#charactercreation — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #charactercreation, aggregated by home.social.
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One of the best experiences I ever had as a tabletop roleplayer was a very intense campaign in which characters weren't created by rolling dice or filling out character sheets. Instead the gamemaster spent hours with each player discussing their characters as people, not numbers or statistics.
We literally described them as if they were characters in a book or people we knew. It gave us a really different outlook on the characters, much more focused on their personalities and histories rather than the mechanics of their representation in the game.
And those discussions with the GM went on over weeks. We'd talk for an hour or two, break for a couple of days to think things over, and then talk again. That allowed us to develop the characters to a far greater degree than anything I had ever experienced before.
The GM was my best friend, and I knew that he was one of the best GMs I had ever met. So when it came time to create my character, I decided to try something different: My essential concept, I told him, was essentially something like a caterpillar turning into a butterfly. He would start as a sniveling loser, but along the way he would transform.
To make things more interesting, I also suggested that he have little or no memory of his childhood. That gave the GM a lot to work with; I was going to change, but I didn't know what I would change into or how, and I would have very limited information about my early life.
There are some gamemasters I wouldn't trust with that much leeway, but in this case it felt right.
By the way, I used that same method of character creation, or a modified version of it, for a number of other campaigns I did over the years. I have to say that it ALWAYS paid off. The more time you put in ahead of the game to create character personalities, the more involved each player will be with their characters. They get into their heads much more. Better role playing happens.
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Character Creation Challenge: Day 2, Eireann
Welcome to day 2 of the Character Creation Challenge. Today's witch is a return from the 2021 Challenge. She is/was a witch from my D&D 4e games, now for 1st Ed AD&D.
#NewYearNewCharacter #CharacterCreation
https://theotherside.timsbrannan.com/2026/01/character-creation-challenge-day-2.html -
Just started the first Diablo. Skimming through it's Wikipedia I saw a Brevik's quote that aligned exactly with my feelings towards RPGs. Never felt so contemplated.
PS: Never played any NHL though (and likely never will)
#diablo #arpg #rpg #charactercreation #hackandslash #gamedesign
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6.3: Fully Automated! A Solarpunk RPG with Andy Gross
This week on Solarpunk Presents, we’re bringing you an interview with Andy Gross, one of the brilliant minds behind Fully Automated! A Solarpunk TableTop RPG (Role-Playing Game). Don’t worry, you don’t need to know game jargon to follow along for this one - solarpunk storytelling comes in a lot of different forms, and this is yet another kind for people to use to imagine a kinder, greener future that strives towards a utopia … of sorts.
RPGs get a reputation for being all about fighting. How does that work if the RPG is solarpunk? Or utopian even? What is an RPG, in the first place? What is the usefulness of a solarpunk RPG? Join us as we discuss these questions and more.
Art from the Fully Automated website used in episode cover is by Sean Bodley as well as a few other artists and this will get updated to credit them when we track them down :)
#solarpunk #SolarpunkPresentsPodcast #podcast #RPG #roleplayingGame #gaming #gamer #GameDesign #TTRPG #TableTopRolePlaying #TableTop #CharacterCreation #economy #policy #PoliticalSystem #politics #WorldBuilding #Future #futuring #cyberpunk
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6.3: Fully Automated! A Solarpunk RPG with Andy Gross
This week on Solarpunk Presents, we’re bringing you an interview with Andy Gross, one of the brilliant minds behind Fully Automated! A Solarpunk TableTop RPG (Role-Playing Game). Don’t worry, you don’t need to know game jargon to follow along for this one - solarpunk storytelling comes in a lot of different forms, and this is yet another kind for people to use to imagine a kinder, greener future that strives towards a utopia … of sorts.
RPGs get a reputation for being all about fighting. How does that work if the RPG is solarpunk? Or utopian even? What is an RPG, in the first place? What is the usefulness of a solarpunk RPG? Join us as we discuss these questions and more.
