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#attributes — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #attributes, aggregated by home.social.

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  1. Me, Teller of Stories

    People like to tell stories. At times, this could be to make something else seem more interesting or important. Other times it could be to get out of, or into, something. Among people who play tabletop role playing games (TTRPGs), the primary purpose will be to entertain everyone. Regardless of the reason, all good stories will possess six primary items.

    Goal?

    At the core of every story will be some goal. This could be to clean the dungeon, locate some important figure, gather information (usually for some powerful organization), or essentially anything. This goal could be directly stated or implied. At times, the player characters (PCs) will be given their choice of several goals on some bulletin board in the game. The design of that bulletin board could vary depending upon the nature and setting of the game. A fantasy game would have a large wooden board that people post these goals on while a scifi game would require the PCs to access some electronic site for this. Another way to state the goal would be interactions with some important official from the government, organization, business, or other source. This could be where the King summons them for an audience, a business representative will request their aid, or any other form of stating the goal. A third way would be to accidentally encounter the goal. That could the PCs traveling to some city and meets some bandits with information they need. They encounter a derelict spaceship sending out a recorded call for assistance.

    Audience?

    The nature of everyone will make a powerful impact upon how the game advances. A group of murder hobos would be interested in how much (and powerful) combat they would encounter. If there are Sherlock type players, they would desire a worthwhile mystery. Other types will each have their preferred style. While everyone would be willing to attempt other styles, this preferred style will carry them to the end in the most exciting manner. Most groups will involve multiple types, so it will prove to be challenging to entertain everyone all the time.

    Detailed?

    As the person creating the story, it would be easy to believe that the players are all that one needs to consider. However, one needs to consider that as the game master (GM) you are still a player as well. This means both that you must entertain yourself as well and bring in aspects of yourself in addition to bringing in aspects of yourself (which the players will also be doing). If the goal is to rescue this important official, then make that official to be the in-game version of yourself.

    Body Language?

    TTRPGs tend to have little in the way of physical activity. This does not mean they are motionless. People love to exaggerate things through arm movements, show force with table pounding, attention with eye position and movement, among much more. Also, do not forget the importance of voice. A quiet, muttering voice could indicate indecision, while one highly accented might be either high or low intelligence. All of these can be performed while still around the game table. The better one gets at these, the better the game itself will get.

    Clear? Concise?

    No matter how good the goal is, knowledge of the audience, and use of personal details and body language, the game will still have troubles if the players are unable to understand what is going on. When things are described in a manner that everyone can understand, then they will be more excited and want to go through. This means that things should be explained in some manner that the players will understand with little trouble. Being to the point is not always the best solution. There could be instances where using less-than-certain language and manners will be preferred. This could be saying the sword slices through the opponent with blood spurting toward the attacker. Those Sherlock players might desire a description of the scene as being not simply cluttered but mentioning where and how everything is laid around.

    Most Important!!

    The final issue is the most important. It is also the most forgotten. This is to practice and ask for feedback from everyone. Many GMs will assume that by being the game master every (or most) sessions will be enough to satisfy the practicing. As with any activity, the more (and better) one works out will make them improve. It is not as simple as running the game. Just doing that can lock in terrible practices. This is where feedback is important. The players should be willing to tell you where things are weak, or general improvements could be done. Through listening to this advice, a GM make real improvements that makes the game better.

    At its core, TTRPGs are a form of storytelling. Some tellers will perform better than others will. Regardless how good someone is, there will always be room for improvement. There are some core traits that great storytellers will employ to make their stories better. They will attempt to gain knowledge of the group before they even enter the place. That will allow them to tailor the story in a manner they will find amusing. By bringing in some goal, players will be driven into the place and adventure desired. Through personal details from everyone, they will find things that bring them into the story. Body and vocal language will enhance details that are seen as important or deemphasize aspects that are less important. Through clear and concise details, players will be able to know what is the most desirable way of operating. By getting feedback in a timely manner, the storyteller will know where and how they should improve. With all these, everyone will obtain great stories to be able to recreate over several years.

    Please refer this blog to your friends and family. If you use this link, everyone will receive a bonus.

    There is a Spring Store that one can obtain all that wonderful merchandise. Please visit this site for all your great gaming products from Asp the Gamer. They have everything that makes all your games better.

    Make a one-time donation

    Your contribution is appreciated.

    Donate

    Make a monthly donation

    Your contribution is appreciated.

    Donate monthly #Attributes #Creation #Decisions #Design #Games #Gaming #RolePlayingGames #RPG #Storyteller #TTRPG
  2. Me, Teller of Stories

    People like to tell stories. At times, this could be to make something else seem more interesting or important. Other times it could be to get out of, or into, something. Among people who play tabletop role playing games (TTRPGs), the primary purpose will be to entertain everyone. Regardless of the reason, all good stories will possess six primary items.

