#gamehistory — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gamehistory, aggregated by home.social.
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If you’re into Atari Jaguar history, do yourself a favor and check out Clipped Claws by Boris K.📚🔥
You can tell It’s a real passion project — tons of detail from the devs, the sellers, and the players who were there. If you haven’t seen it yet, it’s worth a read.
Get it here: https://archive.org/details/clipped-claws
#AtariJaguar #ClippedClaws #retrogaming #Atari #GameHistory #freebook
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The History of Ocean #page42 🕹️🏃
"Daley Thompson’s Decathlon was a huge success and it was the first game to truly challenge the increasingly available joysticks. Many a player reckoned the game’s programmers, Paul Owens (Spectrum) and Dave Collier (C64), owed them the money for broken joysticks."
https://archive.org/details/The_History_of_Ocean_Software_Retro_Fusion_Books
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We've freed Cookie's Bustle from copyright hell
https://gamehistory.org/cookies-bustle/
#HackerNews #freedCookiesBustle #copyrightHell #gameHistory #videoGames #indieGames
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In 1958, Tennis for Two was built on an analog computer — just to entertain visitors at a research lab.
It wasn’t commercial.
It wasn’t strategic.
It was playful.And it became history.
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Software Projects C64: BastichB’s Golden Years Tour of a UK Classic
#Commodore64 #C64 #RetroGaming #UKGaming #GameHistory #BastichB #ManicMiner #JetSetWilly #DragonsLair #RobHubbard
https://theoasisbbs.com/software-projects-c64-bastichbs-golden-years-tour-of-a-uk-classic/?fsp_sid=2759 -
C64 Games 1988: OSG’s 20 best, ranked
#Commodore64 #C64 #RetroGaming #OSG #TheCommodore64Years #8Bit #SID #Retrogames #GameHistory #LastNinja2
https://theoasisbbs.com/c64-games-1988-osgs-20-best-ranked/?fsp_sid=2743 -
"Wabbit" (Atari 2600) featured one of the first female protagonists in console gaming.
Its creator, Van Mai, was miscredited for decades due to a name error.
The historical record was later corrected.
🔗 https://fieldnotes20.substack.com/p/to-wabbit-game-designer?_x_tr_hist=true
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C64 Mario Showdown: How Mario Finally Landed on Commodore 64
#Commodore64 #C64 #SuperMarioBros #GianaSisters #RetroGaming #Demoscene #SID #VICII #GameHistory #ModernVintageGamer
https://theoasisbbs.com/c64-mario-showdown-how-mario-finally-landed-on-commodore-64/?fsp_sid=2702 -
Impossible Mission Ports: Every Sequel, Remake, and Oddball Version
#ImpossibleMission #RetroGaming #Commodore64 #C64 #Epyx #ZXSpectrum #Atari7800 #MasterSystem #Amiga #GameHistory #RetrogamingCommunity #ClassicGames
https://theoasisbbs.com/impossible-mission-ports-every-sequel-remake-and-oddball-version/?fsp_sid=2533 -
Impossible Mission Ports: Every Sequel, Remake, and Oddball Version
#ImpossibleMission #RetroGaming #Commodore64 #C64 #Epyx #ZXSpectrum #Atari7800 #MasterSystem #Amiga #GameHistory #RetrogamingCommunity #ClassicGames
https://theoasisbbs.com/impossible-mission-ports-every-sequel-remake-and-oddball-version/?fsp_sid=2533 -
Impossible Mission Ports: Every Sequel, Remake, and Oddball Version
#ImpossibleMission #RetroGaming #Commodore64 #C64 #Epyx #ZXSpectrum #Atari7800 #MasterSystem #Amiga #GameHistory #RetrogamingCommunity #ClassicGames
https://theoasisbbs.com/impossible-mission-ports-every-sequel-remake-and-oddball-version/?fsp_sid=2533 -
Impossible Mission Ports: Every Sequel, Remake, and Oddball Version
#ImpossibleMission #RetroGaming #Commodore64 #C64 #Epyx #ZXSpectrum #Atari7800 #MasterSystem #Amiga #GameHistory #RetrogamingCommunity #ClassicGames
https://theoasisbbs.com/impossible-mission-ports-every-sequel-remake-and-oddball-version/?fsp_sid=2533 -
Impossible Mission Ports: Every Sequel, Remake, and Oddball Version
#ImpossibleMission #RetroGaming #Commodore64 #C64 #Epyx #ZXSpectrum #Atari7800 #MasterSystem #Amiga #GameHistory #RetrogamingCommunity #ClassicGames
https://theoasisbbs.com/impossible-mission-ports-every-sequel-remake-and-oddball-version/?fsp_sid=2533 -
I’m starting to publish a long-form writing project I’ve been circling for nearly 25 years.
