#teskooano — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #teskooano, aggregated by home.social.
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Second version of #TheGrandTour of #teskooano - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks
#devDiary #space #gameEngine #gameDev #simulation #threeJS #webGL #astronomy
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Second version of #TheGrandTour of #teskooano - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks
#devDiary #space #gameEngine #gameDev #simulation #threeJS #webGL #astronomy
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Second version of #TheGrandTour of #teskooano - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks
#devDiary #space #gameEngine #gameDev #simulation #threeJS #webGL #astronomy
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Second version of #TheGrandTour of #teskooano - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks
#devDiary #space #gameEngine #gameDev #simulation #threeJS #webGL #astronomy
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Second version of #TheGrandTour of #teskooano - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks
#devDiary #space #gameEngine #gameDev #simulation #threeJS #webGL #astronomy
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Still a *little* buggy - but you can now move through time in #teskooano! The #simulation always starts at todays date and changing it in the UI will jump forward or backwards to that time
#devDiary #gameEngine #gameDev #astronomy #nbody #threeJS #webGL #video
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Still a *little* buggy - but you can now move through time in #teskooano! The #simulation always starts at todays date and changing it in the UI will jump forward or backwards to that time
#devDiary #gameEngine #gameDev #astronomy #nbody #threeJS #webGL #video
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Still a *little* buggy - but you can now move through time in #teskooano! The #simulation always starts at todays date and changing it in the UI will jump forward or backwards to that time
#devDiary #gameEngine #gameDev #astronomy #nbody #threeJS #webGL #video
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Now when you load our solar system in #teskooano it calculates the actual position based on the epoch (like J2000 or later), TLE telemetry lines for earth-centric satellites, or Legrange points like L2 for JWST to create a live #ephemeris
#astronomy #gameDev #simulation #gameEngine #screenshot #devDiary #threejs #webGL
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Now when you load our solar system in #teskooano it calculates the actual position based on the epoch (like J2000 or later), TLE telemetry lines for earth-centric satellites, or Legrange points like L2 for JWST to create a live #ephemeris
#astronomy #gameDev #simulation #gameEngine #screenshot #devDiary #threejs #webGL
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Now when you load our solar system in #teskooano it calculates the actual position based on the epoch (like J2000 or later), TLE telemetry lines for earth-centric satellites, or Legrange points like L2 for JWST to create a live #ephemeris
#astronomy #gameDev #simulation #gameEngine #screenshot #devDiary #threejs #webGL
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Now when you load our solar system in #teskooano it calculates the actual position based on the epoch (like J2000 or later), TLE telemetry lines for earth-centric satellites, or Legrange points like L2 for JWST to create a live #ephemeris
#astronomy #gameDev #simulation #gameEngine #screenshot #devDiary #threejs #webGL
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Now when you load our solar system in #teskooano it calculates the actual position based on the epoch (like J2000 or later), TLE telemetry lines for earth-centric satellites, or Legrange points like L2 for JWST to create a live #ephemeris
#astronomy #gameDev #simulation #gameEngine #screenshot #devDiary #threejs #webGL
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A good description of what a "Celestial" is - which is the base class name in #teskooano for everything that interacts with gravity in the #gameEngine
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New #satellites in #Teskooano - now with correct models like the #iss and #jwst with correct lighting model - now live on https://teskooano.space
#video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space
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New #satellites in #Teskooano - now with correct models like the #iss and #jwst with correct lighting model - now live on https://teskooano.space
#video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space
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New #satellites in #Teskooano - now with correct models like the #iss and #jwst with correct lighting model - now live on https://teskooano.space
#video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space
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New #satellites in #Teskooano - now with correct models like the #iss and #jwst with correct lighting model - now live on https://teskooano.space
#video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space
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New #satellites in #Teskooano - now with correct models like the #iss and #jwst with correct lighting model - now live on https://teskooano.space
#video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space
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Something for the next release of #teskooano I'm cooking up - man-made celestials!
Here is the ISS close to Earth, and a Geostationary satellite - using a single model for it for now, but hopefully will be able to add a more detailed one soon (especially for the ISS)
#video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space
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Something for the next release of #teskooano I'm cooking up - man-made celestials!
Here is the ISS close to Earth, and a Geostationary satellite - using a single model for it for now, but hopefully will be able to add a more detailed one soon (especially for the ISS)
#video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space
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Something for the next release of #teskooano I'm cooking up - man-made celestials!
Here is the ISS close to Earth, and a Geostationary satellite - using a single model for it for now, but hopefully will be able to add a more detailed one soon (especially for the ISS)
#video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space
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Something for the next release of #teskooano I'm cooking up - man-made celestials!
Here is the ISS close to Earth, and a Geostationary satellite - using a single model for it for now, but hopefully will be able to add a more detailed one soon (especially for the ISS)
#video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space
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Something for the next release of #teskooano I'm cooking up - man-made celestials!
