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#metroidvania — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #metroidvania, aggregated by home.social.

  1. Ep 61 released today! The hosts get stuck in the elevator in Axiom Verge 2 (Thomas Happ Games, 2021, PC / Linux / Switch / PS4 / PS5 / Xbox One) #gaming #podcast #metroidvania #searchaction #videogames #axiomverge #axiomverge2 youtu.be/ScxFGIuD13w

  2. Ep 61 released today! The hosts get stuck in the elevator in Axiom Verge 2 (Thomas Happ Games, 2021, PC / Linux / Switch / PS4 / PS5 / Xbox One) #gaming #podcast #metroidvania #searchaction #videogames #axiomverge #axiomverge2 youtu.be/ScxFGIuD13w

  3. Ep 61 released today! The hosts get stuck in the elevator in Axiom Verge 2 (Thomas Happ Games, 2021, PC / Linux / Switch / PS4 / PS5 / Xbox One) #gaming #podcast #metroidvania #searchaction #videogames #axiomverge #axiomverge2 youtu.be/ScxFGIuD13w

  4. Ep 61 released today! The hosts get stuck in the elevator in Axiom Verge 2 (Thomas Happ Games, 2021, PC / Linux / Switch / PS4 / PS5 / Xbox One) #gaming #podcast #metroidvania #searchaction #videogames #axiomverge #axiomverge2 youtu.be/ScxFGIuD13w

  5. Ep 61 released today! The hosts get stuck in the elevator in Axiom Verge 2 (Thomas Happ Games, 2021, PC / Linux / Switch / PS4 / PS5 / Xbox One) #gaming #podcast #metroidvania #searchaction #videogames #axiomverge #axiomverge2 youtu.be/ScxFGIuD13w

  6. Turns out a shotgun and a bag of dynamite beat a lifetime of dark magic. Sorry, Skeleton Mage. 💥

    Wishlist Maxwell's Odyssey & try the demo 👇
    store.steampowered.com/app/432

    #indiegame #gamedev #metroidvania #pixelart #actionadventure

  7. Turns out a shotgun and a bag of dynamite beat a lifetime of dark magic. Sorry, Skeleton Mage. 💥

    Wishlist Maxwell's Odyssey & try the demo 👇
    store.steampowered.com/app/432

    #indiegame #gamedev #metroidvania #pixelart #actionadventure

  8. Turns out a shotgun and a bag of dynamite beat a lifetime of dark magic. Sorry, Skeleton Mage. 💥

    Wishlist Maxwell's Odyssey & try the demo 👇
    store.steampowered.com/app/432

    #indiegame #gamedev #metroidvania #pixelart #actionadventure

  9. Turns out a shotgun and a bag of dynamite beat a lifetime of dark magic. Sorry, Skeleton Mage. 💥

    Wishlist Maxwell's Odyssey & try the demo 👇
    store.steampowered.com/app/432

    #indiegame #gamedev #metroidvania #pixelart #actionadventure

  10. Turns out a shotgun and a bag of dynamite beat a lifetime of dark magic. Sorry, Skeleton Mage. 💥

    Wishlist Maxwell's Odyssey & try the demo 👇
    store.steampowered.com/app/432

    #indiegame #gamedev #metroidvania #pixelart #actionadventure

  11. Although the visualizer is still a bit rough, I've put together an index page where you can now download maps/stats, but also go straight to visualizations of exploration traces for the games I've been mapping (mostly Metroidvanias). The visualizer doesn't show multiple links or complex requirements well yet, and layouts are a challenge. But you can click around and see stuff, and the CSV files have interesting stats now (just submitted a paper for EXAG 2026 talking about metrics for discrete exploration games).

    cs.wellesley.edu/~pmwh/mvmap/m

    #Games #GameDesign #Metroidvania #Maps

  12. Although the visualizer is still a bit rough, I've put together an index page where you can now download maps/stats, but also go straight to visualizations of exploration traces for the games I've been mapping (mostly Metroidvanias). The visualizer doesn't show multiple links or complex requirements well yet, and layouts are a challenge. But you can click around and see stuff, and the CSV files have interesting stats now (just submitted a paper for EXAG 2026 talking about metrics for discrete exploration games).