My career in games spans more than 40 years, but this focuses on the first decade. That early stretch has enough failure, luck, pressure, and momentum to stand on its own as a book.
The posts are free to read, published chapter by chapter. Paid subscriptions are optional and support the work and a possible print edition.
First chapter goes live on Monday. Link soon.
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Pharaoh's Curse History: Why This Brutal C64 Tomb Keeps Pulling Players Back
#Commodore64 #C64 #RetroGaming #SynapseSoftware #PharaohsCurse #PlatformGames #Retrogames #8bit #GameHistory #VintageComputing
https://theoasisbbs.com/pharaohs-curse-history-why-this-brutal-c64-tomb-keeps-pulling-players-back/?fsp_sid=1873 -
Pharaoh's Curse History: Why This Brutal C64 Tomb Keeps Pulling Players Back
#Commodore64 #C64 #RetroGaming #SynapseSoftware #PharaohsCurse #PlatformGames #Retrogames #8bit #GameHistory #VintageComputing
https://theoasisbbs.com/pharaohs-curse-history-why-this-brutal-c64-tomb-keeps-pulling-players-back/?fsp_sid=1873 -
Pharaoh's Curse History: Why This Brutal C64 Tomb Keeps Pulling Players Back
#Commodore64 #C64 #RetroGaming #SynapseSoftware #PharaohsCurse #PlatformGames #Retrogames #8bit #GameHistory #VintageComputing
https://theoasisbbs.com/pharaohs-curse-history-why-this-brutal-c64-tomb-keeps-pulling-players-back/?fsp_sid=1873 -
Pharaoh's Curse History: Why This Brutal C64 Tomb Keeps Pulling Players Back
#Commodore64 #C64 #RetroGaming #SynapseSoftware #PharaohsCurse #PlatformGames #Retrogames #8bit #GameHistory #VintageComputing
https://theoasisbbs.com/pharaohs-curse-history-why-this-brutal-c64-tomb-keeps-pulling-players-back/?fsp_sid=1873 -
Pharaoh's Curse History: Why This Brutal C64 Tomb Keeps Pulling Players Back
#Commodore64 #C64 #RetroGaming #SynapseSoftware #PharaohsCurse #PlatformGames #Retrogames #8bit #GameHistory #VintageComputing
https://theoasisbbs.com/pharaohs-curse-history-why-this-brutal-c64-tomb-keeps-pulling-players-back/?fsp_sid=1873 -
Underrated C64 Classics: Games You Loved, But Your Friends Missed!
#Commodore64 #C64 #RetroGaming #8bit #Retrogames #C64Games #GameHistory #PixelArt #HomeComputing #Zzap64
https://theoasisbbs.com/underrated-c64-classics-games-you-loved-but-your-friends-missed/?fsp_sid=1643 -
The Defeating Games for Charity livestream is happening NOW, from Jan 23-25, raising money for the #VideoGameHistoryFoundation!
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Petit rappel patrimonial de la collection #silicium 🎮
Tomy Caveman (1982)
Un tabletop à affichage VFD qui a tenté de miniaturiser l’arcade à la maison.Pas de CPU moderne, pas d’écran couleur, mais une vraie expérience ludique… et lumineuse.
A lire : https://silicium.org/index.php/blog-catalogue/consoles/tomy-caveman
#TomyCaveman #RetroGaming #GameHistory #VFD #JeuxElectroniques #DigitalHeritage
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Petit rappel patrimonial de la collection #silicium 🎮
Tomy Caveman (1982)
Un tabletop à affichage VFD qui a tenté de miniaturiser l’arcade à la maison.Pas de CPU moderne, pas d’écran couleur, mais une vraie expérience ludique… et lumineuse.
