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#adventuregames — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #adventuregames, aggregated by home.social.

  1. Quest for Glory III: Wages of War, released in 1992
    Released for: DOS
    Point-and-click; Role-playing (RPG); Adventure
    Fantasy
    magic, permadeath, day/night cycle, leveling up, character growth, character creation, stat tracking, sleeping, shape-shifting, character import, mana, scummvm compatible

    From the Internet Games Database
    https://www.igdb.com/games/quest-for-glory-iii-wag…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #magic #permadeath #dayslashnightcycle #levelingup #charactergrowth #charactercreation #stattracking #sleeping #shapeshifting #characterimport #mana #scummvmcompatible #dos #fantasy
  2. Quest for Glory III: Wages of War, released in 1992
    Released for: DOS
    Point-and-click; Role-playing (RPG); Adventure
    Fantasy
    magic, permadeath, day/night cycle, leveling up, character growth, character creation, stat tracking, sleeping, shape-shifting, character import, mana, scummvm compatible

    From the Internet Games Database
    https://www.igdb.com/games/quest-for-glory-iii-wag…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #magic #permadeath #dayslashnightcycle #levelingup #charactergrowth #charactercreation #stattracking #sleeping #shapeshifting #characterimport #mana #scummvmcompatible #dos #fantasy
  3. Quest for Glory III: Wages of War, released in 1992
    Released for: DOS
    Point-and-click; Role-playing (RPG); Adventure
    Fantasy
    magic, permadeath, day/night cycle, leveling up, character growth, character creation, stat tracking, sleeping, shape-shifting, character import, mana, scummvm compatible

    From the Internet Games Database
    https://www.igdb.com/games/quest-for-glory-iii-wag…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #magic #permadeath #dayslashnightcycle #levelingup #charactergrowth #charactercreation #stattracking #sleeping #shapeshifting #characterimport #mana #scummvmcompatible #dos #fantasy
  4. Quest for Glory III: Wages of War, released in 1992
    Released for: DOS
    Point-and-click; Role-playing (RPG); Adventure
    Fantasy
    magic, permadeath, day/night cycle, leveling up, character growth, character creation, stat tracking, sleeping, shape-shifting, character import, mana, scummvm compatible

    From the Internet Games Database
    https://www.igdb.com/games/quest-for-glory-iii-wag…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #magic #permadeath #dayslashnightcycle #levelingup #charactergrowth #charactercreation #stattracking #sleeping #shapeshifting #characterimport #mana #scummvmcompatible #dos #fantasy
  5. Quest for Glory III: Wages of War, released in 1992
    Released for: DOS
    Point-and-click; Role-playing (RPG); Adventure
    Fantasy
    magic, permadeath, day/night cycle, leveling up, character growth, character creation, stat tracking, sleeping, shape-shifting, character import, mana, scummvm compatible

    From the Internet Games Database
    https://www.igdb.com/games/quest-for-glory-iii-wag…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #magic #permadeath #dayslashnightcycle #levelingup #charactergrowth #charactercreation #stattracking #sleeping #shapeshifting #characterimport #mana #scummvmcompatible #dos #fantasy
  6. Surrealidade: Expressões do Inconsciente, released in 1999
    Released for: PC (Microsoft Windows)
    Point-and-click; Puzzle; Adventure; Indie
    Fantasy, Science fiction, Educational
    exploration, surrealism, nudity, cult, mild nudity, made in brazil

    From the Internet Games Database
    https://www.igdb.com/games/surrealidade-expressoes…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #exploration #surrealism #nudity #cult #mildnudity #madeinbrazil #win #fantasy #sciencefiction #educational
  7. Surrealidade: Expressões do Inconsciente, released in 1999
    Released for: PC (Microsoft Windows)
    Point-and-click; Puzzle; Adventure; Indie
    Fantasy, Science fiction, Educational
    exploration, surrealism, nudity, cult, mild nudity, made in brazil

    From the Internet Games Database
    https://www.igdb.com/games/surrealidade-expressoes…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #exploration #surrealism #nudity #cult #mildnudity #madeinbrazil #win #fantasy #sciencefiction #educational
  8. Surrealidade: Expressões do Inconsciente, released in 1999
    Released for: PC (Microsoft Windows)
    Point-and-click; Puzzle; Adventure; Indie
    Fantasy, Science fiction, Educational
    exploration, surrealism, nudity, cult, mild nudity, made in brazil

