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1000 results for “gaveen”
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Has any of you #gamedev people ever had issues with negative scale in an #animation? Our #3D #artist loves to flip things by just applying negative scale, but it makes it into the animation #keyframes. That means the entire #geometry is flipped, including the #triangle winding order. This ultimately turns the mesh inside-out. I wonder if anyone ever came across this?
#opengl #programming #games #gaming #development #cpp #cplusplus #gameengine #blender
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Has any of you #gamedev people ever had issues with negative scale in an #animation? Our #3D #artist loves to flip things by just applying negative scale, but it makes it into the animation #keyframes. That means the entire #geometry is flipped, including the #triangle winding order. This ultimately turns the mesh inside-out. I wonder if anyone ever came across this?
#opengl #programming #games #gaming #development #cpp #cplusplus #gameengine #blender
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Has any of you #gamedev people ever had issues with negative scale in an #animation? Our #3D #artist loves to flip things by just applying negative scale, but it makes it into the animation #keyframes. That means the entire #geometry is flipped, including the #triangle winding order. This ultimately turns the mesh inside-out. I wonder if anyone ever came across this?
#opengl #programming #games #gaming #development #cpp #cplusplus #gameengine #blender
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We mailden wat heen en weer en ik zei nog niets tegen de elfjarige (want kon het zelf bijna niet geloven).
En toen gistermiddag kwam de pakketbezorger aan de deur met een pakketje met een brief.
De elfjarige maakte hem open en begon hardop voor te lezen. Na de tweede of derde zin werd hem duidelijk dat vreemde, lieve mensen hem een spiegelreflexcamera gaven en zijn mond viel open.
/4
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"Bursdagen inneholder derimot ikke 20 små plastleker som alle er verdt under femtilappen. Barna savner ikke gavene, da de ikke er vant til noe annet, og foreldrene er glade for å slippe gavestresset."
https://www.nrk.no/ytring/la-bursdagen-vaere-gavefri-1.16516835
#NorskTut #Allheimen
#miljø #klima #MindrePlast
#5Rs : #reduce -
𝗣𝗮𝘂𝗹 𝗱𝗲 𝗠𝘂𝗻𝗻𝗶𝗸 𝗴𝗲𝘁𝗿𝗼𝘂𝘄𝗱 𝗺𝗲𝘁 𝘇𝗶𝗷𝗻 𝗴𝗿𝗼𝘁𝗲 𝗹𝗶𝗲𝗳𝗱𝗲 𝗟𝗮𝘂𝗿𝗮: '𝗠𝗮𝗴𝗶𝘀𝗰𝗵'
De geruchten gonsden al het hele weekend door de showbizz wereld, maar nu is het officieel: Paul de Munnik (54) is getrouwd met zijn grote liefde Laura Daalmeijer. Op zaterdag 30 augustus gaven de twee elkaar het jawoord tijdens een intieme ceremonie. Op Instagram deelt Paul de kiekjes van wat...
https://www.rtl.nl/boulevard/entertainment/artikel/5526122/paul-de-munnik-getrouwd
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Hi #all,
I created this #mastodon space for me because I strongly believe in #opensource and #selfhosting. Internet should stay a network of network. I think the #fediverse and #activitypubprotocol is a good layer that allow it to do so for social interaction.#freespeech is essential but #hatespeech and #FUD is not.
I love #opensource, #linux, #radio, #space, #travel and #food. I also love #computers and #humans.
I try to keep it "#simple" and "#slow".Glad to be here !
#introduction -
The 5.0 Release is coming along slowly but surely. I have completed numerous core improvements over the last few weeks, and now I am focusing on finishing the drawing algorithm overhaul.
For instance, now you can generate and draw rounded polygons using various parameters.
#ShapeEngine #raylib #gamedev #indiedev #gameengine #csharp #programming
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The upcoming 5.0 release is nearly complete. Most of the large tasks are already done — except for fixing the alpha outline drawing.
Wishing you all a very happy holiday season and a wonderful start to the new year!
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ShapeEngine’s documentation is almost ready! 📚 I’ve put a lot of effort into making it clear, comprehensive, and easy to follow — so you can make the most of #ShapeEngine The docs for the current master branch are always available here (https://davegreen-games.github.io/ShapeEngineDocs), and Intellisense xml summaries for various IDEs will be released with version 5.0. Stay tuned!
