#drawpile — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #drawpile, aggregated by home.social.
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Drawpile development blog post for the last two weeks: https://docs.drawpile.net/devblog/2026/07/06/dev-update
The main new feature being the brush history, which lets you go back to brushes you used in chronological order. It also lets you recover deleted brushes and keeps track of brushes received from other users.
There's also a discussion of the future of recording playback, which will make use of the new project file format, and some smaller fixes and features along the way.
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Drawpile development update for the past two weeks: https://docs.drawpile.net/devblog/2026/06/21/dev-update
Several new animation features again, a new fan fill tool, some brush engine improvements, a setting for the default file name and a few smaller fixes.
There's also video exporting on Android using the system's built-in media encoder. This is simultaneously also making its way into #krita. If you want to help test that, check out https://krita-artists.org/t/testing-wanted-android-timelapse-export/185468
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Today's contributions
happy father's day and solstice :D
RE: https://app.wafrn.net/fediverse/post/9488ae05-0114-41c3-8a76-5e242d853c1c
#my-art #drawpile -
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Also here's my contribution to the May 17 session cause I forgot to post it
https://www.furaffinity.net/view/65092891/
#my-art #drawpile -
Drawpile 2.3.1-beta.1 is out: https://drawpile.net/news/release-2.3.1-beta.1/
New features are autorecovery, timelapses, a bunch of animation features, better Android support with special workarounds for a number of devices and an improved stabilizer, plus many fixes. Fully compatible with 2.3.0, so no need to make everyone in a session update to it.
Here's an illustrated guide on what's new: https://docs.drawpile.net/help/common/update2x3x1
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Drawpile 2.3.1-beta.1 is out now: https://drawpile.net/news/release-2.3.1-beta.1/
An illustrated overview of the changes is here: https://docs.drawpile.net/help/common/update2x3x1
There's many new features, fixes and performance improvements. However, like the small change in version number implies, it is fully compatible with the previous version. You don't need to make everyone else update to continue drawing with them.
For feedback, bug reports and such, use https://drawpile.net/help/
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Development update: https://docs.drawpile.net/devblog/2026/04/27/dev-update
Last week was mostly spent at #lgm2026, but there have been several bugfixes, performance improvements and a feature to make the stabilizer more comfortable to use.
Translations have also been opened for version 2.3.1-beta.1, if you want to help translate Drawpile into your language, you can do so with #weblate at https://hosted.weblate.org/engage/drawpile/
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Development update for the last two weeks: https://docs.drawpile.net/devblog/2026/03/16/dev-update.html
Many animation improvements this time around, such as an exposure tool, timeline zooming and more. Also improvements to numeric inputs and some smaller fixes.
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Development update for the last two weeks: https://docs.drawpile.net/devblog/2026/03/16/dev-update.html
Many animation improvements this time around, such as an exposure tool, timeline zooming and more. Also improvements to numeric inputs and some smaller fixes.
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Drawpile development update for the last two weeks: https://docs.drawpile.net/devblog/2026/01/18/dev-update.html
Mostly more work on the new project file format, which integrates with the new autosave/autorecord mechanism.
And also several workarounds for Xiaomi devices on Android that are shared with Krita again.
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Drawpile development update for the last two weeks: https://docs.drawpile.net/devblog/2026/01/18/dev-update.html
Mostly more work on the new project file format, which integrates with the new autosave/autorecord mechanism.
And also several workarounds for Xiaomi devices on Android that are shared with Krita again.
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My Ralsei fanart! I hope you like it owo
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My Ralsei fanart! I hope you like it owo
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Drawpile development update for the last two weeks: https://docs.drawpile.net/devblog/2025/12/21/dev-update.html
Topics are a rework of the settings interface speeding up build times by a whole 10% and progress on autosaving. Or really, autorecording, with every brush stroke saved immediately and possibilites for timelapses, tracking time spent actively drawing and a few different kinds of time-travel.
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Drawpile development update for the last two weeks: https://docs.drawpile.net/devblog/2025/12/21/dev-update.html
Topics are a rework of the settings interface speeding up build times by a whole 10% and progress on autosaving. Or really, autorecording, with every brush stroke saved immediately and possibilites for timelapses, tracking time spent actively drawing and a few different kinds of time-travel.
