#interactivefiction — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #interactivefiction, aggregated by home.social.
-
And we're getting back to my first game.
It's fully playable now in Russian, and I've finally decided to translate it (there's a lot of work, we've just begun).
The game is mostly text-only, however there are a few graphical scenes and puzzles (I made the graphics myself, so they look AWFUL).
This one is really large and non-linear -- there is a number of environments to explore and most actions have consequences. -
Apart from the group courses at fixed times I'm running at Thinker's Meetup for 11+ year olds, I'm also currently doing online mentoring of #HomeEd individuals or groups who'd like to add #gamedev with #godot, #ComputerScience, or #InteractiveFiction to their activities (whether that's working towards a specific qualification or project based). Drop me a private message if you'd be interested.
-
**Alphonsine est dans la panade.**
C'est le titre d'un petit jeu gratuit, exclusivement en français, que j'ai publié cette semaine : https://samuel-v2.itch.io/alphonsine
Un jeu textuel à invite de commande, qui se passe dans un train. Seule face à trois despérados, il s'agit de trouver comment survivre.
Le partage augmente les chances qu'Alphonsine se sorte de la panade, mais surtout me fait plaisir !
#jeuvideo #francais #aventure #indie #indiegame #interactivefiction
-
@kyonshi I looked around at various lists of best loved Infocom adventures and added them to my plan (https://www.dropbox.com/scl/fi/z1xo8c163g5bfd9p0lt7w/Adventure-game-plan.md?rlkey=5vp89hdyrymkrsij29o0hup0d&st=n9ca76cb&dl=0). I have found a friend willing to play through them with me, so I'm going to start off with another crack at Zork, invisiclues in hand - even though it's probably not the best it's just so influential and I really want that context.
#adventuregame #videogames #infocom #interactivefiction #textadventure #zork
-
@kyonshi I looked around at various lists of best loved Infocom adventures and added them to my plan (https://www.dropbox.com/scl/fi/z1xo8c163g5bfd9p0lt7w/Adventure-game-plan.md?rlkey=5vp89hdyrymkrsij29o0hup0d&st=n9ca76cb&dl=0). I have found a friend willing to play through them with me, so I'm going to start off with another crack at Zork, invisiclues in hand - even though it's probably not the best it's just so influential and I really want that context.
#adventuregame #videogames #infocom #interactivefiction #textadventure #zork
-
@kyonshi I looked around at various lists of best loved Infocom adventures and added them to my plan (https://www.dropbox.com/scl/fi/z1xo8c163g5bfd9p0lt7w/Adventure-game-plan.md?rlkey=5vp89hdyrymkrsij29o0hup0d&st=n9ca76cb&dl=0). I have found a friend willing to play through them with me, so I'm going to start off with another crack at Zork, invisiclues in hand - even though it's probably not the best it's just so influential and I really want that context.
#adventuregame #videogames #infocom #interactivefiction #textadventure #zork
-
@kyonshi I looked around at various lists of best loved Infocom adventures and added them to my plan (https://www.dropbox.com/scl/fi/z1xo8c163g5bfd9p0lt7w/Adventure-game-plan.md?rlkey=5vp89hdyrymkrsij29o0hup0d&st=n9ca76cb&dl=0). I have found a friend willing to play through them with me, so I'm going to start off with another crack at Zork, invisiclues in hand - even though it's probably not the best it's just so influential and I really want that context.
#adventuregame #videogames #infocom #interactivefiction #textadventure #zork
-
@kyonshi I looked around at various lists of best loved Infocom adventures and added them to my plan (https://www.dropbox.com/scl/fi/z1xo8c163g5bfd9p0lt7w/Adventure-game-plan.md?rlkey=5vp89hdyrymkrsij29o0hup0d&st=n9ca76cb&dl=0). I have found a friend willing to play through them with me, so I'm going to start off with another crack at Zork, invisiclues in hand - even though it's probably not the best it's just so influential and I really want that context.
