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#gamehistory — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamehistory, aggregated by home.social.

  1. If you’re into Atari Jaguar history, do yourself a favor and check out Clipped Claws by Boris K.📚🔥

    You can tell It’s a real passion project — tons of detail from the devs, the sellers, and the players who were there. If you haven’t seen it yet, it’s worth a read.

    Get it here: archive.org/details/clipped-cl

    #AtariJaguar #ClippedClaws #retrogaming #Atari #GameHistory #freebook

  2. The History of Ocean #page42 🕹️🏃

    "Daley Thompson’s Decathlon was a huge success and it was the first game to truly challenge the increasingly available joysticks. Many a player reckoned the game’s programmers, Paul Owens (Spectrum) and Dave Collier (C64), owed them the money for broken joysticks."

    archive.org/details/The_Histor

    #retrogaming #gamehistory

  3. In 1958, Tennis for Two was built on an analog computer — just to entertain visitors at a research lab.

    It wasn’t commercial.
    It wasn’t strategic.
    It was playful.

    And it became history.

    🔗 fieldnotes20-substack-com.tran

    #FieldNotes #GameHistory

  4. "Wabbit" (Atari 2600) featured one of the first female protagonists in console gaming.

    Its creator, Van Mai, was miscredited for decades due to a name error.

    The historical record was later corrected.

    🔗 fieldnotes20.substack.com/p/to

    #FieldNotes #GameHistory #WomenInTech

  5. I’m starting to publish a long-form writing project I’ve been circling for nearly 25 years.

    My career in games spans more than 40 years, but this focuses on the first decade. That early stretch has enough failure, luck, pressure, and momentum to stand on its own as a book.

    The posts are free to read, published chapter by chapter. Paid subscriptions are optional and support the work and a possible print edition.

    First chapter goes live on Monday. Link soon.

    #GameDev #GameHistory #RetroComputing #Writing #Memoir

  6. Petit rappel patrimonial de la collection #silicium 🎮
    Tomy Caveman (1982)
    Un tabletop à affichage VFD qui a tenté de miniaturiser l’arcade à la maison.

    Pas de CPU moderne, pas d’écran couleur, mais une vraie expérience ludique… et lumineuse.

    A lire : silicium.org/index.php/blog-ca

    #TomyCaveman #RetroGaming #GameHistory #VFD #JeuxElectroniques #DigitalHeritage

  7. Petit rappel patrimonial de la collection #silicium 🎮
    Tomy Caveman (1982)
    Un tabletop à affichage VFD qui a tenté de miniaturiser l’arcade à la maison.

    Pas de CPU moderne, pas d’écran couleur, mais une vraie expérience ludique… et lumineuse.

    A lire : silicium.org/index.php/blog-ca

    #TomyCaveman #RetroGaming #GameHistory #VFD #JeuxElectroniques #DigitalHeritage

  8. Petit rappel patrimonial de la collection #silicium 🎮
    Tomy Caveman (1982)
    Un tabletop à affichage VFD qui a tenté de miniaturiser l’arcade à la maison.

    Pas de CPU moderne, pas d’écran couleur, mais une vraie expérience ludique… et lumineuse.

    A lire : silicium.org/index.php/blog-ca

    #TomyCaveman #RetroGaming #GameHistory #VFD #JeuxElectroniques #DigitalHeritage

  9. Petit rappel patrimonial de la collection #silicium 🎮
    Tomy Caveman (1982)
    Un tabletop à affichage VFD qui a tenté de miniaturiser l’arcade à la maison.

    Pas de CPU moderne, pas d’écran couleur, mais une vraie expérience ludique… et lumineuse.

    A lire : silicium.org/index.php/blog-ca

    #TomyCaveman #RetroGaming #GameHistory #VFD #JeuxElectroniques #DigitalHeritage

  10. Petit rappel patrimonial de la collection #silicium 🎮
    Tomy Caveman (1982)
    Un tabletop à affichage VFD qui a tenté de miniaturiser l’arcade à la maison.

    Pas de CPU moderne, pas d’écran couleur, mais une vraie expérience ludique… et lumineuse.