    Goal?

    At the core of every story will be some goal. This could be to clean the dungeon, locate some important figure, gather information (usually for some powerful organization), or essentially anything. This goal could be directly stated or implied. At times, the player characters (PCs) will be given their choice of several goals on some bulletin board in the game. The design of that bulletin board could vary depending upon the nature and setting of the game. A fantasy game would have a large wooden board that people post these goals on while a scifi game would require the PCs to access some electronic site for this. Another way to state the goal would be interactions with some important official from the government, organization, business, or other source. This could be where the King summons them for an audience, a business representative will request their aid, or any other form of stating the goal. A third way would be to accidentally encounter the goal. That could the PCs traveling to some city and meets some bandits with information they need. They encounter a derelict spaceship sending out a recorded call for assistance.

    Audience?

    The nature of everyone will make a powerful impact upon how the game advances. A group of murder hobos would be interested in how much (and powerful) combat they would encounter. If there are Sherlock type players, they would desire a worthwhile mystery. Other types will each have their preferred style. While everyone would be willing to attempt other styles, this preferred style will carry them to the end in the most exciting manner. Most groups will involve multiple types, so it will prove to be challenging to entertain everyone all the time.

    Detailed?

    As the person creating the story, it would be easy to believe that the players are all that one needs to consider. However, one needs to consider that as the game master (GM) you are still a player as well. This means both that you must entertain yourself as well and bring in aspects of yourself in addition to bringing in aspects of yourself (which the players will also be doing). If the goal is to rescue this important official, then make that official to be the in-game version of yourself.

    Body Language?

    TTRPGs tend to have little in the way of physical activity. This does not mean they are motionless. People love to exaggerate things through arm movements, show force with table pounding, attention with eye position and movement, among much more. Also, do not forget the importance of voice. A quiet, muttering voice could indicate indecision, while one highly accented might be either high or low intelligence. All of these can be performed while still around the game table. The better one gets at these, the better the game itself will get.

    Clear? Concise?

    No matter how good the goal is, knowledge of the audience, and use of personal details and body language, the game will still have troubles if the players are unable to understand what is going on. When things are described in a manner that everyone can understand, then they will be more excited and want to go through. This means that things should be explained in some manner that the players will understand with little trouble. Being to the point is not always the best solution. There could be instances where using less-than-certain language and manners will be preferred. This could be saying the sword slices through the opponent with blood spurting toward the attacker. Those Sherlock players might desire a description of the scene as being not simply cluttered but mentioning where and how everything is laid around.

    Most Important!!

    The final issue is the most important. It is also the most forgotten. This is to practice and ask for feedback from everyone. Many GMs will assume that by being the game master every (or most) sessions will be enough to satisfy the practicing. As with any activity, the more (and better) one works out will make them improve. It is not as simple as running the game. Just doing that can lock in terrible practices. This is where feedback is important. The players should be willing to tell you where things are weak, or general improvements could be done. Through listening to this advice, a GM make real improvements that makes the game better.

    At its core, TTRPGs are a form of storytelling. Some tellers will perform better than others will. Regardless how good someone is, there will always be room for improvement. There are some core traits that great storytellers will employ to make their stories better. They will attempt to gain knowledge of the group before they even enter the place. That will allow them to tailor the story in a manner they will find amusing. By bringing in some goal, players will be driven into the place and adventure desired. Through personal details from everyone, they will find things that bring them into the story. Body and vocal language will enhance details that are seen as important or deemphasize aspects that are less important. Through clear and concise details, players will be able to know what is the most desirable way of operating. By getting feedback in a timely manner, the storyteller will know where and how they should improve. With all these, everyone will obtain great stories to be able to recreate over several years.

    Please refer this blog to your friends and family. If you use this link, everyone will receive a bonus.

    There is a Spring Store that one can obtain all that wonderful merchandise. Please visit this site for all your great gaming products from Asp the Gamer. They have everything that makes all your games better.

    Make a one-time donation

    Your contribution is appreciated.

    Donate

    Make a monthly donation

    Your contribution is appreciated.

    Donate monthly #Attributes #Creation #Decisions #Design #Games #Gaming #RolePlayingGames #RPG #Storyteller #TTRPG
  3. 🥳 Wow, someone finally cracked the code on the mind-boggling mystery of #buttons vs. links—truly a pressing topic for humanity's survival! 🙄 After eons of deep meditation, our hero proposes adding two whole #attributes to buttons, because who needs simplicity when you can have more #HTML bloat? 🚀
    unplannedobsolescence.com/blog #links #webdevelopment #coding #HackerNews #ngated

  4. 🥳 Wow, someone finally cracked the code on the mind-boggling mystery of #buttons vs. links—truly a pressing topic for humanity's survival! 🙄 After eons of deep meditation, our hero proposes adding two whole #attributes to buttons, because who needs simplicity when you can have more #HTML bloat? 🚀
    unplannedobsolescence.com/blog #links #webdevelopment #coding #HackerNews #ngated

  5. 🥰 Ever the romantic, I look under the covers at the calculus of matchmaking.

    philosophics.blog/2026/04/16/d

    It should be no surprise to most that dating is not an economic endeavour (with some obvious exceptions). In this blog post and associated podcast, I articulate why.

