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#tabletoproleplayinggames — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #tabletoproleplayinggames, aggregated by home.social.

  1. So here's something out of the usual stuff I post about.
    I love #DungeonsAndDragons, and other #TableTopRolePlayingGames or #TTRPG.
    How did I get into that? Via live-play podcasts of course! Some years ago I had to have an eye surgery, and one podcast in particular got me through it. (It's in German though)
    They are now nominated for the German Podcast awards. If you would consider voting for them... That would be really nice. And also, the podcast is fantastic!
    youtu.be/2uRV_ed9X5E?si=boKcyE

  2. Would like to know what is your favorite sentence or line of dialogue from a game (videogame, TTRPG, card, etc) that you played. A proper sentence, not just a character's catchphrase, also not memes like "All your base".

    Is there a line or a sentence from a videogame that has stuck with you for years and years? What is it!?

    I want to know!

    (Please CW Spoilers if game was released within last year)

    #Writing #VideoGames #TTRPG #Games #TabletopRoleplayingGames

  3. The Penny Printables TTRPG Bundle is now live on itch!! Get my game Bullets in the Jungle along with more than 40 other items for $5.00. It's a killer deal. Support some indie creators. Play some games! #ttrpg #TabletopRoleplayingGames #tabletopGames

    itch.io/b/2983/penny-printable

  4. What a fantastic discussion from a great group. I have books on my shelf from all these creators and hearing them interact warms my heart. They truly seem like my kind of people. Check it out. #OSR #shadowdark #cairnrpg #tabletopgames #tabletoprpg #TabletopRoleplayingGames #nsr

    youtu.be/xIyG9lqY20g?si=S15Qxe

  5. What a fantastic discussion from a great group. I have books on my shelf from all these creators and hearing them interact warms my heart. They truly seem like my kind of people. Check it out. #OSR #shadowdark #cairnrpg #tabletopgames #tabletoprpg #TabletopRoleplayingGames #nsr

    youtu.be/xIyG9lqY20g?si=S15Qxe

  6. Does anyone know of any forums where people play TTRPGs via forum posts? I'm dying to find a group to play Jenna Katerin Moran's "Glitch: A Story of the Not".

    #AskFedi #Ask_Fedi #TTRPG #TTRPGs #Glitch #GlitchAStoryOfTheNot #TabletopGames #TabletopRoleplayingGames #forum

    Edit: rpol.net has been suggested, but additional sites are still appreciated!

  7. Guess what finally arrived?

    Monty Python’s Cocurriculae Medieval Reenactment Programme.

    Or, the full Monty Python role playing game, complete with 350 page manual! 🤩

    #montypython #TabletopRoleplayingGames

  8. Thoughts on the Forgotten Realms Subclasses UA

    You may wonder what this is if you read the previous blog post. This is actually the kind of content I want to be able to post. I want to have an opinion, be moved to write about it, and post it. The formalized process and the schedule are the things that work against me, but I’m not going to stop having opinions. The difference is, I’m not going to open up various other subclasses and do a deep analysis to make sure I’m shoring up my points. I may be wrong or off the cuff, and if I am, I hope you let me know.

    This discussion first came up on the THAC0 with Advantage Discord, so please, if you haven’t already, consider joining our Patreon, joining our Discord, and listening to the podcast. I’d appreciate it. This is a slightly edited version of my thoughts after being asked about the most recent Unearthed Arcana, looking at the subclasses that might be included in this Fall’s Forgotten Realms releases.

    The Subclasses

    Bard: College of the Moon. I actually like the College of the Moon. It has a nice mechanical call back to 1e Bards and the Moonshaes, which was very tied to the druidic-themed bards of that era. It kind of steps on the College of Spirits with tying abilities to “stories,” but that’s not that weird for a bard, just not something we’ve seen framed that way outside of the College of Spirits.

    Cleric: The Knowledge Domain. This revision doesn’t bother me except for one thing (mechanically), and that’s Unfettered Mind, which means Intelligence checks will be largely pointless for this character after 6th level unless they’re extremely difficult. That feels too early for that kind of ability, and it leans back into that problem of showing that a class or subclass is good by just not having the class need to roll for anything.

