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#tropes — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #tropes, aggregated by home.social.

  1. Of course C-drama land has the levelled up version of the Darth Vader choke-hold!

    #BurningFlames #tropes #Xianxia #CDrama

  2. Of course C-drama land has the levelled up version of the Darth Vader choke-hold!

    #BurningFlames #tropes #Xianxia #CDrama

  3. Of course C-drama land has the levelled up version of the Darth Vader choke-hold!

    #BurningFlames #tropes #Xianxia #CDrama

  4. Of course C-drama land has the levelled up version of the Darth Vader choke-hold!

    #BurningFlames #tropes #Xianxia #CDrama

  5. "Levitating" is a song by English singer #DuaLipa from her second studio album, #FutureNostalgia (2020). The song was written by Lipa, #ClarenceCoffeeJr., #SarahHudson, and #Koz, who produced the song with #StuartPrice, and stemmed from a #RolandVP330 #synthesiser sample played by Koz. The song is an #electrodisco and #nudisco track with several disco #tropes. It incorporates elements of #dancepop, #popfunk, #powerPop and #spaceRock, as well as #1970s, #1980s.
    youtube.com/watch?v=ovG2QwiObhk

  6. "Levitating" is a song by English singer #DuaLipa from her second studio album, #FutureNostalgia (2020). The song was written by Lipa, #ClarenceCoffeeJr., #SarahHudson, and #Koz, who produced the song with #StuartPrice, and stemmed from a #RolandVP330 #synthesiser sample played by Koz. The song is an #electrodisco and #nudisco track with several disco #tropes. It incorporates elements of #dancepop, #popfunk, #powerPop and #spaceRock, as well as #1970s, #1980s.
    youtube.com/watch?v=ovG2QwiObhk

  7. "Levitating" is a song by English singer #DuaLipa from her second studio album, #FutureNostalgia (2020). The song was written by Lipa, #ClarenceCoffeeJr., #SarahHudson, and #Koz, who produced the song with #StuartPrice, and stemmed from a #RolandVP330 #synthesiser sample played by Koz. The song is an #electrodisco and #nudisco track with several disco #tropes. It incorporates elements of #dancepop, #popfunk, #powerPop and #spaceRock, as well as #1970s, #1980s.
    youtube.com/watch?v=ovG2QwiObhk

  8. "Levitating" is a song by English singer #DuaLipa from her second studio album, #FutureNostalgia (2020). The song was written by Lipa, #ClarenceCoffeeJr., #SarahHudson, and #Koz, who produced the song with #StuartPrice, and stemmed from a #RolandVP330 #synthesiser sample played by Koz. The song is an #electrodisco and #nudisco track with several disco #tropes. It incorporates elements of #dancepop, #popfunk, #powerPop and #spaceRock, as well as #1970s, #1980s.
    youtube.com/watch?v=ovG2QwiObhk

  9. "Levitating" is a song by English singer #DuaLipa from her second studio album, #FutureNostalgia (2020). The song was written by Lipa, #ClarenceCoffeeJr., #SarahHudson, and #Koz, who produced the song with #StuartPrice, and stemmed from a #RolandVP330 #synthesiser sample played by Koz. The song is an #electrodisco and #nudisco track with several disco #tropes. It incorporates elements of #dancepop, #popfunk, #powerPop and #spaceRock, as well as #1970s, #1980s.
    youtube.com/watch?v=ovG2QwiObhk

  10. "The ‘#FinalSolution to the #JewishQuestion’ was a euphemism used by #Nazis in 1942, after they had agreed to exterminate all #Jewish people in #Europe.

    By the end of the #Holocaust and the Second #WorldWar, just three years later, six million had been murdered - roughly two thirds of #European #Jewry.

    [...]#Irish Times Security Correspondent #ConorGallagher said the one and a half minute video posted by #CllrSutcliffe contained a mixture of “#AI slop and the most vile, #antisemetic language”.

    “It starts off with a clip of of #Hitler saying that they warned us about the Jewish people and what they were going to do to the world, before listing a series of well-worn antisemitic #tropes, such as ‘the #Jews are behind the banking industry’, ‘media degeneracy in #Hollywood’ and the so-called ‘#whitereplacementtheory’,” he explained.

    “Before escalating from there and saying that we need a ‘real Final Solution’ and calling the Jewish people the ‘spawn of Satan’.”

    newstalk.com/news/holocaust-22

  11. "The ‘#FinalSolution to the #JewishQuestion’ was a euphemism used by #Nazis in 1942, after they had agreed to exterminate all #Jewish people in #Europe.

    By the end of the #Holocaust and the Second #WorldWar, just three years later, six million had been murdered - roughly two thirds of #European #Jewry.

    [...]#Irish Times Security Correspondent #ConorGallagher said the one and a half minute video posted by #CllrSutcliffe contained a mixture of “#AI slop and the most vile, #antisemetic language”.

    “It starts off with a clip of of #Hitler saying that they warned us about the Jewish people and what they were going to do to the world, before listing a series of well-worn antisemitic #tropes, such as ‘the #Jews are behind the banking industry’, ‘media degeneracy in #Hollywood’ and the so-called ‘#whitereplacementtheory’,” he explained.

