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#gamehistory — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamehistory, aggregated by home.social.

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  1. OP on GBAtemp: "I now own a piece of Wii's history!" (a Minna no Theater Wii paper fan collectible)

    Saw it and liking #gamehistory stories, thought it was an interesting post to share:
    https://gbatemp.net/threads/i-now-own-a-piece-of-wiis-history.684690/

    Would post to [email protected], but sadly the instance seems to have gone offline and didn't find an alternative community in that niche.

  2. (From last night:)

    The Visible Zorker project has just posted Starcross!

    eblong.com/infocom/visi/starcr

    I am working through every Infocom text game, one per month, and creating an annotated playable version with source code and live tracing of all game activity. See how Infocom did it!

    The Visible Zorker is a Patreon-supported project. Do you want to support this kind of game-historical research? You can! We have a Discord and everything.

    patreon.com/cw/VisibleZorker

    #InteractiveFiction #GameHistory

  3. In 2006, I made a screen capture of this nifty ANSI title screen from the BBS door game "Solar Realms Elite."

    Seven years later, I realized this was a CUSTOM title screen, not SRE's default. Questions abounded: Where did it come from? Who had made it?

    Well, a further 13 years on, I have finally solved the mystery! Join me on this voyage of retrocomputing discovery!

    breakintochat.com/blog/2026/06

    #bbs #gamedev #gamehistory #history #retrocomputing #vintagecomputing #textmode #ansiart #ansi

  4. 3/3 Livingston shows how community cookbooks can illuminate the histories of families, neighborhoods, and entire regions.

    Preserving them helps ensure that these stories, traditions, and cultural connections remain accessible for future generations.

    📖 Read Vanishing Culture for free or 🛒 purchase in print: archive.org/details/vanishing-

    #VanishingCulture #GameHistory #DigitalPreservation #InternetArchive

  5. 3/3 Today, games, magazines, and digital works can disappear overnight, taking decades of creative history with them.

    Mechner argues that archivists, libraries, and preservation networks are essential to keeping cultural memory alive.

    Read Mechner's essay and much more in VANISHING CULTURE.

    📖 Download & read: archive.org/details/vanishing-
    🛒 Purchase in print: betterworldbooks.com/product/d

    #VanishingCulture #InternetArchive #GameHistory #DigitalPreservation @jmechner

  6. Essay: Erfindung und Erfindungen des Computer- und des Homecomputerspiels

    Mit entsprechender Perspektive auch auf Schweizer Spiele von 1970-2000 werden Aspekte wie Monetarisierung, Boxen, Datenträger, Spielsituation, Genres, Stile, Hardware, Grafik, Ton, Spielmechanik sowie Spiele-Entwicklung und zugehörige Werkzeuge beleuchtet.

    amiga-news.de/de/news/AN-2026-

    #retrocomputing #retrogaming #gamehistory #gamedesign

  7. Essay: The Invention and Innovations of Computer and Home Video Games (German)

    A detailed examination of the development of computer games was published on Gamelab.ch. With a corresponding provision for Swiss games from 1970 to 2000, the article explores aspects such as monetization, packaging, storage media, gameplay, genres, styles, hardware, graphics, sound and game mechanics as well as game development and tools.

    amiga-news.de/en/news/AN-2026-

    #retrocomputing #retrogaming #gamehistory

  8. If you’re into Atari Jaguar history, do yourself a favor and check out Clipped Claws by Boris K.📚🔥

    You can tell It’s a real passion project — tons of detail from the devs, the sellers, and the players who were there. If you haven’t seen it yet, it’s worth a read.

    Get it here: archive.org/details/clipped-cl

    #AtariJaguar #ClippedClaws #retrogaming #Atari #GameHistory #freebook

  9. Today’s On Hand podcast on the people’s card game - Euchre [YOO-ker]. ‘People’ because ‘bauers’/farmers/same color jacks rank higher than royal cards.

    Webpage includes a YouTube link on how to play.

    michiganpublic.org/podcast/on-

    en.wikipedia.org/wiki/Jucker_(

    bonus game link - Sheepshead is another trick-taking game also based in Wisconsin and southern Indiana. Related to Schafkopf, Skat and Doppelkopf.

    en.wikipedia.org/wiki/Sheepshe

    #cardgames #tabletopgames #euchre #michigan #GameHistory #MidwestUS

  10. The History of Ocean #page42 🕹️🏃

    "Daley Thompson’s Decathlon was a huge success and it was the first game to truly challenge the increasingly available joysticks. Many a player reckoned the game’s programmers, Paul Owens (Spectrum) and Dave Collier (C64), owed them the money for broken joysticks."

    archive.org/details/The_Histor

    #retrogaming #gamehistory

  11. THE UNFINISHED LIFE OF GAMES: RESIDENT EVIL'S EVOLVING ECHOES

    Fans found parts of the unreleased Resident Evil 1.5 game. This shows how old game ideas can still be played today.

