#charactercreation — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #charactercreation, aggregated by home.social.
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Quest for Glory III: Wages of War, released in 1992
Released for: DOS
Point-and-click; Role-playing (RPG); Adventure
Fantasy
magic, permadeath, day/night cycle, leveling up, character growth, character creation, stat tracking, sleeping, shape-shifting, character import, mana, scummvm compatible
From the Internet Games Database
https://www.igdb.com/games/quest-for-glory-iii-wag…
#games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #magic #permadeath #dayslashnightcycle #levelingup #charactergrowth #charactercreation #stattracking #sleeping #shapeshifting #characterimport #mana #scummvmcompatible #dos #fantasy -
For players AND DMs, here's what actually makes your character enjoyable to play, whether you're running D&D, Shadowdark, Old-School Essentials, Daggerheart, or anything else.
"Players and DMs Want the Same Thing: Cool Characters"
READ: https://ruckerworks.com/2026/07/cool-dnd-characters/
WATCH: https://youtu.be/12ynCPfJqRs [7 min 45 sec]#dnd #shadowdark #daggerheart #dungeonsanddragons #ttrpg #charactercreation
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What do D&D (and Shadowdark and Daggerheart and OSE, etc.) players and DMs have in common?
My next video & article coming out tomorrow may surprise you.
Stay tuned!
https://www.youtube.com/@ruckerworks/
https://ruckerworks.com/blog/#dnd #shadowdark #daggerheart #dungeonsanddragons #ttrpg #charactercreation
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One of the best experiences I ever had as a tabletop roleplayer was a very intense campaign in which characters weren't created by rolling dice or filling out character sheets. Instead the gamemaster spent hours with each player discussing their characters as people, not numbers or statistics.
We literally described them as if they were characters in a book or people we knew. It gave us a really different outlook on the characters, much more focused on their personalities and histories rather than the mechanics of their representation in the game.
And those discussions with the GM went on over weeks. We'd talk for an hour or two, break for a couple of days to think things over, and then talk again. That allowed us to develop the characters to a far greater degree than anything I had ever experienced before.
The GM was my best friend, and I knew that he was one of the best GMs I had ever met. So when it came time to create my character, I decided to try something different: My essential concept, I told him, was essentially something like a caterpillar turning into a butterfly. He would start as a sniveling loser, but along the way he would transform.
To make things more interesting, I also suggested that he have little or no memory of his childhood. That gave the GM a lot to work with; I was going to change, but I didn't know what I would change into or how, and I would have very limited information about my early life.
There are some gamemasters I wouldn't trust with that much leeway, but in this case it felt right.
By the way, I used that same method of character creation, or a modified version of it, for a number of other campaigns I did over the years. I have to say that it ALWAYS paid off. The more time you put in ahead of the game to create character personalities, the more involved each player will be with their characters. They get into their heads much more. Better role playing happens.
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Character Creation Challenge: Day 2, Eireann
Welcome to day 2 of the Character Creation Challenge. Today's witch is a return from the 2021 Challenge. She is/was a witch from my D&D 4e games, now for 1st Ed AD&D.
#NewYearNewCharacter #CharacterCreation
https://theotherside.timsbrannan.com/2026/01/character-creation-challenge-day-2.html -
Just started the first Diablo. Skimming through it's Wikipedia I saw a Brevik's quote that aligned exactly with my feelings towards RPGs. Never felt so contemplated.
PS: Never played any NHL though (and likely never will)
#diablo #arpg #rpg #charactercreation #hackandslash #gamedesign
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6.3: Fully Automated! A Solarpunk RPG with Andy Gross
This week on Solarpunk Presents, we’re bringing you an interview with Andy Gross, one of the brilliant minds behind Fully Automated! A Solarpunk TableTop RPG (Role-Playing Game). Don’t worry, you don’t need to know game jargon to follow along for this one - solarpunk storytelling comes in a lot of different forms, and this is yet another kind for people to use to imagine a kinder, greener future that strives towards a utopia … of sorts.
RPGs get a reputation for being all about fighting. How does that work if the RPG is solarpunk? Or utopian even? What is an RPG, in the first place? What is the usefulness of a solarpunk RPG? Join us as we discuss these questions and more.
Art from the Fully Automated website used in episode cover is by Sean Bodley as well as a few other artists and this will get updated to credit them when we track them down :)
#solarpunk #SolarpunkPresentsPodcast #podcast #RPG #roleplayingGame #gaming #gamer #GameDesign #TTRPG #TableTopRolePlaying #TableTop #CharacterCreation #economy #policy #PoliticalSystem #politics #WorldBuilding #Future #futuring #cyberpunk
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Things people liked from my character creation test.
Making a character is straight forward, easy, and step by step.
People were excited to play their character.
The attributes have little descriptive keywords under them.
The idea of having a home and the number of examples.
That inheritance/upbringing/expertise have both a narrative and mechanic choice merged together and there are lots of choices.
Also beetle people are cool.
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I'm going to attempt to explain how I design characters.
Generally speaking, my characters go through 6 phases, often going backwards and forwards through these phases as I fully realize the character.
#charactercreation #character #ttrpg
1/4
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Finished blocking in my Sergal base mesh for my game's character. All these shapes will be merged together to make a sculpting base where I can add a lot more intricate detail.
As head/facial features vary among different ethnicities of Sergal, I'll be making a Southern and Northern head mesh to graft on later, just as I'll be making the hands and feet separately to graft on in place of the mitten hands and sock feet.
#mire #miregame #IndieDev #indiedevelopment #gamedev #gamedevelopment #sergal #anthro #3d #blender3d #CharacterCreation #character #wip #workinprogress #anatomy
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Don’t miss out on our exclusive early backer rewards! Back us today and receive:
1. Get a 10% discount.
2. Get a free .stl mini file of your choice!#Adventure
#DnDAdventure
#DnDCampaign
#EpicQuest
#RollForInitiative
#CharacterCreation -
I offer this. I will not elaborate further.
#VideoGames #Gaming #DRAGONSDOGMA2 #CharacterCreation #NFT #VTubers #NFTmemes #Twitch #Sponsorships