in my opinion they just switch at the right moments.

    m.youtube.com/watch?v=fcwngWPX

    #coop #videogames #splitscreen #SplitFiction

  2. If you ever look for a fun split-screen co-op game you can play sitting on the couch: Split Fiction

    It feels like a mixture of Portal and Assassins Creed kind of games. And it is a nice mixture of action laden sci-fi themed sequences and adorable fantasy sequences. Also, in my opinion they just switch at the right moments.

    m.youtube.com/watch?v=fcwngWPX

    #coop #videogames #splitscreen #SplitFiction

  3. If you ever look for a fun split-screen co-op game you can play sitting on the couch: Split Fiction

    It feels like a mixture of Portal and Assassins Creed kind of games. And it is a nice mixture of action laden sci-fi themed sequences and adorable fantasy sequences. Also, in my opinion they just switch at the right moments.

    m.youtube.com/watch?v=fcwngWPX

    #coop #videogames #splitscreen #SplitFiction

  4. If you ever look for a fun split-screen co-op game you can play sitting on the couch: Split Fiction

    It feels like a mixture of Portal and Assassins Creed kind of games. And it is a nice mixture of action laden sci-fi themed sequences and adorable fantasy sequences. Also, in my opinion they just switch at the right moments.

    m.youtube.com/watch?v=fcwngWPX

    #coop #videogames #splitscreen #SplitFiction

  5. Call for Creators: Split Screen Programme Invites Game Devs to Reshape Live Performance with AI and Digital Innovation

    Applications are officially open for Split Screen, a pioneering programme led by the Royal Conservatoire of Scotland (RCS) Innovation Studio, that explores how digital innovation and Artificial Intelligence are reshaping theatre, dance, music, and live performance.

    This five-day programme, supported by the Scottish Government’s Ecosystem Fund, is a perfect encapsulation of the More Than Games mindset. It offers a unique opportunity for game developers, digital artists, and creative technologists to work directly with performers and theatre professionals, applying their expertise in interactivity, game engine technology, and digital storytelling to the world of live art.

    Step into the future of performance! Whether you are a programmer, a concept artist, a technical designer, or a creative producer, Split Screen empowers you to experiment, innovate, and tell stories in entirely new ways.

    Split Screen: What to Expect

    The programme runs across five days in Glasgow (at Glue Factory and Civic House) and is structured around a rigorous training and prototyping schedule:

    • Training Days (EXPLORE, PLAY, AMPLIFY): Participants will encounter cutting-edge uses of technology in performance, gain hands-on technical skills, and learn frameworks for embedding innovation. These days are followed by evening artist showcases and networking.
    • 2-Day Sprint: Participants work in teams to apply what they’ve learned, designing and producing a short performance or prototype with mentorship and technical support from the Split Screen team.

    Key Details for Games Professionals:

    • Dates: 15, 29 January and 5, 24 & 25 February 2026.
    • Location: Glasgow (Glue Factory and Civic House).
    • Subsidy: Individuals and freelancers accepted into the programme will be offered a £500 subsidy to contribute towards their travel and time.
    • Partnerships: Split|Screen is led by the RCS in partnership with a powerful coalition of creative organisations, including Scottish Opera, Scottish Ballet, Citizens Theatre, Codebase, Techscaler, Creative Glasgow, and Anam Creative.

    SGN’s Commitment to the Partnership

    The Scottish Games Network is enthusiastically supporting this project as part of our wider strategy to build deep, meaningful connections with key cultural institutions like the RCS. The games ecosystem is part of Scotland’s creative industries and building stronger relationships with institutions like the RCS will help the games industry explore new opportunities for collaboration and use their skills in entirely new contexts. The skills exchange facilitated by Split Screen is essential for future job creation and innovation across the entire creative economy.

    Developers and creators interested in pushing the boundaries of interactive performance are strongly encouraged to apply.

    The deadline for applications is tight: Monday 15 December at 12:00.

    To apply or find out more, please visit the official RCS website.

    #games #performingArts #RCS #RoyalConservatoire #scotland #SplitScreen

  6. Call for Creators: Split Screen Programme Invites Game Devs to Reshape Live Performance with AI and Digital Innovation

    Applications are officially open for Split Screen, a pioneering programme led by the Royal Conservatoire of Scotland (RCS) Innovation Studio, that explores how digital innovation and Artificial Intelligence are reshaping theatre, dance, music, and live performance.