    #ResidentEvil1.5, #LostGames, #GameHistory, #Capcom, #GamingCommunity

    newsletter.tf/resident-evil-1-

  12. Fans have put together parts of the unreleased Resident Evil 1.5 game, allowing people to play a version of it. This is like finding a lost piece of game history.

    #ResidentEvil1.5, #LostGames, #GameHistory, #Capcom, #GamingCommunity
    newsletter.tf/resident-evil-1-

  13. Pokémon Snap is a reminder of Nintendo at its most experimental — a photography game released at the height of Pokémon mania that somehow worked.

    I revisited the Nintendo 64 classic to see how it holds up, and why its strange design still feels refreshing today.

    📸 Pokémon Snap Retrospective on WOTS

    #PokemonSnap #Nintendo64 #RetroGaming #GameHistory #WOTS

    whatsontheshelf.blog/2026/03/3

  14. In 1958, Tennis for Two was built on an analog computer — just to entertain visitors at a research lab.

    It wasn’t commercial.
    It wasn’t strategic.
    It was playful.

    And it became history.

    🔗 fieldnotes20-substack-com.tran

    #FieldNotes #GameHistory

  15. Don't forget about all the awesome #GameHistory books that get released! This week's newsletter covers @[email protected]'s: 𝐊𝐢𝐧𝐠 𝐏𝐎𝐍𝐆: 𝐇𝐨𝐰 𝐀𝐭𝐚𝐫𝐢 𝐁𝐨𝐮𝐧𝐜𝐞𝐝 𝐀𝐜𝐫𝐨𝐬𝐬 𝐌𝐚𝐫𝐤𝐞𝐭𝐬 𝐭𝐨 𝐌𝐚𝐤𝐞 𝐌𝐢𝐥𝐥𝐢𝐨𝐧𝐬 Would love to add this one to our shelves!! #Pong #Atari #Gaming #Retro #Booksky

  16. "Wabbit" (Atari 2600) featured one of the first female protagonists in console gaming.

    Its creator, Van Mai, was miscredited for decades due to a name error.

    The historical record was later corrected.

    🔗 fieldnotes20.substack.com/p/to

    #FieldNotes #GameHistory #WomenInTech

  17. I’m starting to publish a long-form writing project I’ve been circling for nearly 25 years.

    My career in games spans more than 40 years, but this focuses on the first decade. That early stretch has enough failure, luck, pressure, and momentum to stand on its own as a book.

    The posts are free to read, published chapter by chapter. Paid subscriptions are optional and support the work and a possible print edition.

    First chapter goes live on Monday. Link soon.

    #GameDev #GameHistory #RetroComputing #Writing #Memoir

  18. 1790. GAME PLAYING WITH COMPUTERS 👉 www.thevideogamelibrary.org/book/game-pl... First published in 1968, this was a pioneering guide to coding games in FORTRAN (and some BASIC). Among the earliest books dedicated to "Video Games" #PCGaming #GameHistory #Booksky #Gaming #VideoGame #Coding #FORTRAN

  19. Petit rappel patrimonial de la collection #silicium 🎮
    Tomy Caveman (1982)
    Un tabletop à affichage VFD qui a tenté de miniaturiser l’arcade à la maison.

    Pas de CPU moderne, pas d’écran couleur, mais une vraie expérience ludique… et lumineuse.

    A lire : silicium.org/index.php/blog-ca

    #TomyCaveman #RetroGaming #GameHistory #VFD #JeuxElectroniques #DigitalHeritage

  20. In 2000, a Resident Evil game for Game Boy Color was in development and planned for release, but was scrapped by Capcom. Now, it's been collected and is available, and by developers' guesses, is probably about 98% complete:
    gamesthatwerent.com/2025/12/re

    #GameBoy #GameBoyColor #ResidentEvil #GBC #LostGames #RetroGames #RetroGaming #GameHistory #VideoGameHistory #GamesThatWerent #zombies #Capcom

  21. It's #GivingTuesday and if you care about #GameHistory, consider supporting the #VideogameHistoryFoundation's winter fundraising drive. I am proud to be a patreon supporter which has great benefits like a private discord server, but one-off donations are also very much appreciated! Check out this video with a recap of everything they did this year:

    bsky.app/profile/gamehistoryor

    gamehistory.org/donate

    #VideogameHistory #Videogames #RetroGaming

  22. Programmers of BBS door games faced a LOT of constraints in the 1990s, from slow modems to extremely limited sound and graphics.

    How did they work around those limitations?

    One way they pushed beyond the limits of BBS tech was by creating custom terminal programs ... front-end clients.

    In 2020, I wrote a case study looking at several of these computer curioisities.

    breakintochat.com/blog/2020/09

    (1/6)

    #bbs #retrocomputing #vintagecomputing #textmode #gamedev #gamehistory #computerhistory

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