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  1. A Timeline of The World Story

    Last post before the big new story beat, I swear it. 

    It’s been a while since I started the world story; it’s been a couple of months since the last adventure or true chapter in said story. Despite my own convictions to avoid retconning anything I write, things have changed, and a few events have been… shuffled around a bit to better fit with some new directions I took with the lore

    Highsun 20th 499NMR: Murtagh Ó Ceallaigh is contacted by Ailénach, Queen of Hexes, with an offer to empower him in such a way that he could claim the throne of New Mountainheart. Murtagh shortly afterward joins the anti-royalist faction of New Mountainheart and manipulates the others into making him the leader

    Fall 499NMR: Murtagh starts putting plans for the Beltane Coup into motion. He recruits Arthur Paxton Sr. as a supplier of gunpowder and small arms, promising him a title. He also recruits a force of Orc landsknechts and freelancers by promising that he will grant the orcs territory beyond the northwestern border of the realm and recognize Orkkholm

    Greenleaf 1st 500NMR: Murtagh Affair: The Antiroyalist faction led by Murtagh Ó Ceallaigh, Countess Muirín Uisceanna, Count Thorsten von Blühdorn, and Marquess Fuklke Von Sablemere- along with half the barons of the kingdom- launches a coup in the middle of the Beltane Ball at Castle Sliberberg. Meanwhile, a false flag operation by antiroyalist mercenaries stages a fake attack by fey from the hexmires. Between them, the Antiroyalist factions succeed in taking over New Mountainheart. Fredrick is shot with a cold iron bullet, falls into a coma, and is dragged to Tansy Fleetfoot by his squire, Lorcan Ó Ceallaigh.

    Suncrest 1st 500NMR: The Liberation of Sliberberg campaign starts: Fredrick wakes from his coma and meets the player characters by chance. They form the Sliberberg Resistance.

    Suncrest 13th: The Battle of Fasgadhmara: Antiroyalists led by Murtagh attempt to storm Uisceanna Palace in an attempt to capture Fredrick based on reports that Muirín had captured him and had decided to keep him. Fredrick slips away in the fighting. Muirín disappears, presumed dead.

    An annotated map of the Alteburg and surrounding streets

    Highsun 1st: The Alteburg Raid. The resistance led by Fredrick mounts a raid on the Alteburg via underground passageways. The raid frees the prisoners in the jail and makes off with a large number of Guildenmarks from the mint and weapons from the arsenal.

    Highsun 17th: The Battle of Fort Carrey: The resistance tries to take Fort Carrey. They are repulsed with huge casualties as Anitroyalists reveal a new weapon: matchlock muskets and mass cannon fire.

    (Meanwhile, Fredrick, with the hag fey pagan druid Magglerinda and her flock’s assistance, splits Aoibheann’s soul between two bodies: her true body, in the valley of New Mountainheart, and a specially prepared body created by Fredrick. Aoibheann awakes screaming.)

    Highsun 27th: The Grand Army Campaign: Deeming the resistance effectively dismantled after their rout at Fort Carrey, Murtagh and his grand army march out of Sliberberg to conquer the Silver Highlands.

    Harvestmoon 1st(Midsommer): The Sliberberg Uprising: Fredrick and  Aoibheann lead a general uprising against anti-royalist forces. By 5 pm, all anti-royalist resistance has ceased.

    Harvestmoon 21st. The Battle of Eberwald. Princess Kaida von Mountainheart and a small force of loyalists to King Fredrick engage Murtagh’s Grand Army. The royalists are routed, and Kaida is captured.

    Goldleaf 1st: The Siege of Sliberberg. The Grand Army returns to Sliberberg, with hostages, and lays siege. Murtagh demands that they surrender the city or he will kill Kaida. Fredrick has three days to respond.

