home.social

#elmlang — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #elmlang, aggregated by home.social.

fetched live
  1. Tranquillement, pépouze, au calme une nouvelle version de Elm vient de sortir : elm-lang.org/news/faster-builds #elmlang !

  2. I'm a day and a bit into trying to rewrite the @numbas editor frontend with vue.js.

    It's got all the awkwardness of #elmlang - have to be careful about how data changes; reusable components have quite a bit of boilerplate - but none of the flexibility of a functional language.

    I'll just do it in Elm, and use custom elements for the bits that need JavaScript.

  3. #elmlang is lovely but I'd really like convenient lenses for updating records. All it's missing is a generic setter function, like the generic getter function `.key : { key: a } -> a`.

  4. @yvg I've been using #elmlang for 10+ years, no headaches, pure bliss, great professional results

    interops nicely with the js/ts/npm ecosystem

  5. > Our projects which are built using JavaScript feel fragile and require constant updates to packages in order to continue building and operating successfully, as well as in order to combat myriad potential security issues. In contrast, we can come back to an #Elmlang project that hasn’t been touched in years and everything just works. The core is simple, stable, solid, and secure, which enables us to focus on what really matters

    engagesoftware.com/news/post/7

  6. 🧪 Gatling Estimator visualizes how virtual user count, duration & request latency affect Gatling simulations.

    👉 predict performance test outcomes
    👉 find bottlenecks
    👉 save time and resources

    built with #elmlang

    gatling-estimator.test.yle.fi

  7. 📣 Liikennematto alpha 3 is out now!

    This version is a preview of the new wave function collapse (WFC) procgen method. WFC brings more variety into the game in the form of nature scenery, and lots will be placed closer to where you recently built roads. Try it!

    #gamedev #elmlang #procgen

    yourmagicisworking.itch.io/lii

  8. Liikennematto alpha 3 gameplay with new animations for lots and nature tiles!

    This week I've been gathering feedback from colleagues, the #elmlang community, and my son to polish the gameplay experience. The rest of you can play this version soon!

    #screenshotsaturday #gamedev

  9. Damn, someone wrote an Elm compiler in Elm, which means you can run it in a web worker 😍

    discourse.elm-lang.org/t/elm-c #elmlang

  10. Liikennematto crossed a very modest but important threshold: 2000 browser plays on @itch.io!

    Hoping to ship a major update in the spring. Meanwhile you can play it in the browser today!

    yourmagicisworking.itch.io/lii

    

#gamedev #indiegamedev #elmlang

  11. I just found a bug in elm/parser and noticed that there are a number of issues and pull requests that haven’t been addressed since 2018. While you might argue that Elm is not dead, it is definitely not in the state of a thriving language. It’s really sad that Evan lost his drive and was unable to establish any kind of organization to keep Elm alive. #elmlang

  12. Bonjour les gens! Qui veut venir faire un stage #scala et #elmlang chez nous?

    #internship #stage #dev

    🥰 sur vous pour les boosts, que ça arrive jusqu'aux étudiants pouvant être intéressés :)

    taleez.com/apply/stage-scala-e

  13. @jakehamilton Neat. I am always looking for a good language in which to write my #elmLang ports. I will watch this space.

  14. This week I had a rare chance to use #elmlang at work. Sadly what I built won’t make it into production - the org is deeply invested in React/-native (for a good reason - hiring).

    I merely recreated a sub-section of a SPA in Elm to demonstrate tradeoffs one makes with TypeScript, the NPM ecosystem and React.

    Writing Elm, I entered a flow state that I just can’t reach with the usual stack. Hours flew by and I nearly forgot to pick up my kid from daycare!

  15. When you are working on a 2D tilemap a lot, it’s worth it to write ASCII debug for unit tests.

    I write the expected state in ASCII and the custom Expectation function spits out the actual outcome if it doesn’t match.

    #gamedev #wavefunctioncollapse #elmlang

  16. Driven WFC proof of concept in Liikennematto! The PoC is in a very rough state, yet I can initialize a buffer around road tiles that the player has built, and have WFC generate content inside the buffer.

    #gamedev #wavefunctioncollapse #elmlang #screenshotsaturday