    “Before escalating from there and saying that we need a ‘real Final Solution’ and calling the Jewish people the ‘spawn of Satan’.”

    newstalk.com/news/holocaust-22

  12. "The ‘#FinalSolution to the #JewishQuestion’ was a euphemism used by #Nazis in 1942, after they had agreed to exterminate all #Jewish people in #Europe.

    By the end of the #Holocaust and the Second #WorldWar, just three years later, six million had been murdered - roughly two thirds of #European #Jewry.

    [...]#Irish Times Security Correspondent #ConorGallagher said the one and a half minute video posted by #CllrSutcliffe contained a mixture of “#AI slop and the most vile, #antisemetic language”.

    “It starts off with a clip of of #Hitler saying that they warned us about the Jewish people and what they were going to do to the world, before listing a series of well-worn antisemitic #tropes, such as ‘the #Jews are behind the banking industry’, ‘media degeneracy in #Hollywood’ and the so-called ‘#whitereplacementtheory’,” he explained.

    “Before escalating from there and saying that we need a ‘real Final Solution’ and calling the Jewish people the ‘spawn of Satan’.”

    newstalk.com/news/holocaust-22

  13. "The ‘#FinalSolution to the #JewishQuestion’ was a euphemism used by #Nazis in 1942, after they had agreed to exterminate all #Jewish people in #Europe.

    By the end of the #Holocaust and the Second #WorldWar, just three years later, six million had been murdered - roughly two thirds of #European #Jewry.

    [...]#Irish Times Security Correspondent #ConorGallagher said the one and a half minute video posted by #CllrSutcliffe contained a mixture of “#AI slop and the most vile, #antisemetic language”.

    “It starts off with a clip of of #Hitler saying that they warned us about the Jewish people and what they were going to do to the world, before listing a series of well-worn antisemitic #tropes, such as ‘the #Jews are behind the banking industry’, ‘media degeneracy in #Hollywood’ and the so-called ‘#whitereplacementtheory’,” he explained.

    “Before escalating from there and saying that we need a ‘real Final Solution’ and calling the Jewish people the ‘spawn of Satan’.”

    newstalk.com/news/holocaust-22

  14. "The ‘#FinalSolution to the #JewishQuestion’ was a euphemism used by #Nazis in 1942, after they had agreed to exterminate all #Jewish people in #Europe.

    By the end of the #Holocaust and the Second #WorldWar, just three years later, six million had been murdered - roughly two thirds of #European #Jewry.

    [...]#Irish Times Security Correspondent #ConorGallagher said the one and a half minute video posted by #CllrSutcliffe contained a mixture of “#AI slop and the most vile, #antisemetic language”.

    “It starts off with a clip of of #Hitler saying that they warned us about the Jewish people and what they were going to do to the world, before listing a series of well-worn antisemitic #tropes, such as ‘the #Jews are behind the banking industry’, ‘media degeneracy in #Hollywood’ and the so-called ‘#whitereplacementtheory’,” he explained.

    “Before escalating from there and saying that we need a ‘real Final Solution’ and calling the Jewish people the ‘spawn of Satan’.”

    newstalk.com/news/holocaust-22

  15. Meanwhile, for your amusement, a study about the depiction of geologists in movies (and the shortage of singing or dancing involved in those depictions)

    Link: onlinelibrary.wiley.com/doi/10

    #Geology #TheMovieGotItWrong #Tropes

  16. Ah, yes! A cottage core montage! Improves every C-drama! Not as goth as Wei Wuxian and the Wens on... hm... I forgot the actual name, so let's say it was Grave Resentment Death Demon Black Ghost Burial Mound Mountain (should be pretty close), but still good!

    #BurningFlames #TheUntamed #tropes #Xianxia #CDrama

  17. Ah, yes! A cottage core montage! Improves every C-drama! Not as goth as Wei Wuxian and the Wens on... hm... I forgot the actual name, so let's say it was Grave Resentment Death Demon Black Ghost Burial Mound Mountain (should be pretty close), but still good!

    #BurningFlames #TheUntamed #tropes #Xianxia #CDrama

  18. Ah, yes! A cottage core montage! Improves every C-drama! Not as goth as Wei Wuxian and the Wens on... hm... I forgot the actual name, so let's say it was Grave Resentment Death Demon Black Ghost Burial Mound Mountain (should be pretty close), but still good!

    #BurningFlames #TheUntamed #tropes #Xianxia #CDrama

  19. I _could_ crack a joke about this envoy's all markers for Eeeevul, like his dark clothes, his exessive billowing of C-drama land's patented Bad To The Bone smoke, and his pet vulture. But...

    IRL politicians (that are normal good-enough people) have to handle Known Horrible Entities all the time. And they have to pretend these KHEs are decent, despite all evidence to the contrary. So this trope is not as unlikely as it seems.

    #BurningFlames #tropes #Xianxia #CDrama

  20. I _could_ crack a joke about this envoy's all markers for Eeeevul, like his dark clothes, his exessive billowing of C-drama land's patented Bad To The Bone smoke, and his pet vulture. But...

