#teskooano — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #teskooano, aggregated by home.social.
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Second version of #TheGrandTour of #teskooano - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks
#devDiary #space #gameEngine #gameDev #simulation #threeJS #webGL #astronomy
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Now when you load our solar system in #teskooano it calculates the actual position based on the epoch (like J2000 or later), TLE telemetry lines for earth-centric satellites, or Legrange points like L2 for JWST to create a live #ephemeris
#astronomy #gameDev #simulation #gameEngine #screenshot #devDiary #threejs #webGL
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New #satellites in #Teskooano - now with correct models like the #iss and #jwst with correct lighting model - now live on https://teskooano.space
#video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space
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Something for the next release of #teskooano I'm cooking up - man-made celestials!
Here is the ISS close to Earth, and a Geostationary satellite - using a single model for it for now, but hopefully will be able to add a more detailed one soon (especially for the ISS)
#video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space
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New #blog - Cataclysms and Creation - https://teskooano.space/plan/00004/
#devDiary #teskooano #gameEngine #simulation #threeJS #webGL
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#devDiary - Sometimes you just need some boring information about gravity and light when you're working on a #simulation
#video #devDiary #gameEngine #gameDev #threeJS #webGL #teskooano
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Another #video of the new #comet feature in #teskooano - here you can see the lighting, corona and tail going around the sun (you can also see the billboard planets at distance)
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New feature: Comets that react to their distance to a star - as they approach they start to form a coma and tail #video #devDiary #gameEngine #simulation #gameDev #threeJS #webGL #teskooano
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#teskooano #devDiary - A view here showing 3 rendering viewports on the same simulation data (running on a M3 Mac, 96Gb) on a 60FPS monitor - all engines happily running with only some drops in performance, but generally smooth
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Some new #teskooano features and improvements I've been working on such as improved orbit and prediction line, prediction time labels and a new camera transition animation
#gameDev #devDiary #video #simulation #gameEngine #threeJS #webGL
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It's been a bit quiet recently - mostly working on performance improvements and visuals.
Here is moon shadows being correctly cast on to planets and ring systems
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Working on #WhiteDwarf #stars for #teskooano - caught a nice one here just grazing passed a #redGiant
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Even virtual #space can be pretty #teskooano #devDiary #screenshot #screenshots #gameDev #simulation
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#teskooano #gameDevDiary - I've been working on a LOT of refactoring recently - including new celestial and star rendering - also you can now zoom REALLY far out
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Now go to #warp speed in an instant #teskooano #gameDevDiary #devDiary #gameDev #simulation #video
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New planets coming along nicely.... #teskooano #video #gameEngine #gameDev #showoff
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Here is a #video showing #teskooano multi-light source support - you can see the planet colour and shadow changing as it moves from different light sources
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First pass on the new #teskooano #procedural planet #shaders - still a little rough around the edges, but on the way to looking more like proper planets than flat textures! #gamedev #indieDev #simulation #threejs #webgl #screenshots
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Version 0.2.0 of #teskooano is out!
Read about the release and the new #webComponent #JavaScript #framework I've written - now live on the site!
Also see the roadmap for upcoming plans
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For the 0.1.0 release - a new #homepage for #teskooano is up! Using @astro #starlight
A much cleaner layout, with docs coming soon - in the meantime I am working on some core refactoring to the rendering and object management systems in preparation for new features.
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Just released: #teskooano new #webComponent based engine toolbar - a plugin toolbar that allows panels to register themselves with a button - so it;s much easier to add new features.
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Hello #FediVerse - The dedicated account for #Teskooano is live!
What is Teskooano you say? It's a web-based #3dEngine made with #threeJS and #webComponents to display N-Body systems. https://teskooano.space
It's buggy, still a lot of work to do - but it's already up for you to try out - it's also a #mobile friendly #pwa you can install and use offline!
#gameDev #indieDev #proceduralGeneration #science #mastoDev #openSource
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A bunch of new #screenshots from #teskooano showing the interface fully in mobile - now with drag and drop floating tabs that can be docked, and a full screen engine view now - performance is still good at around 40-50fps on my Pixel 8 Pro
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Another #Teskooano release today - I've done another bunch of performance improvements, UI improvements and added a couple of new features (like import/export JSON)
It's also now an offline-only #pwa - you can install it, go offline and it works perfectly as it has no backend dependencies - it's fully #procedural
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Another video of #Teskooano - my 3D N-Body simulator made with #threeJS - another video of the new #dockview UI and multi-camera view of simulations. #gamedev #procgen #astronomy #physics