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#devblog — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #devblog, aggregated by home.social.

  1. Drawpile development update for the last two weeks: docs.drawpile.net/devblog/2026

    After beta release last week, there's been some more development: you now get thumbnails for dpcs and dppr files in the Windows file explorer, touch taps can be assigned to more actions and a few bugs have been fixed.

    #drawpile #foss #floss #opensource #devblog

  2. Drawpile development update for the last two weeks: docs.drawpile.net/devblog/2026

    After beta release last week, there's been some more development: you now get thumbnails for dpcs and dppr files in the Windows file explorer, touch taps can be assigned to more actions and a few bugs have been fixed.

    #drawpile #foss #floss #opensource #devblog

  3. Development update for the last two weeks: docs.drawpile.net/devblog/2026

    Mostly lots of bugfixes before hopefully a 2.3.1-beta.1 release this week.

    But otherwise, the Drawpile git repositories have been mirrored to #Codeberg rather than being anchored to GitHub. Both places can be used to report issues and provide pull requests: codeberg.org/Drawpile/

    #drawpile #foss #floss #opensource #devblog

  4. Development update for the last two weeks: docs.drawpile.net/devblog/2026

    Mostly lots of bugfixes before hopefully a 2.3.1-beta.1 release this week.

    But otherwise, the Drawpile git repositories have been mirrored to #Codeberg rather than being anchored to GitHub. Both places can be used to report issues and provide pull requests: codeberg.org/Drawpile/

    #drawpile #foss #floss #opensource #devblog

  5. Development update: docs.drawpile.net/devblog/2026

    Last week was mostly spent at #lgm2026, but there have been several bugfixes, performance improvements and a feature to make the stabilizer more comfortable to use.

    Translations have also been opened for version 2.3.1-beta.1, if you want to help translate Drawpile into your language, you can do so with #weblate at hosted.weblate.org/engage/draw

    #drawpile #foss #floss #opensource #devblog

  6. Development update: docs.drawpile.net/devblog/2026

    Last week was mostly spent at #lgm2026, but there have been several bugfixes, performance improvements and a feature to make the stabilizer more comfortable to use.

    Translations have also been opened for version 2.3.1-beta.1, if you want to help translate Drawpile into your language, you can do so with #weblate at hosted.weblate.org/engage/draw

    #drawpile #foss #floss #opensource #devblog

  7. Development update: docs.drawpile.net/devblog/2026

    Last week was mostly spent at #lgm2026, but there have been several bugfixes, performance improvements and a feature to make the stabilizer more comfortable to use.

    Translations have also been opened for version 2.3.1-beta.1, if you want to help translate Drawpile into your language, you can do so with #weblate at hosted.weblate.org/engage/draw

    #drawpile #foss #floss #opensource #devblog

  8. Development update for the past two weeks: docs.drawpile.net/devblog/2026

    More work on autorecovery, speedups for synchronized smudging, improving passworded sessions, removal of the pointless "block new joins" feature that's just a worse way to set a password and several other smaller features and fixes.

    Translations for a beta release for the next version of Drawpile will probably open soon, since all the text changes should be pretty much done.

    #drawpile #foss #floss #opensource #devblog

  9. Development update for the past two weeks: docs.drawpile.net/devblog/2026

    More work on autorecovery, speedups for synchronized smudging, improving passworded sessions, removal of the pointless "block new joins" feature that's just a worse way to set a password and several other smaller features and fixes.

    Translations for a beta release for the next version of Drawpile will probably open soon, since all the text changes should be pretty much done.

    #drawpile #foss #floss #opensource #devblog

  10. 🚀 Wow, Windows 95 had defenses against file overwrites? That's as effective as trying to stop a meteor with an umbrella! ☂️💾 Meanwhile, the article drowned us with a Microsoft buzzword salad on a Dev Blog that forgot to include anything relevant. 🥗🙄
    devblogs.microsoft.com/oldnewt #Windows95 #MicrosoftBuzzword #FileOverwrite #TechHumor #DevBlog #HackerNews #ngated

  11. 🚀 Wow, Windows 95 had defenses against file overwrites? That's as effective as trying to stop a meteor with an umbrella! ☂️💾 Meanwhile, the article drowned us with a Microsoft buzzword salad on a Dev Blog that forgot to include anything relevant. 🥗🙄
    devblogs.microsoft.com/oldnewt #Windows95 #MicrosoftBuzzword #FileOverwrite #TechHumor #DevBlog #HackerNews #ngated

