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#metroidvania — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #metroidvania, aggregated by home.social.

  1. Although the visualizer is still a bit rough, I've put together an index page where you can now download maps/stats, but also go straight to visualizations of exploration traces for the games I've been mapping (mostly Metroidvanias). The visualizer doesn't show multiple links or complex requirements well yet, and layouts are a challenge. But you can click around and see stuff, and the CSV files have interesting stats now (just submitted a paper for EXAG 2026 talking about metrics for discrete exploration games).

    cs.wellesley.edu/~pmwh/mvmap/m

    #Games #GameDesign #Metroidvania #Maps

  2. New review! 403 - The Third Sin

    2026, Metroidvania, PC
    D: The Game Kitchen | P: Team17

    This week Ellie returns to Cvstodia and to the mysterious Castle of the Mists as the Penitent One follows a voice in his mind, urging him to break the Miracle's hold on one cursed couple.

    thealmightybacklog.wordpress.c

    #videogames #gaming #indiegame #metroidvania #review #blog #writing

  3. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  4. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  5. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  6. on : I agree that we should stop calling that lean heavily into their ability-gaining elements games. The name implies similarities to and that might not be there, and also that they invented elements which were also in the original , , and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  7. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  8. ... Things go scrings

    Fanart of Scringles from #StardustDemon, a #metroidvania with precise platforming challenge rooms and charming unusual writing

    And Scringles

    Gave me nostalgic vibes about Cave Story
    store.steampowered.com/app/281

    #Furry #Fanart #FurryArt #MastoArt #MastoArtist #GameRecommendations #IndieGames

  9. ... Things go scrings

    Fanart of Scringles from #StardustDemon, a #metroidvania with precise platforming challenge rooms and charming unusual writing

    And Scringles

    Gave me nostalgic vibes about Cave Story
    store.steampowered.com/app/281

    #Furry #Fanart #FurryArt #MastoArt #MastoArtist #GameRecommendations #IndieGames

  10. ... Things go scrings

    Fanart of Scringles from #StardustDemon, a #metroidvania with precise platforming challenge rooms and charming unusual writing

    And Scringles

    Gave me nostalgic vibes about Cave Story
    store.steampowered.com/app/281

    #Furry #Fanart #FurryArt #MastoArt #MastoArtist #GameRecommendations #IndieGames

  11. ... Things go scrings

    Fanart of Scringles from #StardustDemon, a #metroidvania with precise platforming challenge rooms and charming unusual writing

    And Scringles

    Gave me nostalgic vibes about Cave Story
    store.steampowered.com/app/281

    #Furry #Fanart #FurryArt #MastoArt #MastoArtist #GameRecommendations #IndieGames

  12. ... Things go scrings

    Fanart of Scringles from #StardustDemon, a #metroidvania with precise platforming challenge rooms and charming unusual writing

    And Scringles

    Gave me nostalgic vibes about Cave Story
    store.steampowered.com/app/281

    #Furry #Fanart #FurryArt #MastoArt #MastoArtist #GameRecommendations #IndieGames

  13. Today's Aerostrike progress report:

    1) Tentative final version of the demo is ready for SAGE 2026! I had to cut it short due to irl situations, but I got most of what I wanted done.
    2) I also added music to the game! This track is called "Into the Abyss".

    #metroidvania #bullethell #indiegame #gamedev

  14. Today's Aerostrike progress report:

    1) Demo map is finished, and multiple minor systems are also being added in, including ability cooldown indicators.
    2) Missing audio is also being added bit by bit. Recently I added sounds to the docking bay animation.

    #metroidvania #bullethell #indiegame #gamedev

  15. Today's Aerostrike progress report:

    1) Demo map is built! At least in its most basic form, I still have to add tutorial messages and equipment descriptions.
    2) I also want to add some NPC interactions. It's always nice to see they can get things done.

    #metroidvania #bullethell #indiegame #gamedev

  16. Today's Aerostrike progress report:

    1) Demo map is about half-way built. I might make more adjustments down the line, but base functionality is done.
    2) I'm also trying to make it feel like the base is being attacked, with a lot of back-and-forth combat.

    #metroidvania #bullethell #indiegame #gamedev

  17. Today's Aerostrike progress report:

    1) Demo construction is underway! It may not be the prettiest, but hopefully it'll be fully functional.
    2) Initial section is done, which includes the basic controls tutorial. Next up comes weapon swapping and combat!

    #metroidvania #bullethell #indiegame #gamedev

  18. Today's Aerostrike progress report:

    1) Lots of small addition and changes, including ship highlight toggles, new menu window effects, and even a basic cinematic system!
    2) Next up comes adding some missing features, and building a demo in time for SAGE 2026.

    #metroidvania #bullethell #indiedev #gamedev

  19. Today's Aerostrike progress report:

    1) Replaced the placeholder UI sprites with new ones. I'm not sure if I'll keep them, but they do look better overall.
    2) Finished adding a few more particle effects, including ship and projectile trails. How do they look?

    #metroidvania #bullethell #indiegame #gamedev

  20. Today's Aerostrike progress report:

    1) Working on creating the particle system. Main structure is set, and individual particle creation is underway.
    2) Some of the new particles include explosions and weapon impact effects! I'll show more later in the week.