A lire : https://silicium.org/index.php/blog-catalogue/consoles/tomy-caveman
#TomyCaveman #RetroGaming #GameHistory #VFD #JeuxElectroniques #DigitalHeritage
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Petit rappel patrimonial de la collection #silicium 🎮
Tomy Caveman (1982)
Un tabletop à affichage VFD qui a tenté de miniaturiser l’arcade à la maison.Pas de CPU moderne, pas d’écran couleur, mais une vraie expérience ludique… et lumineuse.
A lire : https://silicium.org/index.php/blog-catalogue/consoles/tomy-caveman
#TomyCaveman #RetroGaming #GameHistory #VFD #JeuxElectroniques #DigitalHeritage
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Petit rappel patrimonial de la collection #silicium 🎮
Tomy Caveman (1982)
Un tabletop à affichage VFD qui a tenté de miniaturiser l’arcade à la maison.Pas de CPU moderne, pas d’écran couleur, mais une vraie expérience ludique… et lumineuse.
A lire : https://silicium.org/index.php/blog-catalogue/consoles/tomy-caveman
#TomyCaveman #RetroGaming #GameHistory #VFD #JeuxElectroniques #DigitalHeritage
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Petit rappel patrimonial de la collection #silicium 🎮
Tomy Caveman (1982)
Un tabletop à affichage VFD qui a tenté de miniaturiser l’arcade à la maison.Pas de CPU moderne, pas d’écran couleur, mais une vraie expérience ludique… et lumineuse.
A lire : https://silicium.org/index.php/blog-catalogue/consoles/tomy-caveman
#TomyCaveman #RetroGaming #GameHistory #VFD #JeuxElectroniques #DigitalHeritage
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Deep Cuts C64: Accolade Comics and It’s Only Rock ’n’ Roll
#Commodore64 #C64 #RetroGaming #BastichB64K #Accolade #KTEL #C64Games #8Bit #RetroComputing #GameHistory
https://theoasisbbs.com/deep-cuts-c64-accolade-comics-and-its-only-rock-n-roll/?fsp_sid=711 -
Deep Cuts C64: Accolade Comics and It’s Only Rock ’n’ Roll
#Commodore64 #C64 #RetroGaming #BastichB64K #Accolade #KTEL #C64Games #8Bit #RetroComputing #GameHistory
https://theoasisbbs.com/deep-cuts-c64-accolade-comics-and-its-only-rock-n-roll/?fsp_sid=711 -
Deep Cuts C64: Accolade Comics and It’s Only Rock ’n’ Roll
#Commodore64 #C64 #RetroGaming #BastichB64K #Accolade #KTEL #C64Games #8Bit #RetroComputing #GameHistory
https://theoasisbbs.com/deep-cuts-c64-accolade-comics-and-its-only-rock-n-roll/?fsp_sid=711 -
Deep Cuts C64: Accolade Comics and It’s Only Rock ’n’ Roll
#Commodore64 #C64 #RetroGaming #BastichB64K #Accolade #KTEL #C64Games #8Bit #RetroComputing #GameHistory
https://theoasisbbs.com/deep-cuts-c64-accolade-comics-and-its-only-rock-n-roll/?fsp_sid=711 -
Deep Cuts C64: Accolade Comics and It’s Only Rock ’n’ Roll
#Commodore64 #C64 #RetroGaming #BastichB64K #Accolade #KTEL #C64Games #8Bit #RetroComputing #GameHistory
https://theoasisbbs.com/deep-cuts-c64-accolade-comics-and-its-only-rock-n-roll/?fsp_sid=711 -
Leaderboard Golf C64: The Series That Made Golf Feel Real
#Commodore64 #C64 #LeaderboardGolf #RetroGaming #AccessSoftware #GolfGames #8Bit #GameHistory
https://theoasisbbs.com/leaderboard-golf-c64-the-series-that-made-golf-feel-real/?fsp_sid=616 -
In 2000, a Resident Evil game for Game Boy Color was in development and planned for release, but was scrapped by Capcom. Now, it's been collected and is available, and by developers' guesses, is probably about 98% complete:
https://www.gamesthatwerent.com/2025/12/resident-evil#GameBoy #GameBoyColor #ResidentEvil #GBC #LostGames #RetroGames #RetroGaming #GameHistory #VideoGameHistory #GamesThatWerent #zombies #Capcom
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The Rise of Computer Games, Part I: Adventure
https://technicshistory.com/2025/12/13/the-rise-of-computer-games-part-i-adventure/
#HackerNews #TheRiseOfComputerGames #AdventureGaming #GameHistory #TechCulture #GamingEvolution
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It's #GivingTuesday and if you care about #GameHistory, consider supporting the #VideogameHistoryFoundation's winter fundraising drive. I am proud to be a patreon supporter which has great benefits like a private discord server, but one-off donations are also very much appreciated! Check out this video with a recap of everything they did this year:
https://bsky.app/profile/gamehistoryorg.bsky.social/post/3m6z5tkjl7a2p
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Programmers of BBS door games faced a LOT of constraints in the 1990s, from slow modems to extremely limited sound and graphics.
