#interactivefiction — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #interactivefiction, aggregated by home.social.
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Alice und die Teeparty: Mit Twine und Harlowe ins Wunderland (Teil 2)
Nach meinem letzten Ausflug mit Twine und Harlowe ins Wunderland, möchte ich die Reise heute fortsetzen und weitere Features des Storyformats erkunden. Dafür habe ich Alice wieder an die Teetafel des verrückten Hutmachers geschickt. https://kantel.github.io/posts/2026082601_alice_teeparty/ #Twine #Harlowe #InteractiveFiction #GameDev #Alice
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I've written three gamebooks to date: https://troypress.com/my-gamebooks/ #Blaugust #Gamebooks #InteractiveFiction
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The 2026 inkjam has just finished and my entry, That Sink, can now be played.
It is a short, colorful choice-based adventure that takes the jam's theme, "Let That Sink In" a little too literally.
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Aus meiner Webwerkstatt: Twine-Stories in die eigenen Seiten einbinden
Natürlich wollte ich das Ergebnis meiner gestrigen Bemühungen auch auf diesen Seiten vorstellen. Dafür habe ich einfach ein iframe genutzt und die aus Twine exportierte HTML-Datei index.html genannt. Und natürlich musste ich unterhalb des Verzeichnisses alice1 auch das Verzeichnis images mit all den Bildern hochladen. https://kantel.github.io/posts/2026082401_twine_einbinden/ #Twine #InteractiveFiction #GameDev #Webworking #CSS
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Alles auf Anfang: Mit Twine und Harlowe ins Wunderland
Ich habe der Ankündigung vor drei Tagen ein erstes Tutorial folgen lassen. Dafür habe ich mein altes Tutorial zu Chapbook genommen, das ich im April dieses Jahres verfasst hatte, und es nach Harlowe portiert. Vieles klingt daher wie eine Wiederholung, aber es ist dennoch einiges neues dabei. https://kantel.github.io/posts/2026082301_twine_harlowe_wunderland/ #Twine #Harlowe #InteractiveFiction #GameDev #Alice
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My #IFComp game includes a multi-part quest. The checklist you can bring up to track your progress shows a tick for each of three sub-quests (indented beneath the main one), plus a tick for the main quest when all of those are completed.
How many "points" should this count as for the purposes of "quests completed" at the end of the game?
#InteractiveFiction #Inform7 #gamedev -
Steam release for Social Democracy: An Alternate History
https://store.steampowered.com/app/3083910/Social_Democracy_An_Alternate_History
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I've updated all the Visible Zorker pages to include a search field. You can search for objects, routines, variables, and game text.
https://blog.zarfhome.com/2026/08/visible-zorker-search
Yes, the word “Zork" is temporarily swamped in gaming news due to some FromSoftware article. Big deal.
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We’ve got adventures in Gopherspace now. 👽📡
Start with INCIDENT 33: THE KOSHKONONG SIGNAL
gopher://gopher.nitetime.net/1/adventure/
#Gopher #GopherSpace #OldWeb #RetroComputing #UFO #UFOTwitter #LakeKoshkonong #InteractiveFiction #ChooseYourOwnAdventure #NitetimeNet
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Zurück ins Wunderland (schon wieder) und dieses Mal mit Harlowe
Ich weiß, ich bin sprunghaft, aber nachdem die Sommerhitze der letzten Wochen mich ausgebremst hatte, habe ich mit der beginnenden Abkühlung den Entschluß gefasst, meine Reise ins Wunderland mit Twine wieder aufzunehmen, und zwar mit einem erneuten Reboot, dieses Mal mit dem (Default-) Storyformat Harlowe. https://kantel.github.io/posts/2026082001_zurueck_ins_wunderland/ #Twine #GameDev #InteractiveFiction
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i like if the author of the #interactivefiction story told a story inside a map that fits my paper 😀
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Folks playing IntroComp games, take note: the originally posted Onion Hugs wasn’t playable as a standalone game. It’s now linked within its framework and should be playable for anyone who previously had problems with it.
#IntroComp #interactivefiction -
We are working on upgrading our #interactivefiction: "To Hive and To Hold" to become a #visualnovel with Dews or #eco points for choices. We also want to make the #game app for The Stellar more inviting, beautiful and interactive. We want to revamp our homepage. And we want to get Food MD upgraded and running. These are our Q3 goals. We also have an onboarding game we are putting up. 4 projects. Lots of hope to make #climateaction just a little bit easier and more fun.
#climate #games #indie -
I was teaching some 11-14 year olds to write choice based #interactivefiction this year, and at one point in the course I ask if there are any #ttrpg players (answer: always yes so far).
Then I propose that choice based fiction has a lot in common with with #ttrpg but one huge difference that changes everything for the author/GM: the magic moments in #ttrpg are when the players have their characters solve a problem in a way the GM never thought of, but is perfect for those characters in that game. While the magic in choice games comes when the author offers a choice the player would never have thought of, but is perfect in light of the choices made in this play of this game.
Which means in #ttrpg your role as GM is to encourage the explosion of possibilities, while in choice it is to make all the possibilities special (which requires them to be limited).
Interestingly, they all agreed without hesitation that unexpected in character problem solving was exactly what was magic in #ttrpg compared to #crpg
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Small changes in phrasing can change interpretation, scene state, and what becomes possible next.
Guided Dialogue Trajectory is a deterministic dialogue workbench exploring how wording changes downstream interpretation through fixed scenarios and state transitions.
Demo: https://putmanmodel.github.io/guided-dialogue-trajectory/Repo: https://github.com/putmanmodel/guided-dialogue-trajectory
#Writing #GameDev #InteractiveFiction #Dialogue #AI #OpenSource #Creativetoots