    From the Internet Games Database
    https://www.igdb.com/games/surrealidade-expressoes…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #exploration #surrealism #nudity #cult #mildnudity #madeinbrazil #win #fantasy #sciencefiction #educational
  9. Surrealidade: Expressões do Inconsciente, released in 1999
    Released for: PC (Microsoft Windows)
    Point-and-click; Puzzle; Adventure; Indie
    Fantasy, Science fiction, Educational
    exploration, surrealism, nudity, cult, mild nudity, made in brazil

    From the Internet Games Database
    https://www.igdb.com/games/surrealidade-expressoes…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #exploration #surrealism #nudity #cult #mildnudity #madeinbrazil #win #fantasy #sciencefiction #educational
  10. Surrealidade: Expressões do Inconsciente, released in 1999
    Released for: PC (Microsoft Windows)
    Point-and-click; Puzzle; Adventure; Indie
    Fantasy, Science fiction, Educational
    exploration, surrealism, nudity, cult, mild nudity, made in brazil

    From the Internet Games Database
    https://www.igdb.com/games/surrealidade-expressoes…
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #exploration #surrealism #nudity #cult #mildnudity #madeinbrazil #win #fantasy #sciencefiction #educational
  11. 2/2

    First game was decent, maybe "good". This sequel is, IMO, unplayable (and I do like adventure games; they're my favourite genre). I really don't get the acclaim for this one.

    The very first game set in this universe, Amerzone - though not part of the Syberia storyline - is one of my faves. Especially the modern remaster. Play that instead.

    #gaming #AdventureGames #GameReview

  12. 2/2

    First game was decent, maybe "good". This sequel is, IMO, unplayable (and I do like adventure games; they're my favourite genre). I really don't get the acclaim for this one.

    The very first game set in this universe, Amerzone - though not part of the Syberia storyline - is one of my faves. Especially the modern remaster. Play that instead.

    #gaming #AdventureGames #GameReview

  13. 2/2

    First game was decent, maybe "good". This sequel is, IMO, unplayable (and I do like adventure games; they're my favourite genre). I really don't get the acclaim for this one.

    The very first game set in this universe, Amerzone - though not part of the Syberia storyline - is one of my faves. Especially the modern remaster. Play that instead.

    #gaming #AdventureGames #GameReview

  14. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  15. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  16. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  17. on : I agree that we should stop calling that lean heavily into their ability-gaining elements games. The name implies similarities to and that might not be there, and also that they invented elements which were also in the original , , and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  18. #HotTake on #VideoGames: I agree that we should stop calling #AdventureGames that lean heavily into their ability-gaining elements #Metroidvania games. The name implies similarities to #Metroid and #Castlevania that might not be there, and also that they invented elements which were also in the original #Zelda, #Adventure, and many other 80s adventure games.

    Generally speaking, gaining abilities to access new areas is one of those true-to-life elements. It'd be like calling every arcade racing game an "F-Zero clone" or every First Person Shooter a "Doom Clone" when even Wolfenstein was far from the original FPS.

  19. Dracula Hakushaku, released in 1992
    Released for: PC-9800 Series, Sharp X68000, FM Towns
    Point-and-click; Puzzle; Adventure
    Horror, Erotic
    serial killer, vampire, interactive fiction, adult, eroge, dracula, revenge, nudity, castle, japanese games based on western ips

    From the Internet Games Database
    https://www.igdb.com/games/dracula-hakushaku
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #serialkiller #vampire #interactivefiction #adult #eroge #dracula #revenge #nudity #castle #japanesegamesbasedonwesternips #pc9800series #sharpx68000 #fmtowns #horror #erotic
  20. Dracula Hakushaku, released in 1992
    Released for: PC-9800 Series, Sharp X68000, FM Towns
    Point-and-click; Puzzle; Adventure
    Horror, Erotic
    serial killer, vampire, interactive fiction, adult, eroge, dracula, revenge, nudity, castle, japanese games based on western ips

    From the Internet Games Database
    https://www.igdb.com/games/dracula-hakushaku
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #serialkiller #vampire #interactivefiction #adult #eroge #dracula #revenge #nudity #castle #japanesegamesbasedonwesternips #pc9800series #sharpx68000 #fmtowns #horror #erotic
  21. Dracula Hakushaku, released in 1992
    Released for: PC-9800 Series, Sharp X68000, FM Towns
    Point-and-click; Puzzle; Adventure
    Horror, Erotic
    serial killer, vampire, interactive fiction, adult, eroge, dracula, revenge, nudity, castle, japanese games based on western ips