    This five-day programme, supported by the Scottish Government’s Ecosystem Fund, is a perfect encapsulation of the More Than Games mindset. It offers a unique opportunity for game developers, digital artists, and creative technologists to work directly with performers and theatre professionals, applying their expertise in interactivity, game engine technology, and digital storytelling to the world of live art.

    Step into the future of performance! Whether you are a programmer, a concept artist, a technical designer, or a creative producer, Split Screen empowers you to experiment, innovate, and tell stories in entirely new ways.

    Split Screen: What to Expect

    The programme runs across five days in Glasgow (at Glue Factory and Civic House) and is structured around a rigorous training and prototyping schedule:

    • Training Days (EXPLORE, PLAY, AMPLIFY): Participants will encounter cutting-edge uses of technology in performance, gain hands-on technical skills, and learn frameworks for embedding innovation. These days are followed by evening artist showcases and networking.
    • 2-Day Sprint: Participants work in teams to apply what they’ve learned, designing and producing a short performance or prototype with mentorship and technical support from the Split Screen team.

    Key Details for Games Professionals:

    • Dates: 15, 29 January and 5, 24 & 25 February 2026.
    • Location: Glasgow (Glue Factory and Civic House).
    • Subsidy: Individuals and freelancers accepted into the programme will be offered a £500 subsidy to contribute towards their travel and time.
    • Partnerships: Split|Screen is led by the RCS in partnership with a powerful coalition of creative organisations, including Scottish Opera, Scottish Ballet, Citizens Theatre, Codebase, Techscaler, Creative Glasgow, and Anam Creative.

    SGN’s Commitment to the Partnership

    The Scottish Games Network is enthusiastically supporting this project as part of our wider strategy to build deep, meaningful connections with key cultural institutions like the RCS. The games ecosystem is part of Scotland’s creative industries and building stronger relationships with institutions like the RCS will help the games industry explore new opportunities for collaboration and use their skills in entirely new contexts. The skills exchange facilitated by Split Screen is essential for future job creation and innovation across the entire creative economy.

    Developers and creators interested in pushing the boundaries of interactive performance are strongly encouraged to apply.

    The deadline for applications is tight: Monday 15 December at 12:00.

    To apply or find out more, please visit the official RCS website.

    #games #performingArts #RCS #RoyalConservatoire #scotland #SplitScreen

  7. Call for Creators: Split Screen Programme Invites Game Devs to Reshape Live Performance with AI and Digital Innovation

    Applications are officially open for Split Screen, a pioneering programme led by the Royal Conservatoire of Scotland (RCS) Innovation Studio, that explores how digital innovation and Artificial Intelligence are reshaping theatre, dance, music, and live performance.

    This five-day programme, supported by the Scottish Government’s Ecosystem Fund, is a perfect encapsulation of the More Than Games mindset. It offers a unique opportunity for game developers, digital artists, and creative technologists to work directly with performers and theatre professionals, applying their expertise in interactivity, game engine technology, and digital storytelling to the world of live art.

    Step into the future of performance! Whether you are a programmer, a concept artist, a technical designer, or a creative producer, Split Screen empowers you to experiment, innovate, and tell stories in entirely new ways.

    Split Screen: What to Expect

    The programme runs across five days in Glasgow (at Glue Factory and Civic House) and is structured around a rigorous training and prototyping schedule:

    • Training Days (EXPLORE, PLAY, AMPLIFY): Participants will encounter cutting-edge uses of technology in performance, gain hands-on technical skills, and learn frameworks for embedding innovation. These days are followed by evening artist showcases and networking.
    • 2-Day Sprint: Participants work in teams to apply what they’ve learned, designing and producing a short performance or prototype with mentorship and technical support from the Split Screen team.

    Key Details for Games Professionals:

    • Dates: 15, 29 January and 5, 24 & 25 February 2026.
    • Location: Glasgow (Glue Factory and Civic House).
    • Subsidy: Individuals and freelancers accepted into the programme will be offered a £500 subsidy to contribute towards their travel and time.
    • Partnerships: Split|Screen is led by the RCS in partnership with a powerful coalition of creative organisations, including Scottish Opera, Scottish Ballet, Citizens Theatre, Codebase, Techscaler, Creative Glasgow, and Anam Creative.