Art from the Fully Automated website used in episode cover is by Sean Bodley as well as a few other artists and this will get updated to credit them when we track them down :)
#solarpunk #SolarpunkPresentsPodcast #podcast #RPG #roleplayingGame #gaming #gamer #GameDesign #TTRPG #TableTopRolePlaying #TableTop #CharacterCreation #economy #policy #PoliticalSystem #politics #WorldBuilding #Future #futuring #cyberpunk
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6.3: Fully Automated! A Solarpunk RPG with Andy Gross
This week on Solarpunk Presents, we’re bringing you an interview with Andy Gross, one of the brilliant minds behind Fully Automated! A Solarpunk TableTop RPG (Role-Playing Game). Don’t worry, you don’t need to know game jargon to follow along for this one - solarpunk storytelling comes in a lot of different forms, and this is yet another kind for people to use to imagine a kinder, greener future that strives towards a utopia … of sorts.
RPGs get a reputation for being all about fighting. How does that work if the RPG is solarpunk? Or utopian even? What is an RPG, in the first place? What is the usefulness of a solarpunk RPG? Join us as we discuss these questions and more.
Art from the Fully Automated website used in episode cover is by Sean Bodley as well as a few other artists and this will get updated to credit them when we track them down :)
#solarpunk #SolarpunkPresentsPodcast #podcast #RPG #roleplayingGame #gaming #gamer #GameDesign #TTRPG #TableTopRolePlaying #TableTop #CharacterCreation #economy #policy #PoliticalSystem #politics #WorldBuilding #Future #futuring #cyberpunk
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6.3: Fully Automated! A Solarpunk RPG with Andy Gross
This week on Solarpunk Presents, we’re bringing you an interview with Andy Gross, one of the brilliant minds behind Fully Automated! A Solarpunk TableTop RPG (Role-Playing Game). Don’t worry, you don’t need to know game jargon to follow along for this one - solarpunk storytelling comes in a lot of different forms, and this is yet another kind for people to use to imagine a kinder, greener future that strives towards a utopia … of sorts.
RPGs get a reputation for being all about fighting. How does that work if the RPG is solarpunk? Or utopian even? What is an RPG, in the first place? What is the usefulness of a solarpunk RPG? Join us as we discuss these questions and more.
Art from the Fully Automated website used in episode cover is by Sean Bodley as well as a few other artists and this will get updated to credit them when we track them down :)
#solarpunk #SolarpunkPresentsPodcast #podcast #RPG #roleplayingGame #gaming #gamer #GameDesign #TTRPG #TableTopRolePlaying #TableTop #CharacterCreation #economy #policy #PoliticalSystem #politics #WorldBuilding #Future #futuring #cyberpunk
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6.3: Fully Automated! A Solarpunk RPG with Andy Gross
This week on Solarpunk Presents, we’re bringing you an interview with Andy Gross, one of the brilliant minds behind Fully Automated! A Solarpunk TableTop RPG (Role-Playing Game). Don’t worry, you don’t need to know game jargon to follow along for this one - solarpunk storytelling comes in a lot of different forms, and this is yet another kind for people to use to imagine a kinder, greener future that strives towards a utopia … of sorts.
RPGs get a reputation for being all about fighting. How does that work if the RPG is solarpunk? Or utopian even? What is an RPG, in the first place? What is the usefulness of a solarpunk RPG? Join us as we discuss these questions and more.
Art from the Fully Automated website used in episode cover is by Sean Bodley as well as a few other artists and this will get updated to credit them when we track them down :)
#solarpunk #SolarpunkPresentsPodcast #podcast #RPG #roleplayingGame #gaming #gamer #GameDesign #TTRPG #TableTopRolePlaying #TableTop #CharacterCreation #economy #policy #PoliticalSystem #politics #WorldBuilding #Future #futuring #cyberpunk
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Things people liked from my character creation test.
Making a character is straight forward, easy, and step by step.
People were excited to play their character.
The attributes have little descriptive keywords under them.
The idea of having a home and the number of examples.
That inheritance/upbringing/expertise have both a narrative and mechanic choice merged together and there are lots of choices.
Also beetle people are cool.
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I'm going to attempt to explain how I design characters.
Generally speaking, my characters go through 6 phases, often going backwards and forwards through these phases as I fully realize the character.
#charactercreation #character #ttrpg
1/4
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Finished blocking in my Sergal base mesh for my game's character. All these shapes will be merged together to make a sculpting base where I can add a lot more intricate detail.
As head/facial features vary among different ethnicities of Sergal, I'll be making a Southern and Northern head mesh to graft on later, just as I'll be making the hands and feet separately to graft on in place of the mitten hands and sock feet.
