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#teskooano — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #teskooano, aggregated by home.social.

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  1. Second version of #TheGrandTour of #teskooano - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks

    #devDiary #space #gameEngine #gameDev #simulation #threeJS #webGL #astronomy

  2. Now when you load our solar system in #teskooano it calculates the actual position based on the epoch (like J2000 or later), TLE telemetry lines for earth-centric satellites, or Legrange points like L2 for JWST to create a live #ephemeris

    #astronomy #gameDev #simulation #gameEngine #screenshot #devDiary #threejs #webGL

  3. Something for the next release of #teskooano I'm cooking up - man-made celestials!

    Here is the ISS close to Earth, and a Geostationary satellite - using a single model for it for now, but hopefully will be able to add a more detailed one soon (especially for the ISS)

    #video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space

  4. Another #video of the new #comet feature in #teskooano - here you can see the lighting, corona and tail going around the sun (you can also see the billboard planets at distance)

    #devDiary #gameEngine #simulation #gameDev #threeJS #webGL

  5. New feature: Comets that react to their distance to a star - as they approach they start to form a coma and tail #video #devDiary #gameEngine #simulation #gameDev #threeJS #webGL #teskooano

  6. #teskooano #devDiary - A view here showing 3 rendering viewports on the same simulation data (running on a M3 Mac, 96Gb) on a 60FPS monitor - all engines happily running with only some drops in performance, but generally smooth

    #gameEngine #threeJS #engine #webGl #video

  7. Some new #teskooano features and improvements I've been working on such as improved orbit and prediction line, prediction time labels and a new camera transition animation

    #gameDev #devDiary #video #simulation #gameEngine #threeJS #webGL

  8. #teskooano #devDiary

    It's been a bit quiet recently - mostly working on performance improvements and visuals.

    Here is moon shadows being correctly cast on to planets and ring systems

    #gameDev #threeJS #simulation #video

  9. #teskooano #gameDevDiary - I've been working on a LOT of refactoring recently - including new celestial and star rendering - also you can now zoom REALLY far out

    #gameDev #simulation

  10. Here is a #video showing #teskooano multi-light source support - you can see the planet colour and shadow changing as it moves from different light sources

  11. First pass on the new #teskooano #procedural planet #shaders - still a little rough around the edges, but on the way to looking more like proper planets than flat textures! #gamedev #indieDev #simulation #threejs #webgl #screenshots

  12. For the 0.1.0 release - a new #homepage for #teskooano is up! Using @astro #starlight

    teskooano.space

    A much cleaner layout, with docs coming soon - in the meantime I am working on some core refactoring to the rendering and object management systems in preparation for new features.

    #gameDev #indieDev #threejs #astrojs

  13. Just released: #teskooano new #webComponent based engine toolbar - a plugin toolbar that allows panels to register themselves with a button - so it;s much easier to add new features.

    teskooano.space

    #gameDev #indieDev #threeJS

  14. Hello #FediVerse - The dedicated account for #Teskooano is live!

    What is Teskooano you say? It's a web-based #3dEngine made with #threeJS and #webComponents to display N-Body systems. teskooano.space

    It's buggy, still a lot of work to do - but it's already up for you to try out - it's also a #mobile friendly #pwa you can install and use offline!

    #gameDev #indieDev #proceduralGeneration #science #mastoDev #openSource

  15. A bunch of new #screenshots from #teskooano showing the interface fully in mobile - now with drag and drop floating tabs that can be docked, and a full screen engine view now - performance is still good at around 40-50fps on my Pixel 8 Pro

    teskooano.space/

    #gameDev #threejs #simulation #procedural #indiedev

  16. Another #Teskooano release today - I've done another bunch of performance improvements, UI improvements and added a couple of new features (like import/export JSON)

    It's also now an offline-only #pwa - you can install it, go offline and it works perfectly as it has no backend dependencies - it's fully #procedural

    #gamedev #threejs #webgl #webComponents #progessiveWebApp