    From the Internet Games Database
    https://www.igdb.com/games/dracula-hakushaku
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #serialkiller #vampire #interactivefiction #adult #eroge #dracula #revenge #nudity #castle #japanesegamesbasedonwesternips #pc9800series #sharpx68000 #fmtowns #horror #erotic
  22. Dracula Hakushaku, released in 1992
    Released for: PC-9800 Series, Sharp X68000, FM Towns
    Point-and-click; Puzzle; Adventure
    Horror, Erotic
    serial killer, vampire, interactive fiction, adult, eroge, dracula, revenge, nudity, castle, japanese games based on western ips

    From the Internet Games Database
    https://www.igdb.com/games/dracula-hakushaku
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #serialkiller #vampire #interactivefiction #adult #eroge #dracula #revenge #nudity #castle #japanesegamesbasedonwesternips #pc9800series #sharpx68000 #fmtowns #horror #erotic
  23. Dracula Hakushaku, released in 1992
    Released for: PC-9800 Series, Sharp X68000, FM Towns
    Point-and-click; Puzzle; Adventure
    Horror, Erotic
    serial killer, vampire, interactive fiction, adult, eroge, dracula, revenge, nudity, castle, japanese games based on western ips

    From the Internet Games Database
    https://www.igdb.com/games/dracula-hakushaku
    #games #adventures #pointnclick #adventuregames #old #history #retrocomputing #retrogaming #retro #image #screenshots #1990s #90s #serialkiller #vampire #interactivefiction #adult #eroge #dracula #revenge #nudity #castle #japanesegamesbasedonwesternips #pc9800series #sharpx68000 #fmtowns #horror #erotic
  24. Das nächste kurze Adventure, sogar kostenlos: The Sphere (leider nur via Steam)

    Klassische Point-and-Click-Kost mit reiner Mausbedienung. Gut umgesetzte Pixelgrafik mit überraschend aufwendigen Effekten und eine ebenso gekonnte musikalische Untermalung. Letzteres ist wenig überraschend, denn der Entwickler komponiert normalerweise die Musik für Spiele anderer.

    Nettes Detail: Retro-Pixelgrafik, aber bei Bewegung der halbvollen Bierflasche aus dem Inventar mit dem Mauszeiger schwappt die Flüssigkeit darin physikalisch korrekt. 🙂

    Die Story ist breiter angelegt als die Spiellänge erwarten lässt, die Aufmachung auf professionellem Niveau. Bei The Sphere war ich wirklich betrübt, als nach nicht ganz anderthalb Stunden bereits das Ende erreicht war. Hätte gerne weitergehen dürfen, das hatte alles noch deutlich mehr Potenzial. Trotzdem: Keine Reue, wirklich gut gemacht, Herr Lückgen!

    store.steampowered.com/app/469…
    michael-lueckgen.com/

    #Spielgus #PointAndClick #PointAndClickAdventure #Computerspiele #Computerspiel #Gaming #AdventureGames #AdventureGame

  25. Das nächste kurze Adventure, sogar kostenlos: The Sphere (leider nur via Steam)

    Klassische Point-and-Click-Kost mit reiner Mausbedienung. Gut umgesetzte Pixelgrafik mit überraschend aufwendigen Effekten und eine ebenso gekonnte musikalische Untermalung. Letzteres ist wenig überraschend, denn der Entwickler komponiert normalerweise die Musik für Spiele anderer.

    Nettes Detail: Retro-Pixelgrafik, aber bei Bewegung der halbvollen Bierflasche aus dem Inventar mit dem Mauszeiger schwappt die Flüssigkeit darin physikalisch korrekt. 🙂

    Die Story ist breiter angelegt als die Spiellänge erwarten lässt, die Aufmachung auf professionellem Niveau. Bei The Sphere war ich wirklich betrübt, als nach nicht ganz anderthalb Stunden bereits das Ende erreicht war. Hätte gerne weitergehen dürfen, das hatte alles noch deutlich mehr Potenzial. Trotzdem: Keine Reue, wirklich gut gemacht, Herr Lückgen!

    store.steampowered.com/app/469…
    michael-lueckgen.com/

    #Spielgus #PointAndClick #PointAndClickAdventure #Computerspiele #Computerspiel #Gaming #AdventureGames #AdventureGame

  26. Das nächste kurze Adventure, sogar kostenlos: The Sphere (leider nur via Steam)

    Klassische Point-and-Click-Kost mit reiner Mausbedienung. Gut umgesetzte Pixelgrafik mit überraschend aufwendigen Effekten und eine ebenso gekonnte musikalische Untermalung. Letzteres ist wenig überraschend, denn der Entwickler komponiert normalerweise die Musik für Spiele anderer.