#mire #miregame #IndieDev #indiedevelopment #gamedev #gamedevelopment #sergal #anthro #3d #blender3d #CharacterCreation #character #wip #workinprogress #anatomy
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Finished blocking in my Sergal base mesh for my game's character. All these shapes will be merged together to make a sculpting base where I can add a lot more intricate detail.
As head/facial features vary among different ethnicities of Sergal, I'll be making a Southern and Northern head mesh to graft on later, just as I'll be making the hands and feet separately to graft on in place of the mitten hands and sock feet.
#mire #miregame #IndieDev #indiedevelopment #gamedev #gamedevelopment #sergal #anthro #3d #blender3d #CharacterCreation #character #wip #workinprogress #anatomy
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Finished blocking in my Sergal base mesh for my game's character. All these shapes will be merged together to make a sculpting base where I can add a lot more intricate detail.
As head/facial features vary among different ethnicities of Sergal, I'll be making a Southern and Northern head mesh to graft on later, just as I'll be making the hands and feet separately to graft on in place of the mitten hands and sock feet.
#mire #miregame #IndieDev #indiedevelopment #gamedev #gamedevelopment #sergal #anthro #3d #blender3d #CharacterCreation #character #wip #workinprogress #anatomy
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Finished blocking in my Sergal base mesh for my game's character. All these shapes will be merged together to make a sculpting base where I can add a lot more intricate detail.
As head/facial features vary among different ethnicities of Sergal, I'll be making a Southern and Northern head mesh to graft on later, just as I'll be making the hands and feet separately to graft on in place of the mitten hands and sock feet.
#mire #miregame #IndieDev #indiedevelopment #gamedev #gamedevelopment #sergal #anthro #3d #blender3d #CharacterCreation #character #wip #workinprogress #anatomy
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Finished blocking in my Sergal base mesh for my game's character. All these shapes will be merged together to make a sculpting base where I can add a lot more intricate detail.
As head/facial features vary among different ethnicities of Sergal, I'll be making a Southern and Northern head mesh to graft on later, just as I'll be making the hands and feet separately to graft on in place of the mitten hands and sock feet.
#mire #miregame #IndieDev #indiedevelopment #gamedev #gamedevelopment #sergal #anthro #3d #blender3d #CharacterCreation #character #wip #workinprogress #anatomy
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Don’t miss out on our exclusive early backer rewards! Back us today and receive:
1. Get a 10% discount.
2. Get a free .stl mini file of your choice!#Adventure
#DnDAdventure
#DnDCampaign
#EpicQuest
#RollForInitiative
#CharacterCreation -
Don’t miss out on our exclusive early backer rewards! Back us today and receive:
1. Get a 10% discount.
2. Get a free .stl mini file of your choice!#Adventure
#DnDAdventure
#DnDCampaign
#EpicQuest
#RollForInitiative
#CharacterCreation -
Don’t miss out on our exclusive early backer rewards! Back us today and receive:
1. Get a 10% discount.
2. Get a free .stl mini file of your choice!#Adventure
#DnDAdventure
#DnDCampaign
#EpicQuest
#RollForInitiative
#CharacterCreation -
Don’t miss out on our exclusive early backer rewards! Back us today and receive:
1. Get a 10% discount.
2. Get a free .stl mini file of your choice!#Adventure
#DnDAdventure
#DnDCampaign
#EpicQuest
#RollForInitiative
#CharacterCreation -
Don’t miss out on our exclusive early backer rewards! Back us today and receive:
1. Get a 10% discount.
2. Get a free .stl mini file of your choice!#Adventure
#DnDAdventure
#DnDCampaign
#EpicQuest
#RollForInitiative
#CharacterCreation -
What does it mean to create an anime story that really sells itself?
https://animevania.com/how-to-create-an-anime-story/
#Adaptations #Animation #AnimationLayout #Anime #Balance #CharacterCreation #CharacterDesign #Characterization #Consistency #Dialogue #Editing #Enjoyment #Fillers #Finalization #Finetuning #FolkStories #Genre #Illustration #LightNovels #Lore #Manga #Mythos #Plot #RoughOutline #Script #Setting #Storyboard #Storytelling #Substance #Timeline #Visualization #WorldBuilding #Writing #WritingProcess
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What does it mean to create an anime story that really sells itself?
