#drawpile — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #drawpile, aggregated by home.social.
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Drawpile development update for the last two weeks: https://docs.drawpile.net/devblog/2026/05/25/dev-update
After beta release last week, there's been some more development: you now get thumbnails for dpcs and dppr files in the Windows file explorer, touch taps can be assigned to more actions and a few bugs have been fixed.
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Drawpile development update for the last two weeks: https://docs.drawpile.net/devblog/2026/05/25/dev-update
After beta release last week, there's been some more development: you now get thumbnails for dpcs and dppr files in the Windows file explorer, touch taps can be assigned to more actions and a few bugs have been fixed.
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Drawpile 2.3.1-beta.1 is out: https://drawpile.net/news/release-2.3.1-beta.1/
New features are autorecovery, timelapses, a bunch of animation features, better Android support with special workarounds for a number of devices and an improved stabilizer, plus many fixes. Fully compatible with 2.3.0, so no need to make everyone in a session update to it.
Here's an illustrated guide on what's new: https://docs.drawpile.net/help/common/update2x3x1
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Drawpile 2.3.1-beta.1 is out: https://drawpile.net/news/release-2.3.1-beta.1/
New features are autorecovery, timelapses, a bunch of animation features, better Android support with special workarounds for a number of devices and an improved stabilizer, plus many fixes. Fully compatible with 2.3.0, so no need to make everyone in a session update to it.
Here's an illustrated guide on what's new: https://docs.drawpile.net/help/common/update2x3x1
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Drawpile 2.3.1-beta.1 is out: https://drawpile.net/news/release-2.3.1-beta.1/
New features are autorecovery, timelapses, a bunch of animation features, better Android support with special workarounds for a number of devices and an improved stabilizer, plus many fixes. Fully compatible with 2.3.0, so no need to make everyone in a session update to it.
Here's an illustrated guide on what's new: https://docs.drawpile.net/help/common/update2x3x1
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Drawpile 2.3.1-beta.1 is out: https://drawpile.net/news/release-2.3.1-beta.1/
New features are autorecovery, timelapses, a bunch of animation features, better Android support with special workarounds for a number of devices and an improved stabilizer, plus many fixes. Fully compatible with 2.3.0, so no need to make everyone in a session update to it.
Here's an illustrated guide on what's new: https://docs.drawpile.net/help/common/update2x3x1
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Drawpile 2.3.1-beta.1 is out now: https://drawpile.net/news/release-2.3.1-beta.1/
An illustrated overview of the changes is here: https://docs.drawpile.net/help/common/update2x3x1
There's many new features, fixes and performance improvements. However, like the small change in version number implies, it is fully compatible with the previous version. You don't need to make everyone else update to continue drawing with them.
For feedback, bug reports and such, use https://drawpile.net/help/
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Drawpile 2.3.1-beta.1 is out now: https://drawpile.net/news/release-2.3.1-beta.1/
An illustrated overview of the changes is here: https://docs.drawpile.net/help/common/update2x3x1
There's many new features, fixes and performance improvements. However, like the small change in version number implies, it is fully compatible with the previous version. You don't need to make everyone else update to continue drawing with them.
For feedback, bug reports and such, use https://drawpile.net/help/
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Drawpile 2.3.1-beta.1 is out now: https://drawpile.net/news/release-2.3.1-beta.1/
An illustrated overview of the changes is here: https://docs.drawpile.net/help/common/update2x3x1
There's many new features, fixes and performance improvements. However, like the small change in version number implies, it is fully compatible with the previous version. You don't need to make everyone else update to continue drawing with them.
For feedback, bug reports and such, use https://drawpile.net/help/
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Development update for the last two weeks: https://docs.drawpile.net/devblog/2026/05/10/dev-update
Mostly lots of bugfixes before hopefully a 2.3.1-beta.1 release this week.
But otherwise, the Drawpile git repositories have been mirrored to #Codeberg rather than being anchored to GitHub. Both places can be used to report issues and provide pull requests: https://codeberg.org/Drawpile/
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Development update for the last two weeks: https://docs.drawpile.net/devblog/2026/05/10/dev-update
Mostly lots of bugfixes before hopefully a 2.3.1-beta.1 release this week.
But otherwise, the Drawpile git repositories have been mirrored to #Codeberg rather than being anchored to GitHub. Both places can be used to report issues and provide pull requests: https://codeberg.org/Drawpile/
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Development update: https://docs.drawpile.net/devblog/2026/04/27/dev-update
Last week was mostly spent at #lgm2026, but there have been several bugfixes, performance improvements and a feature to make the stabilizer more comfortable to use.
