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#metroidvania — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #metroidvania, aggregated by home.social.

  1. Although the visualizer is still a bit rough, I've put together an index page where you can now download maps/stats, but also go straight to visualizations of exploration traces for the games I've been mapping (mostly Metroidvanias). The visualizer doesn't show multiple links or complex requirements well yet, and layouts are a challenge. But you can click around and see stuff, and the CSV files have interesting stats now (just submitted a paper for EXAG 2026 talking about metrics for discrete exploration games).

    cs.wellesley.edu/~pmwh/mvmap/m

    #Games #GameDesign #Metroidvania #Maps

  2. New review! 403 - The Third Sin

    2026, Metroidvania, PC
    D: The Game Kitchen | P: Team17

    This week Ellie returns to Cvstodia and to the mysterious Castle of the Mists as the Penitent One follows a voice in his mind, urging him to break the Miracle's hold on one cursed couple.

    thealmightybacklog.wordpress.c

    #videogames #gaming #indiegame #metroidvania #review #blog #writing

  3. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  4. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  5. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  6. on : I agree that we should stop calling that lean heavily into their ability-gaining elements games. The name implies similarities to and that might not be there, and also that they invented elements which were also in the original , , and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  7. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  8. Ep 60 released today! The hosts try not to lose their heads in Dead Cells (Motion Twin, 2018, PC / Mac / Linux / Switch / PS4 / Xbox One / iOS / Android) #gaming #podcast #metroidvania #searchaction #videogames #deadcells #roguelite youtu.be/6zfRlCXU-ck

  9. Ep 57 released today! The hosts wish they'd never taken that excursion around the bay in MIO: Memories in Orbit (Douze Dixièmes, 2026, PC, Nintendo Switch 1/2, PS5, Xbox Series X/S) #gaming #podcast #metroidvania #searchaction #videogames #mio youtu.be/mTw0a0XQ-FQ

  10. MIO: Memories in Orbit is a Metroidvania that rewards taking your time, with solid movement and a world that starts to make more sense the more you play. #Metroidvania #IndieGames #GameReview #MIO

    clouddosage.com/mio-memories-i

  11. MIO: Memories In Orbit Launching – A Visually Stunning Metroidvania -#Baskingamer

    It already stands out as one of the most visually...
    readmore tinyurl.com/yhc4ucd9

    #MIO #memoryinorbit #Game #Gaming #GamingNews #metroidvania

  12. Posit:

    #HollowKnight is not a Soulslike, but it has souls elements: Dropping important currency on death, map areas that cannot be unlocked until later

    #Soulsborne are not Metroidvanias, but they have #Metroidvania elements: Frustrating, map areas that cannot be unlocked until later

    However, Metroidvania areas usually (but not always) must be unlocked with a new ability, usually some kind of movement kit. While Soulsborne areas are usually unlocked with an item, usually a key or other mcguffin obtained from a boss or elsewhere

    #Discuss #Silksong #DarkSouls

  13. It's funny. I started playing the MIO: Memories in Orbit demo, and it didn't hit me that this game was a Metroidvania until I unlocked the map. So far this game has been a mood and minimal dialogue reveals an interesting story.

    #VideoGames #SteamDemo #MIO #Metroidvania