    Goldleaf 3rd: The Sliberbergian Gambit: In a desperate gambit, Fredrick invokes his right as a Faerie Knight to settle the matter through trial by combat. Murtagh, being a fellow Faerie Knight, is compelled to acquiesce to his demand. Fredrick emerges victorious from the duel. Murtagh kills himself after revealing that he forced everybody in the highlands to swear an unbreakable faerie blood oath to whoever rules New Mountainheart. The Ó Ceallaigh have finally achieved their generational project.

    Goldleaf 5th: The Fall of Castle Blühdorn: The newly established royal army storms Castle Blühdorn. The defenders fight until they are completely wiped out, including Countess von Blühdorn. Only about 3 dozen survivors emerge from the castle, including the last two members of the von Blühdorn family, 2-year-old Tristan and 6-month-old Hilda.

    The Restoration

    Map of the Silver Kingdom Including Canton, Castle and Town Names

    Goldleaf 5th: Birth of the Silver Kingdom: Fredrick and Aoibheann declare that New Mountainheart no longer exists and that from hence the realm will be known as the Silver Kingdom. They begin reorganizing the government and laws of their newly expanded realm. Vast infrastructure projects are planned.

    Emberfall 28th (Samheim) Adventure: Mama’s Little Villages: At the tail end of a month-long royal tour of the kingdom, the royal couple arrives in Paxton’s Crossing to hold court at the Samheim fair held for the citizens of the New Tay Valley. Unfortunately, Aoibheann’s adopted daughters, Marigold Meadows, Whimsy Glade, and Lillabella Hollow, arrive looking for her, causing pandemonium. Aoibheann is forced to use her powers to turn the three of them into little girls.

    Yulemoon 20th: The Royal Wedding: After several months of persuasion from friends and family, Fredrick and Aoibheann hold an official royal wedding.

    501NMR The Grand Undertaking

    Blossombud 28th. Start of the Great Undertaking: Fionnuala the Fair arrives in Sliberberg; she pitches the Grand Undertaking to Fredrick and Aoibheann, revealing her nature as a divinity, Domhannau’s role as a prison for her insane father, Faolan, and her plan to stop it. She also starts ingratiating herself with the royal children. 

    A newly rejuvenated Muirín also returns to the city and imprisons her daughter, Aeliana, in her palace.

    Greenleaf 1st Beltane: The Beltane Affair: Disguised as Aeliana, Muirín tries to seduce Fredrick using magic during the Beltane Ball and ends up in a catfight with Aoibheann. At Fionnuala’s urging, Aoibheann changes reality (Quote: “I wish you would just get your own version of Fredrick”); Muirín is now married to Fredrick’s (previously nonexistent) younger selkie brother, Lord Admiral Klaus, and is now a slavishly devoted teenage fangirl of Aoibheann and has been since she was a little girl. Fionnuala reveals to Aoibheann that she is a godling and daughter of Morpheus, the divinity of dreams. Fionnuala dubs Aoibheann’s newly developed power Retconn.

    Greenleaf 2nd: Fionnuala gathers a group of her godchildren(player characters) and recruits them to the Undertaking.

    Greenleaf 5th: Adventure: Into the Scraplands. Fionnuala dispatched the player characters to investigate problems with the development of her mysterious “Device.” The party arrives in Ginkdimblid via Ginkdimblidi airship and discovers that the trouble is that the “lead” artificer Thistlewick has vanished on a salvaging run. No one has found any sign of his knarr. They discover that a tribe of kobolds has shanghaied Thistlewick to repair their god: the legendary locomotive dragon Cinderthrax.

    Greenleaf 17th: Birth of the SSG Railway:  Fionnuala the Fair arrives at Ginkdimblidi for a test of the prototype. Convinces the Ginkdimblidi, HMLS Endeavor, and Cinderthrax to build a railroad down to Slanach

    Suncrest 13th: Adventure: The Liberation of Charlotte Evermore: Fionnuala the Fair tasks the player characters with their second mission. They are to convince Mainspring, by any means possible, to enter the Undertaking as a manufacturing hub. The players depart on the Magic schooner Fairwind.

