#openrndr — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #openrndr, aggregated by home.social.
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I coded and plotted this during Berlin New Media Week at Prachtsaal Studio. My first CMY plot 😁
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I coded and plotted this during Berlin New Media Week at Prachtsaal Studio. My first CMY plot 😁
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I coded and plotted this during Berlin New Media Week at Prachtsaal Studio. My first CMY plot 😁
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I coded and plotted this during Berlin New Media Week at Prachtsaal Studio. My first CMY plot 😁
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I coded and plotted this during Berlin New Media Week at Prachtsaal Studio. My first CMY plot 😁
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The logo of @creativeCodeBLN on a fallen leaf. I've learned a lot in the last two weeks about g-code, grbl and laser cutters.
#creativeCode #creativeCoding #OPENRNDR #kotlin #LaserCutting #laserCutter #texture -
The logo of @creativeCodeBLN on a fallen leaf. I've learned a lot in the last two weeks about g-code, grbl and laser cutters.
#creativeCode #creativeCoding #OPENRNDR #kotlin #LaserCutting #laserCutter #texture -
The logo of @creativeCodeBLN on a fallen leaf. I've learned a lot in the last two weeks about g-code, grbl and laser cutters.
#creativeCode #creativeCoding #OPENRNDR #kotlin #LaserCutting #laserCutter #texture -
The logo of @creativeCodeBLN on a fallen leaf. I've learned a lot in the last two weeks about g-code, grbl and laser cutters.
#creativeCode #creativeCoding #OPENRNDR #kotlin #LaserCutting #laserCutter #texture -
The logo of @creativeCodeBLN on a fallen leaf. I've learned a lot in the last two weeks about g-code, grbl and laser cutters.
#creativeCode #creativeCoding #OPENRNDR #kotlin #LaserCutting #laserCutter #texture -
Electrified Flow ⚡
High-contrast neon hues driving 20,000 GPU-batched points in dynamic motion.
The organic Betta fish shapes feel completely transformed under high-saturation lighting.🎨 Original Math/Concept: @yuruyurau (X.com)
🛠️ Ported to Kotlin/OPENRNDR & Custom Color EnginePart 3 of the color series.
https://youtube.com/shorts/n9ES4MJIxEw?si=rX_YWFApNlLFY51S
#creativecoding #generativeart #neonart #openrndr #kotlin #proceduralart #maths
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Electrified Flow ⚡
High-contrast neon hues driving 20,000 GPU-batched points in dynamic motion.
The organic Betta fish shapes feel completely transformed under high-saturation lighting.🎨 Original Math/Concept: @yuruyurau (X.com)
🛠️ Ported to Kotlin/OPENRNDR & Custom Color EnginePart 3 of the color series.
https://youtube.com/shorts/n9ES4MJIxEw?si=rX_YWFApNlLFY51S
#creativecoding #generativeart #neonart #openrndr #kotlin #proceduralart #maths
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Electrified Flow ⚡
High-contrast neon hues driving 20,000 GPU-batched points in dynamic motion.
The organic Betta fish shapes feel completely transformed under high-saturation lighting.🎨 Original Math/Concept: @yuruyurau (X.com)
🛠️ Ported to Kotlin/OPENRNDR & Custom Color EnginePart 3 of the color series.
https://youtube.com/shorts/n9ES4MJIxEw?si=rX_YWFApNlLFY51S
#creativecoding #generativeart #neonart #openrndr #kotlin #proceduralart #maths
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Electrified Flow ⚡
High-contrast neon hues driving 20,000 GPU-batched points in dynamic motion.
The organic Betta fish shapes feel completely transformed under high-saturation lighting.🎨 Original Math/Concept: @yuruyurau (X.com)
🛠️ Ported to Kotlin/OPENRNDR & Custom Color EnginePart 3 of the color series.
https://youtube.com/shorts/n9ES4MJIxEw?si=rX_YWFApNlLFY51S
#creativecoding #generativeart #neonart #openrndr #kotlin #proceduralart #maths
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Electrified Flow ⚡
High-contrast neon hues driving 20,000 GPU-batched points in dynamic motion.
The organic Betta fish shapes feel completely transformed under high-saturation lighting.🎨 Original Math/Concept: @yuruyurau (X.com)
🛠️ Ported to Kotlin/OPENRNDR & Custom Color EnginePart 3 of the color series.
https://youtube.com/shorts/n9ES4MJIxEw?si=rX_YWFApNlLFY51S
#creativecoding #generativeart #neonart #openrndr #kotlin #proceduralart #maths
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I've been improving my Thumbnailer IntelliJ Idea plugin.
https://codeberg.org/hamoid/idea-thumbnails
Now it stores the thumbnails of all projects in one folder, so it was easy to write a script to upload them to my site.
Here they are. Over 600 images. 18 Mb of lazy loaded webp files. Good that not many will follow this link, otherwise my server would ask for a rise :)
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I've been improving my Thumbnailer IntelliJ Idea plugin.
https://codeberg.org/hamoid/idea-thumbnails
Now it stores the thumbnails of all projects in one folder, so it was easy to write a script to upload them to my site.
Here they are. Over 600 images. 18 Mb of lazy loaded webp files. Good that not many will follow this link, otherwise my server would ask for a rise :)
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I've been improving my Thumbnailer IntelliJ Idea plugin.
https://codeberg.org/hamoid/idea-thumbnails
Now it stores the thumbnails of all projects in one folder, so it was easy to write a script to upload them to my site.
