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#polygons — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #polygons, aggregated by home.social.

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  1. Crow Country: Brilliant Polygonal Survival Horror Jaunt 🧟‍♀️

    This excellent survival horror game is by SFB Games based in London, founded by brothers Adam and Tom Vian. Crow Country launched in 2024 on PC and all consoles, it was an instant critical hit bagging many top review scores.

    It’s stylised with PlayStation blocky polygon era graphics, but don’t let that fool you. The game is spooky indeed, clever with its puzzles, and it rightly deserves its status as an indie game classic.

    Blocky Polygons of Creepy Corvus in Crow Country

    If you played games in the 1990s, you’ll be aware of the horror series Resident Evil and Silent Hill. Crow Country particularly nods toward the original Resident Evil on the PlayStation (1996).

    Yet does so with its borderline cutesy, chunky retro style polygons, all of which feature a weird grainy layer over the top as you play. At times it’s also like you’re playing Squaresoft’s Final Fantasy VII (1997), with the blocky Mara set alongside the pre-rendered backgrounds.

    Obviously, that’s all intentional and a loving homage to 1990s survival horror games. The good news is, this one is an instant classic and very close to perfection!

    The game delivers plenty of tension and scares. It’s masterfully delivered and instantly brilliant (within minutes you’re intrigued and immersed), with players taking control of protagonist Mara Forest and plunging into an abandoned theme park (Crow Country).

    This type of game is methodical to play. Quite slow-paced, really, as you have to consider your surroundings, solve puzzles, and try not to get ripped to shreds by zombies. Here it is in action.

    Some of the puzzles, whilst a little abstract, are great to solve. You generally face blockades to your progress, such as a missing lever, which you then use clues to solve. You have to investigate your surroundings to find answers, so don’t be afraid to check everything in every area.

    But as you go about finding these items, them are some pretty damn creepy creatures you have to interact with. Your bullets are limited, though, so use them wisely.

    It’s just brilliantly delivered. This is right up there with 1990s classics!

    And there’s an intriguing soundtrack from composer Ockeroid, too, who has uploaded the whole thing onto YouTube. The piece Maybe Everything Will Be Okay… gives the vibes of what’s going on here.

    There are about five to six hours of gameplay in all, so Crow Country doesn’t outstay its welcome. But it isn’t quite perfect, as some of the puzzles can be a bit annoying to resolve. We gave up and went on YouTube to solve some of them.

    Investigating can be a bit tedious, too, and you end up with loads of the theme park’s employee notes to wade through. Plus, you can generally sprint past the demented creatures you come across, so it’s not quite as imposing as it initially seems.

    Despite those few issues, there’s still so much to love here we were mightily impressed. Not quite a 5/5, but for its meticulously detailed sinister atmospherics and claustrophobia, it’s more than worthy of a go.

    #creepy #CrowCountry #gaming #Horror #IndieGames #PlaySation #polygons #Retro #RetroGames #Scary #SFBGames #survivalHorror
  2. Ah, the perennial quest to make #polygons behave, now with the thrilling twist of formal verification! 🤯🥳 GitHub's labyrinthine menu navigation and AI buzzwords turn a simple code check into a Cirque du Soleil performance, complete with advanced security acrobatics and code review contortions. 🌀🔍 Perhaps the next act will involve untangling the menu spaghetti. 🍝
    github.com/schildep/verified-p #formalverification #GitHub #AIcode #reviewsecurity #HackerNews #ngated

  3. #Polyhedron #Polygons #tiles #opticalillusion #MathArt #MathsArt

    The video in this post by @graveolensa

    mathstodon.xyz/@graveolensa/11

    about people with 4 color cones having a sphere's worth of hues is fascinating but, being a trichromat, i don't fully understand it or know if its correct. Here is a mathematically simple but scientifically crude analogy between trichromaticity and tetrachromaticity.

    A note on the figures, although this is about color vision and the figures have been colored the colors in the figures are just rough guides for trichromats, which most people are. This analogy is too crude for the colors to precisely match a trichromat's color experiences.

    The visible spectrum is rounded off to the interval [415 THz, 715 THz]. The cone cells' activation, as a function of the frequency of monochromatic light they receive, are idealized to the piecewise linear spectral sensitivity curves shown in the figure. They are surjective to \([0,1]\) so as to implement Ooqui's "rule of hue". Call them \(r(\nu)\) (red cone), \(g(\nu)\) (green cone), and \(b(\nu)\) (violet cone).

    Each cone type has exactly 1 frequency of monochromatic light where it is the only type of cone that is activated and that cone's activation is 1 at that frequency. These frequencies are 415, 565, and 715. At every other frequency in the visible spectrum exactly 2 cone types are activated by monochromatic light and the activation of at least one of them is 1.

    (1/6)

  4. Some historical documents from 2009 for #TextureTuesday... A high-res render and some detail crops of the award-winning generative typography & branding system/application I designed & developed for the DECODE exhibition at Victoria & Albert Museum London (one of the largest group shows the V&A had organized and curated in a few decades, and which later traveled to other museums worldwide)...