How did they work around those limitations?
One way they pushed beyond the limits of BBS tech was by creating custom terminal programs ... front-end clients.
In 2020, I wrote a case study looking at several of these computer curioisities.
https://breakintochat.com/blog/2020/09/09/a-different-way-to-play-front-ends/
(1/6)
#bbs #retrocomputing #vintagecomputing #textmode #gamedev #gamehistory #computerhistory
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Last Ninja 2 Disc Scandal: Forensic File Reveal
#LastNinja2 #C64 #GameHistory #FairLightTV #Commodore64 #ForensicFiles #GamingScandal
https://theoasisbbs.com/last-ninja-2-disc-scandal-forensic-file-reveal/?feed_id=6647&_unique_id=692467c444c36 -
#MetroidPrime was released on this day, November 18, 2002 — a landmark moment for #Metroid, #Nintendo, and the evolution of 3D exploration #games.
Retro Studios Inc. transformed the series with atmospheric #SciFi world-building, visor-driven investigation, and intricate spatial #puzzles. The result became one of the most influential genre shifts in #gaming #history.
Even today, Metroid Prime stands as a benchmark for immersive design, environmental #storytelling, and how to successfully translate a #2D #classic into #3D.
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Insert Coin to Start: A History of Arcade Video Games in the 1970s
https://artsandculture.google.com/story/RgURNd2cWGbNPQ?zx=hohj1lsc8nn -
🎮 Oh great, another article about a guy digging through digital dirt to rescue forgotten pixel fossils. 🕵️♂️ Because nothing screams "important historical preservation" like unearthing the Commodore 64 version of Twintis! 🙄
https://spillhistorie.no/2025/10/24/frank-gasking-on-preserving-lost-games/ #digitalarchaeology #video #gamehistory #pixelart #retrogaming #Commodore64 #HackerNews #ngated -
Many people know of the SNES version of SimCity, but there was actually a version made for the NES that was unreleased, and The Video Game History Foundation published a few minutes of gameplay of the prototype for it here: https://www.youtube.com/watch?v=N0q93b_allY.
It looks similar to other versions of SimCity we know. The music is fairly repetitive (that 8-bit limitation has a lot to do with that, I'm sure) but the video here shows a lot of the gameplay features, including the monster destroying the city. The music of the short cutscenes with the animated characters (saying you have too much crime, etc) really have a kinda Mario sound to them, in my opinion.
This was a cool watch for SimCity fanatics like myself. 😂
#SimCity #simulation #SimGames #NES #Nintendo #GameHistory #gaming #80s #80sGames #prototypes #GamePrototypes #TheVideoGameHistoryFoundation #VGHF #RetroGames #RetroGaming #VideoGameHistory
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Many people know of the SNES version of SimCity, but there was actually a version made for the NES that was unreleased, and The Video Game History Foundation published a few minutes of gameplay of the prototype for it here: https://www.youtube.com/watch?v=N0q93b_allY.
It looks similar to other versions of SimCity we know. The music is fairly repetitive (that 8-bit limitation has a lot to do with that, I'm sure) but the video here shows a lot of the gameplay features, including the monster destroying the city. The music of the short cutscenes with the animated characters (saying you have too much crime, etc) really have a kinda Mario sound to them, in my opinion.
This was a cool watch for SimCity fanatics like myself. 😂
#SimCity #simulation #SimGames #NES #Nintendo #GameHistory #gaming #80s #80sGames #prototypes #GamePrototypes #TheVideoGameHistoryFoundation #VGHF #RetroGames #RetroGaming #VideoGameHistory
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Many people know of the SNES version of SimCity, but there was actually a version made for the NES that was unreleased, and The Video Game History Foundation published a few minutes of gameplay of the prototype for it here: https://www.youtube.com/watch?v=N0q93b_allY.