    Fighter: Purple Dragon Knight. Even if you want to have a fighter subclass that’s a dragon rider, I think you still have some awkwardness with the 7th-level ability because being allowed to use a medium dragon as a mount, even though it’s too small, feels like you’re awkwardly riding something, and to me that feels less cool than feeling like you’re a competent dragon rider riding something that can be ridden. I’m still trying to work out the hesitance to make it large at 7th-level, since the statistics are still keyed to the character, not to an existing stat block. Its not even like it interacts with emanations much, which would be wider with a large creature than a medium one. 15th level before you can picture your character riding a properly sized dragon doesn’t feel good to me.

    Paladin: Oath of Noble Genies. Oath of the Noble Genies is a conceptual issue for me, regardless of lore. I think a paladin’s oath is about DOING something for a reason or stopping something for a reason. There are a number of oaths, a lot of them 3rd party, that do what this subclass does, where it doesn’t play with the core fantasy of a paladin. “I have sworn an oath to do genie stuff and oppose non-genie stuff.” I don’t get a strong roleplaying vibe from that.

    In fact, one of the big selling points of the 5e paladin is that they are so devoted to doing a thing, championing a CAUSE, that they don’t necessarily have a specific deity, and the gods just kind of say, “yup, that’s a champion of THING, they need these powers.” But this is “I think these genies need to be followed, so I serve them,” which doesn’t feel like a paladin oath to me.

    Ranger: Winter Walker. The problem I have with the Winter Walker is that you are a ranger from the scary cold, hunting scary things that live in the cold. And you do extra cold damage. That’ll show those yetis, cold light walkers, and white dragons who’s boss. By that, I mean someone who doesn’t do extra cold damage that those creatures can ignore. Yes, if you take this ranger and adventure in non-cold environments, but it’s a weird disconnect that they’re less effective in their native terrain because of this.

    Sorcerer: Spellfire Sorcery. The Spellfire Sorcerer actually does what I would expect from the setting material it’s drawn from. It’s not as powerful as most spellfire wielders have been portrayed, but it does what they do, in a toned-down manner, and when they get higher level, they can start looking more like the raw, elemental channelers of the Weave that they’re supposed to be. I’m kind of cool with that.

    Rogue: Scion of the Three. My issue with the Scion of the Three will sound like a setting issue, but it’s almost more of a marketing issue. The italicized text might as well say this subclass exists because Baldur’s Gate III made over a billion dollars. One of the things I saw lauded in various places about the 2024 Player’s Handbook’s character creation process was “ask to see if an evil character is okay.” It feels weird to actively encourage not just nuanced evil characters but someone kind of revels in murder as a player character option.

    The Lore Behind the Subclasses

    Fighter: Purple Dragon Knight. The Purple Dragon Knights have nothing to do with amythest dragons. It’s very weird that in the designer videos, it seems to bother them that there wasn’t a more direct thematic tie between calling an order of knights “The Knights of the X Dragon” and literally giving them powers based on that dragon type. That makes it feel like the expectation of everything in the setting is that there will be a very obvious game-related reason for every name, without any symbolism or nuance. Is it going to be a problem if the Red Wizards of Thay aren’t all literally red?

    I don’t think works as a dragonrider knight as well as it could, but it has nothing to do with Cormyr as a Purple Dragon Knight. It’s taking something intrinsically Cormyrean and trying to say, “Yeah, maybe these were kind of related to Cormyr, but now they’re not associated with a single country and are all about working with amethyst dragons.” That’s even weirder because why are amethyst dragons more likely to bond with a knightly order than other dragon types, other than coopting an existing name?

    Gold, Silver, Bronze, Red, and Blue have all been associated with dragon riders and militaries in other settings, but Amethyst dragons are obsessed with multiple realities and collecting obscure knowledge. Other than trying to make the name of the subclass painfully obvious, there is no reason to make this a class associated with the knighthood of Cormyr. If anything, if you REALLY wanted to connect this to the Realms or Baldur’s Gate III, make this a class tied to, but not limited to, Githyanki, and make sure you can use red dragons and maybe a few other types as well, with this subclass. I know they won’t go this route because it’s more obscure, but if you really wanted an order of dragon-riding knights to serve as a basis, Impiltur has traditionally had dragon riders in its history. But Impiltur is even further away from the Sword Coast and less commonly mentioned than Cormyr.