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[Shape Engine 4.0 Teaser] - Lines & Rays
Here’s another teaser for the upcoming 4.0 release. This time, it focuses on the new Ray and Line shapes/colliders I’ve added. Both complement the existing Segment shape/collider, with the crucial distinction of having infinite length (ray in one direction, line in both directions).
#gamedev #ShapeEngine #raylib #programming #csharp #gameengine #indiedev
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[Shape Engine 4.0 Teaser] - Striped Fill
I am working on Shape Engine 4.0 and wanted to share some sneak peeks of my progress.
I have overhauled the striped drawing functionality, added support for all closed shapes, and more.
#ShapeEngine #gamedev #raylib #programming #csharp #indiegamedev #gameengine
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[3.0 Release - Collision System 2.0]
This release aims to improve aggregating and handling collision/overlap/query information in the collision system, as well as other improvements and fixes. This update includes breaking changes, therefore I decided to make it a major release.
#ShapeEngine #raylib #gamedev #programming #csharp #indiedev #gameengine
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We reached 300 stars on GitHub! Thank you very much for the support :)
#ShapeEngine #gamedev #github #programming #csharp #indiedev #gameengine #gamedevelopment
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Originally, this release was planned to be the 1.2 release. I just wanted to add/overhaul a few things and make a release, but it grew into something much bigger. I realized that a 2.0 release makes much more sense, especially because of the breaking changes that this update comes with.
GitHub Release -> https://github.com/DaveGreen-Games/ShapeEngine/releases "https://github.com/DaveGreen-Games/ShapeEngine/releases"
#ShapeEngine #gamedev #indiegamedev #csharp #programming #gameengine #2d
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#ShapeEngine 1.0 is finally released. Initially, I just wanted to overhaul the input and audio system of Shape Engine, which turned into a year-long complete rework.
I think almost no area did not get changed or removed. I took some inspiration from Monogame on how to set up the basic game loop, and from Godot on how to overhaul my UI system and added many of my ideas.
Full release trailer -> https://youtu.be/fmx9zICSe3Q
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[Dev Update #10] - UI 2.0
I completely revamped the UI system in ShapeEngine to be more user-friendly and robust. I was drawing inspiration from
#godotengine´s great UI system to make a similar system for #ShapeEngine.#raylib #gamedev #gamedevelopment #gameengine #indiedev #indiegamedev #csharp #programming
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[Dev News]
I made an example scene to showcase how a simple Helldivers Stratagem system could be implemented. It is a lot of fun to call in strikes on asteroids and see them fracture into little pieces 🙂(The real reason was to have another way of improving my Stratagem call-in speed)
#helldivers2 #ShapeEngine #raylib #gamedev #gamedevelopment #gameengine #indiedev #indiegamedev
4k version: https://youtu.be/rRL0dtQmbPU
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[Dev News] - Pathfinding 3
This is just a small showcase of changing the pathfinding grid dynamically. It does not have to be static; you can change any cells anytime. In this example, the ship "drills" through asteroids and the AI correctly navigates the corridors.
1080p video -> https://youtu.be/giVIGSfIO4k
#ShapeEngine #raylib #gamedev #indiedev #programming #csharp #gameengine #indiegame #indiegames
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[Dev Update #4] For the last two weeks I was working on fixing the remaining bugs and improving the performance of my new collision system. It is finally in a state where it is almost done and it is working great. It can do much more than my previous system, has better performance, and reports more useful collision information! There is still some refactoring and cleanup to do but I am happy it is finally working :)
#ShapeEngine #raylib #gamedev #indiedev #gameengine #programming #csharp
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Zener y SoySoy en Retrokiosko (y mucho más).
El último directo del programa Retrokiosko, de Explora Commodore, además de otros muchos e interesantes temas, contó con la participación de Zener, creador del motor Red Pill, y el desarrollador SoySoy, quienes compartieron detalles sobre sus proyectos y la situación actual del desarrollo en Amiga.
Zener explicó que Red Pill nació en 2014 con la intención de facilitar la creación de videojuegos sin necesidad de programar. Con el tiempo ha evolucionado hasta convertirse en una herramienta muy completa, capaz de generar juegos complejos optimizados incluso para un Amiga 500. El motor permite trabajar con sonido en cuatro canales, efectos simultáneos y audio 2D/3D, además de soportar música desde CD en CD32. Es gratuito, funciona directamente en el propio Amiga y su editor es multiidioma. Como limitaciones, no está orientado a gráficos 3D ni a desarrollos muy personalizados fuera de su entorno visual.