  12. 🚀 Wow, Windows 95 had defenses against file overwrites? That's as effective as trying to stop a meteor with an umbrella! ☂️💾 Meanwhile, the article drowned us with a Microsoft buzzword salad on a Dev Blog that forgot to include anything relevant. 🥗🙄
    devblogs.microsoft.com/oldnewt #Windows95 #MicrosoftBuzzword #FileOverwrite #TechHumor #DevBlog #HackerNews #ngated

  13. 🚀 Wow, Windows 95 had defenses against file overwrites? That's as effective as trying to stop a meteor with an umbrella! ☂️💾 Meanwhile, the article drowned us with a Microsoft buzzword salad on a Dev Blog that forgot to include anything relevant. 🥗🙄
    devblogs.microsoft.com/oldnewt #Windows95 #MicrosoftBuzzword #FileOverwrite #TechHumor #DevBlog #HackerNews #ngated

  14. 🚀 Wow, Windows 95 had defenses against file overwrites? That's as effective as trying to stop a meteor with an umbrella! ☂️💾 Meanwhile, the article drowned us with a Microsoft buzzword salad on a Dev Blog that forgot to include anything relevant. 🥗🙄
    devblogs.microsoft.com/oldnewt #Windows95 #MicrosoftBuzzword #FileOverwrite #TechHumor #DevBlog #HackerNews #ngated

  15. Development update for the last two weeks: docs.drawpile.net/devblog/2026

    Autorecovery files have a safety net size limit now so that idling in a session for days on eat doesn't unwittingly eat all your disk space or something. The key frame move locking feature should now be fully functional.

    There's also several Android fixes and support for OnePlus stylus buttons, which also made its way into Krita 5.3.1 already, which was released this week!

    #drawpile #floss #foss #opensource #devblog #krita

  16. Development update for the last two weeks: docs.drawpile.net/devblog/2026

    Autorecovery files have a safety net size limit now so that idling in a session for days on eat doesn't unwittingly eat all your disk space or something. The key frame move locking feature should now be fully functional.

    There's also several Android fixes and support for OnePlus stylus buttons, which also made its way into Krita 5.3.1 already, which was released this week!

    #drawpile #floss #foss #opensource #devblog #krita

  17. Development update for the last two weeks: docs.drawpile.net/devblog/2026

    Many animation improvements this time around, such as an exposure tool, timeline zooming and more. Also improvements to numeric inputs and some smaller fixes.

    #drawpile #floss #foss #opensource #devblog

  18. Development update for the last two weeks: docs.drawpile.net/devblog/2026

    Many animation improvements this time around, such as an exposure tool, timeline zooming and more. Also improvements to numeric inputs and some smaller fixes.

    #drawpile #floss #foss #opensource #devblog

  19. Development update for the last two weeks: docs.drawpile.net/devblog/2026

    Many animation improvements this time around, such as an exposure tool, timeline zooming and more. Also improvements to numeric inputs and some smaller fixes.

    #drawpile #floss #foss #opensource #devblog

  20. Development update for the last two weeks: docs.drawpile.net/devblog/2026

    Many animation improvements this time around, such as an exposure tool, timeline zooming and more. Also improvements to numeric inputs and some smaller fixes.

    #drawpile #floss #foss #opensource #devblog

  21. Development update for the last two weeks: docs.drawpile.net/devblog/2026

    Many animation improvements this time around, such as an exposure tool, timeline zooming and more. Also improvements to numeric inputs and some smaller fixes.

    #drawpile #floss #foss #opensource #devblog

  22. CW: AI Generated Concept Art

    Scapesir testing is complete! I overdid it a bit, so I'll translate it to English once I'm feeling better. While I recover, I've been working on this AI comic. What do you think?

    #aiart #chibi #animeart #fantasy #comic #scapesir #devblog #indiedev

  23. Development update for the last two weeks: docs.drawpile.net/devblog/2026

    Topics include new brush previews, stroke previews in the palette dock, more animation and timelapse export formats via ffmpeg, input fields for precise values when editing brushes and a bunch of bugfixes.