    Mainspring Circa September 501NMR

    Highsun 10th: Charlotte Evermore returns to Slanach and persuades Fionnuala to transform both herself and the Clockfolk into fully living beings. In return, Mainspring pledges its immense industrial capacity to the Grand Undertaking.

    #5e #dungeonsAndDragons #dungeonsDragons #fantasy #fiction #worldbuilding #writing
  2. An Introduction to the Great Houses of New Mountainheart

    Bear with me; we’ll get to the new story beat soon, but first there are a few foundational essays and a few small retcons before the story gets moving again. Today we’re doing a quick overview of the 6 great houses of New Mountainheart.

    All dates are in New Mountainheart Reckoning (NMR).

    All ages are given in the appropriate timeframe: mortal years for mortals, or faerie years (three mortal years) for fey.

    von Mountainheart

    The Royal Family

    Current Head: Frederick Von Mountainheart and Aoibheann Von Mountainheart

    Origin: Pre-Drowning royal family of Old Mountainheart

    Members:

    From Left to Right: Lillabella, Fredrick, Kaida, Marigold, Aoibheann, Whimsy
    • King Frederick von Mountainheart, wolf pooka, apparent age 19, true age 519 years
    • Queen Aoibheann von Mountainheart, Sidhe-wolf pooka hybrid, apparent age 19.5 years, true age 519 years.
    • Princess Kaida von Mountainheart: Dragon, age 49 (about 8 in dragon years)
    • Princess Lillabella von Mountainheart, Sidhe-wolf pooka hybrid, 2 faerie years
    • Princess Marigold Von Mountainheart, Sidhe-wolf pooka hybrid, 8 faerie months
    • Princess Whimsy Von Mountainheart, Sidhe-wolf pooka hybrid, 8 faerie Months

    Uisceanna

    Maritime power and an unhealthy fixation on Frederick

    Current Head: Princess Muirín Uisceanna von Mountainheart 

    Origin: Maeryn Uisceanna, a Cantre’r Gwaelodian shieldmaiden who was defeated by Frederick when she tried to force the young kingdom to host her and her warband for a debauch at spearpoint. She fell head over heels for him on the spot.

    Domain: The March of the Isles and Coasts

    Nature of the house: Since Maeryn, the women have been cursed to have daughters, and the countesses have relentlessly tried to get Frederick to fall in love with them. Under the current countess, Muirín, Aoibheann eventually had to personally change reality so that she had her own version of Frederick in the form of his “younger” brother, Prince Klaus.

    Current Members:

    From Left to Right: Klays, Aeliana and Muirín
    • Princess Muirín Uisceanna von Mountainheart, mermaid, age 18
    • Prince Klaus Von Mountainheart, Selkie, age 19
    • Princess Aeliana von Mountainheart, selkie, 11 months

    Von Sablemere

    Decadence and military pretensions

    Current Head: Adrian Von Sablemere

    Origin: Valerius von Sablemere, a Lyonesse knight who accompanied Frederick on a bout of errantry in the 200NMR. Elevated to marquess.

    Domain: March of Gloamhollow

    Nature of the house: The house has been going downhill since Valerius’ day. The Sablemere men are notorious rakes and party animals, and the women are even worse. They openly chafe under the rule of the Von Mountainhearts. Following the Civil War, Adrian inherited the marquessate while his parents were placed under house arrest for their role in the rebellion. 

    Despite all evidence to the contrary, they still fancy themselves military men, and many cousins and uncles of the current marquess still serve in the army.