#adventuregame #videogames #infocom #interactivefiction #textadventure #zork
-
I spent 5 months building a choose-your-own-adventure game from scratch. The alpha just dropped on Google Play!
#IndieGameDev #CYOA #ChoiceGames #InteractiveFiction #gamedev
-
Doki Doki: Google zensuriert
Google hat das beliebte Psychohorror-Spiel »Doki Doki Literature Club!« aus dem Play Store entfernt. Laut Dan Salvato, dem Leiter des Entwicklerteams, und dem Publisher Serenity Forge begründete Google die Entfernung der Visual Novel mit einem Verstoß gegen die Nutzungsbedingungen aufgrund der Darstellung sensibler Themen. https://kantel.github.io/posts/2026041501_google_zensuriert/ #InteractiveFiction #VisualNovel #DigitaleSouveränität #Games #Zensur
-
Wrote about building a Z-Machine in the worst possible language. Warning: contains some Elm code.
-
Wrote about building a Z-Machine in the worst possible language. Warning: contains some Elm code.
-
Wrote about building a Z-Machine in the worst possible language. Warning: contains some Elm code.
-
Wrote about building a Z-Machine in the worst possible language. Warning: contains some Elm code.
-
Wrote about building a Z-Machine in the worst possible language. Warning: contains some Elm code.
-
Alice lächelt – mit Prompts editieren statt iterieren
Als ich kürzlich mit einer der gekünstelten Intelligenzias meines Vertrauens eine Reihe von Bildern, schaute auf vielen der erzeugten Bilder die kleine Alice auf den Bildern für meinen Geschmack zu ernst. Das lag wohl in der Hauptsache daran, daß sie auch in dem nach dieser Methode erzeugten Referenzbild nicht gerade fröhlich in die Weltgeschichte schaute https://kantel.github.io/posts/2026040301_alice_laechelt/ #KünstlicheIntelligenz #NanoBanana #InteractiveFiction #GameDev
-
Little Lilly: Weitere Experimente mit Monogatari
Ich habe meine Experimente mit Monogatari fortgesetzt. Im Gegensatz zu meinem ersten, naiven Versuch »Reichspressekonferenz«, habe ich dieses Mal auch eine »Choice« eingebaut, die die Geschichte zu zwei verschiedenen Enden führt. Dafür habe ich mein Ren’Py-Experiment mit der kleinen Waldnymphe Lilly ein wenig aufgepeppt: https://kantel.github.io/posts/2026040102_little_lilly_monogatari/ #Monogatari #InteractiveFiction #VisualNovel #GameDev #RenPy
-
Writing Interactive Fiction
First published: Feb 13, 2014; Updated 30.3.2026. Back in 2014, then ALLi member and self-published author Michael La Ronn wrote a short post for the Self Publishing Advice Centre about a genre into which he was deciding to venture. If…
The post Writing Interactive Fiction appeared first on The Self-Publishing Advice Center.
https://selfpublishingadvice.org/writing-interactive-fiction/#Writing #ChooseYourOwnAdventure #ebooks #ereaders #interactivefiction
-
Tutorials zu interaktiven Geschichten und Visual Novels
Unser aller Datenkrake ist natürlich nicht verborgen geblieben, daß mein Interesse in den letzten Wochen verstärkt auf interaktive Geschichten und Visual Novels lag und hat mich dementsprechend mit Vorschlägen zu einschlägigen Video-Tutorials zugeballert. Einige davon klangen so interessant, daß ich sie hier veröffentlichen musste. https://kantel.github.io/posts/2026032402_vis_nov_tutorials/ #InteractiveFiction #GameDev #Twine #RenPy
-
Ladies Don't Tempt My Immortality is a fun cheesy dating FMV, for those who enjoy those cheesy harem animes.
