home.social

Search

99 results for “gaveen”

  1. By last (2nd, December) evening, the death toll was 465, with at least 366 still missing. Over 1.5 million people are affected, with over 230,000 sheltered at safety centers. Rescue workers, essential service workers, and volunteers are working tirelessly.

    Next comes the rebuilding. Every little help matters.
    #SriLanka #CycloneDitwah #DisasterRelief

    🙏🏾 donate.gov.lk/

  2. By last (2nd, December) evening, the death toll was 465, with at least 366 still missing. Over 1.5 million people are affected, with over 230,000 sheltered at safety centers. Rescue workers, essential service workers, and volunteers are working tirelessly.

    Next comes the rebuilding. Every little help matters.
    #SriLanka #CycloneDitwah #DisasterRelief

    🙏🏾 donate.gov.lk/

  3. By last (2nd, December) evening, the death toll was 465, with at least 366 still missing. Over 1.5 million people are affected, with over 230,000 sheltered at safety centers. Rescue workers, essential service workers, and volunteers are working tirelessly.

    Next comes the rebuilding. Every little help matters.

    🙏🏾 donate.gov.lk/

  4. By last (2nd, December) evening, the death toll was 465, with at least 366 still missing. Over 1.5 million people are affected, with over 230,000 sheltered at safety centers. Rescue workers, essential service workers, and volunteers are working tirelessly.

    Next comes the rebuilding. Every little help matters.
    #SriLanka #CycloneDitwah #DisasterRelief

    🙏🏾 donate.gov.lk/

  5. If #GameEngines were boys #UnrealEngine would be the hard-to-get guy with much outer beauty.
    #Unity would be the seemingly sweet but increasingly manipulative boy.
    And
    #Godot would just go to do his own shit

    #GameDev

  6. #VideoGames #GameEngines #Physics #SImulation: "A key part of many game engines is the physics engine, which mathematically models everything we’ve learned about the physical world. A strong wind can be simulated using velocity. An animated bubble might take into account surface tension. Last year, Epic released Lego Fortnite, a family-friendly mode in which players can build—and destroy with dynamite—their own Lego constructions. The game is cartoonish, but its mechanics are grounded in reality. “When the building falls, everybody knows what that’s supposed to look like,” Saxs Persson, an executive at Epic, told me. “It looks good because they got the mass right.
    They got the collision volumes right. They got the gravity right. They got friction, which is really hard. They got wind, terrain. All of it has to be perfect.” Even the precise tension of pulling Legos apart, a common muscle memory, has been simulated. “It’s all math,” he said.

    Yet certain things remain hard to simulate. There are multiple types of water renderers—an ocean demands a kind of simulation different from that of a river or a swimming pool—but buoyancy is challenging, as are waves and currents."

    newyorker.com/magazine/2024/04

  7. I fixed a bunch of issues with the avatar hair controller and morph animations in #WorldFabric, and made my recording app generally less annoying to use . Maybe I'll make some more YouTube videos about #gameengine tech soon. youtube.com/watch?v=iFz_i3BTWu8

  8. This week in Game Engines #18! enginesdatabase.com/blog/this-

    This week we got an article on the first in-house game developed by Unity, Valorant using Unreal Engine 5, a REALLY cool planetary Minecraft tech-demo, and much more!

    #gamedev #gameengines

  9. 🚀🎮 Oh look, another "production-ready" game engine that promises to deliver infinite levels of gaming bliss with zero setup! Just download and bask in the glory of its infinite features, because who #needs documentation when you have endless buzzwords? 😂🙄
    defold.com #gameengines #buzzwordbliss #infinitegaming #documentationwho #gaminghumor #HackerNews #ngated

  10. Herlig livlig Juli #cryptohagen med 10-12-15 rundt om bordene bagerst i Cafe Gavlen

    Næste #cryptohagen Søndag d. 30. August kl. 13-17 - og vi vil være tilbage på Café Bevars. Ravnsborggade 10b. Nørrebro 😀

    Info: cryptohagen.dk/ (+English Version)

    #DukOp dukop.dk/10271/

  11. Kom til #cryptohagen !
    Vi hygger på Café Gavlen - fra nu til kl 17 i dag.
    🧑‍💻👽

  12. På grund af uheldigt sammenfald med Café Bevars - sommer lukning uge - er Juli #cryptohagen denne gang på Café Gavlen - Ryeagde 1 #Nørrebro (lidt længere oppe af Ravnsborggade - på hjørnet af Sankt Hans Gade)

    Som sædvanlig er det svært at parkere biler 🚗 i området - så brug 🚲 eller 🚌 (linie 5C fra Nørreprot station standser på Nørrebrogade lige ved Ravnsborggade)

  13. Read our latest article on The NEXARDA™ Blog - your one-stop source for free gaming articles. Subscribe to our newsletter on our website for notifications of new game releases and exclusive content.

    ➔ Link: nexarda.co/bp/29

    #VideoGames #Gaming #GameEngines

  14. I'm slowly getting back into my old game engine project. Dependencies are upgraded and now one project is running.

    Oh boy, I certainly did some programming crime right there. Many good memories too. Should I start a YouTube series of me upgrading this old engine? Streaming maybe?

    #gamedev #GameDevelopment #gameengines

  15. Vroeger hadden we #deleteFacebook #deleteMeta #deleteWhatsApp en noem maar op.

    Sommigen gaven daar even gehoor aan om later toch stilletjes terug te keren naar Big Tec.

    Nu werden velen even wakker geschud door onze afhankelijkheid van Amerikaanse Big Tec en komt er weer een #doeidag en andere varianten op gang.

    Persoonlijk ben ik die reis al jaren geleden begonnen.

    - Van Gmail naar #ProtonMail en #Tuta
    - Van Google naar #Searx #Startpage #DuckDuckGo
    - Van chrome naar #Brave #Mulvad en #LibreWolf
    - Van MS Office naar #LibreOffice
    - Van Google Drive naar #NextCloud en #Synology
    - Van Facebook naar #MeWe en #Mastodon
    - Van Windows naar #Linux
    - Van Whatsapp naar #Threema #Signal #Jami en #Matrix #Element
    - Van Zoom naar #Jitsi en #ProtonMeet
    - Van Google Translate naar #Deepl

    Ik vergeet er vast nog een paar, maar er is voor elke Amerikaanse en Closed Source toepassing wel een Europees en Open Source alternatief.

    Wat ik merk is dat veel mensen bang zijn voor dat wat ze niet kennen en daarom niet (geheel) durven over te stappen.
    (sommigen interesseerd het gewoon geen reet en is gemak het enige dat telt)

    Eventuele angst is ongegrond en als we met heel Europa massaal overstappen is de macht van Big Tec snel gebroken en verloopt de ontwikkeling van alternatieven veel soepeler en sneller.

  16. Something for the next release of #teskooano I'm cooking up - man-made celestials!

    Here is the ISS close to Earth, and a Geostationary satellite - using a single model for it for now, but hopefully will be able to add a more detailed one soon (especially for the ISS)

    #video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space

  17. New feature: Comets that react to their distance to a star - as they approach they start to form a coma and tail #video #devDiary #gameEngine #simulation #gameDev #threeJS #webGL #teskooano