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#epilogue — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #epilogue, aggregated by home.social.

  1. It took a while (tbh I mostly forgot about the order a few month ago), but it's finally arrived. What a nice device (and software) to jump back into my SNES / Super Famicom collection.
    #epilogue #SNoperator

  2. Na, es geschehen doch noch Zeichen und Wunder! Sieht fast so aus, als ob ich bald meinen neuen Epilogue SN Operator auspacken darf! Die Vorbestellungen liegen ja doch schon eine ganze Weile zurück! Das ist dann quasi ein Cartridge-Slot für Super Nintendo Spiele am PC. Ich bin gespannt!

    #SNOperator #Epilogue #SNES #Nintendo #RetroGaming #90er #Retro #Gaming

  3. I just preordered Epilogue‘s „SN Operator“… Now let‘s hope this one won‘t be delayed like so many other retro gadgets before it. I WANT IT NOW!!!!11

    epilogue.co/product/sn-operator

    #RetroGaming #SNES #Epilogue #Nintendo #Cartridge #90s #SNOperator

  4. #Epilogue: #PartTwo of #Several

    After 10-minutes of the #Flunky shouting at me #OverThePhone; I agreed to #Mail them #TheKeys by #SecondClassPost with a #VeryBadlyDrawn #TreasureMap of where they could find their #Vehicle...

    I never heard from them ever, ever again... #Ever #EverAgain

    🧙⚔️🤖🐺🤖⚔️🧙 | 🚁🚀⛑️🦄⛑️🚀🚁

    #TheresStillMoreToThisStory; but, I'm going to #SaveIT for #Later...

  5. #HowToThing #Epilogue #LongRead: After 66 days of addressing 30 wildly varied use cases and building ~20 new example projects of varying complexity to illustrate how #ThingUmbrella libraries can be used & combined, I'm taking a break to concentrate on other important thi.ngs...

    With this overall selection I tried shining a light on common architectural patterns, but also some underexposed, yet interesting niche topics. Since there were many different techniques involved, it's natural not everything resonated with everyone. That's fine! Though, my hope always is that readers take an interest in a wide range of topics, and so many of these new examples were purposefully multi-faceted and hopefully provided insights for at least some parts, plus (in)directly communicated a core essence of the larger project:

    Only individual packages (or small clusters) are designed & optimized for a set of particular use cases. At large, though, thi.ng explicitly does NOT offer any such guidance or even opinion. All I can offer are possibilities, nudges and cross-references, how these constructs & techniques can be (and have been) useful and/or the theory underpinning them. For some topics, thi.ng libs provide multiple approaches to achieve certain goals. This again is by design (not lack of it!) and stems from hard-learned experience, showing that many (esp. larger) projects highly benefit from more nuanced (sometimes conflicting approaches) compared to popular defacto "catch-all" framework solutions. To avid users (incl. myself) this approach has become a somewhat unique offering and advantage, yet in itself seems to be the hardest and most confusing aspect of the entire project to communicate to newcomers.

    So seeing this list of new projects together, to me really is a celebration (and confirmation/testament) of the overall #BottomUpDesign #ThingUmbrella approach (which I've been building on since ~2006): From the wide spectrum/flexibility of use cases, the expressiveness, concision, the data-first approach, the undogmatic mix of complementary paradigms, the separation of concerns, no hidden magic state, only minimal build tooling requirements (a bundler is optional, but recommended for tree shaking, no more) — these are all aspects I think are key to building better (incl. more maintainable & reason-able) software. IMO they are worth embracing & exposing more people to and this is what I've partially attempted to do with this series of posts...

    ICYMI here's a summary of the 10 most recent posts (full list in the thi.ng/umbrella readme). Many of those examples have more comments than code...

    021: Iterative animated polygon subdivision & heat map viz
    mastodon.thi.ng/@toxi/11122194

    022: Quasi-random voronoi lattice generator
    mastodon.thi.ng/@toxi/11124441

    023: Tag-based Jaccard similarity ranking using bitfields
    mastodon.thi.ng/@toxi/11125696

    024: 2.5D hidden line visualization of DEM files
    mastodon.thi.ng/@toxi/11126950

    025: Transforming & plotting 10k data points using SIMD
    mastodon.thi.ng/@toxi/11128326

    026: Shader meta-programming to generate 16 animated function plots
    mastodon.thi.ng/@toxi/11129584

    027: Flocking sim w/ neighborhood queries to visualize proximity
    mastodon.thi.ng/@toxi/11130843

    028: Randomized, space-filling, nested 2D grid layout generator
    mastodon.thi.ng/@toxi/11132456

    029: Forth-like DSL & livecoding playground for 2D geometry
    mastodon.thi.ng/@toxi/11133502

    030: Procedural text generation via custom DSL & parse grammar
    mastodon.thi.ng/@toxi/11134707

    #ThingUmbrella #OpenSource #TypeScript #JavaScript #Tutorial