    Current Members:

    From Left to right: Lizzy, Fuklke, Adrian, Alice, and Edward
    • Adrian Von Sablemere: human, 18 years old
    • Fuklke Von Sablemere, human, 54 years old, under house arrest
    • Alice Von Sablemere, human, 51 years old, under house arrest
    • Lizzy von Sablemere, human, 15 years old
    • Edward von Sablemere, human, 12 years old

    Ó Ceallaigh

    Silver Highlands nationalism

    Current Head: Lorcan Ó Ceallaigh

    Origin: The family emigrated to the valley and swore fealty en masse in the late 200NMR

    Domain: March of Craggy Peak

    Nature of the house: The house has long been close to Frederick, since he was the key to their generational project. Since the Second Age, the Faerie Knights of house Ó Ceallaigh have been under oath to unite the Silver Highlands under one king. For three generations, they have tried and failed to get Frederick to do so. 

    Having finally had enough of Frederick’s self-pity and ennui, the previous count, Murtagh, overthrew his liege and conquered the highlands before being defeated by his former king in a duel at the tail end of the New Mountainheartian civil war

    Recently Deceased Members

    • Murtagh Ó Ceallaigh, hobgoblin, 50 faerie years old, father of Lorcan, Eamon and Caitríona. 

    Surviving Members:

    From Left to Right: Brighde, Eamon, Lorcan, Siùbhan, Caitríona, Coinneach
    • Lorcan Ó Ceallaigh, hobgoblin, 18 faerie years old
    • Eamon Ó Ceallaigh, hobgoblin, 22 faerie years old, in self-imposed exile
    • Caitríona Ó Ceallaigh, hobgoblin, 19 and a half faerie years old, aka Cassidy Rose of the SBHU
    • Brighde Ó Ceallaigh, hobgoblin, 90 faerie years old, mother of Murtagh
    • Siùbhan Ó Ceallaigh, hobgoblin, 50 faerie years old, wife of Murtagh and mother of Lorcan, Eamon and Caitríona
    • Coinneach Ó Ceallaigh, hobgoblin, 90 faerie years old, father of Murtagh, rather quiet, senile

    von Blühdorn

    Reactionary traditionalism

    Current Head: None; the entire surviving family are wards of the royal family

    Origin: Pre-Drowning of Old Mountainheart. The von Blühdorn are the only members of the Old Mountainheartian peerage to survive the Drowning.

    Domain: County Thistlewood

    Nature of the house: Extreme conservatives and reactionaries. They have opposed every change in governmental style since the founding and have advocated returning to a strict feudal system. As such, they have traditionally led the anti-royalist faction.

    They are also obsessed with maintaining the purity of their fox pooka bloodline. 

    As of the end of the New Mountainheartian Civil War, Tristan and Hilda are the only members of the family left alive.

    Recently Deceased Members:

    • Thorsten von  Blühdorn, fox pooka, age 48 faerie years
    • Linda von Blühdorn, fox pooka, age 47 faerie years
    • Franz von Blühdorn, fox pooka, age 16 faerie years
    • Luise von Blühdorn, fox pooka, age 12 faerie years

    Surviving Members:

    From Left to Right: Tristan and Hilda
    • Tristan von Blühdorn: fox pooka, age 2 faerie years, Ward of the Von Mountainhearts
    • Hilda von  Blühdorn: fox pooka, age 5 months, Ward of the Von Mountainhearts

    Kupferthal

    Dragons who would rather do science

    Current Head: Jaspera Kupferthal

    Origin: In the mid-300s, NMR Jaspera Kupferthal flew up to Castle SLiberberg and bent the knee to Frederick as a bid to gain unlimited access for her sociological research

    Domain: The March Underneath

    Nature of the house: Absence. Jaspera and her eldest brood have almost no interest in running their fief, being more interested in scholarly pursuits that require extensive fieldwork. Day-to-day rulership has largely fallen to the third brood, the first to be raised entirely in SLiberberg and Malachite of the second brood.

