#metroidvania — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #metroidvania, aggregated by home.social.
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Wie hübsch kann ein spiel sein??
Bin absolut fasziniert. Auch von der lore.
#ninesols #metroidvania #soulslike -
Ep 61 released today! The hosts get stuck in the elevator in Axiom Verge 2 (Thomas Happ Games, 2021, PC / Linux / Switch / PS4 / PS5 / Xbox One) #gaming #podcast #metroidvania #searchaction #videogames #axiomverge #axiomverge2 https://youtu.be/ScxFGIuD13w
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Ep 61 released today! The hosts get stuck in the elevator in Axiom Verge 2 (Thomas Happ Games, 2021, PC / Linux / Switch / PS4 / PS5 / Xbox One) #gaming #podcast #metroidvania #searchaction #videogames #axiomverge #axiomverge2 https://youtu.be/ScxFGIuD13w
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Ep 61 released today! The hosts get stuck in the elevator in Axiom Verge 2 (Thomas Happ Games, 2021, PC / Linux / Switch / PS4 / PS5 / Xbox One) #gaming #podcast #metroidvania #searchaction #videogames #axiomverge #axiomverge2 https://youtu.be/ScxFGIuD13w
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Ep 61 released today! The hosts get stuck in the elevator in Axiom Verge 2 (Thomas Happ Games, 2021, PC / Linux / Switch / PS4 / PS5 / Xbox One) #gaming #podcast #metroidvania #searchaction #videogames #axiomverge #axiomverge2 https://youtu.be/ScxFGIuD13w
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Ep 61 released today! The hosts get stuck in the elevator in Axiom Verge 2 (Thomas Happ Games, 2021, PC / Linux / Switch / PS4 / PS5 / Xbox One) #gaming #podcast #metroidvania #searchaction #videogames #axiomverge #axiomverge2 https://youtu.be/ScxFGIuD13w
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Turns out a shotgun and a bag of dynamite beat a lifetime of dark magic. Sorry, Skeleton Mage. 💥
Wishlist Maxwell's Odyssey & try the demo 👇
https://store.steampowered.com/app/4324420/Maxwells_Odyssey/#indiegame #gamedev #metroidvania #pixelart #actionadventure
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Turns out a shotgun and a bag of dynamite beat a lifetime of dark magic. Sorry, Skeleton Mage. 💥
Wishlist Maxwell's Odyssey & try the demo 👇
https://store.steampowered.com/app/4324420/Maxwells_Odyssey/#indiegame #gamedev #metroidvania #pixelart #actionadventure
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Turns out a shotgun and a bag of dynamite beat a lifetime of dark magic. Sorry, Skeleton Mage. 💥
Wishlist Maxwell's Odyssey & try the demo 👇
https://store.steampowered.com/app/4324420/Maxwells_Odyssey/#indiegame #gamedev #metroidvania #pixelart #actionadventure
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Turns out a shotgun and a bag of dynamite beat a lifetime of dark magic. Sorry, Skeleton Mage. 💥
Wishlist Maxwell's Odyssey & try the demo 👇
https://store.steampowered.com/app/4324420/Maxwells_Odyssey/#indiegame #gamedev #metroidvania #pixelart #actionadventure
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Turns out a shotgun and a bag of dynamite beat a lifetime of dark magic. Sorry, Skeleton Mage. 💥
Wishlist Maxwell's Odyssey & try the demo 👇
https://store.steampowered.com/app/4324420/Maxwells_Odyssey/#indiegame #gamedev #metroidvania #pixelart #actionadventure
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gd reference :screwattack:
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gd reference :screwattack:
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gd reference :screwattack:
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Although the visualizer is still a bit rough, I've put together an index page where you can now download maps/stats, but also go straight to visualizations of exploration traces for the games I've been mapping (mostly Metroidvanias). The visualizer doesn't show multiple links or complex requirements well yet, and layouts are a challenge. But you can click around and see stuff, and the CSV files have interesting stats now (just submitted a paper for EXAG 2026 talking about metrics for discrete exploration games).