    Cleric: Knowledge Domain. It’s minor, but the marketing-driven lore bothers me. In the description of the Knowledge domain, the primary gods associated with Knowledge are mentioned as Asmodeus, Mystra, Savras, and Jergal, and then “less-common divinities” like Deneir, Oghma, and Azuth are mentioned. The introduction is contradicted because Oghma and Gond were mentioned up front, but then the rest of the description walks all of that back.

    Jergal is an obscure deity that many people in the Realms don’t even remember. He has a role in Baldur’s Gate III, but the narrative doesn’t imply that Jergal is a major deity, even in Baldur’s Gate III. It’s very careful to frame him as an obscure god who gave his power to Bane, Bhaal, and Myrkul in the distant past. Oghma, Deneir, and Azuth are all much more well-known deities. Yes, people may know who Jergal is from Baldur’s Gate III, but if they were paying attention, they’re probably going to wonder why he’s so well known now all of a sudden.

    Paladin: Oath of Noble Genies. There are genies in the history of Calminshan. The genies Calim and Memnon both formed nations in the region and went to war with one another. The region and its cities still bear their names, but they were bound into a gem before Calimnshan was formally founded. Neither genie was particularly well regarded. In the 4e era, Memnon and Calmin were freed, went back to war with one another, installed genasi as leaders in the region, and generally treated the humans of the region pretty badly.

    We haven’t seen much of Calimnshan in the 5e era, but we know Calim and Memnon were overthrown and banished back to the elemental chaos/elemental planes. Basically, it was the same broad reboot that the rest of the Realms received, so we just generally know that Calimnshan is being pieced back together, probably in a manner that looks similar to what it looked like in the late 3e era . . . maybe.

    That gives us a few issues with having well-known and established paladins with an Oath to serve genies:

    • Its unlikely they would be drawing power from all four genie types when there was only a Djinn and an Efreet involved in the region
    • Servants of these genies aren’t likely to be working with one another since Calmin and Memnon have constantly been at war with one another
    • Servants of both genies would probably be seen as oppressors in this era, given that the genies put genasi in charge and specifically enslaved or oppressed the humans of the region

    I know they may not want to play up Djinn and Efreet being in an eternal war—I don’t know—but that doesn’t mean Calmin and Memnon wouldn’t have been at war, establishing separate, competing empires in the region in ancient times. They may not want to play up genasi enslaving humans in the name of the genie lords, but it would be strange to try to change Calim and Memnon from generational villains to revered rulers.

    Rogue: Scion of the Three. There is no reason that a rogue that is supernaturally invested in murder would be a “Scion of the Three” and not just a “Scion of Bhaal.” Even if you want to lean into the Baldur’s Gate III storyline, three distinct, contentiously allied faiths were working together. You had a Chosen of Myrkul, a Chosen of Bane, and a Chosen of Bhaal, not a champion of all three. It’s not just design dictated by marketing; it’s design that’s only engaging with the surface level of the game rather than its actual content. 

    Ranger: Winter Walker. The Winter Walker ranger leans heavily into being a ranger from a cold land beset by vague cosmic horrors and undead, which is the theme of Rime of the Frost Maiden, but it’s never been a theme of Icewind Dale before that. It’s fine as a theme for that adventure, but it becomes this strange thing where a type of ranger has emerged that caters to a state that has only existed in Icewind Dale for a decade? If this is the new “theme” of Icewind Dale, what does the place look like when you resolve Rime of the Frost Maiden? If you aren’t playing that adventure, is it the default that Auril always imposes eternal winter unless you play through those events? It feels like we’re only going to get this new theme, which was the consequence of Auril being trapped there and causing the eternal winter in recent years.