    SGN’s Commitment to the Partnership

    The Scottish Games Network is enthusiastically supporting this project as part of our wider strategy to build deep, meaningful connections with key cultural institutions like the RCS. The games ecosystem is part of Scotland’s creative industries and building stronger relationships with institutions like the RCS will help the games industry explore new opportunities for collaboration and use their skills in entirely new contexts. The skills exchange facilitated by Split Screen is essential for future job creation and innovation across the entire creative economy.

    Developers and creators interested in pushing the boundaries of interactive performance are strongly encouraged to apply.

    The deadline for applications is tight: Monday 15 December at 12:00.

    To apply or find out more, please visit the official RCS website.

    #games #performingArts #RCS #RoyalConservatoire #scotland #SplitScreen

  8. Call for Creators: Split Screen Programme Invites Game Devs to Reshape Live Performance with AI and Digital Innovation

    Applications are officially open for Split Screen, a pioneering programme led by the Royal Conservatoire of Scotland (RCS) Innovation Studio, that explores how digital innovation and Artificial Intelligence are reshaping theatre, dance, music, and live performance.

    This five-day programme, supported by the Scottish Government’s Ecosystem Fund, is a perfect encapsulation of the More Than Games mindset. It offers a unique opportunity for game developers, digital artists, and creative technologists to work directly with performers and theatre professionals, applying their expertise in interactivity, game engine technology, and digital storytelling to the world of live art.

    Step into the future of performance! Whether you are a programmer, a concept artist, a technical designer, or a creative producer, Split Screen empowers you to experiment, innovate, and tell stories in entirely new ways.

    Split Screen: What to Expect

    The programme runs across five days in Glasgow (at Glue Factory and Civic House) and is structured around a rigorous training and prototyping schedule:

    • Training Days (EXPLORE, PLAY, AMPLIFY): Participants will encounter cutting-edge uses of technology in performance, gain hands-on technical skills, and learn frameworks for embedding innovation. These days are followed by evening artist showcases and networking.
    • 2-Day Sprint: Participants work in teams to apply what they’ve learned, designing and producing a short performance or prototype with mentorship and technical support from the Split Screen team.

    Key Details for Games Professionals:

    • Dates: 15, 29 January and 5, 24 & 25 February 2026.
    • Location: Glasgow (Glue Factory and Civic House).
    • Subsidy: Individuals and freelancers accepted into the programme will be offered a £500 subsidy to contribute towards their travel and time.
    • Partnerships: Split|Screen is led by the RCS in partnership with a powerful coalition of creative organisations, including Scottish Opera, Scottish Ballet, Citizens Theatre, Codebase, Techscaler, Creative Glasgow, and Anam Creative.

    SGN’s Support For the Creative & Cultural Sector

    The Scottish Games Network is enthusiastically supporting this project as part of our wider strategy to build deep, meaningful connections with key cultural institutions like the RCS. The games ecosystem is part of Scotland’s creative industries and building stronger relationships with institutions like the RCS will help the games industry explore new opportunities for collaboration and use their skills in entirely new contexts. The skills exchange facilitated by Split Screen is essential for future job creation and innovation across the entire creative economy.

    Developers and creators interested in pushing the boundaries of interactive performance are strongly encouraged to apply.

    The deadline for applications is tight: Monday 15 December at 12:00.

    To apply or find out more, please visit the official RCS website.

    #games #performingArts #RCS #RoyalConservatoire #scotland #SplitScreen

  9. Call for Creators: Split Screen Programme Invites Game Devs to Reshape Live Performance with AI and Digital Innovation

    Applications are officially open for Split Screen, a pioneering programme led by the Royal Conservatoire of Scotland (RCS) Innovation Studio, that explores how digital innovation and Artificial Intelligence are reshaping theatre, dance, music, and live performance.

    This five-day programme, supported by the Scottish Government’s Ecosystem Fund, is a perfect encapsulation of the More Than Games mindset. It offers a unique opportunity for game developers, digital artists, and creative technologists to work directly with performers and theatre professionals, applying their expertise in interactivity, game engine technology, and digital storytelling to the world of live art.

    Step into the future of performance! Whether you are a programmer, a concept artist, a technical designer, or a creative producer, Split Screen empowers you to experiment, innovate, and tell stories in entirely new ways.

