#gamemakerstudio — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gamemakerstudio, aggregated by home.social.
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Oyun Geliştirmek İçin Kullanılan Bilgisayar Programları
#oyungeliştirme, #unity, #unrealengine, #godot, #gamemakerstudio, #cryengine, #rpgmaker, #3dogame, #2dogame, #oyunprogramları
https://huseyinozbekar.com/oyun-gelistirmek-icin-kullanilan-bilgisayar-programlari/
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#8 (2024-09-26) #TheLegendOfZelda #DungeonsOfInfinity
Fanmade Zelda #roguelike made in #GameMakerStudio by #JustinBohemier over the duration of 4 years. It's using #ALinkToThePast assets, but as I'm typing this it hasn't been DMCA takedown'd by Nintendo yet.
https://justinbohemier.wixsite.com/portfolio/game-design
The moment to moment gameplay is almost entirely faithful to the original, and it's a very cool concept... although it definitely has room for polish & some expanded mechanics.
I can't beat Agahnim. 😢
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#8 (2024-09-26) #TheLegendOfZelda #DungeonsOfInfinity
Fanmade Zelda #roguelike made in #GameMakerStudio by #JustinBohemier over the duration of 4 years. It's using #ALinkToThePast assets, but as I'm typing this it hasn't been DMCA takedown'd by Nintendo yet.
https://justinbohemier.wixsite.com/portfolio/game-design
The moment to moment gameplay is almost entirely faithful to the original, and it's a very cool concept... although it definitely has room for polish & some expanded mechanics.
I can't beat Agahnim. 😢
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#8 (2024-09-26) #TheLegendOfZelda #DungeonsOfInfinity
Fanmade Zelda #roguelike made in #GameMakerStudio by #JustinBohemier over the duration of 4 years. It's using #ALinkToThePast assets, but as I'm typing this it hasn't been DMCA takedown'd by Nintendo yet.
https://justinbohemier.wixsite.com/portfolio/game-design
The moment to moment gameplay is almost entirely faithful to the original, and it's a very cool concept... although it definitely has room for polish & some expanded mechanics.
I can't beat Agahnim. 😢
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#8 (2024-09-26) #TheLegendOfZelda #DungeonsOfInfinity
Fanmade Zelda #roguelike made in #GameMakerStudio by #JustinBohemier over the duration of 4 years. It's using #ALinkToThePast assets, but as I'm typing this it hasn't been DMCA takedown'd by Nintendo yet.
https://justinbohemier.wixsite.com/portfolio/game-design
The moment to moment gameplay is almost entirely faithful to the original, and it's a very cool concept... although it definitely has room for polish & some expanded mechanics.
I can't beat Agahnim. 😢
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#8 (2024-09-26) #TheLegendOfZelda #DungeonsOfInfinity
Fanmade Zelda #roguelike made in #GameMakerStudio by #JustinBohemier over the duration of 4 years. It's using #ALinkToThePast assets, but as I'm typing this it hasn't been DMCA takedown'd by Nintendo yet.
https://justinbohemier.wixsite.com/portfolio/game-design
The moment to moment gameplay is almost entirely faithful to the original, and it's a very cool concept... although it definitely has room for polish & some expanded mechanics.
I can't beat Agahnim. 😢
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I'm curious about how the different engines are represented over here. So please boost.
Which engine do you use the most (others in comments)
#gamedev #indiedev #godot #gamemaker #unity #unreal #unrealengine #godotengine #unityengine #gamemakerstudio
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Serious question 🧐:
How do you feel about doing devlogs for your projects and posting them on social media?
Doing it helps getting motivation, feedback or something else I might not know? 🤨
And what kind of devlogs (video, blogging, microblogging, etc) do you recommend for doing/consume? 😊
#GameDev #VideoGames #Linux #Godot #Unity #Unreal #GameMakerStudio #Projects #Devlogs
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I updated my project to the latest #gamemakerstudio version, I love the new debug features, finally one can tweak values while the game is running! Also the ladders now work way better.
#oldbombgames #mineplanet #pixelart -
Switching to another #GameEngine can be like learning another language. Apart from things like "material" and "camera", most of the terminology doesn't transfer. Someone compiled a phrasebook mapping #Unity3D terms to those of #Godot, #Unreal, #CryEngine, #Open3D, #GameMakerStudio, and #BabylonJS.
https://old.reddit.com/r/Unity3D/comments/16ks41o/a_table_with_some_of_the_most_common_unity_terms/ -
Switching to another #GameEngine can be like learning another language. Apart from things like "material" and "camera", most of the terminology doesn't transfer. Someone compiled a phrasebook mapping #Unity3D terms to those of #Godot, #Unreal, #CryEngine, #Open3D, #GameMakerStudio, and #BabylonJS.
https://old.reddit.com/r/Unity3D/comments/16ks41o/a_table_with_some_of_the_most_common_unity_terms/ -
Switching to another #GameEngine can be like learning another language. Apart from things like "material" and "camera", most of the terminology doesn't transfer. Someone compiled a phrasebook mapping #Unity3D terms to those of #Godot, #Unreal, #CryEngine, #Open3D, #GameMakerStudio, and #BabylonJS.
https://old.reddit.com/r/Unity3D/comments/16ks41o/a_table_with_some_of_the_most_common_unity_terms/ -
Switching to another #GameEngine can be like learning another language. Apart from things like "material" and "camera", most of the terminology doesn't transfer. Someone compiled a phrasebook mapping #Unity3D terms to those of #Godot, #Unreal, #CryEngine, #Open3D, #GameMakerStudio, and #BabylonJS.
https://old.reddit.com/r/Unity3D/comments/16ks41o/a_table_with_some_of_the_most_common_unity_terms/ -
Switching to another #GameEngine can be like learning another language. Apart from things like "material" and "camera", most of the terminology doesn't transfer. Someone compiled a phrasebook mapping #Unity3D terms to those of #Godot, #Unreal, #CryEngine, #Open3D, #GameMakerStudio, and #BabylonJS.
https://old.reddit.com/r/Unity3D/comments/16ks41o/a_table_with_some_of_the_most_common_unity_terms/ -
Are any of my contacts/friends/followers here 2d pixel animators and available for work?
#indiegame #IndieDev #gamedev #videogames #pixelart #2dart #animation #animation2d #2danimation #gameart #videogameart #pixel #gamemaker #gamemakerstudio #unity
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A nice guy from YoYo Games helped me to restore my access to the old software version (1.4); so I could recover my old (and first) game project: "Uniskable Sam". It was made with Game Maker Studio, 5 years ago, and contains 3 little arcade games:
- 1945 : a shoot'm up (tutorial version)
- Tanks on the beach : a snake-like game
- Crates : a matching-tiles game
I'm happy they still work, even if I've never finished them :-> -
Been playing with #GameMakerStudio these past couple of weeks. It's a totally new way of programming for me and I think I'm taking to it.
#GameDev