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#wavefunctioncollapse — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #wavefunctioncollapse, aggregated by home.social.

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  1. That’s the classic #WaveFunctionCollapse in a good place. Now to investigate if the state of the art on global constraints has progressed in the last few years…

  2. That’s the classic #WaveFunctionCollapse in a good place. Now to investigate if the state of the art on global constraints has progressed in the last few years…

  3. Upgraded Fishook with procedural generation using #wavefunctioncollapse ! Very fun coding experience :D
    Now to add many more tiles and other fun things (biome system ???) :DDD

  4. The Liikennematto procgen overhaul is getting to the point where I'm tweaking new assets and fixing bugs. I want to improve (and add) animations and sounds before I ship, but the foundation is now complete!

    #gamedev #wavefunctioncollapse #indiegame #procgen

  5. The Liikennematto procgen overhaul is getting to the point where I'm tweaking new assets and fixing bugs. I want to improve (and add) animations and sounds before I ship, but the foundation is now complete!

    #gamedev #wavefunctioncollapse #indiegame #procgen

  6. WIP decorative nature tiles/multi-tiles for #Liikennematto.

    Part of the nearly-finished procgen rewrite into (driven) #wavefunctioncollapse.

    #procgen #indiegame

  7. WIP decorative nature tiles/multi-tiles for #Liikennematto.

    Part of the nearly-finished procgen rewrite into (driven) #wavefunctioncollapse.

    #procgen #indiegame

  8. Designing the #SoftwareArchitecture of a system from a superimposed state of what might be, gradually collapsing required properties and related design where we feel sufficiently confident like a #WaveFunctionCollapse, challenging our confidence with potential stressors from #ResidualityTheory & propagating the resulting constraints into the remaining superimposed state.

  9. Designing the #SoftwareArchitecture of a system from a superimposed state of what might be, gradually collapsing required properties and related design where we feel sufficiently confident like a #WaveFunctionCollapse, challenging our confidence with potential stressors from #ResidualityTheory & propagating the resulting constraints into the remaining superimposed state.

  10. Today, I look at Quantum WFC, a new algorithm from Raoul Heese that extends the classical #WaveFunctionCollapse algorithm to real Quantum Computing devices. Cool stuff!

    boristhebrave.com/2024/11/03/q

  11. Today, I look at Quantum WFC, a new algorithm from Raoul Heese that extends the classical #WaveFunctionCollapse algorithm to real Quantum Computing devices. Cool stuff!

    boristhebrave.com/2024/11/03/q

  12. When you are working on a 2D tilemap a lot, it’s worth it to write ASCII debug for unit tests.

    I write the expected state in ASCII and the custom Expectation function spits out the actual outcome if it doesn’t match.

    #gamedev #wavefunctioncollapse #elmlang

  13. When you are working on a 2D tilemap a lot, it’s worth it to write ASCII debug for unit tests.

    I write the expected state in ASCII and the custom Expectation function spits out the actual outcome if it doesn’t match.

    #gamedev #wavefunctioncollapse #elmlang

  14. Driven WFC proof of concept in Liikennematto! The PoC is in a very rough state, yet I can initialize a buffer around road tiles that the player has built, and have WFC generate content inside the buffer.

    #gamedev #wavefunctioncollapse #elmlang #screenshotsaturday

  15. Driven WFC proof of concept in Liikennematto! The PoC is in a very rough state, yet I can initialize a buffer around road tiles that the player has built, and have WFC generate content inside the buffer.

    #gamedev #wavefunctioncollapse #elmlang #screenshotsaturday

  16. Here's one of the first cards from the September series of my patreon community rewards. These have already been sent out to my ‘Humans’ and ‘Masters’ patrons.

    Don't miss out on physical pieces like this one! I’ll be sharing the rest of the series over time, but if you want to see more, consider joining at the free tier to check them all out, or a higher level to receive physical, original, plots every month!

    patreon.com/wendtart
    #PenPlotter #MastoArt #WaveFunctionCollapse #Patreon

  17. A major milestone for Liikennematto: wave function collapse (WFC) integrated into the gameplay!

    WFC can generate lots and decorations next to roads that you've built. The simulation works just as before - the WFC process is completely disconnected from it.

    The WFC procgen is not automated yet, but that's up next. Here I'm stepping it manually (100 steps at a time). Debug layers are on so you can see what's happening.

    #wavefunctioncollapse #procgen #gamedev #elmlang

  18. @lindasgoluppiart

    I couldn't say why it is Saturday. But apparently we are in some quantum-physical limbo, now, for a day, when all possible outcomes, including @CountBinface sweeping the board, still exist in potentia and the final reality is creeping towards us in the political quantum field at the speed of light. To arrive on Saturday. Sometime around lunch.

    standard.co.uk/news/politics/l

    #UKPolitics #physics #WaveFunctionCollapse

  19. Wave Function Collapse in Liikennematto, version 2! Some advanced features in it, such as support for large tiles (subgrid) and backtracking. I can generate roads and lots with driveways!

    The double constraint of large tiles and their connection to the road network often leads to dead ends, which backtracking can easily fix.

    #screenshotsaturday #gamedev #elmlang #wavefunctioncollapse

  20. After adding blacklist and weight support to my #waveFunctionCollapse implementation, the difference in resulting images is like day and night, it's shocking how much better it is.

    #proceduralGeneration