    A lire : silicium.org/index.php/blog-ca

    #TomyCaveman #RetroGaming #GameHistory #VFD #JeuxElectroniques #DigitalHeritage

  11. In 2000, a Resident Evil game for Game Boy Color was in development and planned for release, but was scrapped by Capcom. Now, it's been collected and is available, and by developers' guesses, is probably about 98% complete:
    gamesthatwerent.com/2025/12/re

    #GameBoy #GameBoyColor #ResidentEvil #GBC #LostGames #RetroGames #RetroGaming #GameHistory #VideoGameHistory #GamesThatWerent #zombies #Capcom

  12. It's #GivingTuesday and if you care about #GameHistory, consider supporting the #VideogameHistoryFoundation's winter fundraising drive. I am proud to be a patreon supporter which has great benefits like a private discord server, but one-off donations are also very much appreciated! Check out this video with a recap of everything they did this year:

    bsky.app/profile/gamehistoryor

    gamehistory.org/donate

    #VideogameHistory #Videogames #RetroGaming

  13. Programmers of BBS door games faced a LOT of constraints in the 1990s, from slow modems to extremely limited sound and graphics.

    How did they work around those limitations?

    One way they pushed beyond the limits of BBS tech was by creating custom terminal programs ... front-end clients.

    In 2020, I wrote a case study looking at several of these computer curioisities.

    breakintochat.com/blog/2020/09

    (1/6)

    #bbs #retrocomputing #vintagecomputing #textmode #gamedev #gamehistory #computerhistory

  14. #MetroidPrime was released on this day, November 18, 2002 — a landmark moment for #Metroid, #Nintendo, and the evolution of 3D exploration #games.

    Retro Studios Inc. transformed the series with atmospheric #SciFi world-building, visor-driven investigation, and intricate spatial #puzzles. The result became one of the most influential genre shifts in #gaming #history.

    Even today, Metroid Prime stands as a benchmark for immersive design, environmental #storytelling, and how to successfully translate a #2D #classic into #3D.

    #GameHistory #videogames #gamecube #retrogames #retro

  15. 🎮 Oh great, another article about a guy digging through digital dirt to rescue forgotten pixel fossils. 🕵️‍♂️ Because nothing screams "important historical preservation" like unearthing the Commodore 64 version of Twintis! 🙄
    spillhistorie.no/2025/10/24/fr #digitalarchaeology #video #gamehistory #pixelart #retrogaming #Commodore64 #HackerNews #ngated

  16. Many people know of the SNES version of SimCity, but there was actually a version made for the NES that was unreleased, and The Video Game History Foundation published a few minutes of gameplay of the prototype for it here: youtube.com/watch?v=N0q93b_allY.

    It looks similar to other versions of SimCity we know. The music is fairly repetitive (that 8-bit limitation has a lot to do with that, I'm sure) but the video here shows a lot of the gameplay features, including the monster destroying the city. The music of the short cutscenes with the animated characters (saying you have too much crime, etc) really have a kinda Mario sound to them, in my opinion.

    This was a cool watch for SimCity fanatics like myself. 😂

    #SimCity #simulation #SimGames #NES #Nintendo #GameHistory #gaming #80s #80sGames #prototypes #GamePrototypes #TheVideoGameHistoryFoundation #VGHF #RetroGames #RetroGaming #VideoGameHistory

  17. Many people know of the SNES version of SimCity, but there was actually a version made for the NES that was unreleased, and The Video Game History Foundation published a few minutes of gameplay of the prototype for it here: youtube.com/watch?v=N0q93b_allY.

    It looks similar to other versions of SimCity we know. The music is fairly repetitive (that 8-bit limitation has a lot to do with that, I'm sure) but the video here shows a lot of the gameplay features, including the monster destroying the city. The music of the short cutscenes with the animated characters (saying you have too much crime, etc) really have a kinda Mario sound to them, in my opinion.

    This was a cool watch for SimCity fanatics like myself. 😂

    #SimCity #simulation #SimGames #NES #Nintendo #GameHistory #gaming #80s #80sGames #prototypes #GamePrototypes #TheVideoGameHistoryFoundation #VGHF #RetroGames #RetroGaming #VideoGameHistory

  18. Many people know of the SNES version of SimCity, but there was actually a version made for the NES that was unreleased, and The Video Game History Foundation published a few minutes of gameplay of the prototype for it here: youtube.com/watch?v=N0q93b_allY.