#ladiesdonttempt #keymailer #fmv #datingsim #interactivefiction #game #gaming #videogame #review #blog
https://churapereviews.com/2026/03/18/ladies-dont-tempt-my-immortality-review-a-cheesy-dating-sim/
-
Zurück ins Wunderland (3): Visual Novels mit Ren’Py
Nachdem ich in den beiden vorherigen Beiträgen betont hatte, daß nicht nur interaktive Geschichten und Spiele mit Twine, sondern auch Visual Novels mit Ren’Py oder Tuesday JS das Ziel meiner Ausflüge ins Wunderland sind, möchte ich Euch zum Abschluß des heutigen Tages noch zwei etwas andere, eher ungewöhnliche Video-Tutorials vorstellen, die in die Programmierung von Ren’Py einführen. https://kantel.github.io/posts/2026022603_wunderland_3/ #InteractiveFiction #GameDev #RenPy
-
After a few months of inactivity on my blog (which has happened before), I have written a medium-sized article about how the term "interactive fiction" has changed over the years.
https://www.vintrospektiv.de/index.php/2026/01/quo-vadis-interactive-fiction/ #interactivefiction #vintrospektiv #textadventures #infocom #cyoa
-
After a few months of inactivity on my blog (which has happened before), I have written a medium-sized article about how the term "interactive fiction" has changed over the years.
https://www.vintrospektiv.de/index.php/2026/01/quo-vadis-interactive-fiction/ #interactivefiction #vintrospektiv #textadventures #infocom #cyoa
-
After a few months of inactivity on my blog (which has happened before), I have written a medium-sized article about how the term "interactive fiction" has changed over the years.
https://www.vintrospektiv.de/index.php/2026/01/quo-vadis-interactive-fiction/ #interactivefiction #vintrospektiv #textadventures #infocom #cyoa
-
After a few months of inactivity on my blog (which has happened before), I have written a medium-sized article about how the term "interactive fiction" has changed over the years.
https://www.vintrospektiv.de/index.php/2026/01/quo-vadis-interactive-fiction/ #interactivefiction #vintrospektiv #textadventures #infocom #cyoa
-
After a few months of inactivity on my blog (which has happened before), I have written a medium-sized article about how the term "interactive fiction" has changed over the years.
https://www.vintrospektiv.de/index.php/2026/01/quo-vadis-interactive-fiction/ #interactivefiction #vintrospektiv #textadventures #infocom #cyoa
-
On top of my GDevelop jam success yesterday, it turns out that "A Normal Morning" also placed 8th in ECTOCOMP's La Petite Mort category!
https://damonwakes.itch.io/a-normal-morning
#InteractiveFiction #ECTOCOMP #Inform7 #Inform #parser #horror -
Further to my previous post about Interactive Fiction and rules-based vs OO, I'm reading a paper by Graham Nelson about the design of Inform 7, and I think this quote puts it well:
« I concede that bundling properties together into object and class definitions, with inheritance from classes to instances, works well. My objection is rather to the doctrine that when components of a program interact, there is a clear server-client paradigm; that one component exists to serve the needs of another. The contents of a work of interactive fiction are typically not in such relationships. If facts concerning a tortoise must all be in one place, facts concerning an arrow all in another, how are the two to meet? It seems unnatural to have a tortoise-arrow protocol, establishing mutual obligations. Neither exists to serve the other. The tortoise also eats lettuce, meanders about garden locations and hibernates. The arrow also knocks a flower-pot off a wall. »
Previous post:
https://universeodon.com/@mathew/115494785636586062 -
I'm starting to appreciate Inform 7 more. I still find the syntax frustrating, but I think the programming model makes sense for the problem domain.
I used to think that Object Oriented Programming would be the natural methodology for interactive fiction, because after all you're modeling objects. However, I now realize that in a typical game you're only modeling one of any given kind of object. Even when you have multiple instances — keys, perhaps — you want each instance to behave differently, and sometimes interact with other objects in quite different ways. So being able to share functionality across instances by attaching it to a class isn’t such a big win.
