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#spatial-computing — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #spatial-computing, aggregated by home.social.

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  1. Sony invests 100M USD in Cosm as the XR industry shifts focus to AI-powered smart glasses. AWE 2026 drew 5,000 attendees with hardware and spatial AI dominating, while Snap unveiled Specs (shipping this autumn for 2,195 USD) and XREAL introduced Aura glasses. arinsider.co/2026/06/26/ai-xr- #Metaverse #VR #AR #SpatialComputing

  2. Sony invests 100M USD in Cosm as the XR industry shifts focus to AI-powered smart glasses. AWE 2026 drew 5,000 attendees with hardware and spatial AI dominating, while Snap unveiled Specs (shipping this autumn for 2,195 USD) and XREAL introduced Aura glasses. arinsider.co/2026/06/26/ai-xr- #Metaverse #VR #AR #SpatialComputing

  3. Amazing to watch Evan Spiegel launch the new Specs at AWE. A huge refinement on the on Hardware Dev Kit and they look like they're going to be great to create Lenses with. Going to be great chatting with the team and community about them this week. See specs.com/ #spatialcomputing #specs #augmentedreality #smartglasses

  4. Amazing to watch Evan Spiegel launch the new Specs at AWE. A huge refinement on the on Hardware Dev Kit and they look like they're going to be great to create Lenses with. Going to be great chatting with the team and community about them this week. See specs.com/ #spatialcomputing #specs #augmentedreality #smartglasses

  5. visionOS 27 will bring Siri AI and Visual Intelligence to Apple Vision Pro this autumn, Apple has confirmed. The update includes held object tracking and IR LED accessory support, plus a dedicated Siri app with conversation history. The first beta is out now. uploadvr.com/visionos-27-annou #Metaverse #VR #AR #SpatialComputing

  6. visionOS 27 will bring Siri AI and Visual Intelligence to Apple Vision Pro this autumn, Apple has confirmed. The update includes held object tracking and IR LED accessory support, plus a dedicated Siri app with conversation history. The first beta is out now. uploadvr.com/visionos-27-annou #Metaverse #VR #AR #SpatialComputing

  7. Next week we'll be in Long Beach, California, for AWE USA 2026. Catch our talk exploring OpenXR, from its practical foundation for cross-platform XR interoperability, to its extension support across devices, and more!

    collabora.com/news-and-blog/ne

    #AWE2026 #XR #AR #OpenXR #SpatialComputing

  8. Next week we'll be in Long Beach, California, for AWE USA 2026. Catch our talk exploring OpenXR, from its practical foundation for cross-platform XR interoperability, to its extension support across devices, and more!

    collabora.com/news-and-blog/ne

    #AWE2026 #XR #AR #OpenXR #SpatialComputing

  9. What’s next for OpenXR?

    On the latest Spatial Realities Podcast, our very own Frédéric Plourde joins the conversation to discuss how OpenXR has evolved, where the standard is heading, and how Monado is helping provide an open source foundation for XR runtimes across the industry.

    Listen to the episode: metaverse-podcast.de/e130-open

    #OpenXR #Monado #XR #SpatialComputing #OpenSource

  10. What’s next for OpenXR?

    On the latest Spatial Realities Podcast, our very own Frédéric Plourde joins the conversation to discuss how OpenXR has evolved, where the standard is heading, and how Monado is helping provide an open source foundation for XR runtimes across the industry.

    Listen to the episode: metaverse-podcast.de/e130-open

    #OpenXR #Monado #XR #SpatialComputing #OpenSource

  11. Mapping tech just took a massive leap forward. 🌍

    Remember the blocky 3D buildings in Google Earth? A breakthrough called 3D Gaussian Splatting is replacing them with photorealistic digital twins.

    From real estate listings to training autonomous robots and helping rescue pilots land safely, the lines between physical reality and digital simulation are officially blurring.

    youtube.com/watch?v=F-S-x0b9TrE

    #SpatialComputing #3DGaussianSplatting #TechInnovation #FutureOfMapping #OpenStandards #AI

  12. Mapping tech just took a massive leap forward. 🌍

    Remember the blocky 3D buildings in Google Earth? A breakthrough called 3D Gaussian Splatting is replacing them with photorealistic digital twins.