    cs.wellesley.edu/~pmwh/mvmap/m

    #Games #GameDesign #Metroidvania #Maps

  13. Although the visualizer is still a bit rough, I've put together an index page where you can now download maps/stats, but also go straight to visualizations of exploration traces for the games I've been mapping (mostly Metroidvanias). The visualizer doesn't show multiple links or complex requirements well yet, and layouts are a challenge. But you can click around and see stuff, and the CSV files have interesting stats now (just submitted a paper for EXAG 2026 talking about metrics for discrete exploration games).

    cs.wellesley.edu/~pmwh/mvmap/m

    #Games #GameDesign #Metroidvania #Maps

  14. Although the visualizer is still a bit rough, I've put together an index page where you can now download maps/stats, but also go straight to visualizations of exploration traces for the games I've been mapping (mostly Metroidvanias). The visualizer doesn't show multiple links or complex requirements well yet, and layouts are a challenge. But you can click around and see stuff, and the CSV files have interesting stats now (just submitted a paper for EXAG 2026 talking about metrics for discrete exploration games).

    cs.wellesley.edu/~pmwh/mvmap/m

    #Games #GameDesign #Metroidvania #Maps

  15. Although the visualizer is still a bit rough, I've put together an index page where you can now download maps/stats, but also go straight to visualizations of exploration traces for the games I've been mapping (mostly Metroidvanias). The visualizer doesn't show multiple links or complex requirements well yet, and layouts are a challenge. But you can click around and see stuff, and the CSV files have interesting stats now (just submitted a paper for EXAG 2026 talking about metrics for discrete exploration games).

    cs.wellesley.edu/~pmwh/mvmap/m

    #Games #GameDesign #Metroidvania #Maps

  16. New review! 403 - The Third Sin

    2026, Metroidvania, PC
    D: The Game Kitchen | P: Team17

    This week Ellie returns to Cvstodia and to the mysterious Castle of the Mists as the Penitent One follows a voice in his mind, urging him to break the Miracle's hold on one cursed couple.

    thealmightybacklog.wordpress.c

    #videogames #gaming #indiegame #metroidvania #review #blog #writing

  17. New review! 403 - The Third Sin

    2026, Metroidvania, PC
    D: The Game Kitchen | P: Team17

    This week Ellie returns to Cvstodia and to the mysterious Castle of the Mists as the Penitent One follows a voice in his mind, urging him to break the Miracle's hold on one cursed couple.

    thealmightybacklog.wordpress.c

    #videogames #gaming #indiegame #metroidvania #review #blog #writing

  18. New review! 403 - The Third Sin

    2026, Metroidvania, PC
    D: The Game Kitchen | P: Team17

    This week Ellie returns to Cvstodia and to the mysterious Castle of the Mists as the Penitent One follows a voice in his mind, urging him to break the Miracle's hold on one cursed couple.

    thealmightybacklog.wordpress.c

    #videogames #gaming #indiegame #metroidvania #review #blog #writing

  19. New review! 403 - The Third Sin

    2026, Metroidvania, PC
    D: The Game Kitchen | P: Team17

    This week Ellie returns to Cvstodia and to the mysterious Castle of the Mists as the Penitent One follows a voice in his mind, urging him to break the Miracle's hold on one cursed couple.

    thealmightybacklog.wordpress.c

    #videogames #gaming #indiegame #metroidvania #review #blog #writing

  20. New review! 403 - The Third Sin

    2026, Metroidvania, PC
    D: The Game Kitchen | P: Team17

    This week Ellie returns to Cvstodia and to the mysterious Castle of the Mists as the Penitent One follows a voice in his mind, urging him to break the Miracle's hold on one cursed couple.

    thealmightybacklog.wordpress.c

    #videogames #gaming #indiegame #metroidvania #review #blog #writing

  21. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  22. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  23. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  24. on : I agree that we should stop calling that lean heavily into their ability-gaining elements games. The name implies similarities to and that might not be there, and also that they invented elements which were also in the original , , and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  25. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.