    #metroidvania #bullethell #indiegame #gamedev

  21. Today's Aerostrike progress report:

    1) Got a bit stuck with some chores, but the Controls menu is done! That means the Option's menu is complete.
    2) The map system has been reworked into 3 parts to help players navigate. Here's a short video showing them:

    #metroidvania #bullethell #indiegame #gamedev

  22. Today's Aerostrike progress report:

    1) Interface settings are all done! Here you can change visual settings, including the cursor color, HUD visibility, and screenshot settings!
    2) Camera settings are also ready. Here you can modify how you view the game.

    #metroidvania #bullethell #indiegame #gamedev

  23. Today's Aerostrike progress report:

    1) Video Settings menu is done! Here, players can change the game resolution and display mode.
    2) The Gameplay Settings menu is also done. It includes the option for aim assist strength, both for mouse and for gamepad.

    #metroidvania #bullethell #indiegame #gamedev

  24. Give me a #MetroidPrime5 that delves into the following:

    The GF Squad was always working for #Sylux.

    Now you know why the missed shots, why these four "held" Sylux in the climax to let Samus escape. There is a reason, and Metroid Prime 5 could tell it.

    #Videogames #Gaming #Games #Metroid #Metroidvania #Nintendo #RetroStudios #MetroidPrime4 #MetroidPrime #MetroidPrime4Beyond

  25. I always recommend to play Metroid: Zero Mission and Metroid Prime to start on the #Metroid franchise.

    If you like Zero mission: Super Metroid (redux), then Metroid: Samus Returns, Metroid Fusion and Metroid Dread.

    If you like Prime: Prime 2 Echoes, Prime 3 Corruption.

    The rest of Metroid games only amount to a YouTube summary and a post on BlueSky.

    #Videogames #Gaming #Games #Nintendo #Metroidvania #MetroidPrime4 #MetroidPrime4Beyond

  26. Recently 100% #MetroidPrime4Beyond.

    As with "that one", I'm glad I can move on from this boring ass game.

    ✅ 100% Metroid Zero Mission
    ✅ 100% Metroid Prime 🤩
    ✅ 100% Metroid Prime 2: Echoes 🤩
    ✅ 100% Metroid Prime 3: Corruption
    ✅ 100% Metroid: Samus Returns
    ✅ 100% Super Metroid 🤩
    ✅ 100% "That one" 🤮
    ✅ 100% Metroid Prime 4: Beyond 🤮
    ✅ 100% Metroid Fusion
    ✅ 100% Metroid Dread 🤩

    #Videogames #Gaming #Games #Metroid #Nintendo #RetroStudios #NintendoSwitch #MetroidPrime4 #Switch #Metroidvania

  27. I'll always favor the last version rather than the first in #MetroidPrime.

    The first looks like somebody good the thing right, but is too oversized.

    The one in Metroid Prime looks like someone is on the suit, like someone made the ultimate cosplay.

    #Videogames #Games #Gaming #Metroid #Metroidvania #MetroidPrimeRemaster #MetroidPrime4 #MetroidPrime4Beyond #RetroStudios #CharacterDesign #Design

  28. #MetroidPrime is not "dead".

    medium.com/p/9c7a3755769f/

    Their newer sales numbers are not to brag about, given how much #Nintendo invested on the game alone across two studios.

    ign.com/articles/nintendo-sile

    I believe the next #MetroidPrime5 will not have a huge investment in development. Who knows if they pivot to Unreal Engine 5 to keep costs down instead of their own engine + training.

    #Videogames #Gaming #Games #Metroid #MetroidPrime4Beyond #Metroidvania #FPS #Adventure #Switch #Switch2

  29. Metroid Prime:
    Destroy the Great Poison

    Metroid Prime 2:
    Rescue the Luminoth

    Metroid Prime 3:
    Destroy the Phazon planet

    Metroid Prime 4:

    🥴 mAkE tHe LaMoRn nOt bE fOrGotEn 🥴

    #Videogames #Gaming #Games #Metroid #MetroidPrime4 #MetroidPrime4Beyond #MetroidPrime #Metroidvania #Nintendo #NintendoSwitch #NintendoSwitch2 #Switch2 #RetroStudios #FPS #Action #Adventure

  30. So I played #MetroidPrime4 past weekend.

    It bored me after the lazo upgrade. I just went to check a let's play, saw the ending on YouTube, and move on.

    I believe I'm ready to shit on #Highguard once it releases, not before playing #Dispatch now that it's complete.

    #Videogames #Gaming #Games #Metroid #Metroidvania #MetroidPrime #MetroidPrime4Beyond #NintendoSwitch #Switch #NintendoSwitch2 #Switch2 #Action #FPS

  31. Neste vídeo, mostro o jogo Hollow Knight na versão nativa para Linux, em Full HD a 60 FPS na RX 550 — sem a interferência do OBS Studio. Isso só foi possível graças à placa de captura Husky Gaming. Meu velho laptop Dell Inspiron, com Intel Core i3 de quinta geração, foi usado para capturar a tela do meu PC principal.

    #HollowKnight #Metroidvania #Soulslike #Plataforma #2D #Indie #fullhd #60fps #rx5504gb #i54440 #linuxmint #linuxmintcinnamon #linux

    youtu.be/NwOav6M1xHU

  32. #LegendaryDrops dropping the mic with #Silksong pricing.

    youtu.be/ufSIaz5uhxU

    If as a developer/publisher you don't like one of the best games of the year cost $20, then lower your costs.

    "But, but... #TeamCherry has lots of money and time to make the sequel thanks to #HollowKnight sales!"

    Then may be you shouldn't have to mortgage your house for that 2D dating simulator you're making. Cry me an Expedition 33.

    #Videogames #Gaming #Games #HollowKnightSilksong #Adventure #Metroidvania