    #drawpile #foss #floss #opensource #devblog

  24. Development update for the last two weeks: docs.drawpile.net/devblog/2026

    Topics include new brush previews, stroke previews in the palette dock, more animation and timelapse export formats via ffmpeg, input fields for precise values when editing brushes and a bunch of bugfixes.

    #drawpile #foss #floss #opensource #devblog

  25. Good article about the state of #AI in #development. The numbers are impressive, maybe alerting.

    dev.to/elvissautet/2026-ai-use

    PS: so far I read 3 articles and think I really can recommend his #devblog. Good written, not too technical (often those details harm readability), a broad view on the topic, and supported by numbers.

    #WebDev #Blog

  26. Good article about the state of #AI in #development. The numbers are impressive, maybe alerting.

    dev.to/elvissautet/2026-ai-use

    PS: so far I read 3 articles and think I really can recommend his #devblog. Good written, not too technical (often those details harm readability), a broad view on the topic, and supported by numbers.

    #WebDev #Blog

  27. Good article about the state of #AI in #development. The numbers are impressive, maybe alerting.

    dev.to/elvissautet/2026-ai-use

    PS: so far I read 3 articles and think I really can recommend his #devblog. Good written, not too technical (often those details harm readability), a broad view on the topic, and supported by numbers.

    #WebDev #Blog

  28. Good article about the state of #AI in #development. The numbers are impressive, maybe alerting.

    dev.to/elvissautet/2026-ai-use

    PS: so far I read 3 articles and think I really can recommend his #devblog. Good written, not too technical (often those details harm readability), a broad view on the topic, and supported by numbers.

    #WebDev #Blog

  29. Development update for the last two weeks.

    Timelapses now support animations. The attached video shows that off, thanks to BulletPepper for providing it!

    There's also several smaller improvements to the animation toolage and there's a new rotation tool, analogous to the pan and zoom tools.

    Finally, on Android you, now get to pick the interface scale and between desktop and mobile mode when Drawpile starts.

    docs.drawpile.net/devblog/2026

    #drawpile #foss #floss #opensource #devblog #mastoart

  30. Development update for the last two weeks.

    Timelapses now support animations. The attached video shows that off, thanks to BulletPepper for providing it!

    There's also several smaller improvements to the animation toolage and there's a new rotation tool, analogous to the pan and zoom tools.

    Finally, on Android you, now get to pick the interface scale and between desktop and mobile mode when Drawpile starts.

    docs.drawpile.net/devblog/2026

    #drawpile #foss #floss #opensource #devblog #mastoart

  31. Drawpile development update for the last two weeks: docs.drawpile.net/devblog/2026

    There's now a project statistics dialog that tells you how long you've worked on a picture and a way to make timelapse from within Drawpile. These features both fall out of the new project file format, along with autosaving.

    You can also now assign canvas shortcuts to arbitrary actions. For example, pressing themiddle mouse button to switch to the eraser or undo.

    #drawpile #foss #floss #opensource #devblog

  32. Drawpile development update for the last two weeks: docs.drawpile.net/devblog/2026

    There's now a project statistics dialog that tells you how long you've worked on a picture and a way to make timelapse from within Drawpile. These features both fall out of the new project file format, along with autosaving.

    You can also now assign canvas shortcuts to arbitrary actions. For example, pressing themiddle mouse button to switch to the eraser or undo.

    #drawpile #foss #floss #opensource #devblog

  33. Drawpile development update for the last two weeks: docs.drawpile.net/devblog/2026

    Mostly more work on the new project file format, which integrates with the new autosave/autorecord mechanism.

    And also several workarounds for Xiaomi devices on Android that are shared with Krita again.

    #drawpile #foss #floss #opensource #devblog

  34. Drawpile development update for the last two weeks: docs.drawpile.net/devblog/2026

    Mostly more work on the new project file format, which integrates with the new autosave/autorecord mechanism.

    And also several workarounds for Xiaomi devices on Android that are shared with Krita again.

    #drawpile #foss #floss #opensource #devblog

  35. Drawpile development update for the last two weeks: docs.drawpile.net/devblog/2026

    Mostly more work on the new project file format, which integrates with the new autosave/autorecord mechanism.

    And also several workarounds for Xiaomi devices on Android that are shared with Krita again.

    #drawpile #foss #floss #opensource #devblog