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Although the visualizer is still a bit rough, I've put together an index page where you can now download maps/stats, but also go straight to visualizations of exploration traces for the games I've been mapping (mostly Metroidvanias). The visualizer doesn't show multiple links or complex requirements well yet, and layouts are a challenge. But you can click around and see stuff, and the CSV files have interesting stats now (just submitted a paper for EXAG 2026 talking about metrics for discrete exploration games).
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Although the visualizer is still a bit rough, I've put together an index page where you can now download maps/stats, but also go straight to visualizations of exploration traces for the games I've been mapping (mostly Metroidvanias). The visualizer doesn't show multiple links or complex requirements well yet, and layouts are a challenge. But you can click around and see stuff, and the CSV files have interesting stats now (just submitted a paper for EXAG 2026 talking about metrics for discrete exploration games).
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Although the visualizer is still a bit rough, I've put together an index page where you can now download maps/stats, but also go straight to visualizations of exploration traces for the games I've been mapping (mostly Metroidvanias). The visualizer doesn't show multiple links or complex requirements well yet, and layouts are a challenge. But you can click around and see stuff, and the CSV files have interesting stats now (just submitted a paper for EXAG 2026 talking about metrics for discrete exploration games).
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Although the visualizer is still a bit rough, I've put together an index page where you can now download maps/stats, but also go straight to visualizations of exploration traces for the games I've been mapping (mostly Metroidvanias). The visualizer doesn't show multiple links or complex requirements well yet, and layouts are a challenge. But you can click around and see stuff, and the CSV files have interesting stats now (just submitted a paper for EXAG 2026 talking about metrics for discrete exploration games).
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New review! 403 - The Third Sin
2026, Metroidvania, PC
D: The Game Kitchen | P: Team17This week Ellie returns to Cvstodia and to the mysterious Castle of the Mists as the Penitent One follows a voice in his mind, urging him to break the Miracle's hold on one cursed couple.
https://thealmightybacklog.wordpress.com/2026/09/05/the-third-sin/
#videogames #gaming #indiegame #metroidvania #review #blog #writing
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New review! 403 - The Third Sin
2026, Metroidvania, PC
D: The Game Kitchen | P: Team17This week Ellie returns to Cvstodia and to the mysterious Castle of the Mists as the Penitent One follows a voice in his mind, urging him to break the Miracle's hold on one cursed couple.
https://thealmightybacklog.wordpress.com/2026/09/05/the-third-sin/
#videogames #gaming #indiegame #metroidvania #review #blog #writing
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New review! 403 - The Third Sin
2026, Metroidvania, PC
D: The Game Kitchen | P: Team17This week Ellie returns to Cvstodia and to the mysterious Castle of the Mists as the Penitent One follows a voice in his mind, urging him to break the Miracle's hold on one cursed couple.
https://thealmightybacklog.wordpress.com/2026/09/05/the-third-sin/
#videogames #gaming #indiegame #metroidvania #review #blog #writing
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New review! 403 - The Third Sin
2026, Metroidvania, PC
D: The Game Kitchen | P: Team17This week Ellie returns to Cvstodia and to the mysterious Castle of the Mists as the Penitent One follows a voice in his mind, urging him to break the Miracle's hold on one cursed couple.
https://thealmightybacklog.wordpress.com/2026/09/05/the-third-sin/
#videogames #gaming #indiegame #metroidvania #review #blog #writing
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New review! 403 - The Third Sin
2026, Metroidvania, PC
D: The Game Kitchen | P: Team17This week Ellie returns to Cvstodia and to the mysterious Castle of the Mists as the Penitent One follows a voice in his mind, urging him to break the Miracle's hold on one cursed couple.
https://thealmightybacklog.wordpress.com/2026/09/05/the-third-sin/
#videogames #gaming #indiegame #metroidvania #review #blog #writing
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#HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.
Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.
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#HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.
Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.
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#HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.
Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.
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#HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.
Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.
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#HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.
Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.