SoySoy detalló el desarrollo de Camelot Warriors para Amiga, basado en la versión de MSX pero con gráficos procedentes de PC. Uno de los mayores retos ha sido adaptar gráficos de 256 colores a una paleta de 64 sin perder calidad. El juego incluirá mejoras, fases nuevas como una a caballo inspirada en Wrath of the Demon y una dificultad más accesible. El proyecto está avanzado entre un 85% y un 90% y requerirá al menos 1 MB de RAM. También repasó otros trabajos realizados con Red Pill como Ninjaours, Agusinbell y Tentation.
Por su parte, Zener comentó Paldron, creado para la Amiga Game Jam 2025, un juego inspirado en X-Speit que mezcla mecánicas tipo Arkanoid con scroll vertical, controlado principalmente con ratón y con música de Fireboy y gráficos de Sman.
Ambos destacaron la importancia de la comunidad, especialmente el grupo de Telegram “Soporte Redpill”, y recomendaron a los nuevos desarrolladores empezar con proyectos pequeños, estudiar ejemplos y apoyarse en otros usuarios.
https://www.youtube.com/watch?v=PU8sDSNrB10&t=6330s
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I made a video explaining how my game engine warps time to hide network latency. It includes a bunch of animations showing the tradeoffs of some other common networking approaches as well. https://www.youtube.com/watch?v=g52nosxz4cY
#IndieDev #networkprogramming #gameengine #algorithms #WorldFabric
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I made a video explaining how my game engine warps time to hide network latency. It includes a bunch of animations showing the tradeoffs of some other common networking approaches as well. https://www.youtube.com/watch?v=g52nosxz4cY
#IndieDev #networkprogramming #gameengine #algorithms #WorldFabric
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I made a video explaining how my game engine warps time to hide network latency. It includes a bunch of animations showing the tradeoffs of some other common networking approaches as well. https://www.youtube.com/watch?v=g52nosxz4cY
#IndieDev #networkprogramming #gameengine #algorithms #WorldFabric
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I made a video explaining how my game engine warps time to hide network latency. It includes a bunch of animations showing the tradeoffs of some other common networking approaches as well. https://www.youtube.com/watch?v=g52nosxz4cY
#IndieDev #networkprogramming #gameengine #algorithms #WorldFabric
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I made a video explaining how my game engine warps time to hide network latency. It includes a bunch of animations showing the tradeoffs of some other common networking approaches as well. https://www.youtube.com/watch?v=g52nosxz4cY
#IndieDev #networkprogramming #gameengine #algorithms #WorldFabric
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Atavism X.7 On-Premises: A Comprehensive M... #Mmorpg #Gamedevelopment #Serversoftware #Atavism #Unity #Gameengine #Scalable #Highperformance #Workloadbalancing #Pathfinding #Weathersystem #Pets #Socialfeatures #Minimap #Loadingscreen #AssetStore
https://u3dn.com/packages/atavism-x-7-on-premises-a-comprehensive-mmorpg-platform-241005
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𝗛𝗼𝘂𝘀𝗲𝘄𝗶𝗳𝗲 𝗡𝗮𝘁𝗮𝘀𝘀𝗶𝗮 𝘃𝗮𝗻 𝗞𝗲𝗿𝗸𝘃𝗼𝗼𝗿𝗱𝗲 𝗲𝗻 𝗪𝗼𝘂𝘁 𝗕𝗿𝘂 𝘃𝗶𝗲𝗿𝗲𝗻 𝗴𝗿𝗼𝗼𝘁𝘀 𝘁𝗿𝗼𝘂𝘄𝗳𝗲𝗲𝘀𝘁 𝗺𝗲𝘁 𝘀𝗽𝗲𝗰𝗶𝗮𝗹𝗲 𝗱𝗿𝗲𝘀𝘀𝗰𝗼𝗱𝗲
Sterrenchef Wout Bru (56) en Real Housewife Natassia van Kerkvoorde (33) zijn officieel al man en vrouw, maar afgelopen weekend was het tijd voor het echte feest. In het sprookjesachtige Château de Vignée in Rochefort gaven ze...