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#metroidvania — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #metroidvania, aggregated by home.social.

  1. Although the visualizer is still a bit rough, I've put together an index page where you can now download maps/stats, but also go straight to visualizations of exploration traces for the games I've been mapping (mostly Metroidvanias). The visualizer doesn't show multiple links or complex requirements well yet, and layouts are a challenge. But you can click around and see stuff, and the CSV files have interesting stats now (just submitted a paper for EXAG 2026 talking about metrics for discrete exploration games).

    cs.wellesley.edu/~pmwh/mvmap/m

    #Games #GameDesign #Metroidvania #Maps

  2. New review! 403 - The Third Sin

    2026, Metroidvania, PC
    D: The Game Kitchen | P: Team17

    This week Ellie returns to Cvstodia and to the mysterious Castle of the Mists as the Penitent One follows a voice in his mind, urging him to break the Miracle's hold on one cursed couple.

    thealmightybacklog.wordpress.c

    #videogames #gaming #indiegame #metroidvania #review #blog #writing

  3. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  4. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  5. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  6. on : I agree that we should stop calling that lean heavily into their ability-gaining elements games. The name implies similarities to and that might not be there, and also that they invented elements which were also in the original , , and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  7. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  8. Videojuegos «Animal Well»

    • Título original: Animal Well [1]
    • Título en español: Animal Well (mantiene su nombre original en la distribución en español) [2, 3]
    • Calificación edad (Escala Oscar): PEGI +7: No recomendada para menores de 7 años [4]
    • Programador/as: Billy Basso [1]
    • Compañía: Shared Memory LLC (Desarrolladora) / Bigmode (Editora) [1, 2]
    • País: Estados Unidos
    • Género: Metroidvania, Plataformas, Puzzles [3, 5]
    • Calificación calidad: 9: Excelente (Cuenta con una aclamación universal de la crítica, promediando una puntuación de 91 en Metacritic y un 9/10 en OpenCritic) [6, 7]
    • Descripción del juego:

    Se trata de controlar a una misteriosa y diminuta criatura que tiene forma de burbuja o gota que sale de una flor. El objeto es entrar y explorar un laberinto enorme subterráneo, surrealista e interconectado con más de 250 salas. En comparación a otros juegos de su género, Animal Well no incluye el combate tradicional y desafía al jugador a usar el ingenio y las físicas del entorno para contactar con los animales, esquivar peligrosos y activar los mecanismos. En un hermoso pero opresivo apartado visual hecho de pixeles y un denso diseño de audio, este juego oculta múltiples capas de acertijos y secretos diseñados para su resolución de manera no lineal y a la manera y ritmo del jugador.

    #Bigmode #BillyBasso #dailyprompt #Metroidvania #plataformas #Puzzles #SharedMemoryLLC
  9. I need a list or video which introduces me to the must plays of this genre. So far I have the following on the list.
    I am looking more of an outsider perspective who doesn't play these kind of games exclusively, but would love to explore the hidden gems of it.