    Split Screen: What to Expect

    The programme runs across five days in Glasgow (at Glue Factory and Civic House) and is structured around a rigorous training and prototyping schedule:

    • Training Days (EXPLORE, PLAY, AMPLIFY): Participants will encounter cutting-edge uses of technology in performance, gain hands-on technical skills, and learn frameworks for embedding innovation. These days are followed by evening artist showcases and networking.
    • 2-Day Sprint: Participants work in teams to apply what they’ve learned, designing and producing a short performance or prototype with mentorship and technical support from the Split Screen team.

    Key Details for Games Professionals:

    • Dates: 15, 29 January and 5, 24 & 25 February 2026.
    • Location: Glasgow (Glue Factory and Civic House).
    • Subsidy: Individuals and freelancers accepted into the programme will be offered a £500 subsidy to contribute towards their travel and time.
    • Partnerships: Split|Screen is led by the RCS in partnership with a powerful coalition of creative organisations, including Scottish Opera, Scottish Ballet, Citizens Theatre, Codebase, Techscaler, Creative Glasgow, and Anam Creative.

    SGN’s Commitment to the Partnership

    The Scottish Games Network is enthusiastically supporting this project as part of our wider strategy to build deep, meaningful connections with key cultural institutions like the RCS. The games ecosystem is part of Scotland’s creative industries and building stronger relationships with institutions like the RCS will help the games industry explore new opportunities for collaboration and use their skills in entirely new contexts. The skills exchange facilitated by Split Screen is essential for future job creation and innovation across the entire creative economy.

    Developers and creators interested in pushing the boundaries of interactive performance are strongly encouraged to apply.

    The deadline for applications is tight: Monday 15 December at 12:00.

    To apply or find out more, please visit the official RCS website.

    #games #performingArts #RCS #RoyalConservatoire #scotland #SplitScreen

  10. TIPP: #Splitscreen unter #iOS26
    Videokonferenz am iPad - ich möchte parallel meine Notizen machen - also ViCo oben (Blick in die Kamera), Notizen unten - beides parallel am Bildschirm.

    Seit iOS26 gibts frei verschiebbare Fenster, die „3 Punkte“ für Splittscreen-Steuerung sind weg.

    So gehts:
    Auf die Mac-ähnliche Ampel‑Symbole (rot, gelb, grün) der App oben links LANGE TIPPEN - dann erscheint das Menü für Splitscreen

    Hoffe es hilft Euch - ich hätte die Info gerne schneller gefunden…

  11. TIPP: #Splitscreen unter #iOS26
    Videokonferenz am iPad - ich möchte parallel meine Notizen machen - also ViCo oben (Blick in die Kamera), Notizen unten - beides parallel am Bildschirm.

    Seit iOS26 gibts frei verschiebbare Fenster, die „3 Punkte“ für Splittscreen-Steuerung sind weg.

    So gehts:
    Auf die Mac-ähnliche Ampel‑Symbole (rot, gelb, grün) der App oben links LANGE TIPPEN - dann erscheint das Menü für Splitscreen

    Hoffe es hilft Euch - ich hätte die Info gerne schneller gefunden…

  12. TIPP: #Splitscreen unter #iOS26
    Videokonferenz am iPad - ich möchte parallel meine Notizen machen - also ViCo oben (Blick in die Kamera), Notizen unten - beides parallel am Bildschirm.

    Seit iOS26 gibts frei verschiebbare Fenster, die „3 Punkte“ für Splittscreen-Steuerung sind weg.

    So gehts:
    Auf die Mac-ähnliche Ampel‑Symbole (rot, gelb, grün) der App oben links LANGE TIPPEN - dann erscheint das Menü für Splitscreen

    Hoffe es hilft Euch - ich hätte die Info gerne schneller gefunden…

  13. TIPP: #Splitscreen unter #iOS26
    Videokonferenz am iPad - ich möchte parallel meine Notizen machen - also ViCo oben (Blick in die Kamera), Notizen unten - beides parallel am Bildschirm.

    Seit iOS26 gibts frei verschiebbare Fenster, die „3 Punkte“ für Splittscreen-Steuerung sind weg.

    So gehts:
    Auf die Mac-ähnliche Ampel‑Symbole (rot, gelb, grün) der App oben links LANGE TIPPEN - dann erscheint das Menü für Splitscreen

    Hoffe es hilft Euch - ich hätte die Info gerne schneller gefunden…

  14. TIPP: #Splitscreen unter #iOS26
    Videokonferenz am iPad - ich möchte parallel meine Notizen machen - also ViCo oben (Blick in die Kamera), Notizen unten - beides parallel am Bildschirm.