It looks similar to other versions of SimCity we know. The music is fairly repetitive (that 8-bit limitation has a lot to do with that, I'm sure) but the video here shows a lot of the gameplay features, including the monster destroying the city. The music of the short cutscenes with the animated characters (saying you have too much crime, etc) really have a kinda Mario sound to them, in my opinion.
This was a cool watch for SimCity fanatics like myself. 😂
#SimCity #simulation #SimGames #NES #Nintendo #GameHistory #gaming #80s #80sGames #prototypes #GamePrototypes #TheVideoGameHistoryFoundation #VGHF #RetroGames #RetroGaming #VideoGameHistory
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Many people know of the SNES version of SimCity, but there was actually a version made for the NES that was unreleased, and The Video Game History Foundation published a few minutes of gameplay of the prototype for it here: https://www.youtube.com/watch?v=N0q93b_allY.
It looks similar to other versions of SimCity we know. The music is fairly repetitive (that 8-bit limitation has a lot to do with that, I'm sure) but the video here shows a lot of the gameplay features, including the monster destroying the city. The music of the short cutscenes with the animated characters (saying you have too much crime, etc) really have a kinda Mario sound to them, in my opinion.
This was a cool watch for SimCity fanatics like myself. 😂
#SimCity #simulation #SimGames #NES #Nintendo #GameHistory #gaming #80s #80sGames #prototypes #GamePrototypes #TheVideoGameHistoryFoundation #VGHF #RetroGames #RetroGaming #VideoGameHistory
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Many people know of the SNES version of SimCity, but there was actually a version made for the NES that was unreleased, and The Video Game History Foundation published a few minutes of gameplay of the prototype for it here: https://www.youtube.com/watch?v=N0q93b_allY.
It looks similar to other versions of SimCity we know. The music is fairly repetitive (that 8-bit limitation has a lot to do with that, I'm sure) but the video here shows a lot of the gameplay features, including the monster destroying the city. The music of the short cutscenes with the animated characters (saying you have too much crime, etc) really have a kinda Mario sound to them, in my opinion.
This was a cool watch for SimCity fanatics like myself. 😂
#SimCity #simulation #SimGames #NES #Nintendo #GameHistory #gaming #80s #80sGames #prototypes #GamePrototypes #TheVideoGameHistoryFoundation #VGHF #RetroGames #RetroGaming #VideoGameHistory
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I had the chance to talk about Jaguar's history rather briefly at Digital Retro Park (well, more or less briefly), and while I left out many details mentioned in "Clipped Claws", it might be worth to take a look, if you're interested. In German language only, sound is a bit of a challenge, as no external microphone was used. Cheers!
#atari #atarijaguar #retrogaming #vintagegaming #vortrag #gamehistory
https://youtu.be/VCDxRnFI2bQ -
"Video Game History Foundation
Introducing the William Volk papers, a new digital collection in the VGHF Library!
Explore thousands of documents, developments schedules, and memos from the early history of Activision." -- https://bsky.app/profile/gamehistoryorg.bsky.social/post/3m22r5dw5gc2w
https://gamehistory.org/william-volk-papers/
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🎮 Ah, yes, a deep dive into the ancient hieroglyphs of Prince of Persia ports—because who doesn't spend their free time debating versions of a game older than the internet? 🤔 Spoiler: It started on Apple II, and apparently nostalgia demands a blog post longer than the original game's code. 📜💾
https://www.jordanmechner.com/en/latest-news/#a-platform-jumping-prince #PrinceOfPersia #GamingNostalgia #RetroGaming #AppleII #GameHistory #HackerNews #ngated -
#icymi James Hoare's Secret Passages digs into the tabletop games that shaped a generation. £10 gets you #WH40K literary history, #Mordheim memories, #Shadowrun and its abandoned Aussie expansion and more gaming archaeology than you can shake an esoteric +1 stick at. On Kickstarter now! https://l.d20.ninja/3p2rh9ww #TabletopGaming #Kickstarter #SecretPassages #GameHistory #NostalgiaTrip #rpg