#game-development — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #game-development, aggregated by home.social.
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Happy #ScreenshotSaturday everyone. 💚
Here is a gameplay clip of Hyper Frenzy, a 2D space shooter game created in C++ from scratch. 🎮
➡️Play for free here:
https://store.steampowered.com/app/1653360/Hyper_Frenzy/ -
Microsoft QuickBasic remembered https://dfarq.homeip.net/microsoft-quickbasic-remembered/
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Behind the Pretty Frames: Death Stranding https://mamoniem.com/behind-the-pretty-frames-death-stranding/
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Classical and quantum physics | Geometric algebra episode 16 https://www.youtube.com/watch?v=KnMnZDmpqRA
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Generalized Audio-Driven Synthesis of Precise Drummer Motion https://studios.disneyresearch.com/2026/08/18/generalized-audio-driven-synthesis-of-precise-drummer-motion/
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Saturday, I'm stimulating your brain with Unreal Engine. I hope game dev karma will reward me. A simple idea is to pass the grid to a BumpOffset node, which will mystically distort (improve) the texture. I called it "illusion optical grid effect".
https://www.youtube.com/watch?v=WNjvttHpN7M
#gamedev #UnrealEngine #UE5 #shaders #programming #coding #gamedevelopment #indiedev
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ICYMI: From The Ashes Of Arkane Will Rise A Cool New Game Studio https://popgeeks.com/from-the-ashes-of-arkane-will-rise-a-cool-new-game-studio/?utm_source=dlvr.it&utm_medium=mastodon #GameStudio #IndieGames #GamingCommunity #GameDevelopment #Microsoft
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Spellcasters Chronicles — Post-Mortem https://alexandrelamure.github.io/graphics-posts/spellcasters-post-mortem.html
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Behind the Pretty Frames: Diablo IV https://mamoniem.com/behind-the-pretty-frames-diablo-iv/
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I Needed to Double my Game's Content in 3 Months https://www.youtube.com/watch?v=wDrAMpeULXI
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Lightweight attention-based indirect illumination https://gpuopen.com/learn/lightweight-attention-based-indirect-illumination/
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.NET 11 Preview 7 Turns On NativeAOT CLI and MSBuild Server by Default https://visualstudiomagazine.com/articles/2026/08/19/net-11-preview-7-turns-on-nativeaot-cli-and-msbuild-server-by-default.aspx
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Your games will look like miniatures with this effect https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/artistic-tilt-shift-265465?aid=1101l9zFC&utm_source=aff
#gamedevelopment #gameart #gamedev #indiedev #unity3d #unity
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Why does ASTC use ISE when almost nothing else does? https://fgiesen.wordpress.com/2026/05/29/why-does-astc-use-ise-when-almost-nothing-else-does/
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🚨 Breaking News: A groundbreaking exposé reveals you can create a game from the 80s using the most over-engineered tool since sliced bread! 🥖 Astonishingly, it only takes a wizard-level understanding of Grok App Builder to load a pixelated box puzzle. 🤯
https://sokoban.grok.me/ #BreakingNews #GameDevelopment #GrokAppBuilder #80sNostalgia #TechInnovation #HackerNews #ngated -
Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction https://arcanous98.github.io/assets/data/papers/neural_harmonic_textures.pdf
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First-Pass Tests for an AI-Generated 3D Level in Unity: Reachability, Collisions, and Performance https://gamedev.net/blogs/entry/2298273-first-pass-tests-for-an-ai-generated-3d-level-in-unity-reachability-collisions-and-performance
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The next major update for the game is taking a while to prepare, but here is some good news :
Frontier Control: Invasion reached 1000 wishlists 🥳
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From The Ashes Of Arkane Will Rise A Cool New Game Studio https://popgeeks.com/from-the-ashes-of-arkane-will-rise-a-cool-new-game-studio/?utm_source=dlvr.it&utm_medium=mastodon #GamingNews #GameDevelopment #IndieGames #Microsoft #GameStudio
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Understanding std::counting_semaphore and std::binary_semaphore from C++20 https://www.cppstories.com/2026/semaphore/
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Stylized GGX shading — toon specular highlights https://alexandrelamure.github.io/graphics-posts/stylized-ggx-shading.html
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Press vs Hold Interactions in Unity (With Conditions) https://www.youtube.com/watch?v=x8hI2GjmIAE
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.NET 11 Preview 7 Improves WebAssembly https://www.i-programmer.info/news/89-net/19084-net-11-preview-7-improves-webassembly.html
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How and why does the Salvador Dalí Theatre Museum crop up in my memoir?
Find out in chapter 13. :)
https://stevewetherill.substack.com/p/chapter-13-the-computer-the-costa-brava-the-contract
My photo, captured in 1988.
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Three Epic veterans are building an AI-powered game engine to break the industry's doom cycle https://www.gamesindustry.biz/three-epic-veterans-are-building-an-ai-powered-game-engine-to-break-the-industrys-doom-cycle