    I understand they want very distinct, easily communicated themes, but those themes feel very thin and very obviously tied to very specific, singular storylines. Icewind Dale does have a theme of having lost places that are difficult to find because of the weather and being the corner of the world where people go to lose themselves. That theme ties into Honor Among Thieves, and Honor Among Thieves even flies in the face of Icewind Dale, which is a horror setting.

    Without Auril and the eternal winter, it’s still pretty damn cold most of the time, and we’ve established the following about the region:

    • Outcasts and people wanting to start over live in Ten Towns
    • The Lord’s Alliance established a prison in the region because it sequesters undesirables far away from most of the Sword Coast, and only daring, charming, movie-worthy heroes would manage to escape
    • Because of the remote location, ancient civilizations have ruins there that have gone unexplored, which has been a theme both in Rime of the Frost Maiden and the Icewind Dale video games

    It’s also just a wee bit strange that the description of the Winter Walker implies that there may be multiple fallen cities from Netheril in the city, which kind of seems like overkill, given that there weren’t that many Netherese flying cities to begin with.

    Broader Lore Thoughts

    I understand wanting to have clear themes, but there are clear themes and thin, single-note regions. It seems strange that not only is Icewind Dale being limited to cold/horror themes but also that Cold Walker rangers are so focused on being “Icewind Dale” rangers that an order of rangers with those competencies isn’t framed as having additional origins like Vaasa or the Great Glacier. This is even stranger when you have the opposite problem with the Purple Dragon Knights being taken from specific to Cormyr to being a broader organization across Faerun.

    I’m not sure what’s driving these kinds of decisions except to ruthlessly design so that something can only be a single thing. Even then, it’s strange that the single thing for one subclass is “you’re from this one region,” and the single thing for this other subclass is “you can’t be from just one region.”

    I’ve said this several times, but I will revisit something I’ve said before, across multiple editions. As much as I love the aspects of the Realms that appeal to me, if you are remaking large parts of the Realms to fit broader D&D concerns, then don’t use the Realms; make a new setting that can hold your new assumptions. If you want to use Baldur’s Gate III to sell books, then you should realize that Baldur’s Gate III had substance because it used the texture that already existed in the setting, not because it redefined large sections of the setting and ignored other aspects.

    There is a big difference between “See, Jergal is a thing you recognize from Baldur’s Gate III” and “Jergal has the position he has in the story because of the backstory of Bane, Bhaal, and Myrkul, that’s been circulating since at least AD&D 2e products.” I’m not calling for a devotion to extreme minutia. Canon for the sake of canon is bad, and it keeps people from engaging with the setting. However, continuity has to be more than identifying proper nouns for it to have any meaning. It’s not easy to find that middle ground, but that’s why the people in the industry who can do it manage to make their work shine.

    #BaldurSGateIII #dnd #DungeonsDragons #DungeonsDragons2024 #ForgottenRealms #gaming #RoleplayingGames #rpg #rpgs #TabletopRoleplayingGames #ttrpgs #UnearthedArcana

  9. Hello everyone! We're fresh to Mastodon, but not fresh to the #actualplay #ttrpg world!

    At SZH, we believe in the power of storytelling through #tabletoproleplayinggames and use a wide variety of systems to create these stories, which we share through the podcast medium. From hilarious to emotional, our stories and themes come in all shapes and sizes and help us to create amazing series and one-shots for your listening pleasure!

  10. @Crow

    If anyone knows a #DnD group who may be welcoming to new members, and doesn't support hatred, please let Crow know

    #TableTopRolePlayingGames
    #TableTopGames

    Hopefully with some hashtags and #boosts_welcome we'll find a better group?

  11. How do you feel about Feats in #dungeonsanddragons #5e ?

    Always described as optional, but I have been watching some videos and heard they will not be listed as optional in the upcoming Players Handbook 2024 version. #ttrpg #TabletopRoleplayingGames #dnd #PlayersHandbook2024

  12. Any #Goodreads users who play tabletop roleplaying games?

    Over the weekend, I compiled a list of role-playing adventures and adventure collections with at least 100 ratings:

    The list itself:
    goodreads.com/list/show/204523

    Ordered by the ratings:
    goodreads.com/list/user_vote/9

    However, top 100 list is still a dream as I couldn't find enough of them, so be free to add any that meet the criterion of 100 ratings!