    #philosophy #economics #psychology #signal #noise #markets #attributes #efficiency #optimisation #dating #shopping #wants #needs #menus #heuristics #evaluation #romance #preferences #blog #podcast #expectations #value #reality

  6. 🥰 Ever the romantic, I look under the covers at the calculus of matchmaking.

    philosophics.blog/2026/04/16/d

    It should be no surprise to most that dating is not an economic endeavour (with some obvious exceptions). In this blog post and associated podcast, I articulate why.

    #philosophy #economics #psychology #signal #noise #markets #attributes #efficiency #optimisation #dating #shopping #wants #needs #menus #heuristics #evaluation #romance #preferences #blog #podcast #expectations #value #reality

  7. New Zealand [3D] Community Fault Model [CFM] [geologic spatial/visualisation]
    --
    geo3d.pgi.gov.pl/NZ_CFM/index. <-- shared New Zealand Community Fault Model page
    --
    gns.cri.nz/research-projects/n <-- shared community fault model details
    --
    gns.cri.nz/data-and-resources/ <-- shared #GNS downloadable open dataset, ‘NZ CFM v1.0 is a two- and three-dimensional representation of active and potentially active fault zones along the New Zealand plate boundary.’
    --
    [my upbringing and geology uni degrees were in NZ]
    H/T @earth Sciences New Zealand
    #geology #maps #NaturalHazards #3D #interactive #faultlines #earthquakes #tech #technology #NewZealand #GIS #spatial #mapping #visualisation #earthquakes #faulting #faultzone #CommunityFaultModel #CFM #opendata #Geo3D #movement #attributes #geometry #risk #hazard #naturalhazard
    @GNS Science | @NWIA | @earth Sciences New Zealand

  8. New Zealand [3D] Community Fault Model [CFM] [geologic spatial/visualisation]
    --
    geo3d.pgi.gov.pl/NZ_CFM/index. <-- shared New Zealand Community Fault Model page
    --
    gns.cri.nz/research-projects/n <-- shared community fault model details
    --
    gns.cri.nz/data-and-resources/ <-- shared downloadable open dataset, ‘NZ CFM v1.0 is a two- and three-dimensional representation of active and potentially active fault zones along the New Zealand plate boundary.’
    --
    [my upbringing and geology uni degrees were in NZ]
    H/T @earth Sciences New Zealand

    @GNS Science | @NWIA | @earth Sciences New Zealand

  9. Humanity 101 for the billionaire class

    “Those who have more than they need must consider themselves a debtor to those who have less.”* — Saint Basil the Great (*quote text was updated to be more inclusive and relevant in 2026)

    Source: thehill.com

    ——-

    Charity – be a Mackenzie Scott, who gives generously without expectations. And by the way, political donations do not count as charity — those are self-serving.

    Civics – community involvement pertains to voting, participating, speaking up, and especially paying your fair share in taxes. It does not pertain to bullying, taking advantage, using your wealth to get your way, or misusing the tax system.

    Empathy – show empathy towards others who may be less fortunate than you or who may be suffering. Frankly, being a billionaire should include the “required responsibility” of being sympathetic towards the plight of others.

    Gratitude – instead of expecting or receiving platitudes, express gratitude to those who helped you succeed, because it is NEVER done alone. Your co-workers, family, friends, employees, investors, and customers all played a part in success. Also show gratitude by paying a living wage, charging fair prices, and operating your organizations in a honest, equitable, and forthright manner.

    Modesty – believe it or not, the world does not revolve around billionaires. Prioritize your own personal growth ahead of seeking validation from others. And…ostentatiousness is not a virtue.

    Relevancy – scads of money does not necessarily make one relevant, but one’s humanity does.

    Responsibility – take responsibility for your actions, especially the mistakes and certainly do not pin blame on others. Like it or not, when you are the head honcho the buck stops with you.

    Self-reflection – surround yourself with people who are open and honest with you. The goal should be to always strive for improvement and to successfully pass Humanity 101.

    ——-

    Peace!

    #advocacy #attributes #billionaireClass #billionaires #charity #civics #civility #empathy #gratitude #history #humanitarian #humanity #modesty #opinion #philosophy #politics #relevacy #responsibility #selfReflection #sociology #Taxes #voting