home.social

#teskooano — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #teskooano, aggregated by home.social.

fetched live
  1. Second version of #TheGrandTour of #teskooano - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks

    #devDiary #space #gameEngine #gameDev #simulation #threeJS #webGL #astronomy

  2. Second version of #TheGrandTour of #teskooano - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks

    #devDiary #space #gameEngine #gameDev #simulation #threeJS #webGL #astronomy

  3. Second version of #TheGrandTour of #teskooano - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks

    #devDiary #space #gameEngine #gameDev #simulation #threeJS #webGL #astronomy

  4. Second version of #TheGrandTour of #teskooano - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks

    #devDiary #space #gameEngine #gameDev #simulation #threeJS #webGL #astronomy

  5. Second version of #TheGrandTour of #teskooano - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks

    #devDiary #space #gameEngine #gameDev #simulation #threeJS #webGL #astronomy

  6. Still a *little* buggy - but you can now move through time in #teskooano! The #simulation always starts at todays date and changing it in the UI will jump forward or backwards to that time

    #devDiary #gameEngine #gameDev #astronomy #nbody #threeJS #webGL #video

  7. Still a *little* buggy - but you can now move through time in #teskooano! The #simulation always starts at todays date and changing it in the UI will jump forward or backwards to that time

    #devDiary #gameEngine #gameDev #astronomy #nbody #threeJS #webGL #video

  8. Still a *little* buggy - but you can now move through time in #teskooano! The #simulation always starts at todays date and changing it in the UI will jump forward or backwards to that time

    #devDiary #gameEngine #gameDev #astronomy #nbody #threeJS #webGL #video

  9. Now when you load our solar system in #teskooano it calculates the actual position based on the epoch (like J2000 or later), TLE telemetry lines for earth-centric satellites, or Legrange points like L2 for JWST to create a live #ephemeris

    #astronomy #gameDev #simulation #gameEngine #screenshot #devDiary #threejs #webGL

  10. Now when you load our solar system in #teskooano it calculates the actual position based on the epoch (like J2000 or later), TLE telemetry lines for earth-centric satellites, or Legrange points like L2 for JWST to create a live #ephemeris

    #astronomy #gameDev #simulation #gameEngine #screenshot #devDiary #threejs #webGL

  11. Now when you load our solar system in #teskooano it calculates the actual position based on the epoch (like J2000 or later), TLE telemetry lines for earth-centric satellites, or Legrange points like L2 for JWST to create a live #ephemeris

    #astronomy #gameDev #simulation #gameEngine #screenshot #devDiary #threejs #webGL

  12. Now when you load our solar system in #teskooano it calculates the actual position based on the epoch (like J2000 or later), TLE telemetry lines for earth-centric satellites, or Legrange points like L2 for JWST to create a live #ephemeris

    #astronomy #gameDev #simulation #gameEngine #screenshot #devDiary #threejs #webGL

  13. Now when you load our solar system in #teskooano it calculates the actual position based on the epoch (like J2000 or later), TLE telemetry lines for earth-centric satellites, or Legrange points like L2 for JWST to create a live #ephemeris

    #astronomy #gameDev #simulation #gameEngine #screenshot #devDiary #threejs #webGL

  14. A good description of what a "Celestial" is - which is the base class name in #teskooano for everything that interacts with gravity in the #gameEngine

    fosstodon.org/@rauschma/114875

  15. Something for the next release of #teskooano I'm cooking up - man-made celestials!

    Here is the ISS close to Earth, and a Geostationary satellite - using a single model for it for now, but hopefully will be able to add a more detailed one soon (especially for the ISS)

    #video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space

  16. Something for the next release of #teskooano I'm cooking up - man-made celestials!

    Here is the ISS close to Earth, and a Geostationary satellite - using a single model for it for now, but hopefully will be able to add a more detailed one soon (especially for the ISS)

    #video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space

  17. Something for the next release of #teskooano I'm cooking up - man-made celestials!

    Here is the ISS close to Earth, and a Geostationary satellite - using a single model for it for now, but hopefully will be able to add a more detailed one soon (especially for the ISS)

    #video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space

  18. Something for the next release of #teskooano I'm cooking up - man-made celestials!

    Here is the ISS close to Earth, and a Geostationary satellite - using a single model for it for now, but hopefully will be able to add a more detailed one soon (especially for the ISS)

    #video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space

  19. Something for the next release of #teskooano I'm cooking up - man-made celestials!

    Here is the ISS close to Earth, and a Geostationary satellite - using a single model for it for now, but hopefully will be able to add a more detailed one soon (especially for the ISS)