    IRL politicians (that are normal good-enough people) have to handle Known Horrible Entities all the time. And they have to pretend these KHEs are decent, despite all evidence to the contrary. So this trope is not as unlikely as it seems.

    #BurningFlames #tropes #Xianxia #CDrama

  21. I _could_ crack a joke about this envoy's all markers for Eeeevul, like his dark clothes, his exessive billowing of C-drama land's patented Bad To The Bone smoke, and his pet vulture. But...

    IRL politicians (that are normal good-enough people) have to handle Known Horrible Entities all the time. And they have to pretend these KHEs are decent, despite all evidence to the contrary. So this trope is not as unlikely as it seems.

    #BurningFlames #tropes #Xianxia #CDrama

  22. I _could_ crack a joke about this envoy's all markers for Eeeevul, like his dark clothes, his exessive billowing of C-drama land's patented Bad To The Bone smoke, and his pet vulture. But...

    IRL politicians (that are normal good-enough people) have to handle Known Horrible Entities all the time. And they have to pretend these KHEs are decent, despite all evidence to the contrary. So this trope is not as unlikely as it seems.

    #BurningFlames #tropes #Xianxia #CDrama

  23. Don't spoil this for me, because this has turned into a personal betting game, but how many episodes will I be able to watch before the What If _Another Woman_? trope makes me nope out? (It was ep12 for Pursuit Of Jade, but I think the stress of taking care of a gravely injured cat made me extra sensitive in that case.) With a bit of luck I can get some story arch analysis out of it :D

    #HowDareYou #tropes #CDrama

  24. Don't spoil this for me, because this has turned into a personal betting game, but how many episodes will I be able to watch before the What If _Another Woman_? trope makes me nope out? (It was ep12 for Pursuit Of Jade, but I think the stress of taking care of a gravely injured cat made me extra sensitive in that case.) With a bit of luck I can get some story arch analysis out of it :D

    #HowDareYou #tropes #CDrama

  25. Don't spoil this for me, because this has turned into a personal betting game, but how many episodes will I be able to watch before the What If _Another Woman_? trope makes me nope out? (It was ep12 for Pursuit Of Jade, but I think the stress of taking care of a gravely injured cat made me extra sensitive in that case.) With a bit of luck I can get some story arch analysis out of it :D

    #HowDareYou #tropes #CDrama

  26. Don't spoil this for me, because this has turned into a personal betting game, but how many episodes will I be able to watch before the What If _Another Woman_? trope makes me nope out? (It was ep12 for Pursuit Of Jade, but I think the stress of taking care of a gravely injured cat made me extra sensitive in that case.) With a bit of luck I can get some story arch analysis out of it :D

    #HowDareYou #tropes #CDrama

  27. When I reached middle age I noticed something that previously had flown over my head; middle aged women are set in evil roles, and their agression is directed toward younger women. If they're in main roles things may be different, but for side characters (in crime fiction for example) the statistics is nearly 100%. That's why mrs Yao is a big relief, so far she's been smack on Changyu's side. She's also one of several, which is even better.

    #PursuitOfJade #tropes #wuxia #CDrama

  28. When I reached middle age I noticed something that previously had flown over my head; middle aged women are set in evil roles, and their agression is directed toward younger women. If they're in main roles things may be different, but for side characters (in crime fiction for example) the statistics is nearly 100%. That's why mrs Yao is a big relief, so far she's been smack on Changyu's side. She's also one of several, which is even better.

    #PursuitOfJade #tropes #wuxia #CDrama

  29. When I reached middle age I noticed something that previously had flown over my head; middle aged women are set in evil roles, and their agression is directed toward younger women. If they're in main roles things may be different, but for side characters (in crime fiction for example) the statistics is nearly 100%. That's why mrs Yao is a big relief, so far she's been smack on Changyu's side. She's also one of several, which is even better.

    #PursuitOfJade #tropes #wuxia #CDrama

  30. When I reached middle age I noticed something that previously had flown over my head; middle aged women are set in evil roles, and their agression is directed toward younger women. If they're in main roles things may be different, but for side characters (in crime fiction for example) the statistics is nearly 100%. That's why mrs Yao is a big relief, so far she's been smack on Changyu's side. She's also one of several, which is even better.

    #PursuitOfJade #tropes #wuxia #CDrama

  31. Cover Your Story Scaffolding, Or, Grumbling About Monarch Season 2

    “Never let your readers hear the dice roll.”

    It’s common advice from genre writers at gaming conventions, and it’s good advice.

    It’s not a prohibition from using the framework or scaffolding of a game system — Honor Among Thieves uses initiative order and D&D’s time pacing during its combat scenes. It’s done well and feels natural even if you’ve never heard of the game before. While that stands out to D&D players, that scaffolding is not obvious, even though it is present.

    The principle applies more broadly; when the scaffolding shows, the story suffers.

    Plot stupidity, deus ex machinas, anything where it leads the reader (or viewer) to suddenly realize that the only reason certain things are happening is “because there has to be a plot.” (The variant “Only the Author Can Save Them Now” is definitely what I mean here.)