    From real estate listings to training autonomous robots and helping rescue pilots land safely, the lines between physical reality and digital simulation are officially blurring.

    youtube.com/watch?v=F-S-x0b9TrE

    #SpatialComputing #3DGaussianSplatting #TechInnovation #FutureOfMapping #OpenStandards #AI

  13. Ternus odwołał Apple Vision Pro 2 – firma stawia na okulary, nie na headset

    Ming-Chi Kuo i Mark Gurman potwierdzają: John Ternus anulował plany dotyczące komputerów Apple Vision Pro 2 i Vision Air. Firma zostaje z dwoma produktami w kategorii: okulary AI na wzór Meta Ray-Ban w 2027 roku i okulary AR z wyświetlaczem najwcześniej w 2029.

    Mniej niż tydzień przed WWDC pojawia się jeden z ważniejszych sygnałów strategicznych dotyczących kierunku Apple pod rządami nowego CEO. Ming-Chi Kuo na X opublikował dziś raport, który opisują MacRumors9to5Mac: John Ternus, który 1 września obejmie fotel CEO Apple, zatwierdził gruntowną rewizję planów całej kategorii Vision — i z szerokiej roadmapy zostały wyłącznie dwa produkty.

    1. The Apple XR headset and smart glasses roadmap I put together about a year ago is no longer a useful reference. For now, only two smart glasses products remain visible in the roadmap.

    2. The major overhaul was signed off by Apple's next CEO, John Ternus. This shift actually… https://t.co/nuqahpVnVQ

    — 郭明錤|Ming-Chi Kuo (@mingchikuo) June 3, 2026

    Co zostało odwołane?

    Kuo potwierdza, że Ternus zdecydował się odwołać prace nad Vision Pro 2 oraz lżejszym, tańszym modelem Vision Air. Jak zaznacza analityk, roadmapa Vision Pro, którą opublikował w czerwcu 2025 roku i która zakładała siedem produktów w różnych horyzontach czasowych, jest dziś nieaktualna. Apple skoncentrowało zasoby inżynierskie na dwóch projektach: okulary AI bez wyświetlacza (odpowiednik Meta Ray-Ban) i okulary AR z wyświetlaczem opartym na optycznych falowodach.

    Mark Gurman uzupełnił ten obraz na X, precyzując daty: Vision Air został wycofany z planów w październiku 2025 roku, a projekt okularów parujących się z komputerami Mac — w styczniu 2025 roku. Gurman nie zgadza się jednak całkowicie z Kuo w kwestii kolejnej generacji Apple Vision Pro 2. gen. twierdzi, że urządzenie „jest w testach”, ale cała kategoria headsetów jest „zamrożona”. Jak pisaliśmy wcześniej na iMagazine, Gurman w niedzielnym Power On szacował premierę lżejszego Vision Pro najwcześniej na koniec 2028 lub 2029 roku — co w praktyce oznacza tę samą rzecz: nie ma żadnego konkretnego produktu z wyraźną datą premiery.

    Co zostaje i dlaczego to ważne?

    Dwa produkty, które Kuo uznaje za aktywne: okulary AI bez wyświetlacza AR, których Apple ma opóźniony termin premiery na koniec 2027 roku, oraz okulary AR z optycznymi falowodami — najwcześniej 2029 roku. Jak pisaliśmy wcześniej, pierwsza generacja okularów AI ma być bezpośrednim konkurentem Meta Ray-Ban: kamera, głośnik, mikrofon, Siri, wskazówki nawigacyjne, bez nakładki AR w soczewkach. Cena ma się zmieścić w przedziale 200–500 USD.