D&D and its adventure modules are really just elaborate sets of rules that take effect when a given pattern is hit. "If the party attacks the orc, he will sound the alarm"; "Opening the chest causes a dart trap to trigger"; "Each round the Beholder does the following…" So a system based around rules (with functions to encapsulate and re-use code) feels quite natural for adventure games. (And if you want to define a class of objects that all share similar behavior, you can still do that.)
At this point I'm finishing up my second mini game, and going through all the documentation trying to learn better ways to do things before I start on something larger and more releasable.
-
Back to game coding, working on another chapter of my latest interactive fiction parser game. Coded probably the only door+keys combo in the game. Added a couple of "test X" shortcut commands. Love Inform, the natural language / object oriented / declarative programming language for IF parser games. #interactiveFiction #Inform #gameDev #game #IndieGame
-
Great history of the Choose Your Own Adventure series, highlighting the true heroes behind the scenes: https://www.filfre.net/2025/09/choose-your-own-adventure/ #CYOA #InteractiveFiction
-
Great history of the Choose Your Own Adventure series, highlighting the true heroes behind the scenes: https://www.filfre.net/2025/09/choose-your-own-adventure/ #CYOA #InteractiveFiction
-
Great history of the Choose Your Own Adventure series, highlighting the true heroes behind the scenes: https://www.filfre.net/2025/09/choose-your-own-adventure/ #CYOA #InteractiveFiction
-
Great history of the Choose Your Own Adventure series, highlighting the true heroes behind the scenes: https://www.filfre.net/2025/09/choose-your-own-adventure/ #CYOA #InteractiveFiction
-
Great history of the Choose Your Own Adventure series, highlighting the true heroes behind the scenes: https://www.filfre.net/2025/09/choose-your-own-adventure/ #CYOA #InteractiveFiction
-
Today I submitted my largest ever entry to the annual Interactive Fiction Competition. 49,506 words according to the Inform interpreter, and 57,968 if you include all my comments in the code. It's been a truly monstrous amount of work - I'm planning to take at least a couple of days off before getting started on my entry for 2026.
#WhoWhackedJimmyPiñata? #IFComp #IFComp2025 #Inform #Inform7 #InteractiveFiction -
Firing up #Inform7 on my #Mac to write another #interactiveFiction #game. Getting stuck into the prologue. This will be a much bigger game than I've written before, including 7 main sections in the #code. It is going to take some time. So best get on with it sooner rather than later! Excited to be back #coding. There's something magical about using this #declarative / #naturalLanguage / #objectOriented #programming language and IDE. #GameDev #IndieGame #TextGames #Parser #TextAdventure #Inform
-
Inform 7 people: do you make substitutions for frequently-used phrases? for instance, I substitute "[pb]" for "[paragraph break]".
Text formatting is such a common feature in my game that I've abbreviated all of the styling substitutions.
-
Spent the last couple of hours looking at text formatting on three different interpreters while asking the big questions: indented paragraphs or no? bullet points or no?
Trying to find an ideal amount of text to fit on one screen across many platforms/'terps is probably a fool's errand, but I think people generally dislike the "more" prompt.
-
In the ongoing saga of my first Inform 7 project, I’ve decided to create a “reader’s companion text” using the menus/basic help menu framework to incorporate instructions, hints, general questions about the game, and migrate some of the footnote info that would work better in a static document.
The goal is better discoverability and a better realization of the concept of an IF “critical edition.”
Whew, tables and more tables!
-
Noch ein Online-Avatar-Baukasten (in »3D«)
Sollte ich für meine Ren’Py-Experimente auf die Testliste setzen: Peeps ist ein Online-Baukasten für Avatare mit einer 3D-ähnlichen Anmutung. Die erzeugten Bildchen sind laut Website auch in kommerziellen Projekten frei zu nutzen – lediglich ein Weiterverkauf ist verboten. http://blog.schockwellenreiter.de/2022/09/2022092503.html #RenPy #GameDev #VisualNovel #Avatare #InteractiveFiction