    The entire identity system & application was/is open source (a world's first back then) and was created with my toxiclibs toolkit (3D geometry, meshing, voxel-based volumetric modeling, animation) and Processing (GUI). Rendering using Christopher Kulla's Sunflow.

    More project information:
    web.archive.org/web/2010030309

    User guide (also explaining the structure of the 3D object):
    web.archive.org/web/2010021301

    Mirror of the old repo:
    github.com/postspectacular/vam

    Flickr set (120+ images):
    flickr.com/photos/toxi/albums/

    #AbstractArt #GenerativeArt #Typography #Branding #Texture #VictoriaAlbertMuseum #OpenSource #Polygons #Color #Voxel

  5. 🎮 Oh wow, someone made a whole open-world engine for the N64—because the world *definitely* needed more ways to render blocky polygons! 🕹️👏 Kudos on spending countless hours resurrecting a console that couldn't even handle more than 20 FPS in 2023. 🤦‍♂️
    youtube.com/watch?v=lXxmIw9axWw #openworld #N64 #gamedevelopment #retro #gamingblocky #polygons #gamingnews #HackerNews #ngated

  6. #Maths #Polygons #Area

    Just had this stupid thought, can anyone answer this? This is probably something well known? Like, totally obvious?

    Suppose you have an equilateral triangle, with each side of length one. You take the area -- call it A(3) -- and divide it by three. You do the same with a 1x 1square -- A(4)/4 -- and then with a pentagon, etc.

    What would this be for a circle? If you look at the series A(n)/n, with n→infinity, does that converge?

    We have A(3)/3 = 0.144.., A(4)/4 = 0.25, A(5)/5 = 0.344. ...

  7. 😬

    "Attorneys representing the family of Stacey Darden, an Altadena resident who perished in the Eaton fire, filed a wrongful death lawsuit Monday alleging that the software that Los Angeles County uses for emergency alerts was defective and failed to alert her to leave in time.

    The complaint, filed more than 10 months after the Eaton fire engulfed Altadena, targets the emergency alert software company Genasys and blames the company's predesigned evacuation zones, or "polygons," for keeping residents east of Lake Avenue from getting timely evacuation orders the night of the fire"

    aol.com/news/she-died-eaton-fi

    #gis #polygons #evacuations

  8. 🏝️ Chaque île est unique.

    Mais comment les représenter à l'échelle d'un globe ? C'est une question de taille... et de généralisation cartographique.

    🔍 A l'échelle mondiale, représenter chaque crique devient impossible : les lignes côtières se simplifient, les détails s'effacent.

    👀 Ces cartes révèlent la métamorphose de la géométrie selon l'échelle.

    #30DayMapChallenge – J3 #POLYGONS
    ✍️ Clément Tychyj
    📊 Admin Express IGN

    Toutes les créations de nos agents : ign.fr/mag/30DayMapChallenge-3

  9. For the third are three theoretical European full-automated luxury high-speed heavy-rail network maps based on population distribution. This uses H3 hierarchical hexagon library to aggregate @WorldPopProject population data into , creating a maximum spanning tree network using population-to-population edge-weights and names for major urban centres added using @EUCommission Global Human Settlement Layer data.

  10. Added a simple rule so shapes have children of the same type. A bit more orderly.

    #CreativeCoding #OPENRNDR #Kotlin
    #Geometry #polygons

  11. I'm writing small programs for a presentation. Programs that are simple to write in one framework or language which would be not so simple to write in different ones.

    I feel like printing, cutting and folding it to create a 3D shape, knowing that it would not produce a nice closed one 🙂

    #CreativeCoding #OPENRNDR #Kotlin #Geometry #RegularPolygons #Polygons

  12. Does anybody know the "Flatten" SAGA GIS tool? Any idea how to replicate it with Python/PostGIS? I've been trying but my knowledge of Shapely is just not enough. Basically, what it does is "flattening" a polygon layer, intersecting overlapping polygons.

  13. At work today:

    "These three things don't match. Can you guys fix that, we want the official polygons"

    "Uh, looks like those are all official, but don't match"

    "WAIT, WE found another one we aren't using yet, so you will have FOUR sets of different polygons that are official!"

    #gis #polygons

  14. 30 DAY MAP CHALLENGE 2024 | DAY 3 - POLYGONS

    Shapes of (K)yøu(si)
    of triangles, circles, and ovals

    DATA
    > Digitized from OpenStreetMap (copyright OSM contributors)

    PROCESS
    > Duplicate the digitized layer.
    > Apply a hand-drawn smudgy-pen outline style and a pencil fill with categorized symbology.
    > Styles are from the hand-drawn styles by Andy Woodruff (facebook.com/bnhr.xyz/posts/pf)

  15. #30DayMapChallenge Day 3: Polygons

    For a vineyard owner 🍇, choosing the best spot is the key to quality wine! With Kontur Atlas, we compared two areas to find the perfect one 🗺️
    Curious? Let’s connect!

    #30DaysMapChallenge #VineyardPlanning #SustainableAgriculture #KonturAtlas #Polygons