Here is the ISS close to Earth, and a Geostationary satellite - using a single model for it for now, but hopefully will be able to add a more detailed one soon (especially for the ISS)
#video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space
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New #blog - Cataclysms and Creation - https://teskooano.space/plan/00004/
#devDiary #teskooano #gameEngine #simulation #threeJS #webGL
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New #blog - Cataclysms and Creation - https://teskooano.space/plan/00004/
#devDiary #teskooano #gameEngine #simulation #threeJS #webGL
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New #blog - Cataclysms and Creation - https://teskooano.space/plan/00004/
#devDiary #teskooano #gameEngine #simulation #threeJS #webGL
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New #blog - Cataclysms and Creation - https://teskooano.space/plan/00004/
#devDiary #teskooano #gameEngine #simulation #threeJS #webGL
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New #blog - Cataclysms and Creation - https://teskooano.space/plan/00004/
#devDiary #teskooano #gameEngine #simulation #threeJS #webGL
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#devDiary - Sometimes you just need some boring information about gravity and light when you're working on a #simulation
#video #devDiary #gameEngine #gameDev #threeJS #webGL #teskooano
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#devDiary - Sometimes you just need some boring information about gravity and light when you're working on a #simulation
#video #devDiary #gameEngine #gameDev #threeJS #webGL #teskooano
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#devDiary - Sometimes you just need some boring information about gravity and light when you're working on a #simulation
#video #devDiary #gameEngine #gameDev #threeJS #webGL #teskooano
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#devDiary - Sometimes you just need some boring information about gravity and light when you're working on a #simulation
#video #devDiary #gameEngine #gameDev #threeJS #webGL #teskooano
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#devDiary - Sometimes you just need some boring information about gravity and light when you're working on a #simulation
#video #devDiary #gameEngine #gameDev #threeJS #webGL #teskooano
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Another #video of the new #comet feature in #teskooano - here you can see the lighting, corona and tail going around the sun (you can also see the billboard planets at distance)
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Another #video of the new #comet feature in #teskooano - here you can see the lighting, corona and tail going around the sun (you can also see the billboard planets at distance)
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Another #video of the new #comet feature in #teskooano - here you can see the lighting, corona and tail going around the sun (you can also see the billboard planets at distance)
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Another #video of the new #comet feature in #teskooano - here you can see the lighting, corona and tail going around the sun (you can also see the billboard planets at distance)
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Another #video of the new #comet feature in #teskooano - here you can see the lighting, corona and tail going around the sun (you can also see the billboard planets at distance)
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New feature: Comets that react to their distance to a star - as they approach they start to form a coma and tail #video #devDiary #gameEngine #simulation #gameDev #threeJS #webGL #teskooano
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New feature: Comets that react to their distance to a star - as they approach they start to form a coma and tail #video #devDiary #gameEngine #simulation #gameDev #threeJS #webGL #teskooano
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New feature: Comets that react to their distance to a star - as they approach they start to form a coma and tail #video #devDiary #gameEngine #simulation #gameDev #threeJS #webGL #teskooano
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New feature: Comets that react to their distance to a star - as they approach they start to form a coma and tail #video #devDiary #gameEngine #simulation #gameDev #threeJS #webGL #teskooano
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New feature: Comets that react to their distance to a star - as they approach they start to form a coma and tail #video #devDiary #gameEngine #simulation #gameDev #threeJS #webGL #teskooano
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#teskooano #devDiary - A view here showing 3 rendering viewports on the same simulation data (running on a M3 Mac, 96Gb) on a 60FPS monitor - all engines happily running with only some drops in performance, but generally smooth
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#teskooano #devDiary - A view here showing 3 rendering viewports on the same simulation data (running on a M3 Mac, 96Gb) on a 60FPS monitor - all engines happily running with only some drops in performance, but generally smooth
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#teskooano #devDiary - A view here showing 3 rendering viewports on the same simulation data (running on a M3 Mac, 96Gb) on a 60FPS monitor - all engines happily running with only some drops in performance, but generally smooth
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#teskooano #devDiary - A view here showing 3 rendering viewports on the same simulation data (running on a M3 Mac, 96Gb) on a 60FPS monitor - all engines happily running with only some drops in performance, but generally smooth
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#teskooano #devDiary - A view here showing 3 rendering viewports on the same simulation data (running on a M3 Mac, 96Gb) on a 60FPS monitor - all engines happily running with only some drops in performance, but generally smooth
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Some new #teskooano features and improvements I've been working on such as improved orbit and prediction line, prediction time labels and a new camera transition animation
#gameDev #devDiary #video #simulation #gameEngine #threeJS #webGL
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Some new #teskooano features and improvements I've been working on such as improved orbit and prediction line, prediction time labels and a new camera transition animation
#gameDev #devDiary #video #simulation #gameEngine #threeJS #webGL
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Some new #teskooano features and improvements I've been working on such as improved orbit and prediction line, prediction time labels and a new camera transition animation
#gameDev #devDiary #video #simulation #gameEngine #threeJS #webGL
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Some new #teskooano features and improvements I've been working on such as improved orbit and prediction line, prediction time labels and a new camera transition animation
#gameDev #devDiary #video #simulation #gameEngine #threeJS #webGL
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Some new #teskooano features and improvements I've been working on such as improved orbit and prediction line, prediction time labels and a new camera transition animation
#gameDev #devDiary #video #simulation #gameEngine #threeJS #webGL
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It's been a bit quiet recently - mostly working on performance improvements and visuals.
Here is moon shadows being correctly cast on to planets and ring systems