    I’m only three episodes into season two of Monarch: Legacy of Monsters, and it seems determined to strip away the facade and show off that scaffolding.

    Don’t get me wrong. I really enjoyed the first season of Monarch: Legacy of Monsters; it was nuanced, layered, and smart. While characters made occasional stupid choices, it made sense within the context of the story and the nature of that character. The hotheaded military guy is aggressive when that’s not a smart move? Makes sense. The idealistic person is blindsided by humans being awful? That tracks. The burned-by-the-system cynical character doesn’t trust anyone enough to share information? Of course not.

    In season two, a world where Godzilla is known to exist, Monarch is still ill-funded and ineffectual. A few real examples from the same episode: It absolutely makes sense that corporations would try to profit from Titans (thank you Pacific Rim), but a third of a way through the second season seems like a strange place for a group you’ve never heard of before suddenly be ultra-influential and an outsized factor. Ah, there’s giant billboards showing some of your party’s faces as wanted fugitives? Let’s have them go run a simple errand instead of laying low, I’m sure it’ll be fine. Oh, you just happen to have an old “prototype” of the exact doohickey we need? How convenient.

    Of course we all know that, yes, it IS convenient for the authors and writers. Those things drive the plot. You need scaffolding to give the story structure and shape. But when those convenient coincidences (or lapses in judgment or memory) are too large or too common, your readers and viewers are having to mentally duck and weave around that scaffolding to follow the story.

    See also  Whether AI Can Write A Story Is The Wrong Question.

    They are paying more attention to the structure than to the story itself.

    There are outliers — House of Leaves immediately comes to mind — where the structure is very obvious, but rather than detracting from the experience, helps draw one into it. I found Choose-Your-Own-Adventure stories compelling, not because I just wanted to “win” and get the best ending, but seeing how the story changed with those decisions. Even my pet peeve of “clap for Tinkerbell” — in the stage versions, at least — increases the immersion for the young audience it’s meant for.

    If you’re thinking about your work in progress, TTRPG campaign, or what you’ll write in the future, there is a fairly easy solution. You know what decision you want the characters to make. You know where the next scenario or scene should happen. You know they’ve got to survive this unsurvivable fight somehow.

    All you have to do is to rationalize it. And if you can’t rationalize it right away, add small details until you can.

    One more actual example from the same episode of Monarch: Legacy of Monsters:

    Our protagonists are being pursued by primitive religious zealots at night. It is a poorly lit night, and in some kind of wilderness, so everyone is just fast-walking. The zealots, who are maybe 100-200 meters back, want the protagonist’s camera, but are probably going to kill our protagonists as well. Ah, take the film out of the camera! That way we can keep the film and … leave the camera on the ground which may “buy them some time”. Immediate hard cut to one of the zealots walking carefully and examining the ground…and the camera pans down to show us our protagonists crouched in a small depression only 4 meters away.

    See also  When Your Brain Is The Butt Of The Joke: SNLs Sunday Supper Sketch

    Obviously they wanted this tense, life-in-danger scene. Across three different “will they be revealed” moments it both tense and provides a character moment for one of the zealots as well.

    But to get to this scene, our protagonists had to wait for the zealots to catch up. They had to just…twiddle their thumbs instead of using the time the camera supposedly bought.

    It would be easy to fix.

    The ditch might be the only place to hide they could get to. One of them could have the classic “twisted ankle”. They argue too long about whether or not to give up the camera. Then they have a reason to be in the situation they’re in.

    The same story beats can happen. The same scenes.

    It just takes a little more effort and thoughtfulness.

    This may seem like a small, unimportant quibble, and to a degree it is. We’re all aware there has to be some degree of scaffolding. There will be small imperfections here and there.

    It’s what I said above, though. All those examples above are from a single episode. Even if any of them wasn’t big enough to kick me out of the story completely, having it happen over and over again was just too much.

    See also  How To Betray Your Source Material: A Review of Apple TV's Foundation

    You want the ways you get the story from one scene to another, or get your characters from one location to another, to at least try to make sense within the fictional universe.

    It shows that you care enough about the story to make sure the scaffolding doesn’t show.

    (1) Yes, I know there are some times that is acceptable or expected, work with me here.

    Featured Image by Bruno from Pixabay

    #godzilla #plot #story #tropes #writing
  32. Cover Your Story Scaffolding, Or, Grumbling About Monarch Season 2

    “Never let your readers hear the dice roll.”

    It’s common advice from genre writers at gaming conventions, and it’s good advice.

    It’s not a prohibition from using the framework or scaffolding of a game system — Honor Among Thieves uses initiative order and D&D’s time pacing during its combat scenes. It’s done well and feels natural even if you’ve never heard of the game before. While that stands out to D&D players, that scaffolding is not obvious, even though it is present.

    The principle applies more broadly; when the scaffolding shows, the story suffers.

    Plot stupidity, deus ex machinas, anything where it leads the reader (or viewer) to suddenly realize that the only reason certain things are happening is “because there has to be a plot.” (The variant “Only the Author Can Save Them Now” is definitely what I mean here.)

    I’m only three episodes into season two of Monarch: Legacy of Monsters, and it seems determined to strip away the facade and show off that scaffolding.