    Members:

    From Left to right: Electra, Peridot, Jaspera, Aurelia, Berylla, Cinnibara
    • Jaspera Kupferthal: Dragon, exact age unknown but likely over 700
    • First brood-nearly adult
      • Cinnibara female archaeologist
      • Ignifer, male sociologist
      • Pyrina, female cartographer
    • Second brood- early teens.
      • Malachite: male wizard, student at the Coláiste na hArd-Draíocht
      • Berylla: female Oceanography student
      • Lazuli: female wyrdology student
      • Obsidian: male zoology student
    • Third Brood- wyrmlings
      • Argento: male
      • Electra: female
      • Pyrite: male
      • Smaragda: female
    • Fourth brood-late hatchlings.
      • Jacinth: male
      • Peridot: female
      • Topaz: male
    • Fifth Brood- newborn hatchlings
      • Aurelia female
      • Magnolia female
      • Garnette female
      • Roselle female
      • Opala female

    #dungeonsDragons #fantasy #fiction #worldbuilding #writing
  3. Lost Falls Hideout

    The Silver Highlands are carved by countless mountain gorges and fast-flowing streams. Many of these dramatic gorges have small caverns etched by their streams.

    About a day’s ride from Glen Alder is Lost Falls Gorge, so named for the cave at the head of the gorge with its pair of hidden waterfalls. A group of footpads has been camping out in the cave when not preying on travelers on the road to Paxton’s Crossing.

    The Hook

    The players come across the site of a recent ambush. A carriage with a heraldic device on the door sits in the middle of the road, doors open and luggage ransacked. All bear sword cuts and arrow wounds. The bodies are still warm.

    An obvious trail of broken branches, dropped loot, and scraps of silk leads up the mountain.

    Lost Falls Hideout Key

    Map A

    Map B

    1. River Gorge: The 10-foot-wide stream rushes down the steep gorge floor with tremendous force. Walking along or crossing it requires a medium-difficulty agility check.
      1. The gorge is 30 feet deep. The south wall can be climbed unassisted with a medium-difficulty agility check. The check has advantage if proper climbing equipment is used.
    2. Lookout’s nook: A young ogre named Burka guards the path to the hideout. He is sleeping off a night of heavy drinking; only loud noises or physical harm will wake him up. Burka is gullible. An easy Charisma check convinces him the players are recruits; a medium check or bribe recruits him instead.
    3. Waterfall chamber: The waterfall produces a deafening roar. Conversations require shouting or close proximity.
      1. An unfinished statue of a dancing elven maiden is embedded in the wall. It is animate and sentient.
        • The bandits bribe her with beer to serve as another lookout. She hates the taste. She is desperate for wine or engaging conversation.
        • Wine, whiskey, or engaging conversation (medium Charisma) earns safe passage. Otherwise, she starts screaming for the bandits out of spite.
        • Alternatively, if the players swear a faerie oath to move her to somewhere with more people, she will let the players pass. She is worth 100 gm to a noble in Sliberberg as is, or 130 gm if finished.
          1. Breaking the oath petrifies the oathbreaker’s feet
      2. The pool at the foot of the waterfall is waist-deep and freezing cold.
      3. The bandits keep their loot in a small waterproof coffer beneath the fall. The coffer has 20 gm in coins.
      4. The cave wall here is just barely climbable. A player who succeeds at a hard agility check can clamber up to location 6. Using climbing equipment such as grappling hooks or pitons will alert the bandits at location 6.
    4. Storage alcove: The bandits keep their supplies in this small chamber: barrels of beer, boxes of rations, bundles of arrows, whetstones, and other assorted supplies. Connie’s luggage is stashed among the boxes.
    5. The Bridge: A crude scrap-wood bridge crosses above the falls. It can support only three characters at a time; any more and it will break.
    6. The Bandit Camp: Five bandits occupy a gallery overlooking the pool, arguing over stew. They are arguing about what to do with their prisoner. Three have longbows, and two have broadswords and bucklers. If they hear noise not associated with their camp or the waterfall, three of them go to 6.1, and two rush the passage down to the Waterfall chamber. The bandits have 5gms worth of coinage and small loot items on them.
      1. The bandits have a good vantage point to shoot down at players in the Waterfall chamber.
    7. Gloomy Cell. Lady Connie is imprisoned here, wearing a ruined noble dress. She promises that either her father or her future husband will pay well if the players can deliver her safely to Dun Rowan.
    8. Squeeze Shaft: A narrow chimney connects the surface to the Storage Alcove. The chimney is a tight squeeze requiring a hard agility check to make it through. Anyone wearing medium or heavy armor or carrying a backpack cannot squeeze through.
    9. Shaft: A large shaft in the ground leads down from the surface into the Gloomy Cell. Anyone can climb down without difficulty.
    10. Upper entrance. The upper falls drop from the surface to the stream above the bridge through a broad hole in the ground. The walls of the shaft are impossibly slick, requiring a very hard dexterity check to climb without the use of rope.