    Nettes Detail: Retro-Pixelgrafik, aber bei Bewegung der halbvollen Bierflasche aus dem Inventar mit dem Mauszeiger schwappt die Flüssigkeit darin physikalisch korrekt. 🙂

    Die Story ist breiter angelegt als die Spiellänge erwarten lässt, die Aufmachung auf professionellem Niveau. Bei The Sphere war ich wirklich betrübt, als nach nicht ganz anderthalb Stunden bereits das Ende erreicht war. Hätte gerne weitergehen dürfen, das hatte alles noch deutlich mehr Potenzial. Trotzdem: Keine Reue, wirklich gut gemacht, Herr Lückgen!

    store.steampowered.com/app/469…
    michael-lueckgen.com/

    #Spielgus #PointAndClick #PointAndClickAdventure #Computerspiele #Computerspiel #Gaming #AdventureGames #AdventureGame

  27. Das nächste kurze Adventure, sogar kostenlos: The Sphere (leider nur via Steam)

    Klassische Point-and-Click-Kost mit reiner Mausbedienung. Gut umgesetzte Pixelgrafik mit überraschend aufwendigen Effekten und eine ebenso gekonnte musikalische Untermalung. Letzteres ist wenig überraschend, denn der Entwickler komponiert normalerweise die Musik für Spiele anderer.

    Nettes Detail: Retro-Pixelgrafik, aber bei Bewegung der halbvollen Bierflasche aus dem Inventar mit dem Mauszeiger schwappt die Flüssigkeit darin physikalisch korrekt. 🙂

    Die Story ist breiter angelegt als die Spiellänge erwarten lässt, die Aufmachung auf professionellem Niveau. Bei The Sphere war ich wirklich betrübt, als nach nicht ganz anderthalb Stunden bereits das Ende erreicht war. Hätte gerne weitergehen dürfen, das hatte alles noch deutlich mehr Potenzial. Trotzdem: Keine Reue, wirklich gut gemacht, Herr Lückgen!

    store.steampowered.com/app/469…
    michael-lueckgen.com/

    #Spielgus #PointAndClick #PointAndClickAdventure #Computerspiele #Computerspiel #Gaming #AdventureGames #AdventureGame

  28. Das nächste kurze Adventure, sogar kostenlos: The Sphere (leider nur via Steam)

    Klassische Point-and-Click-Kost mit reiner Mausbedienung. Gut umgesetzte Pixelgrafik mit überraschend aufwendigen Effekten und eine ebenso gekonnte musikalische Untermalung. Letzteres ist wenig überraschend, denn der Entwickler komponiert normalerweise die Musik für Spiele anderer.

    Nettes Detail: Retro-Pixelgrafik, aber bei Bewegung der halbvollen Bierflasche aus dem Inventar mit dem Mauszeiger schwappt die Flüssigkeit darin physikalisch korrekt. 🙂

    Die Story ist breiter angelegt als die Spiellänge erwarten lässt, die Aufmachung auf professionellem Niveau. Bei The Sphere war ich wirklich betrübt, als nach nicht ganz anderthalb Stunden bereits das Ende erreicht war. Hätte gerne weitergehen dürfen, das hatte alles noch deutlich mehr Potenzial. Trotzdem: Keine Reue, wirklich gut gemacht, Herr Lückgen!

    store.steampowered.com/app/469…
    michael-lueckgen.com/

    #Spielgus #PointAndClick #PointAndClickAdventure #Computerspiele #Computerspiel #Gaming #AdventureGames #AdventureGame

  29. Thrilled to be part of the official selection for AdventureX this year! Come play the demo, and 30+ other story-driven games in London this November!

    adventurexpo.org/

    #AdventureX2026 #NarrativeGames #AdventureGames #PointAndClick

  30. Thrilled to be part of the official selection for AdventureX this year! Come play the demo, and 30+ other story-driven games in London this November!

    adventurexpo.org/

    #AdventureX2026 #NarrativeGames #AdventureGames #PointAndClick

  31. Thrilled to be part of the official selection for AdventureX this year! Come play the demo, and 30+ other story-driven games in London this November!

    adventurexpo.org/

    #AdventureX2026 #NarrativeGames #AdventureGames #PointAndClick