https://animevania.com/how-to-create-an-anime-story/
#Adaptations #Animation #AnimationLayout #Anime #Balance #CharacterCreation #CharacterDesign #Characterization #Consistency #Dialogue #Editing #Enjoyment #Fillers #Finalization #Finetuning #FolkStories #Genre #Illustration #LightNovels #Lore #Manga #Mythos #Plot #RoughOutline #Script #Setting #Storyboard #Storytelling #Substance #Timeline #Visualization #WorldBuilding #Writing #WritingProcess
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What does it mean to create an anime story that really sells itself?
https://animevania.com/how-to-create-an-anime-story/
#Adaptations #Animation #AnimationLayout #Anime #Balance #CharacterCreation #CharacterDesign #Characterization #Consistency #Dialogue #Editing #Enjoyment #Fillers #Finalization #Finetuning #FolkStories #Genre #Illustration #LightNovels #Lore #Manga #Mythos #Plot #RoughOutline #Script #Setting #Storyboard #Storytelling #Substance #Timeline #Visualization #WorldBuilding #Writing #WritingProcess
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What does it mean to create an anime story that really sells itself?
https://animevania.com/how-to-create-an-anime-story/
#Adaptations #Animation #AnimationLayout #Anime #Balance #CharacterCreation #CharacterDesign #Characterization #Consistency #Dialogue #Editing #Enjoyment #Fillers #Finalization #Finetuning #FolkStories #Genre #Illustration #LightNovels #Lore #Manga #Mythos #Plot #RoughOutline #Script #Setting #Storyboard #Storytelling #Substance #Timeline #Visualization #WorldBuilding #Writing #WritingProcess
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I offer this. I will not elaborate further.
#VideoGames #Gaming #DRAGONSDOGMA2 #CharacterCreation #NFT #VTubers #NFTmemes #Twitch #Sponsorships
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Side characters aren't just background noise; they're the heartbeat of your narrative, weaving depth, tension, and diversity into every chapter.
#writingtips #tipsandtricks #writer #charactercreation #charactertips #amwriting #sidecharacters
https://storiesgoeveron.com/is-it-important-to-flesh-out-side-characters/
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Crafting a morally complex character entails giving them values, actions, and motivations that defy easy classification as good or bad.
#charactercreation #character #writingtips #tips #morallygreycharacters #complexcharacters #writing #tips
https://storiesgoeveron.com/creating-morally-grey-characters/
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@jerodleupold Yeah, it really reduces the cognitive load when I've got a pile of XP to spend. I'm picking from a submenu then, but one of my own choosing. And of course I'm not bound to it if the character happens to develop in a different direction.
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@jerodleupold I tend to come up with "who is this person?" first. Then I go look for an archetype and career to match. Finally I settle on fiddling with the starting attributes, skills, and talents. I'll usually also make a note of my wishlist of future talents for as the game progresses.
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I'm thrilled to see this collaboration between Microsoft's Xbox and Inworld AI! With the help of these AI-powered tools, the game development process will become faster and more efficient, creating more opportunities for stories and characters to come alive on multiple platforms. #GameDevelopment #AI #Xbox #InworldAI #CharacterCreation #Storytelling http://www.techmeme.com/231106/p23#a231106p23
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This is going to be Part 1 in an ongoing series as I use my current D&D character to explore the nuances of Character development on a general level, focused more on the storytelling than stats or level progression, though those things will feature in this development as those decisions server the character in tabletop roleplaying.
Character development is one of my favorite parts of roleplaying. “Storytelling” is, of course, the overall draw. But, at the heart of every great story is a solid character who takes the reader/viewer along with them on their journey. We experience stories through the eyes of the main characters.
Roleplaying gives us the opportunity to live those stories as the main characters, if only just for a little while.
This is a cornerstone of storytelling, to my way of thinking. So, I thought it would be interesting to chronicle the development of one of my active characters and really examine the choices I have and will make in shaping the story this character tells.
Lets start with the character concept.