    #video #gameEngine #gameDev #threeJS #webGL #simulation #solarSystem #space

  20. Another #video of the new #comet feature in #teskooano - here you can see the lighting, corona and tail going around the sun (you can also see the billboard planets at distance)

    #devDiary #gameEngine #simulation #gameDev #threeJS #webGL

  21. Another #video of the new #comet feature in #teskooano - here you can see the lighting, corona and tail going around the sun (you can also see the billboard planets at distance)

    #devDiary #gameEngine #simulation #gameDev #threeJS #webGL

  22. Another #video of the new #comet feature in #teskooano - here you can see the lighting, corona and tail going around the sun (you can also see the billboard planets at distance)

    #devDiary #gameEngine #simulation #gameDev #threeJS #webGL

  23. Another #video of the new #comet feature in #teskooano - here you can see the lighting, corona and tail going around the sun (you can also see the billboard planets at distance)

    #devDiary #gameEngine #simulation #gameDev #threeJS #webGL

  24. Another #video of the new #comet feature in #teskooano - here you can see the lighting, corona and tail going around the sun (you can also see the billboard planets at distance)

    #devDiary #gameEngine #simulation #gameDev #threeJS #webGL

  25. New feature: Comets that react to their distance to a star - as they approach they start to form a coma and tail #video #devDiary #gameEngine #simulation #gameDev #threeJS #webGL #teskooano

  26. New feature: Comets that react to their distance to a star - as they approach they start to form a coma and tail #video #devDiary #gameEngine #simulation #gameDev #threeJS #webGL #teskooano

  27. New feature: Comets that react to their distance to a star - as they approach they start to form a coma and tail #video #devDiary #gameEngine #simulation #gameDev #threeJS #webGL #teskooano

  28. New feature: Comets that react to their distance to a star - as they approach they start to form a coma and tail #video #devDiary #gameEngine #simulation #gameDev #threeJS #webGL #teskooano

  29. New feature: Comets that react to their distance to a star - as they approach they start to form a coma and tail #video #devDiary #gameEngine #simulation #gameDev #threeJS #webGL #teskooano

  30. #teskooano #devDiary - A view here showing 3 rendering viewports on the same simulation data (running on a M3 Mac, 96Gb) on a 60FPS monitor - all engines happily running with only some drops in performance, but generally smooth

    #gameEngine #threeJS #engine #webGl #video

  31. #teskooano #devDiary - A view here showing 3 rendering viewports on the same simulation data (running on a M3 Mac, 96Gb) on a 60FPS monitor - all engines happily running with only some drops in performance, but generally smooth

    #gameEngine #threeJS #engine #webGl #video

  32. #teskooano #devDiary - A view here showing 3 rendering viewports on the same simulation data (running on a M3 Mac, 96Gb) on a 60FPS monitor - all engines happily running with only some drops in performance, but generally smooth

    #gameEngine #threeJS #engine #webGl #video

  33. #teskooano #devDiary - A view here showing 3 rendering viewports on the same simulation data (running on a M3 Mac, 96Gb) on a 60FPS monitor - all engines happily running with only some drops in performance, but generally smooth

    #gameEngine #threeJS #engine #webGl #video

  34. #teskooano #devDiary - A view here showing 3 rendering viewports on the same simulation data (running on a M3 Mac, 96Gb) on a 60FPS monitor - all engines happily running with only some drops in performance, but generally smooth

    #gameEngine #threeJS #engine #webGl #video

  35. Some new #teskooano features and improvements I've been working on such as improved orbit and prediction line, prediction time labels and a new camera transition animation

    #gameDev #devDiary #video #simulation #gameEngine #threeJS #webGL

  36. Some new #teskooano features and improvements I've been working on such as improved orbit and prediction line, prediction time labels and a new camera transition animation

    #gameDev #devDiary #video #simulation #gameEngine #threeJS #webGL

  37. Some new #teskooano features and improvements I've been working on such as improved orbit and prediction line, prediction time labels and a new camera transition animation

    #gameDev #devDiary #video #simulation #gameEngine #threeJS #webGL

  38. Some new #teskooano features and improvements I've been working on such as improved orbit and prediction line, prediction time labels and a new camera transition animation

    #gameDev #devDiary #video #simulation #gameEngine #threeJS #webGL

  39. Some new #teskooano features and improvements I've been working on such as improved orbit and prediction line, prediction time labels and a new camera transition animation

    #gameDev #devDiary #video #simulation #gameEngine #threeJS #webGL

  40. #teskooano #devDiary

    It's been a bit quiet recently - mostly working on performance improvements and visuals.

    Here is moon shadows being correctly cast on to planets and ring systems

    #gameDev #threeJS #simulation #video