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#teskooano — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #teskooano, aggregated by home.social.

  1. Second version of #TheGrandTour of #teskooano - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks

    #devDiary #space #gameEngine #gameDev #simulation #threeJS #webGL #astronomy

  2. Second version of #TheGrandTour of #teskooano - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks

    #devDiary #space #gameEngine #gameDev #simulation #threeJS #webGL #astronomy

  3. #teskooano #gameDevDiary - I've been working on a LOT of refactoring recently - including new celestial and star rendering - also you can now zoom REALLY far out

    #gameDev #simulation

  4. #teskooano #gameDevDiary - I've been working on a LOT of refactoring recently - including new celestial and star rendering - also you can now zoom REALLY far out

    #gameDev #simulation

  5. #teskooano #gameDevDiary - I've been working on a LOT of refactoring recently - including new celestial and star rendering - also you can now zoom REALLY far out

    #gameDev #simulation

  6. #teskooano #gameDevDiary - I've been working on a LOT of refactoring recently - including new celestial and star rendering - also you can now zoom REALLY far out

    #gameDev #simulation

  7. #teskooano #gameDevDiary - I've been working on a LOT of refactoring recently - including new celestial and star rendering - also you can now zoom REALLY far out

    #gameDev #simulation

  8. For the 0.1.0 release - a new #homepage for #teskooano is up! Using @astro #starlight

    teskooano.space

    A much cleaner layout, with docs coming soon - in the meantime I am working on some core refactoring to the rendering and object management systems in preparation for new features.

    #gameDev #indieDev #threejs #astrojs

  9. For the 0.1.0 release - a new #homepage for #teskooano is up! Using @astro #starlight

    teskooano.space

    A much cleaner layout, with docs coming soon - in the meantime I am working on some core refactoring to the rendering and object management systems in preparation for new features.

    #gameDev #indieDev #threejs #astrojs