Here they are. Over 600 images. 18 Mb of lazy loaded webp files. Good that not many will follow this link, otherwise my server would ask for a rise :)
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I've been improving my Thumbnailer IntelliJ Idea plugin.
https://codeberg.org/hamoid/idea-thumbnails
Now it stores the thumbnails of all projects in one folder, so it was easy to write a script to upload them to my site.
Here they are. Over 600 images. 18 Mb of lazy loaded webp files. Good that not many will follow this link, otherwise my server would ask for a rise :)
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I've been improving my Thumbnailer IntelliJ Idea plugin.
https://codeberg.org/hamoid/idea-thumbnails
Now it stores the thumbnails of all projects in one folder, so it was easy to write a script to upload them to my site.
Here they are. Over 600 images. 18 Mb of lazy loaded webp files. Good that not many will follow this link, otherwise my server would ask for a rise :)
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One more 5 minute long live coding video, this time with an animated, colorful, curvy Voronoi diagram.
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One more 5 minute long live coding video, this time with an animated, colorful, curvy Voronoi diagram.
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One more 5 minute long live coding video, this time with an animated, colorful, curvy Voronoi diagram.
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One more 5 minute long live coding video, this time with an animated, colorful, curvy Voronoi diagram.
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One more 5 minute long live coding video, this time with an animated, colorful, curvy Voronoi diagram.
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I'm happy because I added a feature I had long wanted:
When I quit the program the state is saved, including 5 floating point EXR textures and a dump of the GPU particles.
When I launch the program again, it continues where it left.
It is no longer reborn every time. Any change in the present has an impact on its future.
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I'm happy because I added a feature I had long wanted:
When I quit the program the state is saved, including 5 floating point EXR textures and a dump of the GPU particles.
When I launch the program again, it continues where it left.
It is no longer reborn every time. Any change in the present has an impact on its future.
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I'm happy because I added a feature I had long wanted:
When I quit the program the state is saved, including 5 floating point EXR textures and a dump of the GPU particles.
When I launch the program again, it continues where it left.
It is no longer reborn every time. Any change in the present has an impact on its future.
-
I'm happy because I added a feature I had long wanted:
When I quit the program the state is saved, including 5 floating point EXR textures and a dump of the GPU particles.
When I launch the program again, it continues where it left.
It is no longer reborn every time. Any change in the present has an impact on its future.
-
I'm happy because I added a feature I had long wanted:
When I quit the program the state is saved, including 5 floating point EXR textures and a dump of the GPU particles.
When I launch the program again, it continues where it left.
It is no longer reborn every time. Any change in the present has an impact on its future.
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A short video I posted today with some #LiveCoding and marching squares.
I think of it like ShaderToy for the #penPlotter
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A short video I posted today with some #LiveCoding and marching squares.
I think of it like ShaderToy for the #penPlotter
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A short video I posted today with some #LiveCoding and marching squares.
I think of it like ShaderToy for the #penPlotter
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A short video I posted today with some #LiveCoding and marching squares.
I think of it like ShaderToy for the #penPlotter
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A short video I posted today with some #LiveCoding and marching squares.
I think of it like ShaderToy for the #penPlotter
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LiveCoding marching squares with OPENRNDR 09
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LiveCoding marching squares with OPENRNDR 09
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LiveCoding marching squares with OPENRNDR 09
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LiveCoding marching squares with OPENRNDR 09
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LiveCoding marching squares with OPENRNDR 09
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This time it's the classic Boids Flocking program, in #p5js and rewritten in #OPENRNDR
https://openrndr.discourse.group/t/openrndr-p5-js/775/2?u=abe
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This time it's the classic Boids Flocking program, in #p5js and rewritten in #OPENRNDR
https://openrndr.discourse.group/t/openrndr-p5-js/775/2?u=abe
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This time it's the classic Boids Flocking program, in #p5js and rewritten in #OPENRNDR
https://openrndr.discourse.group/t/openrndr-p5-js/775/2?u=abe
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This time it's the classic Boids Flocking program, in #p5js and rewritten in #OPENRNDR
https://openrndr.discourse.group/t/openrndr-p5-js/775/2?u=abe
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This time it's the classic Boids Flocking program, in #p5js and rewritten in #OPENRNDR
https://openrndr.discourse.group/t/openrndr-p5-js/775/2?u=abe
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A short program written in #p5js and #OPENRNDR compared:
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A short program written in #p5js and #OPENRNDR compared:
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A short program written in #p5js and #OPENRNDR compared:
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A short program written in #p5js and #OPENRNDR compared:
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A short program written in #p5js and #OPENRNDR compared:
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I accidentally made the glyphs huge (as in covering the whole window), which gave this idea. I liked it as well.
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I accidentally made the glyphs huge (as in covering the whole window), which gave this idea. I liked it as well.
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I accidentally made the glyphs huge (as in covering the whole window), which gave this idea. I liked it as well.
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I accidentally made the glyphs huge (as in covering the whole window), which gave this idea. I liked it as well.
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I accidentally made the glyphs huge (as in covering the whole window), which gave this idea. I liked it as well.
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Iterating on those polygons I accidentally encountered gold 🙂