    Don’t get me wrong. I really enjoyed the first season of Monarch: Legacy of Monsters; it was nuanced, layered, and smart. While characters made occasional stupid choices, it made sense within the context of the story and the nature of that character. The hotheaded military guy is aggressive when that’s not a smart move? Makes sense. The idealistic person is blindsided by humans being awful? That tracks. The burned-by-the-system cynical character doesn’t trust anyone enough to share information? Of course not.

    In season two, a world where Godzilla is known to exist, Monarch is still ill-funded and ineffectual. A few real examples from the same episode: It absolutely makes sense that corporations would try to profit from Titans (thank you Pacific Rim), but a third of a way through the second season seems like a strange place for a group you’ve never heard of before suddenly be ultra-influential and an outsized factor. Ah, there’s giant billboards showing some of your party’s faces as wanted fugitives? Let’s have them go run a simple errand instead of laying low, I’m sure it’ll be fine. Oh, you just happen to have an old “prototype” of the exact doohickey we need? How convenient.

    Of course we all know that, yes, it IS convenient for the authors and writers. Those things drive the plot. You need scaffolding to give the story structure and shape. But when those convenient coincidences (or lapses in judgment or memory) are too large or too common, your readers and viewers are having to mentally duck and weave around that scaffolding to follow the story.

    See also  Whether AI Can Write A Story Is The Wrong Question.

    They are paying more attention to the structure than to the story itself.

    There are outliers — House of Leaves immediately comes to mind — where the structure is very obvious, but rather than detracting from the experience, helps draw one into it. I found Choose-Your-Own-Adventure stories compelling, not because I just wanted to “win” and get the best ending, but seeing how the story changed with those decisions. Even my pet peeve of “clap for Tinkerbell” — in the stage versions, at least — increases the immersion for the young audience it’s meant for.

    If you’re thinking about your work in progress, TTRPG campaign, or what you’ll write in the future, there is a fairly easy solution. You know what decision you want the characters to make. You know where the next scenario or scene should happen. You know they’ve got to survive this unsurvivable fight somehow.

    All you have to do is to rationalize it. And if you can’t rationalize it right away, add small details until you can.

    One more actual example from the same episode of Monarch: Legacy of Monsters:

    Our protagonists are being pursued by primitive religious zealots at night. It is a poorly lit night, and in some kind of wilderness, so everyone is just fast-walking. The zealots, who are maybe 100-200 meters back, want the protagonist’s camera, but are probably going to kill our protagonists as well. Ah, take the film out of the camera! That way we can keep the film and … leave the camera on the ground which may “buy them some time”. Immediate hard cut to one of the zealots walking carefully and examining the ground…and the camera pans down to show us our protagonists crouched in a small depression only 4 meters away.

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    Obviously they wanted this tense, life-in-danger scene. Across three different “will they be revealed” moments it both tense and provides a character moment for one of the zealots as well.

    But to get to this scene, our protagonists had to wait for the zealots to catch up. They had to just…twiddle their thumbs instead of using the time the camera supposedly bought.

    It would be easy to fix.

    The ditch might be the only place to hide they could get to. One of them could have the classic “twisted ankle”. They argue too long about whether or not to give up the camera. Then they have a reason to be in the situation they’re in.

    The same story beats can happen. The same scenes.

    It just takes a little more effort and thoughtfulness.

    This may seem like a small, unimportant quibble, and to a degree it is. We’re all aware there has to be some degree of scaffolding. There will be small imperfections here and there.

    It’s what I said above, though. All those examples above are from a single episode. Even if any of them wasn’t big enough to kick me out of the story completely, having it happen over and over again was just too much.

    See also  You aren't being "cancelled", your writing just sucks.

    You want the ways you get the story from one scene to another, or get your characters from one location to another, to at least try to make sense within the fictional universe.

    It shows that you care enough about the story to make sure the scaffolding doesn’t show.

    (1) Yes, I know there are some times that is acceptable or expected, work with me here.

    Featured Image by Bruno from Pixabay

    #godzilla #plot #story #tropes #writing
  33. Cover Your Story Scaffolding, Or, Grumbling About Monarch Season 2

    “Never let your readers hear the dice roll.”

    It’s common advice from genre writers at gaming conventions, and it’s good advice.

    It’s not a prohibition from using the framework or scaffolding of a game system — Honor Among Thieves uses initiative order and D&D’s time pacing during its combat scenes. It’s done well and feels natural even if you’ve never heard of the game before. While that stands out to D&D players, that scaffolding is not obvious, even though it is present.

    The principle applies more broadly; when the scaffolding shows, the story suffers.

    Plot stupidity, deus ex machinas, anything where it leads the reader (or viewer) to suddenly realize that the only reason certain things are happening is “because there has to be a plot.” (The variant “Only the Author Can Save Them Now” is definitely what I mean here.)

    I’m only three episodes into season two of Monarch: Legacy of Monsters, and it seems determined to strip away the facade and show off that scaffolding.