    Kuo komentuje wprost: „Myślę, że usunięcie linii Vision Pro było właściwą decyzją, bo Apple przenosi zasoby na okulary z większym potencjałem masowym”. To zdanie jest swoistym pożegnaniem z wizją Apple Vision Pro jako platformy przyszłości, którą Tim Cook sprzedawał od momentu premiery w lutym 2024 roku — określając headset jako „pierwszą wersję produktu, który zdefiniuje erę przestrzennego komputera”.

    Rzeczywistość okazała się bardziej prozaiczna. Apple Vision Pro sprzedało się szacunkowo w niespełna 600 000 sztuk przez dwa lata — przy cenie od 3 499 USD był to produkt niszowy, nigdy masowy. Ekosystem aplikacji pozostał szczupły, a kategoria „spatial computing” nie zainspirowała deweloperów na miarę App Store z 2008 roku. Ternus, zanim jeszcze formalnie obejmie fotel CEO, wysyła wyraźny sygnał: priorytetem jest to, co może kupić milion ludzi, nie sto tysięcy.

    To zmiana filozoficzna, nie tylko sprzętowa. I WWDC 8 czerwca może — ale nie musi — przynieść jakiś komentarz do tej decyzji.

    Apple rozsyła zaproszenia na WWDC 2026

    Więcej o roli, jaką Apple Glasses mogą odebrać na rynku optycznym – o ile staną się hitem na równi z Apple Watchem – i trudnościach z tym związanych możecie usłyszeć w jednym z ostatnich odcinków mojego podcastu „Bo czemu nie?”.

     

    #AppleIntelligence #AppleVisionPro #AR #JohnTernus #MarkGurman #MetaRayBan #MingChiKuo #okularyApple #roadmapa #spatialComputing #TimCook #VisionAir #VisionPro2 #WWDC2026
  14. The Weight of Greatness is a nearly 21-minute Apple Immersive documentary filmed during the 2025 Champions League, now free on Apple TV. uploadvr.com/real-madrid-apple #Metaverse #VR #SpatialComputing

  15. The Weight of Greatness is a nearly 21-minute Apple Immersive documentary filmed during the 2025 Champions League, now free on Apple TV. uploadvr.com/real-madrid-apple #Metaverse #VR #SpatialComputing

  16. WorldLens VR has added an AI-powered depth feature to its Quest app, adding subtle 3D depth to Google Street View environments. When you stand still, buildings and foreground objects suddenly separate from the sky and take on physical weight. The effect uses real-time parallax to create a believable sense of presence. uploadvr.com/worldlens-vrs-new #Metaverse #VR #AR #SpatialComputing

  17. WorldLens VR has added an AI-powered depth feature to its Quest app, adding subtle 3D depth to Google Street View environments. When you stand still, buildings and foreground objects suddenly separate from the sky and take on physical weight. The effect uses real-time parallax to create a believable sense of presence. uploadvr.com/worldlens-vrs-new #Metaverse #VR #AR #SpatialComputing

  18. Honoured to be recognised by Apple in this way, especially alongside so many of my friends from around the globe.
    I was lucky enough to be part of the community in the early days of the iPhone, and as the next era of spatial computing evolves, it's great to be part of the global community that is building around it, especially for visionOS.
    #apple #spatialcomputing #applevisionpro #visionos #community developer.apple.com/community/

  19. Honoured to be recognised by Apple in this way, especially alongside so many of my friends from around the globe.
    I was lucky enough to be part of the community in the early days of the iPhone, and as the next era of spatial computing evolves, it's great to be part of the global community that is building around it, especially for visionOS.
    #apple #spatialcomputing #applevisionpro #visionos #community developer.apple.com/community/

  20. Spatial Computing ohne Headset: Apple dreht still am Steuer beim Vision Pro. Was das für die Plattform-Strategie bedeutet – und warum 2027 entscheidend wird. #Apple #VisionPro #SpatialComputing
    👉 htub.de/apple-visionary-2027-29017

    #highfive

  21. Meta Reality Labs posts another quarterly loss while VR headsets decline, but Snap's AR business grows 12 percent with sponsored lenses and Specs smartglasses looming. Meanwhile VRChat hit a record 158,000 concurrent users with 3.9x growth in Japan. arinsider.co/2026/05/08/ai-xr- #Metaverse #VR #AR #SpatialComputing