    Seit iOS26 gibts frei verschiebbare Fenster, die „3 Punkte“ für Splittscreen-Steuerung sind weg.

    So gehts:
    Auf die Mac-ähnliche Ampel‑Symbole (rot, gelb, grün) der App oben links LANGE TIPPEN - dann erscheint das Menü für Splitscreen

    Hoffe es hilft Euch - ich hätte die Info gerne schneller gefunden…

  15. Lilbits: LPDDR6, Android’s updated Split Screen mode, and how mini PCs are built

    JEDEC, the organization that sets standards for computer memory, has released the LPDDR6 standard that should bring faster memory with lower power consumption to upcoming computers. This week Google launched a new  Android Canary channel that lets users test early access features, and the first build brings a new way to use split screen multitasking. And Samsung’s first tri-fold smartphone […]

    #android #androidCanaryChannel #beelinkSer8 #factory #foldables #jedec #lilbits #lpddr6 #miniPc #samsungGalaxyGFold #splitScreen #triFold

    Read more: liliputing.com/lilbits-lpddr6-

  16. Lilbits: LPDDR6, Android’s updated Split Screen mode, and how mini PCs are built

    JEDEC, the organization that sets standards for computer memory, has released the LPDDR6 standard that should bring faster memory with lower power consumption to upcoming computers. This week Google launched a new  Android Canary channel that lets users test early access features, and the first build brings a new way to use split screen multitasking. And Samsung’s first tri-fold smartphone […]

    #android #androidCanaryChannel #beelinkSer8 #factory #foldables #jedec #lilbits #lpddr6 #miniPc #samsungGalaxyGFold #splitScreen #triFold

    Read more: liliputing.com/lilbits-lpddr6-

  17. Lilbits: LPDDR6, Android’s updated Split Screen mode, and how mini PCs are built

    JEDEC, the organization that sets standards for computer memory, has released the LPDDR6 standard that should bring faster memory with lower power consumption to upcoming computers. This week Google launched a new  Android Canary channel that lets users test early access features, and the first build brings a new way to use split screen multitasking. And Samsung’s first tri-fold smartphone […]

    #android #androidCanaryChannel #beelinkSer8 #factory #foldables #jedec #lilbits #lpddr6 #miniPc #samsungGalaxyGFold #splitScreen #triFold

    Read more: liliputing.com/lilbits-lpddr6-

  18. Lilbits: LPDDR6, Android’s updated Split Screen mode, and how mini PCs are built

    JEDEC, the organization that sets standards for computer memory, has released the LPDDR6 standard that should bring faster memory with lower power consumption to upcoming computers. This week Google launched a new  Android Canary channel that lets users test early access features, and the first build brings a new way to use split screen multitasking. And Samsung’s first tri-fold smartphone […]

    #android #androidCanaryChannel #beelinkSer8 #factory #foldables #jedec #lilbits #lpddr6 #miniPc #samsungGalaxyGFold #splitScreen #triFold

    Read more: liliputing.com/lilbits-lpddr6-

  19. The first Android Canary build brings an update to Split Screen mode that lets one app take up 90% of the screen while another takes 10%. Previously you could only do a 50/50 or 70/30 split. androidauthority.com/android-c

  20. The first Android Canary build brings an update to Split Screen mode that lets one app take up 90% of the screen while another takes 10%. Previously you could only do a 50/50 or 70/30 split. androidauthority.com/android-c #Android #AndroidCanary #SplitScreen

  21. The first Android Canary build brings an update to Split Screen mode that lets one app take up 90% of the screen while another takes 10%. Previously you could only do a 50/50 or 70/30 split. androidauthority.com/android-c #Android #AndroidCanary #SplitScreen

  22. The first Android Canary build brings an update to Split Screen mode that lets one app take up 90% of the screen while another takes 10%. Previously you could only do a 50/50 or 70/30 split. androidauthority.com/android-c #Android #AndroidCanary #SplitScreen

  23. The first Android Canary build brings an update to Split Screen mode that lets one app take up 90% of the screen while another takes 10%. Previously you could only do a 50/50 or 70/30 split. androidauthority.com/android-c #Android #AndroidCanary #SplitScreen