    Don’t get me wrong. I really enjoyed the first season of Monarch: Legacy of Monsters; it was nuanced, layered, and smart. While characters made occasional stupid choices, it made sense within the context of the story and the nature of that character. The hotheaded military guy is aggressive when that’s not a smart move? Makes sense. The idealistic person is blindsided by humans being awful? That tracks. The burned-by-the-system cynical character doesn’t trust anyone enough to share information? Of course not.

    In season two, a world where Godzilla is known to exist, Monarch is still ill-funded and ineffectual. A few real examples from the same episode: It absolutely makes sense that corporations would try to profit from Titans (thank you Pacific Rim), but a third of a way through the second season seems like a strange place for a group you’ve never heard of before suddenly be ultra-influential and an outsized factor. Ah, there’s giant billboards showing some of your party’s faces as wanted fugitives? Let’s have them go run a simple errand instead of laying low, I’m sure it’ll be fine. Oh, you just happen to have an old “prototype” of the exact doohickey we need? How convenient.

    Of course we all know that, yes, it IS convenient for the authors and writers. Those things drive the plot. You need scaffolding to give the story structure and shape. But when those convenient coincidences (or lapses in judgment or memory) are too large or too common, your readers and viewers are having to mentally duck and weave around that scaffolding to follow the story.

    See also  Writing Challenges, Word Counts, And Community

    They are paying more attention to the structure than to the story itself.

    There are outliers — House of Leaves immediately comes to mind — where the structure is very obvious, but rather than detracting from the experience, helps draw one into it. I found Choose-Your-Own-Adventure stories compelling, not because I just wanted to “win” and get the best ending, but seeing how the story changed with those decisions. Even my pet peeve of “clap for Tinkerbell” — in the stage versions, at least — increases the immersion for the young audience it’s meant for.

    If you’re thinking about your work in progress, TTRPG campaign, or what you’ll write in the future, there is a fairly easy solution. You know what decision you want the characters to make. You know where the next scenario or scene should happen. You know they’ve got to survive this unsurvivable fight somehow.

    All you have to do is to rationalize it. And if you can’t rationalize it right away, add small details until you can.

    One more actual example from the same episode of Monarch: Legacy of Monsters:

    Our protagonists are being pursued by primitive religious zealots at night. It is a poorly lit night, and in some kind of wilderness, so everyone is just fast-walking. The zealots, who are maybe 100-200 meters back, want the protagonist’s camera, but are probably going to kill our protagonists as well. Ah, take the film out of the camera! That way we can keep the film and … leave the camera on the ground which may “buy them some time”. Immediate hard cut to one of the zealots walking carefully and examining the ground…and the camera pans down to show us our protagonists crouched in a small depression only 4 meters away.

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    Obviously they wanted this tense, life-in-danger scene. Across three different “will they be revealed” moments it both tense and provides a character moment for one of the zealots as well.

    But to get to this scene, our protagonists had to wait for the zealots to catch up. They had to just…twiddle their thumbs instead of using the time the camera supposedly bought.

    It would be easy to fix.

    The ditch might be the only place to hide they could get to. One of them could have the classic “twisted ankle”. They argue too long about whether or not to give up the camera. Then they have a reason to be in the situation they’re in.

    The same story beats can happen. The same scenes.

    It just takes a little more effort and thoughtfulness.

    This may seem like a small, unimportant quibble, and to a degree it is. We’re all aware there has to be some degree of scaffolding. There will be small imperfections here and there.

    It’s what I said above, though. All those examples above are from a single episode. Even if any of them wasn’t big enough to kick me out of the story completely, having it happen over and over again was just too much.

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    You want the ways you get the story from one scene to another, or get your characters from one location to another, to at least try to make sense within the fictional universe.

    It shows that you care enough about the story to make sure the scaffolding doesn’t show.

    (1) Yes, I know there are some times that is acceptable or expected, work with me here.

    Featured Image by Bruno from Pixabay

    #godzilla #plot #story #tropes #writing
  34. Cover Your Story Scaffolding, Or, Grumbling About Monarch Season 2

    “Never let your readers hear the dice roll.”

    It’s common advice from genre writers at gaming conventions, and it’s good advice.

    It’s not a prohibition from using the framework or scaffolding of a game system — Honor Among Thieves uses initiative order and D&D’s time pacing during its combat scenes. It’s done well and feels natural even if you’ve never heard of the game before. While that stands out to D&D players, that scaffolding is not obvious, even though it is present.

    The principle applies more broadly; when the scaffolding shows, the story suffers.

    Plot stupidity, deus ex machinas, anything where it leads the reader (or viewer) to suddenly realize that the only reason certain things are happening is “because there has to be a plot.” (The variant “Only the Author Can Save Them Now” is definitely what I mean here.)

    I’m only three episodes into season two of Monarch: Legacy of Monsters, and it seems determined to strip away the facade and show off that scaffolding.

    Don’t get me wrong. I really enjoyed the first season of Monarch: Legacy of Monsters; it was nuanced, layered, and smart. While characters made occasional stupid choices, it made sense within the context of the story and the nature of that character. The hotheaded military guy is aggressive when that’s not a smart move? Makes sense. The idealistic person is blindsided by humans being awful? That tracks. The burned-by-the-system cynical character doesn’t trust anyone enough to share information? Of course not.