  22. Meta Reality Labs posts another quarterly loss while VR headsets decline, but Snap's AR business grows 12 percent with sponsored lenses and Specs smartglasses looming. Meanwhile VRChat hit a record 158,000 concurrent users with 3.9x growth in Japan. arinsider.co/2026/05/08/ai-xr- #Metaverse #VR #AR #SpatialComputing

  23. John Ternus, set to replace Tim Cook as Apple CEO, has a VR background but is reportedly skeptical of Vision Pro. Ternus worked at Virtual Research Systems in the late 1990s on early VR headsets before joining Apple in 2001. roadtovr.com/apple-new-ceo-bea #Metaverse #VR #AR #SpatialComputing

  24. John Ternus, set to replace Tim Cook as Apple CEO, has a VR background but is reportedly skeptical of Vision Pro. Ternus worked at Virtual Research Systems in the late 1990s on early VR headsets before joining Apple in 2001. roadtovr.com/apple-new-ceo-bea #Metaverse #VR #AR #SpatialComputing

  25. Jon Favreau integrated Apple Vision Pro into the production pipeline for The Mandalorian and Grogu, the new Star Wars film premiering in May. Speaking at CinemaCon, the director described using custom software on the headset to view on-set action in IMAX format during filming. Favreau previously deployed VR while directing The Lion King. roadtovr.com/star-wars-jon-fav #Metaverse #VR #AR #SpatialComputing

  26. Jon Favreau integrated Apple Vision Pro into the production pipeline for The Mandalorian and Grogu, the new Star Wars film premiering in May. Speaking at CinemaCon, the director described using custom software on the headset to view on-set action in IMAX format during filming. Favreau previously deployed VR while directing The Lion King. roadtovr.com/star-wars-jon-fav #Metaverse #VR #AR #SpatialComputing

  27. Apple's new New York City episode in the Elevated series for Vision Pro captures striking 180-degree views but often feels overstimulated, leaving limited room to connect with the city's spirit. uploadvr.com/can-apple-immersi #Metaverse #VR #AR #SpatialComputing

  28. Apple's new New York City episode in the Elevated series for Vision Pro captures striking 180-degree views but often feels overstimulated, leaving limited room to connect with the city's spirit. uploadvr.com/can-apple-immersi #Metaverse #VR #AR #SpatialComputing

  29. Blackmagic has unveiled the URSA Cine Immersive 100G, a VR camera system designed specifically for live Apple Immersive Video broadcasts. The camera features dual 8Kx8K sensors with up to 16 stops of dynamic range and uses 100G Ethernet to handle stereoscopic high-frame rate capture at up to 90fps. It will be available in Q3 2026 priced at 26,495 USD. roadtovr.com/blackmagic-unveil #Metaverse #VR #AR #SpatialComputing

  30. Blackmagic has unveiled the URSA Cine Immersive 100G, a VR camera system designed specifically for live Apple Immersive Video broadcasts. The camera features dual 8Kx8K sensors with up to 16 stops of dynamic range and uses 100G Ethernet to handle stereoscopic high-frame rate capture at up to 90fps. It will be available in Q3 2026 priced at 26,495 USD. roadtovr.com/blackmagic-unveil #Metaverse #VR #AR #SpatialComputing

  31. Apple patenta gestos continuos en XR: mapeo esférico que convierte el movimiento natural de tu mano en control fluido y preciso.

    Adiós a los pinches torpes. ¡El futuro de Vision Pro se siente más humano! 👋✨

    #Apple #VisionPro #SpatialComputing

  32. The relationship between AI and XR is more symbiotic than competitive. While AI elevates XR through tools like generative AR, XR is quietly becoming essential to AI itself - particularly in developing world models for physical AI. AWE USA 2026 will explore this with its new theme I, Spatial. arinsider.co/2026/03/18/ai-xr- #Metaverse #VR #AR #AIinMetaverse #SpatialComputing