About a year ago, my D&D group started a new campaign based on the, then newly released, Strixhaven module. The setting for Strixhaven is a magical university where spellcasters from across planes and dimensions could come together and study magic. Being that a good chunk of our group, including the DM, comes from the journal-based fandom games played on such sites as LiveJournal and Tumblr, it’s unsurprising to anyone who knows us that we reflavored the setting to be an AU version of Hogwarts and our characters AU versions of canon characters from the Harry Potter books.
My character of choice in Hogwarts games is Remus Lupin and this campaign is no different.
I’ve played Remus in more games than I can count. One of my friends and I have often talked about the appeal of playing the same characters in different games. For us, we’ve settled on the fact that it allows us to explore different aspects of the character in their responses to different situations and experiences. Playing the same character didn’t mean telling the same stories, but finding new stories through familiar eyes.
This comes about because there are a set of core traits that make a character who they are and define the foundation of a character. But, over that is a layer of development formed by the experiences a character goes through in life.
Let’s take a look at Remus. (And, take note, this is my interpretation of this character. I do not speak as the creator of the original character.)
There are a few traits that I feel define the character of Remus Lupin in all incarnations:
- Lycanthropy (obviously)
- Kindness
- Bookishness
- Mischief
- Protective of his friends and loved ones
- Experience with the Dark Arts
Beyond these traits, it becomes open to further interpretation based on experience. For example, I personally hold the headcanon that a younger, angrier Remus Lupin had more of a backbone than the broken, downtrodden man we see in Book Three after years spent alone in hardship due to societal reaction to his condition. But, as the years weighed heavily on him, his need to avoid confrontation outweighed any desire of defending himself. It’s only when Harry, Sirius, and Tonks are put in danger, when the entire wizarding world is on the existential brink, that he finds that Gryffindor courage that had first led him to join the Order of the Phoenix during the first war.
So, how to translate this concept to D&D terms in a D&D world?
The first question, of course, is the lycanthropy. Being bitten at such a young age and living his whole life as a werewolf was a defining experience in young Remus’ life. The rules for lycanthropy in D&D are notoriously lacking in opportunity for character development as written. So, after some research, I decided to use the Blood-Hunter class by Matt Mercer, opting for Order of the Lycan as his subclass. Blood-Hunters are not well thought of in the world of Exandria, where they originate, and tend to keep their identities secret, which gives some of the flavor of the werewolf stigma. To bring this more into his history, I also chose to make him a Shifter. Shifters are a race with more bestial traits that do not feature in the world of Exandria prominently. So, it was easy to make them a very small minority group that was distrusted by the local majorities as a result of their more “animal” traits.
There is also lore connected to the Shifters that they choose a name to be known to the world as when they reach adulthood. This allowed me to dub him “Moonfang” in a nod to his nickname from the other Marauders, “Moony”.
To tie him to the Dark Arts, I chose to multi-class him into a Shadow Sorcerer. Multi-classing worked because we were starting our campaign at level 4. So, I was able to take levels in both classes from the start. Choosing the Shadow Magic origin for him gave him that dark Shadowfell influence on his magic. Combined with the Blood-Hunter’s hemocraft, the more necromantic leaning of the Shadow Sorcerer picks up that flavor of darkness turned to a positive purpose, much as Remus turned his knowledge of the Dark Arts toward the defense against them.
Kindness, bookishness, mischief, and protectiveness are personality traits more easily depicted in gameplay than through stats. But, I did take them into account when choosing details such as spells, blood curses, and skill proficiencies.
I themed his spell choices around fire, shadow, and blood. There are a good number of protection spells, utility spells, and attack spells. But, while picking his attack spells, I picked once that did straightforward damage without being vindictive about it. Fire Bolt, Chromatic Orb, in later levels Flame Sword and Shadow Blade. When choosing his Blood Curse, I picked Blood Curse of Binding, which was more about stopping someone than hurting them. Mage Hand is one of his most utilized spells for it’s pure versatility. He uses it for everything from opening a door from a distance to avoid traps (learned from living in a dorm room with the Weasley Twins) to retrieving his dagger in the middle of combat when he’s thrown it at an enemy.
Mage Hand is also a nod to a moment from an early version of Remus I once wrote in a game where Moody had taught him how to make fists and hands of air and he turned the spell toward mischief.