    #ttrpg #ttrpgs #Roleplaying #TableTopRolePlayingGames #dungeonsanddragons #tabletop #roolipelit

  13. Check out this new #OnePage #ttrpg I made, Bullets in the Jungle. It is themed after 80s action monster movies, with some obvious nods to Predator. But others inspired it, as well. The game uses the Roll Up! system. Free. #TabletopRoleplayingGames #tabletopGame #1pRPGjam

    junkyardtornado.itch.io/bullet

  14. I have had a bunch of different player-types at my tables over the past few years, and I thought I’d share some of their quirks. This isn’t an “RPG horror story,” though. People have fun in different ways, and I want to celebrate them!

    Sometimes a player…

    …plays in a game for years, and has no idea what the system is

    This may be the type I grin at the most. Anyone who will sit down at a table, physical or virtual, and roll dice for years on end is someone I appreciate. When players do this while having no idea what game they’re actually playing all I can do is applaud.

    …knows every aspect of how a game is designed, and will make their character all powerful

    Some folks just enjoy min/maxing their characters, and will pursue this in any system they play.

    …will play any system, but will almost never buy the books

    Players of this type want to roll dice and have fun. Investing money in all the books, however, isn’t something that holds interest for them. They tend to be quick studies on the way a game works, however, and will try any game. I’m guessing this is the majority of folks around any table–with some folks picking up new systems faster than others.

    …never plays a human

    This player’s catch phrase is, “I play a human in real life every day.”

    …is looking for catharsis

    These players use the game to express things they feel they can’t in real life. This need may emerge from past trauma, a miserable job, or even just a bad day at work–but it often is expressed as, “See the thing, hit the thing.” Because everyone needs catharsis at some point, I’m pretty sure most players become this player-type at some point in their journey. I know there are days when I’m happy there are things I can hit in the game. I don’t manage to hit them because dice hate me, but I remain glad they exist.

    …keeps trying to use 5e mechanics

    It’s what these players know, and it’s what they like. But they also enjoy playing so will join any table to which they’re invited. At the same time, they will keep trying to make any game into 5e by trying to get attribute increases or new special moves when they level up. This often isn’t done on purpose, it’s just what they know so it’s how everything gets framed.

    In reality, “5e” can be replaced with any system with which a player is most familiar. I’ve just encountered the phenomenon with 5e as the baseline. Grodnards talking about how armor class used to be descending, for example, also fit here.

    …just wants to play 5e

    They know what they like, and that’s where they’re gonna stay. They’ll try other systems, but have spent years understanding the nuances of 5e and will get back to it as fast as they can. That’s where they have fun, and since that’s what playing games is all about that’s ok by me. I just don’t get to play with them much since I don’t enjoy running 5e.

    …enjoys the show

    They want music, terrain, and lights–the full kit. They also get full into character and spend time developing how their PC acts and speaks. For these players the spectacle of the session is as important as what’s happening inside the world itself. This can be huge fun for everyone, triggering any number of memorable moments, but minimalist setups don’t hit their sweet spot.

    …is a chaos demon

    In any in-game situation these players will do something odd, bordering on non-sensical. This is often done to provide comic relief for the table, which can be a good thing. Sometimes, however, the chaos can derail serious moments or take attention away from important details. My super-hero character, The Bolt, frees me to play as a chaos demon and it’s a lot of fun. It does, however, take a bit of work to make sure it’s not taking away from other players.

    …can’t lean into failures

    Confession time. This was me when I jumped back into the hobby at the start of the pandemic. Dice hate me, and it was frustrating when my paladin swung a sword and missed while the casters all blew up the scene. I can say from experience, however, players who can’t lean into failure miss out on one of the more enjoyable aspects of the hobby–that moment when you have to deal with what happens next.

    https://dmtales.com/2024/06/14/different-player-types/

    #dd #DMing #DnD #DungeonsDragons #dungeonsAndDragons #GMing #RPG #TabletopRolePlayingGames #TTRPG