#openrndr — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #openrndr, aggregated by home.social.
-
I've been improving my Thumbnailer IntelliJ Idea plugin.
https://codeberg.org/hamoid/idea-thumbnails
Now it stores the thumbnails of all projects in one folder, so it was easy to write a script to upload them to my site.
Here they are. Over 600 images. 18 Mb of lazy loaded webp files. Good that not many will follow this link, otherwise my server would ask for a rise :)
-
One more 5 minute long live coding video, this time with an animated, colorful, curvy Voronoi diagram.
-
I'm happy because I added a feature I had long wanted:
When I quit the program the state is saved, including 5 floating point EXR textures and a dump of the GPU particles.
When I launch the program again, it continues where it left.
It is no longer reborn every time. Any change in the present has an impact on its future.
-
A short video I posted today with some #LiveCoding and marching squares.
I think of it like ShaderToy for the #penPlotter
-
LiveCoding marching squares with OPENRNDR 09
-
This time it's the classic Boids Flocking program, in #p5js and rewritten in #OPENRNDR
https://openrndr.discourse.group/t/openrndr-p5-js/775/2?u=abe
-
A short program written in #p5js and #OPENRNDR compared:
-
I accidentally made the glyphs huge (as in covering the whole window), which gave this idea. I liked it as well.
-
Iterating on those polygons I accidentally encountered gold 🙂
-
I keep coming back to this. Somehow I enjoy taking random polygons and scaling, rotating and translating them so their edges match other edges.
Maybe it feels a bit like playing with Lego or wood blocks.
#creativeCoding #geometry #math #OPENRNDR #Kotlin #algorithmicArt #proceduralArt
-
Work in progress. Various growth algorithms. Haven't yet found the one I'm looking for.
When I figure it out, this will be a tiny part of a larger project.
#creativeCoding #algorithmicArt #proceduralArt #mathArt #generativeArt #OPENRNDR #Kotlin #genArt
-
LiveCoding while flying with OPENRNDR 08
-
Connecting glyphs sounded like a good idea...
-
Livecoding recursive grids with OPENRNDR 06
-
Livecoding and hacking with OPENRNDR 05
-
This is something I never did before: using a borderless transparent window.
-
Livecoding with OPENRNDR 03
-
Livecoding with OPENRNDR 02
-
https://makertube.net/w/w24SbPUxpvEm3uAgaZhjbw
~13 minutes of #liveCoding at ~2x speed showing a few features of the #OPENRNDR #creativeCoding framework.
-
Livecoding with OPENRNDR 01
-
Another collection of scattered blurry blobs.
-
Nothing serious. Just playing with blur to simulate depth.
-
Alien skies
The top left is a generated image. The other 15 are the same image, but transformed using a 3D Radial Basis Function (RBF) interpolator like in this demo: https://github.com/openrndr/orx/tree/master/orx-math#rbfrbfcolorgrading01
I mapped 19 points in a 3D RGB cube into random colors, the algorithm interpolated those "filling the cube".
This is a curated set: I clicked each tile to regenerate it until I liked it. The probability of nice looking ones is quite high.