Finally, for his skill proficiencies I selected things such as Arcana and History to represent his love of learning, perception and insight to augment his kind heart, also stealth and survival to reflect his hard life. A fun quirk I have often written into Remus’s character is a hobby of whittling wood, something he could have learned with relatively small pieces and inexpensive tools. So, I also he has also been given a proficiency in woodcarver’s tools after some downtime practice in game.
In the next installment, I’ll talk a bit about crafting a backstory that both honors his story in canon and simultaneously grounds him into the D&D setting.
https://esoteric-renaissance.com/2023/10/11/a-study-in-character-development-character-concepts/
#bloodHunter #characterCreation #dD #orderOfTheLycans #remusLupin #seriesStudyInCharacterDevelopment #shadowSorcerer #strixhaven #strixwarts #ttrpg
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This is going to be Part 1 in an ongoing series as I use my current D&D character to explore the nuances of Character development on a general level, focused more on the storytelling than stats or level progression, though those things will feature in this development as those decisions server the character in tabletop roleplaying.
Character development is one of my favorite parts of roleplaying. “Storytelling” is, of course, the overall draw. But, at the heart of every great story is a solid character who takes the reader/viewer along with them on their journey. We experience stories through the eyes of the main characters.
Roleplaying gives us the opportunity to live those stories as the main characters, if only just for a little while.
This is a cornerstone of storytelling, to my way of thinking. So, I thought it would be interesting to chronicle the development of one of my active characters and really examine the choices I have and will make in shaping the story this character tells.
Lets start with the character concept.
About a year ago, my D&D group started a new campaign based on the, then newly released, Strixhaven module. The setting for Strixhaven is a magical university where spellcasters from across planes and dimensions could come together and study magic. Being that a good chunk of our group, including the DM, comes from the journal-based fandom games played on such sites as LiveJournal and Tumblr, it’s unsurprising to anyone who knows us that we reflavored the setting to be an AU version of Hogwarts and our characters AU versions of canon characters from the Harry Potter books.
My character of choice in Hogwarts games is Remus Lupin and this campaign is no different.
I’ve played Remus in more games than I can count. One of my friends and I have often talked about the appeal of playing the same characters in different games. For us, we’ve settled on the fact that it allows us to explore different aspects of the character in their responses to different situations and experiences. Playing the same character didn’t mean telling the same stories, but finding new stories through familiar eyes.
This comes about because there are a set of core traits that make a character who they are and define the foundation of a character. But, over that is a layer of development formed by the experiences a character goes through in life.
Let’s take a look at Remus. (And, take note, this is my interpretation of this character. I do not speak as the creator of the original character.)
There are a few traits that I feel define the character of Remus Lupin in all incarnations:
- Lycanthropy (obviously)
- Kindness
- Bookishness
- Mischief
- Protective of his friends and loved ones
- Experience with the Dark Arts
Beyond these traits, it becomes open to further interpretation based on experience. For example, I personally hold the headcanon that a younger, angrier Remus Lupin had more of a backbone than the broken, downtrodden man we see in Book Three after years spent alone in hardship due to societal reaction to his condition. But, as the years weighed heavily on him, his need to avoid confrontation outweighed any desire of defending himself. It’s only when Harry, Sirius, and Tonks are put in danger, when the entire wizarding world is on the existential brink, that he finds that Gryffindor courage that had first led him to join the Order of the Phoenix during the first war.
So, how to translate this concept to D&D terms in a D&D world?
The first question, of course, is the lycanthropy. Being bitten at such a young age and living his whole life as a werewolf was a defining experience in young Remus’ life. The rules for lycanthropy in D&D are notoriously lacking in opportunity for character development as written. So, after some research, I decided to use the Blood-Hunter class by Matt Mercer, opting for Order of the Lycan as his subclass. Blood-Hunters are not well thought of in the world of Exandria, where they originate, and tend to keep their identities secret, which gives some of the flavor of the werewolf stigma. To bring this more into his history, I also chose to make him a Shifter. Shifters are a race with more bestial traits that do not feature in the world of Exandria prominently. So, it was easy to make them a very small minority group that was distrusted by the local majorities as a result of their more “animal” traits.
There is also lore connected to the Shifters that they choose a name to be known to the world as when they reach adulthood. This allowed me to dub him “Moonfang” in a nod to his nickname from the other Marauders, “Moony”.