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Drawpile 2.3.0 is out now: https://drawpile.net/news/release-2.3.0/
Lots of new features, such as layer clipping, alpha locking, marker brushes, OKLAB mode, spectral painting, gradient and lasso fill tools, anti-overflow fills and way more. See this illustrated guide for a list of all the changes: https://docs.drawpile.net/help/common/update2x3x0
Also, consider donating to the project: https://donate.drawpile.org/
Donations help keep development going (it's almost entirely one developer) and the servers running. Also, if you're German, you can write it off your taxes, see the bottom of the donations page.
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Drawpile 2.3.0 is out now!
Full announcement: https://drawpile.net/news/release-2.3.0/
There's lots of new stuff: layer clipping, layer alpha locking, anti-overflow fills, gradient and lasso fill tools, spectral painting and OKLAB modes, pixel-perfect brushes, faster reconnects and more.
An illustrated guide to all the changes is here: https://docs.drawpile.net/help/common/update2x3x0
Consider donating to keep development going and the servers running! https://donate.drawpile.org/
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Drawpile 2.3.0 is out now!
Full announcement: https://drawpile.net/news/release-2.3.0/
There's lots of new stuff: layer clipping, layer alpha locking, anti-overflow fills, gradient and lasso fill tools, spectral painting and OKLAB modes, pixel-perfect brushes, faster reconnects and more.
An illustrated guide to all the changes is here: https://docs.drawpile.net/help/common/update2x3x0
Consider donating to keep development going and the servers running! https://donate.drawpile.org/
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Drawpile development update for the last few weeks: https://docs.drawpile.net/devblog/2025/11/16/dev-update
Topics are new brushes, new layouts, color picker improvements and lots of bugfixes for the upcoming release.
On that note, unless anything happens, the release of Drawpile 2.3.0 will start tomorrow.
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Drawpile 2.3.0-beta.4 is out: https://drawpile.net/news/release-2.3.0-beta.4/
New stuff includes faster reconnects, more stable socket connections, anti-overflow for brushes, a transform mode for binary/hard-edged artwork, animation timeline improvements and many fixes.
Unless major issues are found, this should be the last beta version before the final release of 2.3.0. You can find an illustrated guide to the changes in this version here: https://docs.drawpile.net/help/common/
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Drawpile 2.3.0-beta.4 is out now. Unless major issues are found, this is expected to be the last release before the final version. Give feedback!
It's got many fixes and features, such as faster reconnects, anti-overflow brush mode, a selection action bar, animation timeline enhancements and more.
The full announcement is here: https://drawpile.net/news/release-2.3.0-beta.4/
An illustrated guide to all the changes in 2.3.0 is here: https://docs.drawpile.net/help/common/update2x3x0
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drawpile doodle of felicity from animal crossing
#animalcrossing #drawpile -
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📯This was gonna be done and posted on the 10th but I messed up when talking about who can join in, but on the bright side, we now have 40 characters scattered on top of the cat dragon!
Originally an #Artfight attack but expanded on after the fact.
Credits in ALT text &🧵
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А тут ещё, оказывается, свалилась бета-версия #Drawpile 2.3, в котором много клёвых плюшек. Но рассматривать их я хочу какой-то отдельной датой, если полный релиз не состоится до моего первого вебинара.
Довольно примечательной пришлась обнова с форматом DPCS, который в 3000% быстрее сохранять и 200% быстрее открывать, чем OpenRaster. Можно будет выбирать его как формат по умолчанию. В дальнейших версиях ожидаю уход от продвижения ORA в пользу такой эффективной альтернативы (как минимум, с версии 3.0).
Ещё мне приглянулась блокировка разных свойств слоёв: например, теперь можно зафиксировать слой в определённом порядке, чтобы нельзя было переместить его не ниже, не выше другого. Это некая защита от шальных ручек, да и обыкновенная защита блока с правилами и прочими служебными штуками. Такой контроль позволяет операторам не блокировать управление слоями на корню, а дать немножко свободы участникам, при этом сохраняя некий порядок.
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Oh, goodie. The recent #Drawpile update log helped me understand the benefits of operating in OKLAB color space!
> Instead of operating directly on the red, green and blue channels, it instead performs its calculations in a space that’s more perceptually correct.
https://docs.drawpile.net/help/common/update2x3x0#oklab-blend-mode-23-only
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Oh, goodie. The recent #Drawpile update log helped me understand the benefits of operating in OKLAB color space!
> Instead of operating directly on the red, green and blue channels, it instead performs its calculations in a space that’s more perceptually correct.
https://docs.drawpile.net/help/common/update2x3x0#oklab-blend-mode-23-only