    In season two, a world where Godzilla is known to exist, Monarch is still ill-funded and ineffectual. A few real examples from the same episode: It absolutely makes sense that corporations would try to profit from Titans (thank you Pacific Rim), but a third of a way through the second season seems like a strange place for a group you’ve never heard of before suddenly be ultra-influential and an outsized factor. Ah, there’s giant billboards showing some of your party’s faces as wanted fugitives? Let’s have them go run a simple errand instead of laying low, I’m sure it’ll be fine. Oh, you just happen to have an old “prototype” of the exact doohickey we need? How convenient.

    Of course we all know that, yes, it IS convenient for the authors and writers. Those things drive the plot. You need scaffolding to give the story structure and shape. But when those convenient coincidences (or lapses in judgment or memory) are too large or too common, your readers and viewers are having to mentally duck and weave around that scaffolding to follow the story.

    See also  Whether AI Can Write A Story Is The Wrong Question.

    They are paying more attention to the structure than to the story itself.

    There are outliers — House of Leaves immediately comes to mind — where the structure is very obvious, but rather than detracting from the experience, helps draw one into it. I found Choose-Your-Own-Adventure stories compelling, not because I just wanted to “win” and get the best ending, but seeing how the story changed with those decisions. Even my pet peeve of “clap for Tinkerbell” — in the stage versions, at least — increases the immersion for the young audience it’s meant for.

    If you’re thinking about your work in progress, TTRPG campaign, or what you’ll write in the future, there is a fairly easy solution. You know what decision you want the characters to make. You know where the next scenario or scene should happen. You know they’ve got to survive this unsurvivable fight somehow.

    All you have to do is to rationalize it. And if you can’t rationalize it right away, add small details until you can.

    One more actual example from the same episode of Monarch: Legacy of Monsters:

    Our protagonists are being pursued by primitive religious zealots at night. It is a poorly lit night, and in some kind of wilderness, so everyone is just fast-walking. The zealots, who are maybe 100-200 meters back, want the protagonist’s camera, but are probably going to kill our protagonists as well. Ah, take the film out of the camera! That way we can keep the film and … leave the camera on the ground which may “buy them some time”. Immediate hard cut to one of the zealots walking carefully and examining the ground…and the camera pans down to show us our protagonists crouched in a small depression only 4 meters away.

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    Obviously they wanted this tense, life-in-danger scene. Across three different “will they be revealed” moments it both tense and provides a character moment for one of the zealots as well.

    But to get to this scene, our protagonists had to wait for the zealots to catch up. They had to just…twiddle their thumbs instead of using the time the camera supposedly bought.

    It would be easy to fix.

    The ditch might be the only place to hide they could get to. One of them could have the classic “twisted ankle”. They argue too long about whether or not to give up the camera. Then they have a reason to be in the situation they’re in.

    The same story beats can happen. The same scenes.

    It just takes a little more effort and thoughtfulness.

    This may seem like a small, unimportant quibble, and to a degree it is. We’re all aware there has to be some degree of scaffolding. There will be small imperfections here and there.

    It’s what I said above, though. All those examples above are from a single episode. Even if any of them wasn’t big enough to kick me out of the story completely, having it happen over and over again was just too much.

    See also  Learn Your Genre And How To Write Better From Movies (feat. Encanto)

    You want the ways you get the story from one scene to another, or get your characters from one location to another, to at least try to make sense within the fictional universe.

    It shows that you care enough about the story to make sure the scaffolding doesn’t show.

    (1) Yes, I know there are some times that is acceptable or expected, work with me here.

    Featured Image by Bruno from Pixabay

    #godzilla #plot #story #tropes #writing
  35. Cover Your Story Scaffolding, Or, Grumbling About Monarch Season 2

    “Never let your readers hear the dice roll.”

    It’s common advice from genre writers at gaming conventions, and it’s good advice.

    It’s not a prohibition from using the framework or scaffolding of a game system — Honor Among Thieves uses initiative order and D&D’s time pacing during its combat scenes. It’s done well and feels natural even if you’ve never heard of the game before. While that stands out to D&D players, that scaffolding is not obvious, even though it is present.

    The principle applies more broadly; when the scaffolding shows, the story suffers.

    Plot stupidity, deus ex machinas, anything where it leads the reader (or viewer) to suddenly realize that the only reason certain things are happening is “because there has to be a plot.” (The variant “Only the Author Can Save Them Now” is definitely what I mean here.)

    I’m only three episodes into season two of Monarch: Legacy of Monsters, and it seems determined to strip away the facade and show off that scaffolding.

    Don’t get me wrong. I really enjoyed the first season of Monarch: Legacy of Monsters; it was nuanced, layered, and smart. While characters made occasional stupid choices, it made sense within the context of the story and the nature of that character. The hotheaded military guy is aggressive when that’s not a smart move? Makes sense. The idealistic person is blindsided by humans being awful? That tracks. The burned-by-the-system cynical character doesn’t trust anyone enough to share information? Of course not.