To tie him to the Dark Arts, I chose to multi-class him into a Shadow Sorcerer. Multi-classing worked because we were starting our campaign at level 4. So, I was able to take levels in both classes from the start. Choosing the Shadow Magic origin for him gave him that dark Shadowfell influence on his magic. Combined with the Blood-Hunter’s hemocraft, the more necromantic leaning of the Shadow Sorcerer picks up that flavor of darkness turned to a positive purpose, much as Remus turned his knowledge of the Dark Arts toward the defense against them.
Kindness, bookishness, mischief, and protectiveness are personality traits more easily depicted in gameplay than through stats. But, I did take them into account when choosing details such as spells, blood curses, and skill proficiencies.
I themed his spell choices around fire, shadow, and blood. There are a good number of protection spells, utility spells, and attack spells. But, while picking his attack spells, I picked once that did straightforward damage without being vindictive about it. Fire Bolt, Chromatic Orb, in later levels Flame Sword and Shadow Blade. When choosing his Blood Curse, I picked Blood Curse of Binding, which was more about stopping someone than hurting them. Mage Hand is one of his most utilized spells for it’s pure versatility. He uses it for everything from opening a door from a distance to avoid traps (learned from living in a dorm room with the Weasley Twins) to retrieving his dagger in the middle of combat when he’s thrown it at an enemy.
Mage Hand is also a nod to a moment from an early version of Remus I once wrote in a game where Moody had taught him how to make fists and hands of air and he turned the spell toward mischief.
Finally, for his skill proficiencies I selected things such as Arcana and History to represent his love of learning, perception and insight to augment his kind heart, also stealth and survival to reflect his hard life. A fun quirk I have often written into Remus’s character is a hobby of whittling wood, something he could have learned with relatively small pieces and inexpensive tools. So, I also he has also been given a proficiency in woodcarver’s tools after some downtime practice in game.
In the next installment, I’ll talk a bit about crafting a backstory that both honors his story in canon and simultaneously grounds him into the D&D setting.
https://esoteric-renaissance.com/2023/10/11/a-study-in-character-development-character-concepts/
#bloodHunter #characterCreation #dD #orderOfTheLycans #remusLupin #seriesStudyInCharacterDevelopment #shadowSorcerer #strixhaven #strixwarts #ttrpg
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Making a character for Court of Blades, a Forged in the Dark game of court intrigue and romance. I'm excited to have an opportunity to trot out one of my favorite character archetypes, which is also highly situational: "spy who spends so much time being other people they don't remember who they are."
#ttrpg #ttrpgs #CharacterCreation #CourtOfBlades #CourtOfBladesRPG #ForgedInTheDark
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#characterdesign #art #originalart #fantasy #charactercreation #poll #Characterpoll
The deed is almost done. Our #dwarven #warlock needs a name still, but thanks for everyone who participated. I quite like the design we got from this so far.
If anyone is interested in continuing this illustration, feel free to hit me up.
Else, we're gonna start a new project.
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Ok, so here is our dundrar druid of the streets named Kol.
Thanks for taking part in this creation process, this was a lot of fun.
For this material and much more please consider checking out my book over on DriveThruRPG.
https://www.drivethrurpg.com/product/423977/Seers-Compendium-to-Mailoruus?affiliate_id=3827190
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[P9]
Just a heads up, there is only 2 more hours to vote on the subclass for our communal PC creation experiment.
I know there were votes on the following subclasses but were erased upon editing the names on the poll:
Smuggler Rogue
Inspired Soul Sorcerer
Unfinished Horror Warlock
Constructionist WizardIf you voted for any of those, please vote again, your previous vote got deleted.
Thanks
#rpg #subclass #charactercreation #characterclasses #ttrpg #dnd #5e
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[P8 Continued]
Apparently you can’t edit the name of items in a poll. Whoops! If you voted for the Smuggler Rogue, the Inspired Soul Sorcerer, the Unfinished Horror Warlock or the Constructionist Wizard, please resubmit your vote. I apologize for the inconvenience!
#rpg #subclass #charactercreation #characterclasses #ttrpg #dnd #5e
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I have ONE name generator in my head and it is ✨bad fan-fic ✨.
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I have ONE name generator in my head and it is ✨bad fan-fic ✨.