    It looks similar to other versions of SimCity we know. The music is fairly repetitive (that 8-bit limitation has a lot to do with that, I'm sure) but the video here shows a lot of the gameplay features, including the monster destroying the city. The music of the short cutscenes with the animated characters (saying you have too much crime, etc) really have a kinda Mario sound to them, in my opinion.

    This was a cool watch for SimCity fanatics like myself. 😂

    #SimCity #simulation #SimGames #NES #Nintendo #GameHistory #gaming #80s #80sGames #prototypes #GamePrototypes #TheVideoGameHistoryFoundation #VGHF #RetroGames #RetroGaming #VideoGameHistory

  19. Many people know of the SNES version of SimCity, but there was actually a version made for the NES that was unreleased, and The Video Game History Foundation published a few minutes of gameplay of the prototype for it here: youtube.com/watch?v=N0q93b_allY.

    It looks similar to other versions of SimCity we know. The music is fairly repetitive (that 8-bit limitation has a lot to do with that, I'm sure) but the video here shows a lot of the gameplay features, including the monster destroying the city. The music of the short cutscenes with the animated characters (saying you have too much crime, etc) really have a kinda Mario sound to them, in my opinion.

    This was a cool watch for SimCity fanatics like myself. 😂

    #SimCity #simulation #SimGames #NES #Nintendo #GameHistory #gaming #80s #80sGames #prototypes #GamePrototypes #TheVideoGameHistoryFoundation #VGHF #RetroGames #RetroGaming #VideoGameHistory

  20. Many people know of the SNES version of SimCity, but there was actually a version made for the NES that was unreleased, and The Video Game History Foundation published a few minutes of gameplay of the prototype for it here: youtube.com/watch?v=N0q93b_allY.

    It looks similar to other versions of SimCity we know. The music is fairly repetitive (that 8-bit limitation has a lot to do with that, I'm sure) but the video here shows a lot of the gameplay features, including the monster destroying the city. The music of the short cutscenes with the animated characters (saying you have too much crime, etc) really have a kinda Mario sound to them, in my opinion.

    This was a cool watch for SimCity fanatics like myself. 😂

    #SimCity #simulation #SimGames #NES #Nintendo #GameHistory #gaming #80s #80sGames #prototypes #GamePrototypes #TheVideoGameHistoryFoundation #VGHF #RetroGames #RetroGaming #VideoGameHistory

  21. I had the chance to talk about Jaguar's history rather briefly at Digital Retro Park (well, more or less briefly), and while I left out many details mentioned in "Clipped Claws", it might be worth to take a look, if you're interested. In German language only, sound is a bit of a challenge, as no external microphone was used. Cheers!
    #atari #atarijaguar #retrogaming #vintagegaming #vortrag #gamehistory
    youtu.be/VCDxRnFI2bQ

  22. "‪Video Game History Foundation‬

    Introducing the William Volk papers, a new digital collection in the VGHF Library!

    Explore thousands of documents, developments schedules, and memos from the early history of Activision." -- bsky.app/profile/gamehistoryor

    gamehistory.org/william-volk-p

    #GameHistory #VGHF #VideoGameHistory

    youtube.com/watch?v=BZ6ZJm-nKnA

  23. 🎮 Ah, yes, a deep dive into the ancient hieroglyphs of Prince of Persia ports—because who doesn't spend their free time debating versions of a game older than the internet? 🤔 Spoiler: It started on Apple II, and apparently nostalgia demands a blog post longer than the original game's code. 📜💾
    jordanmechner.com/en/latest-ne #PrinceOfPersia #GamingNostalgia #RetroGaming #AppleII #GameHistory #HackerNews #ngated

  24. #icymi James Hoare's Secret Passages digs into the tabletop games that shaped a generation. £10 gets you #WH40K literary history, #Mordheim memories, #Shadowrun and its abandoned Aussie expansion and more gaming archaeology than you can shake an esoteric +1 stick at. On Kickstarter now! l.d20.ninja/3p2rh9ww #TabletopGaming #Kickstarter #SecretPassages #GameHistory #NostalgiaTrip #rpg