    Ending the Delve

    If the players deliver Lady Connie to Dun Rowan, her future husband rewards the players with 20gm each and invites them to the wedding feast. He may or may not ask them to deal with a troubling inheritance from his ancestors in the dungeons, but that is a delve for another day.

    #5e #dd #Delve #dnd #dungeonsAndDragons #dungeonsDragons #fantasy #fiction #rpg #ttrpg #writing
  4. Oddities on Parade: The Goblin Flimflammer’s Stall

    1. Night in a box: A mortal day of Faerie’s night, sealed in a handy container. Opening the box blankets a single 6-mile hex in Faerie’s night for 24 hours. May contain other things from Faerie as well.
    2. Somebody else’s name: A name that belonged to somebody you never heard of. It comes with a full identity and includes all associated titles, debts, enemies, and death threats.
    3. Stolen Glory: A ring containing pilfered fame or infamy and stolen valor. Wearing the ring bestows the reputation contained within, for good or ill
    4. Vials of Liquefied Genius: Each bottle contains a single moment of impossible insight. Tends to be addictive and may leave the drinker desperate for another taste.
    5. Wings: Bird-like wings that slip on over the arms. Allow one to fly like a bird. Do not confer actual skill in flying like a bird or prevent crashes due to arm exhaustion.
    6. Obligations: Paper contracts saying that you are owed obligations from various fey and other immortals. They may be more trouble than they are worth; buyers should inquire who owes them their newly purchased favor.
    7. Somebody’s affection. A necklace containing all the love of a single person. Wearing the necklace causes that person to become obsessively, possessively, stalkerishly in love with you, which is never as harmless as it sounds.
    8. Faerie Soil: Potting soil from Faerie. Any seed planted in the soil grows four times its normal size in 2 days. May cause sentience or mutations.
    9. Faces: Beautiful handcrafted faces of wood and paper, worn like masks. They become your face for as long as they remain attached. Whether they can be removed afterward is between you and the mask.
    10. A bag of endless fake gold: An endless supply of fake gold nuggets. The nuggets disappear at midnight. Use at your own risk.
    11. Titles: Titles to various realms in Faerie. Come with insufferable subjects, ridiculous obligations, impossible dues, improbable income, and the occasional inconvenient quest.
    12. Bottled Secrets: There is nothing more dangerous than a secret that is not your own. Buy at your own risk.
    #5e #dungeonsAndDragons #dungeonsDragons #fantasy #fiction #Goblin
  5. Social Digest 2026.07.19-2026.07.25

    A lot of my fediverse activity this week was sharing a play through of Chuck, but I'll collect that separately. Otherwise, I've been taking in the fediverse and having that persistent blend of dread and joy of taking in others' experiences.

    apollolemmon.com/2026/07/26/so

  6. On groove après la canicule sur GrosPixels, avec un nouveau Grosmix ! Il s'agit cette fois d'une reprise de "Advanced Dungeons & Dragons: Pool Of Radiance (NES version) - Diogene Cave, Game Over and Ending themes", sur une musique originale de Seiji Toda (1992). Bon été, et bonnes vacances si vous le pouvez !

    #musique #remix #jeuvidéo #dungeonsDragons

    youtube.com/watch?v=nAq57UkIvgw