    In season two, a world where Godzilla is known to exist, Monarch is still ill-funded and ineffectual. A few real examples from the same episode: It absolutely makes sense that corporations would try to profit from Titans (thank you Pacific Rim), but a third of a way through the second season seems like a strange place for a group you’ve never heard of before suddenly be ultra-influential and an outsized factor. Ah, there’s giant billboards showing some of your party’s faces as wanted fugitives? Let’s have them go run a simple errand instead of laying low, I’m sure it’ll be fine. Oh, you just happen to have an old “prototype” of the exact doohickey we need? How convenient.

    Of course we all know that, yes, it IS convenient for the authors and writers. Those things drive the plot. You need scaffolding to give the story structure and shape. But when those convenient coincidences (or lapses in judgment or memory) are too large or too common, your readers and viewers are having to mentally duck and weave around that scaffolding to follow the story.

    See also  Whether AI Can Write A Story Is The Wrong Question.

    They are paying more attention to the structure than to the story itself.

    There are outliers — House of Leaves immediately comes to mind — where the structure is very obvious, but rather than detracting from the experience, helps draw one into it. I found Choose-Your-Own-Adventure stories compelling, not because I just wanted to “win” and get the best ending, but seeing how the story changed with those decisions. Even my pet peeve of “clap for Tinkerbell” — in the stage versions, at least — increases the immersion for the young audience it’s meant for.

    If you’re thinking about your work in progress, TTRPG campaign, or what you’ll write in the future, there is a fairly easy solution. You know what decision you want the characters to make. You know where the next scenario or scene should happen. You know they’ve got to survive this unsurvivable fight somehow.

    All you have to do is to rationalize it. And if you can’t rationalize it right away, add small details until you can.

    One more actual example from the same episode of Monarch: Legacy of Monsters:

    Our protagonists are being pursued by primitive religious zealots at night. It is a poorly lit night, and in some kind of wilderness, so everyone is just fast-walking. The zealots, who are maybe 100-200 meters back, want the protagonist’s camera, but are probably going to kill our protagonists as well. Ah, take the film out of the camera! That way we can keep the film and … leave the camera on the ground which may “buy them some time”. Immediate hard cut to one of the zealots walking carefully and examining the ground…and the camera pans down to show us our protagonists crouched in a small depression only 4 meters away.

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    Obviously they wanted this tense, life-in-danger scene. Across three different “will they be revealed” moments it both tense and provides a character moment for one of the zealots as well.

    But to get to this scene, our protagonists had to wait for the zealots to catch up. They had to just…twiddle their thumbs instead of using the time the camera supposedly bought.

    It would be easy to fix.

    The ditch might be the only place to hide they could get to. One of them could have the classic “twisted ankle”. They argue too long about whether or not to give up the camera. Then they have a reason to be in the situation they’re in.

    The same story beats can happen. The same scenes.

    It just takes a little more effort and thoughtfulness.

    This may seem like a small, unimportant quibble, and to a degree it is. We’re all aware there has to be some degree of scaffolding. There will be small imperfections here and there.

    It’s what I said above, though. All those examples above are from a single episode. Even if any of them wasn’t big enough to kick me out of the story completely, having it happen over and over again was just too much.

    See also  Make Your Writing Portable With Markdown

    You want the ways you get the story from one scene to another, or get your characters from one location to another, to at least try to make sense within the fictional universe.

    It shows that you care enough about the story to make sure the scaffolding doesn’t show.

    (1) Yes, I know there are some times that is acceptable or expected, work with me here.

    Featured Image by Bruno from Pixabay

    #godzilla #plot #story #tropes #writing
  36. Ah, the #classic 🤦 "we discovered something obvious and decided to blog about it" trope. Apparently, #regex engines have been lying to us for decades, promising #speed but delivering #molasses 🐢. Who knew a computer science relic from the '70s would be today's tech bloggers' favorite bandwagon? 🎉
    iev.ee/blog/the-quadratic-prob #techblogging #computerScience #tropes #HackerNews #ngated

  37. Ah, the #classic 🤦 "we discovered something obvious and decided to blog about it" trope. Apparently, #regex engines have been lying to us for decades, promising #speed but delivering #molasses 🐢. Who knew a computer science relic from the '70s would be today's tech bloggers' favorite bandwagon? 🎉
    iev.ee/blog/the-quadratic-prob #techblogging #computerScience #tropes #HackerNews #ngated

  38. Ah, the #classic 🤦 "we discovered something obvious and decided to blog about it" trope. Apparently, #regex engines have been lying to us for decades, promising #speed but delivering #molasses 🐢. Who knew a computer science relic from the '70s would be today's tech bloggers' favorite bandwagon? 🎉
    iev.ee/blog/the-quadratic-prob #techblogging #computerScience #tropes #HackerNews #ngated

  39. Ah, the #classic 🤦 "we discovered something obvious and decided to blog about it" trope. Apparently, #regex engines have been lying to us for decades, promising #speed but delivering #molasses 🐢. Who knew a computer science relic from the '70s would be today's tech bloggers' favorite bandwagon? 🎉
    iev.ee/blog/the-quadratic-prob #techblogging #computerScience #tropes #HackerNews #ngated