Translations have also been opened for version 2.3.1-beta.1, if you want to help translate Drawpile into your language, you can do so with #weblate at https://hosted.weblate.org/engage/drawpile/
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Development update: https://docs.drawpile.net/devblog/2026/04/27/dev-update
Last week was mostly spent at #lgm2026, but there have been several bugfixes, performance improvements and a feature to make the stabilizer more comfortable to use.
Translations have also been opened for version 2.3.1-beta.1, if you want to help translate Drawpile into your language, you can do so with #weblate at https://hosted.weblate.org/engage/drawpile/
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Development update: https://docs.drawpile.net/devblog/2026/04/27/dev-update
Last week was mostly spent at #lgm2026, but there have been several bugfixes, performance improvements and a feature to make the stabilizer more comfortable to use.
Translations have also been opened for version 2.3.1-beta.1, if you want to help translate Drawpile into your language, you can do so with #weblate at https://hosted.weblate.org/engage/drawpile/
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Development update for the past two weeks: https://docs.drawpile.net/devblog/2026/04/13/dev-update
More work on autorecovery, speedups for synchronized smudging, improving passworded sessions, removal of the pointless "block new joins" feature that's just a worse way to set a password and several other smaller features and fixes.
Translations for a beta release for the next version of Drawpile will probably open soon, since all the text changes should be pretty much done.
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Development update for the past two weeks: https://docs.drawpile.net/devblog/2026/04/13/dev-update
More work on autorecovery, speedups for synchronized smudging, improving passworded sessions, removal of the pointless "block new joins" feature that's just a worse way to set a password and several other smaller features and fixes.
Translations for a beta release for the next version of Drawpile will probably open soon, since all the text changes should be pretty much done.
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Development update for the last two weeks: https://docs.drawpile.net/devblog/2026/03/30/dev-update.html
Autorecovery files have a safety net size limit now so that idling in a session for days on eat doesn't unwittingly eat all your disk space or something. The key frame move locking feature should now be fully functional.
There's also several Android fixes and support for OnePlus stylus buttons, which also made its way into Krita 5.3.1 already, which was released this week!
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Development update for the last two weeks: https://docs.drawpile.net/devblog/2026/03/30/dev-update.html
Autorecovery files have a safety net size limit now so that idling in a session for days on eat doesn't unwittingly eat all your disk space or something. The key frame move locking feature should now be fully functional.
There's also several Android fixes and support for OnePlus stylus buttons, which also made its way into Krita 5.3.1 already, which was released this week!
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Development update for the last two weeks: https://docs.drawpile.net/devblog/2026/03/16/dev-update.html
Many animation improvements this time around, such as an exposure tool, timeline zooming and more. Also improvements to numeric inputs and some smaller fixes.
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Development update for the last two weeks: https://docs.drawpile.net/devblog/2026/03/16/dev-update.html
Many animation improvements this time around, such as an exposure tool, timeline zooming and more. Also improvements to numeric inputs and some smaller fixes.
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Development update for the last two weeks: https://docs.drawpile.net/devblog/2026/03/16/dev-update.html
Many animation improvements this time around, such as an exposure tool, timeline zooming and more. Also improvements to numeric inputs and some smaller fixes.
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Development update for the last two weeks: https://docs.drawpile.net/devblog/2026/03/16/dev-update.html
Many animation improvements this time around, such as an exposure tool, timeline zooming and more. Also improvements to numeric inputs and some smaller fixes.
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Development update for the last two weeks: https://docs.drawpile.net/devblog/2026/03/16/dev-update.html
Many animation improvements this time around, such as an exposure tool, timeline zooming and more. Also improvements to numeric inputs and some smaller fixes.
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Development update for the last two weeks: https://docs.drawpile.net/devblog/2026/03/01/dev-update
Topics include new brush previews, stroke previews in the palette dock, more animation and timelapse export formats via ffmpeg, input fields for precise values when editing brushes and a bunch of bugfixes.
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Development update for the last two weeks: https://docs.drawpile.net/devblog/2026/03/01/dev-update
Topics include new brush previews, stroke previews in the palette dock, more animation and timelapse export formats via ffmpeg, input fields for precise values when editing brushes and a bunch of bugfixes.
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had a #drawpile with @lichwitch and @[email protected]
will be posting my pieces seperately later
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had a #drawpile with @lichwitch and @[email protected]
will be posting my pieces seperately later
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Drawing is always fun :).
I did a quick doodle... ( ´∀`)σ)∀`)
( ゜д゜)、;'.・. -
Drawing is always fun :).
I did a quick doodle... ( ´∀`)σ)∀`)
( ゜д゜)、;'.・.